//Created by Yoovy: https://steamcommunity.com/profiles/76561198017198600/ // spawnbot_secondary (left) // spawnbot (right) // spawnbot_mission_spy (right) // spawnbot_invasion (left , right) // spawnbot_main (left , right) // spawnbot_mission_sniper (left , right) // spawnbot_titan (tank spawn) // tank_path_a_1 (Same) // tank_path_b_1 (Opposite) WaveSchedule { StartingCurrency 600 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Templates { YoovyBot_Giant_Scout { Class Scout Name "Giant Scout" Health 1600 ClassIcon scout_giant Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName TF_WEAPON_SCATTERGUN "damage bonus" 1.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "damage force reduction" 0.5 } } YoovyBot_Giant_Pyro_Detonator { Class Pyro Name "Giant Rapid Fire Detonator Pyro" Health 3000 ClassIcon pyro_detonator_lite_spammer WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant Item "The Detonator" ItemAttributes { ItemName "The Detonator" "fire rate bonus" 0.3 } Item "Old Guadalajara" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "gesture speed increase" 4 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Medic_QF_Shield { Class Medic Name "Quick-Fix Shield Medic" ClassIcon medic_shield_lite Attributes SpawnWithFullCharge Attributes ProjectileShield Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0.01 "generate rage on heal" 2 "ubercharge rate bonus" 1 } Item "Platinum Pickelhaube" CharacterAttributes { "bot medic uber deploy delay duration" 10102007 "increase buff duration" 9 } } YoovyBot_Scout_Sandman { Class Scout Name "Minor League Scout" ClassIcon scout_stun WeaponRestrictions MeleeOnly Item "The Sandman" ItemAttributes { ItemName "The Sandman" "max health additive penalty" 0 } Item "Batter's Helmet" } YoovyBot_Soldier { Class Soldier } YoovyBot_Giant_Soldier_BurstFire { Class Soldier Name "Giant Burst Fire Soldier" Health 3800 ClassIcon Soldier_burstfire Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "clip size upgrade atomic" 5.0 "reload time decreased" 0.6 "set_item_texture_wear" 0 "fire rate bonus" 0.1 } Item "The Slo-Poke" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Medic_QF { Class Medic Name "Quick-Fix Medic" Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0.01 "ubercharge rate bonus" 1 } } YoovyBot_Scout { Class Scout } YoovyBot_Soldier_DirectHit_Buff { Class Soldier Name "Directhit Buff Banner Soldier" ClassIcon soldier_directhit_buff_lite Attributes SpawnWithFullCharge Item "The Direct Hit" Item "The Buff Banner" Item "The Shellmet" CharacterAttributes { "deploy time decreased" 0.1 } } YoovyBot_Demoman_Knight_Royal { Class Demoman Name "Royal Knight" Health 650 Scale 1.3 ClassIcon demoknight_golden_lite WeaponRestrictions MeleeOnly Tag bot_giant Item "The Eyelander" ItemAttributes { ItemName "The Eyelander" "killstreak idleeffect" 2 "item style override" 1 "is_australium_item" 1 "critboost on kill" 5 "damage bonus" 1.5 } Item "The Chargin' Targe" ItemAttributes { ItemName "The Chargin' Targe" "killstreak idleeffect" 2 } Item "Ali Baba's Wee Booties" Item "Prince Tavish's Crown" Item "The King of Scotland Cape" CharacterAttributes { "airblast vulnerability multiplier" 0.9 "gesture speed increase" 1.5 "damage force reduction" 0.9 } } YoovyBot_Giant_Sniper_Huntsman_RapidFire_SubGiant { Class Sniper Name "Giant Archer" Health 3800 Scale 1.75 ClassIcon sniper_bow_multi_giant Attributes MiniBoss Tag bot_giant Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.4 "damage bonus" 1.5 } Item "Larrikin Robin" Item "The Golden Garment" CharacterAttributes { "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "damage force reduction" 0.6 "move speed penalty" 0.5 "voice pitch scale" 0 "head scale" 0.55 } } YoovyBot_Heavy_Shotgun { Class Heavy Name "Shotgun Heavy" ClassIcon heavy_shotgun WeaponRestrictions SecondaryOnly Item "The Well-Rounded Rifleman" } YoovyBot_Giant_Soldier_RapidFire { Class Soldier Name "Giant Rapid Fire Soldier" Health 3800 ClassIcon Soldier_spammer Attributes MiniBoss Tag bot_giant Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "set_item_texture_wear" 0 "reload time decreased" -1 "fire rate bonus" 0.5 } Item "The Gilded