//mvm_sharp_b8 #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 700 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Giant_Soldier_Colonel_Direct { Class Soldier Name "Colonel Hit Barrage" ClassIcon soldier_barrage Health 4000 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "The Direct Hit" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } Item "The Direct Hit" Item "Armored Authority" } T_TFBot_HeavyWeapons_Deflector { Class Heavy ClassIcon Heavy_Deflector Name "Deflector Heavy" Skill Hard Item "The Deflector" Item "The U-clank-a" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Giant_SteelPusher { Class Heavy Health 5000 Name "Giant Steel Pusher" ClassIcon heavy_steelfist_nys Item "Fists of Steel" Item "The Carl" WeaponRestrictions "MeleeOnly" Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "Fists of Steel" "damage bonus" 1