Guard" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Medic_Uber_Quick { Class Medic Name "Quick-Uber Medic" ClassIcon medic_uber Attributes SpawnWithFullCharge ItemAttributes { ItemName TF_WEAPON_MEDIGUN "ubercharge rate bonus" 5 "uber duration bonus" -3 "heal rate penalty" 0.1 } Item "Titanium Tyrolean" ItemAttributes { ItemName "Titanium Tyrolean" "set item tint RGB" 8626083 } } YoovyBot_Sniper { Class Sniper Attributes IgnoreFlag MaxVisionRange 2500 } YoovyBot_Pyro { Class Pyro ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "airblast disabled" 1 } } YoovyBot_Sniper_Huntsman_RapidFire_SubGiant { Class Sniper Name "Archer" Health 1200 Scale 1.5 ClassIcon sniper_bow_multi Tag bot_giant Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.4 "damage penalty" 0.5 } Item "Larrikin Robin" Item "The Golden Garment" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.85 "voice pitch scale" 0.7 "head scale" 0.7 } } YoovyBot_Giant_Soldier_Barrage { Class Soldier Name "Colonel Barrage" Health 4200 ClassIcon soldier_barrage_giant Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Item "gentlemanne_rocketlauncher_coffinnail" ItemAttributes { ItemName "gentlemanne_rocketlauncher_coffinnail" "projectile spread angle penalty" 5 "projectile speed decreased" 0.4 "clip size upgrade atomic" 26 "reload time decreased" 0.22 "set_item_texture_wear" 0 "fire rate bonus" 0.2 "damage bonus" 1.5 } Item "The Patriot Peak" Item "The Diplomat" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "damage force reduction" 0.4 "move speed penalty" 0.5 "health regen" 50 } } YoovyBot_Scout_PBPP { Class Scout Name "Pocket Pistol Scout" ClassIcon scout_pocketpistol_heal_lite WeaponRestrictions SecondaryOnly Item "Pretty Boy's Pocket Pistol" Item "The Federal Casemaker" ItemAttributes { ItemName "The Federal Casemaker" "set item tint RGB" 1315860 } } YoovyBot_Heavy_SteelFist { Class Heavy Name "Steel Gauntlet" Health 900 Scale 1.5 ClassIcon heavy_steelfist_yoovy WeaponRestrictions MeleeOnly Tag bot_giant Item "Fists of Steel" Item "The U-Clank-A" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 } } YoovyBot_Giant_Demoman_BurstFire { Class Demoman Name "Giant Burst Fire Demoman" Health 3300 ClassIcon demo_burst_giant Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Item "warbird_grenadelauncher_butcherbird" ItemAttributes { ItemName "warbird_grenadelauncher_butcherbird" "projectile spread angle penalty" 5 "projectile speed increased" 1.1 "clip size upgrade atomic" 7 "reload time decreased" 0.65 "set_item_texture_wear" 0 "fire rate bonus" 0.1 } Item "The Frag Proof Fragger" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Spy { Class Spy Attributes IgnoreFlag } YoovyBot_Soldier_Bison_Blue_RapidFire { Class Soldier Name "Rapid Fire Bison Soldier" Health 600 Scale 1.25 ClassIcon soldier_bison_spammer WeaponRestrictions SecondaryOnly Tag bot_giant Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "reload time increased" -1 "fire rate bonus" 0.75 } Item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint RGB" 5801378 } CharacterAttributes { "airblast vulnerability multiplier" 0.9 "damage force reduction" 0.9 } } YoovyBot_Soldier_Bison_White_RapidFire { Class Soldier Name "Rapid Fire Bison Soldier" Health 600 Scale 1.25 ClassIcon soldier_bison_spammer WeaponRestrictions SecondaryOnly Tag bot_giant Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 15132390 "reload time increased" -1 "fire rate bonus" 0.75 } item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint RGB" 15132390 } CharacterAttributes { "airblast vulnerability multiplier" 0.9 "damage force reduction" 0.9 } } YoovyBot_Soldier_Bison_Orange_RapidFire { Class Soldier Name "Rapid Fire Bison Soldier" Health 600 Scale 1.25 ClassIcon soldier_bison_spammer WeaponRestrictions SecondaryOnly Tag bot_giant Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 13595446 "reload time increased" -1 "fire rate bonus" 0.75 } item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint RGB" 13595446 } CharacterAttributes { "airblast vulnerability multiplier" 0.9 "damage force reduction" 0.9 } } YoovyBot_Soldier_Bison_Yellow_RapidFire { Class Soldier Name "Rapid Fire Bison Soldier" Health 600 Scale 1.25 ClassIcon soldier_bison_spammer WeaponRestrictions SecondaryOnly Tag bot_giant Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 15185211 "reload time increased" -1 "fire rate bonus" 0.75 } item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint RGB" 15185211 } CharacterAttributes { "airblast vulnerability multiplier" 0.9 "damage force reduction" 0.9 } } YoovyBot_Soldier_Bison_Pink_RapidFire { Class Soldier Name "Rapid Fire Bison Soldier" Health 600 Scale 1.25 ClassIcon soldier_bison_spammer WeaponRestrictions SecondaryOnly Tag bot_giant Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 16738740 "reload time increased" -1 "fire rate bonus" 0.75 } item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint RGB" 16738740 } CharacterAttributes { "airblast vulnerability multiplier" 0.9 "damage force reduction" 0.9 } } YoovyBot_Soldier_Bison_Purple_RapidFire { Class Soldier Name "Rapid Fire Bison Soldier" Health 600 Scale 1.25 ClassIcon soldier_bison_spammer WeaponRestrictions SecondaryOnly Tag bot_giant Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 8208497 "reload time increased" -1 "fire rate bonus" 0.75 } item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint RGB" 8208497 } CharacterAttributes { "airblast vulnerability multiplier" 0.9 "damage force reduction" 0.9 } } YoovyBot_Soldier_Bison_Green_RapidFire { Class Soldier Name "Rapid Fire Bison Soldier" Health 600 Scale 1.25 ClassIcon soldier_bison_spammer WeaponRestrictions SecondaryOnly Tag bot_giant Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 3329330 "reload time increased" -1 "fire rate bonus" 0.75 } item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint RGB" 3329330 } CharacterAttributes { "airblast vulnerability multiplier" 0.9 "damage force reduction" 0.9 } } YoovyBot_Demoman_BurstFire { Class Demoman Name "Burst Fire Demoman" ClassIcon demo_burst Attributes HoldFireUntilFullReload Item "warbird_grenadelauncher_butcherbird" ItemAttributes { ItemName "warbird_grenadelauncher_butcherbird" "projectile spread angle penalty" 4 "dmg penalty vs buildings" 0.5 "reload time increased" 1.75 "set_item_texture_wear" 0 "clip size penalty" 0.75 "fire rate bonus" -1 } Item "The Frag Proof Fragger" } YoovyBot_Giant_Heavy { Class Heavy Name "Giant Heavy" Health 5000 ClassIcon heavy_giant Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName TF_WEAPON_MINIGUN "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.25 "override footstep sound set" 5 "damage force reduction" 0.25 "move speed penalty" 0.5 } } YoovyBot_Soldier_BlackBox_BurstFire { Class Soldier Name "Leech" Health 1200 Scale 1.5 ClassIcon soldier_blackbox Attributes HoldFireUntilFullReload Tag bot_giant Item "The Black Box" ItemAttributes { ItemName "The Black Box" "projectile spread angle penalty" 2 "projectile speed decreased" 0.65 "health on radius damage" 400 "blast radius increased" 1.25 "reload time increased" 1.2 "fire rate bonus" -1 } Item "Brass Bucket" Item "Fancy Dress Uniform" CharacterAttributes { "voice pitch scale" 0.7 "head scale" 0.7 } } YoovyBot_Giant_Pyro_DF { Class Pyro Name "Giant Dragon's Fury Pyro" Health 3000 ClassIcon pyro_dragon_fury_swordstone_giant MaxVisionRange 650 Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant Item "The Dragon's Fury" Item "Airtight Arsonist" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Medic_Uber { Class Medic Name "Uber Medic" ClassIcon medic_uber Attributes SpawnWithFullCharge Item "Medic's Mountain Cap" ItemAttributes { ItemName "Medic's Mountain Cap" "set item tint RGB" 1315860 } } YoovyBot_Giant_Soldier_BurstFire_Bigrock { Class Soldier Name "Giga Burst Fire Soldier" Health 4200 ClassIcon soldier_burstfire_hyper_lite Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant Item "powerhouse_rocketlauncher_shellshocker" ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "projectile speed decreased" 0.9 "clip size upgrade atomic" 5.0 "attach particle effect" 704 "reload time decreased" 0.6 "set_item_texture_wear" 0 "fire rate bonus" 0.2 "damage bonus" 2.0 } Item "The Slo-Poke" ItemAttributes { ItemName "The Slo-Poke" "attach particle effect" 3045 } Item "Big Steel Jaw of Summer Fun" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Scout_Melee { Class Scout Name "Bat Scout" ClassIcon scout_bat_nys WeaponRestrictions MeleeOnly } YoovyBot_Giant_Scout_Sandman { Class Scout Name "Major League Scout" Health 1600 ClassIcon scout_stun_giant WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 "max health additive penalty" 0 "damage bonus" 1.25 } Item "Batter's Helmet" Item "MNC Mascot Outfit" CharacterAttributes { "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "damage force reduction" 0.5 } } YoovyBot_Scout_Bonk { Class Scout Name "Bonk Scout" ClassIcon scout_bonk_nys Item "Bonk! Atomic Punch" Item "Bonk Leadwear" } YoovyBot_Demoman_Knight { Class Demoman Name "Demoknight" ClassIcon demoknight Health 150 WeaponRestrictions MeleeOnly Item "The Eyelander" ItemAttributes { ItemName "The Eyelander" "max health additive penalty" 1 "critboost on kill" 3 } Item "The Chargin' Targe" Item "Spiral Sallet" CharacterAttributes { "gesture speed increase" 1.5 } } YoovyBot_Giant_Pyro_Afterburn { Class Pyro Name "Giant Afterburn Pyro" Health 3000 ClassIcon pyro_atomic_giant Attributes MiniBoss Tag bot_giant Item "harvest_flamethrower_autumn" ItemAttributes { ItemName "harvest_flamethrower_autumn" "weapon burn dmg increased" 5 "lunchbox adds minicrits" 2 "attach particle effect" 701 "set_item_texture_wear" 0 "airblast disabled" 1 } Item "The Flamboyant Flamenco" ItemAttributes { ItemName "The Flamboyant Flamenco" "set item tint RGB" 13595446 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Soldier_Conch_Extended { Class Soldier Name "Extended Conch Soldier" ClassIcon soldier_conch Attributes SpawnWithFullCharge Item "The Concheror" Item "Furious Fukaamigasa" CharacterAttributes { "increase buff duration" 9 "deploy time decreased" 0.1 } } YoovyBot_Giant_Heavy_Deflector { Class Heavy Name "Giant Deflector Heavy" Health 5000 ClassIcon Heavy_deflector Attributes MiniBoss Tag bot_giant Item "Deflector" ItemAttributes { ItemName "Deflector" "attack projectiles" 2 "damage bonus" 1.5 } Item "The U-Clank-A" CharacterAttributes { "airblast vulnerability multiplier" 0.25 "override footstep sound set" 5 "damage force reduction" 0.25 "move speed penalty" 0.5 } } YoovyBot_Soldier_Backup_Extended { Class Soldier Name "Extended Backup Soldier" ClassIcon soldier_backup Attributes SpawnWithFullCharge Item "The Battalion's Backup" Item "Full Metal Drill Hat" ItemAttributes { ItemName "Full Metal Drill Hat" "set item tint RGB" 2636109 } CharacterAttributes { "increase buff duration" 9 "deploy time decreased" 0.1 } } YoovyBot_Giant_Medic_QF { Class Medic Name "Giant Quick-Fix Medic" Health 4500 ClassIcon medic_giant Attributes MiniBoss Tag bot_giant Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0.01 "ubercharge rate bonus" 1 "heal rate bonus" 200 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Giant_Heavy_Deflector_HOK { Class Heavy Name "Giant HOK Deflector Heavy" Health 5000 ClassIcon Heavy_deflector_healonkill Attributes MiniBoss Tag bot_giant Item "Deflector" ItemAttributes { ItemName "Deflector" "attack projectiles" 2 "heal on kill" 5000 "damage bonus" 1.5 } Item "Das Naggenvatcher" CharacterAttributes { "airblast vulnerability multiplier" 0.25 "override footstep sound set" 5 "damage force reduction" 0.25 "move speed penalty" 0.5 } } YoovyBot_Giant_Medic_Uber { Class Medic Name "Giant Uber Medic" Health 4500 ClassIcon medic_uber_giant Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName TF_WEAPON_MEDIGUN "heal rate bonus" 200 } Item "Medic's Mountain Cap" ItemAttributes { ItemName "Medic's Mountain Cap" "set item tint RGB" 1315860 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "bot medic uber health threshold" 150 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Giant_Demoman_Loch { Class Demoman Name "Giant Loch Charging Demoman" Health 3300 ClassIcon demo_lochload Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Item "The Loch-n-Load" ItemAttributes { ItemName "The Loch-n-Load" "clip size upgrade atomic" 2 "fire rate bonus" 0.75 } Item "The Splendid Screen" Item "The Gilded Guard" Item "The Hurt Locher" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Medic_Uber_Armored { Class Medic Name "Armored Uber Medic" Health 750 Scale 1.5 ClassIcon medic_uber_armored_lite Attributes SpawnWithFullCharge Tag bot_giant Item "Medic's Mountain Cap" Item "Das Metalmeatencasen" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 } } YoovyBot_Pyro_Airblast { Class Pyro Name "Airblast Pyro" ClassIcon pyro_reflect_daan Item "Traffic Cone" } YoovyBot_Giant_Scout_Fast { Class Scout Name "Super Scout" Health 1200 ClassIcon scout_giant_fast WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Item "The Holy Mackerel" ItemAttributes { ItemName "The Holy Mackerel" "damage bonus" 1.25 } Item "The Bolt Boy" CharacterAttributes { "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "damage force reduction" 0.5 "move speed bonus" 2 } } YoovyBot_Giant_Heavy_Brassbeast { Class Heavy Name "Giant Brass Beast Heavy" Health 5000 ClassIcon heavy_brass_nys_giant Attributes MiniBoss Tag bot_giant Item "The Brass Beast" ItemAttributes { ItemName "The Brass Beast" "aiming movespeed decreased" 1 "spunup_damage_resistance" 1 "damage bonus" 1.7 } Item "Officer's Ushanka" CharacterAttributes { "airblast vulnerability multiplier" 0.25 "override footstep sound set" 5 "damage force reduction" 0.25 "move speed penalty" 0.5 } } YoovyBot_Giant_Medic_QF_Regen { Class Medic Name "Giant Regen Quick-Fix Medic" Health 4500 ClassIcon medic_giant Attributes MiniBoss Tag bot_giant Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0.01 "ubercharge rate bonus" 1 "heal rate bonus" 200 } Item "The Surgeon's Stahlhelm" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed penalty" 0.5 "health regen" 50 } } YoovyBot_Demoman { Class Demoman } YoovyBot_SentryBuster { Class Demoman Name "Sentry Buster" Health 2500 ClassIcon sentry_buster WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Item "The Ullapool Caber" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 "damage force reduction" 0.4 "cannot be backstabbed" 1 "voice pitch scale" 1.5 "move speed bonus" 2 } } YoovyBot_SentryBuster_Woodsy { Class Demoman Name "Woodsy Sentry Buster" Health 2500 ClassIcon sentry_buster WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Item "The Ullapool Caber" Item "The Bushman's Boonie" Item "The Triggerman's Tacticals" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 "damage force reduction" 0.4 "cannot be backstabbed" 1 "voice pitch scale" 1.5 "move speed bonus" 2 "head scale" 3 "torso scale" 0.3 } } } //SENTRYBUSTERS //SentryBuster Mission { Objective DestroySentries Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 RandomChoice { TFBot { Template YoovyBot_SentryBuster Skill Expert } TFBot { Template YoovyBot_SentryBuster_Woodsy Skill Expert } } } //SPIES //Wave 3 Spy Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template YoovyBot_Spy Skill Hard } } //SNIPERS //Wave 2 Sniper Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template YoovyBot_Sniper Skill Hard } } //Wave 4 Sniper Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template YoovyBot_Sniper Skill Hard } } //WAVE 1 /// $600 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name w1_01_scouts Where spawnbot_secondary TotalCount 24 MaxActive 7 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template YoovyBot_Scout Skill Easy } } WaveSpawn { Name w1_01 Where spawnbot_secondary TotalCount 21 MaxActive 7 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template YoovyBot_Soldier Skill Normal } } WaveSpawn { Name w1_01 Where spawnbot_secondary TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0.1 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template YoovyBot_Giant_Pyro_Detonator Skill Expert } TFBot { Template YoovyBot_Medic_QF_Shield Skill Hard } } } WaveSpawn { Name w1_02 WaitForAllDead w1_01 Where spawnbot_secondary TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template YoovyBot_Scout_Sandman Skill Expert } } WaveSpawn { Name w1_02 WaitForAllDead w1_01 Where spawnbot_secondary TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template YoovyBot_Soldier Skill Normal } } WaveSpawn { Name w1_02 WaitForAllDead w1_01 Where spawnbot_secondary TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 100 Squad { TFBot { Template YoovyBot_Giant_Soldier_BurstFire Skill Expert } TFBot { Template YoovyBot_Medic_QF Skill Easy } TFBot { Template YoovyBot_Medic_QF Skill Easy } TFBot { Template YoovyBot_Medic_QF Skill Easy } } } } //WAVE 2 /// $800 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name w2_01 Where spawnbot_secondary TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 150 TFBot { Template YoovyBot_Scout Skill Easy } } WaveSpawn { Name w2_01 Where spawnbot_secondary TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template YoovyBot_Soldier_DirectHit_Buff Skill Hard } } WaveSpawn { Name w2_01 Where spawnbot_secondary TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template YoovyBot_Demoman_Knight_Royal Skill Expert } } WaveSpawn { Name w2_01 Where spawnbot_secondary TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 18 TotalCurrency 200 TFBot { Template YoovyBot_Giant_Sniper_Huntsman_RapidFire_SubGiant Skill Expert } } WaveSpawn { Name w2_02 WaitForAllDead w2_01 Where spawnbot_secondary TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template YoovyBot_Scout Skill Easy } } WaveSpawn { Name w2_02 WaitForAllDead w2_01 Where spawnbot_secondary TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Template YoovyBot_Heavy_Shotgun Skill Hard } } WaveSpawn { Name w2_02 WaitForAllDead w2_01 Where spawnbot_secondary TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 200 Squad { TFBot { Template YoovyBot_Giant_Soldier_RapidFire Skill Expert } TFBot { Template YoovyBot_Medic_Uber Skill Hard } TFBot { Template YoovyBot_Medic_Uber Skill Hard } } } } //WAVE 3 /// $1,000 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name w3_01_giant_scouts Where spawnbot_secondary TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 18 TotalCurrency 75 TFBot { Template YoovyBot_Giant_Scout Skill Expert } } WaveSpawn { Name w3_01 Where spawnbot_secondary TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 TotalCurrency 75 TFBot { Template YoovyBot_Pyro_Airblast Skill Normal } } WaveSpawn { Name w3_01 Where spawnbot_secondary TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 TotalCurrency 25 TFBot { Template YoovyBot_Pyro Attributes AlwaysFireWeapon Skill Normal } } WaveSpawn { Name w3_01 Where spawnbot_secondary TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 TotalCurrency 25 TFBot { Template YoovyBot_Sniper_Huntsman_RapidFire_SubGiant Skill Hard } } WaveSpawn { Name w3_01 Where spawnbot_secondary TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 200 Squad { TFBot { Template YoovyBot_Giant_Soldier_Barrage Skill Expert } TFBot { Template YoovyBot_Medic_Uber Skill Hard } TFBot { Template YoovyBot_Medic_Uber Skill Hard } TFBot { Template YoovyBot_Medic_Uber Skill Hard } } } WaveSpawn { Name w3_02_tank WaitForAllDead w3_01 TotalCurrency 150 SpawnCount 1 MaxActive 1 TotalCount 1 Tank { Name tankboss Health 25000 Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_02 WaitForAllDead w3_01 Where spawnbot_secondary TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Template YoovyBot_Heavy_SteelFist Skill Expert } } WaveSpawn { Name w3_02 WaitForAllDead w3_01 Where spawnbot_titan TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 75 TFBot { Template YoovyBot_Giant_Scout Skill Expert } } WaveSpawn { Name w3_02 WaitForAllDead w3_01 Where spawnbot_secondary TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 200 TFBot { Template YoovyBot_Giant_Demoman_BurstFire Skill Expert } } WaveSpawn { Name w3_02_support WaitForAllDead w3_01 Where spawnbot_secondary TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 TotalCurrency 75 TFBot { Template YoovyBot_Scout_PBPP Skill Easy } } WaveSpawn { Name w3_02_support WaitForAllDead w3_01 Where spawnbot_secondary TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 TotalCurrency 50 TFBot { Template YoovyBot_Soldier Skill Normal } } } //WAVE 4 /// $1,000 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name w4_01 Where spawnbot_secondary TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 200 RandomChoice { TFBot { Template YoovyBot_Soldier_Bison_Blue_RapidFire Skill Expert } TFBot { Template YoovyBot_Soldier_Bison_Green_RapidFire Skill Expert } TFBot { Template YoovyBot_Soldier_Bison_Orange_RapidFire Skill Expert } TFBot { Template YoovyBot_Soldier_Bison_Pink_RapidFire Skill Expert } TFBot { Template YoovyBot_Soldier_Bison_Purple_RapidFire Skill Expert } TFBot { Template YoovyBot_Soldier_Bison_White_RapidFire Skill Expert } TFBot { Template YoovyBot_Soldier_Bison_Yellow_RapidFire Skill Expert } } } WaveSpawn { Name w4_01 Where spawnbot_secondary TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Template YoovyBot_Demoman_BurstFire Skill Normal } } WaveSpawn { Name w4_01 Where spawnbot_secondary TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 100 Squad { TFBot { Template YoovyBot_Giant_Heavy Skill Expert } TFBot { Template YoovyBot_Giant_Medic_QF Skill Expert } } } WaveSpawn { Name w4_02_bisons WaitForAllDead w4_01 Where spawnbot_titan TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 200 RandomChoice { TFBot { Template YoovyBot_Soldier_Bison_Blue_RapidFire Skill Expert } TFBot { Template YoovyBot_Soldier_Bison_Green_RapidFire Skill Expert } TFBot { Template YoovyBot_Soldier_Bison_Orange_RapidFire Skill Expert } TFBot { Template YoovyBot_Soldier_Bison_Pink_RapidFire Skill Expert } TFBot { Template YoovyBot_Soldier_Bison_Purple_RapidFire Skill Expert } TFBot { Template YoovyBot_Soldier_Bison_White_RapidFire Skill Expert } TFBot { Template YoovyBot_Soldier_Bison_Yellow_RapidFire Skill Expert } } } WaveSpawn { Name w4_02 WaitForAllDead w4_01 Where spawnbot_secondary TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template YoovyBot_Soldier_BlackBox_BurstFire Skill Normal } } WaveSpawn { Name w4_02 WaitForAllDead w4_01 Where spawnbot_secondary TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 18 TotalCurrency 100 Squad { TFBot { Template YoovyBot_Giant_Pyro_DF Skill Expert } TFBot { Template YoovyBot_Medic_Uber Skill Hard } TFBot { Template YoovyBot_Medic_Uber Skill Hard } } } WaveSpawn { Name w4_03 WaitForAllDead w4_02 Where spawnbot_secondary TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 200 Squad { TFBot { Template YoovyBot_Giant_Soldier_BurstFire_Bigrock Skill Expert } TFBot { Template YoovyBot_Giant_Medic_QF Skill Expert } } } WaveSpawn { Name w4_03_support WaitForAllDead w4_02 Where spawnbot TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Support 1 TotalCurrency 100 TFBot { Template YoovyBot_Scout_Melee Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name w4_03_spies WaitForAllDead w4_02 Where spawnbot_mission_spy TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 TotalCurrency 0 TFBot { Template YoovyBot_Spy ClassIcon spy_d Skill Hard } } } //WAVE 5 /// $900 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name w5_01 Where spawnbot_secondary TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 25 TFBot { Template YoovyBot_Giant_Scout_Sandman } } WaveSpawn { Name w5_01_tanks TotalCurrency 50 SpawnCount 1 MaxActive 1 TotalCount 1 Tank { Name tankboss Health 20000 Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_01_tanks TotalCurrency 50 SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 20 Tank { Name tankboss Health 20000 Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_01 Where spawnbot_secondary TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Template YoovyBot_Scout_Bonk Skill Easy } } WaveSpawn { Name w5_01_knights Where spawnbot_secondary TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Template YoovyBot_Demoman_Knight Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name w5_01 Where spawnbot_secondary TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 100 Squad { TFBot { Template YoovyBot_Giant_Soldier_RapidFire Skill Expert } TFBot { Template YoovyBot_Giant_Medic_QF_Regen Skill Expert } } } WaveSpawn { Name w5_01 Where spawnbot_secondary TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 75 TFBot { Template YoovyBot_Giant_Scout_Sandman Skill Expert } } WaveSpawn { Name w5_02 WaitForAllDead w5_01 Where spawnbot_titan TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Template YoovyBot_Demoman_Knight Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name w5_02 WaitForAllDead w5_01 Where spawnbot_secondary TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template YoovyBot_Soldier_Conch_Extended Attributes AlwaysCrit Skill Normal } } WaveSpawn { Name w5_02 WaitForAllDead w5_01 Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 14 TotalCurrency 100 TFBot { Template YoovyBot_Giant_Scout_Sandman Skill Expert } } WaveSpawn { Name w5_02 WaitForAllDead w5_01 Where spawnbot_secondary TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 100 Squad { TFBot { Template YoovyBot_Giant_Heavy_Deflector Skill Expert } TFBot { Template YoovyBot_Soldier_Backup_Extended Attributes AlwaysCrit Skill Hard } } } WaveSpawn { Name w5_03 WaitForAllDead w5_02 Where spawnbot_secondary TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 100 Squad { TFBot { Template YoovyBot_Giant_Heavy_Deflector_HOK Skill Expert } TFBot { Template YoovyBot_Giant_Medic_Uber Skill Expert } } } WaveSpawn { Name w5_03_support WaitForAllDead w5_02 Where spawnbot_secondary TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 TotalCurrency 25 TFBot { Template YoovyBot_Scout_Bonk ClassIcon scout_bonk_nys_giant Skill Normal } } WaveSpawn { Name w5_03_support WaitForAllDead w5_02 Where spawnbot_secondary TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 TotalCurrency 25 TFBot { Template YoovyBot_Soldier Attributes AlwaysCrit Skill Expert } } } //WAVE 5 /// $900 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name w6_01_tank TotalCurrency 50 SpawnCount 1 MaxActive 1 TotalCount 1 Tank { Name tankboss Health 40000 Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_01 Where spawnbot_secondary TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template YoovyBot_Scout Attributes AlwaysCrit Skill Hard } } WaveSpawn { Name w6_01 Where spawnbot_secondary TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0.1 WaitBetweenSpawns 14 TotalCurrency 200 TFBot { Template YoovyBot_Giant_Demoman_Loch Skill Expert } } WaveSpawn { Name w6_01 Where spawnbot_secondary TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 100 TFBot { Template YoovyBot_Giant_Heavy Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name w6_02 WaitForAllDead w6_01 Where spawnbot_secondary TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 75 TFBot { Template YoovyBot_Pyro_Airblast Skill Hard } } WaveSpawn { Name w6_02_giants WaitForAllDead w6_01 Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 200 TFBot { Template YoovyBot_Giant_Scout_Fast Skill Easy } } WaveSpawn { Name w6_02_giants WaitForAllDead w6_01 Where spawnbot_secondary TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 24 TotalCurrency 50 Squad { TFBot { Template YoovyBot_Giant_Heavy_Brassbeast Skill Expert } TFBot { Template YoovyBot_Giant_Medic_QF_Regen Skill Hard } } } WaveSpawn { Name w6_02_giants WaitForAllDead w6_01 Where spawnbot_secondary TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 24 TotalCurrency 50 TFBot { Template YoovyBot_Giant_Soldier_Barrage Skill Expert } } WaveSpawn { Name w6_03_tank WaitForAllDead w6_02 TotalCurrency 50 SpawnCount 1 MaxActive 1 TotalCount 1 Tank { Name tankbossfinal Health 40000 Speed 75 Skin 1 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_03 WaitForAllDead w6_02 Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 75 TFBot { Template YoovyBot_Giant_Scout Skill Expert } } WaveSpawn { Name w6_03 WaitForAllDead w6_02 Where spawnbot_secondary TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 75 Squad { TFBot { Template YoovyBot_Giant_Heavy Attributes AlwaysCrit Skill Expert } TFBot { Template YoovyBot_Medic_Uber_Armored Skill Hard } TFBot { Template YoovyBot_Medic_Uber_Armored Skill Hard } } } WaveSpawn { Name w6_03_finale WaitForAllSpawned w6_03 Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Template YoovyBot_Giant_Scout Skill Expert } } WaveSpawn { Name w6_03_support WaitForAllDead w6_02 Where spawnbot_secondary TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 TotalCurrency 25 TFBot { Template YoovyBot_Soldier Skill Expert } } WaveSpawn { Name w6_03_support WaitForAllDead w6_02 Where spawnbot_secondary TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 TotalCurrency 25 TFBot { Template YoovyBot_Demoman Skill Expert } } WaveSpawn { Name w6_03_support WaitForAllDead w6_02 Where spawnbot_secondary TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 TotalCurrency 25 TFBot { Template YoovyBot_Pyro Attributes AlwaysCrit Skill Expert } } } }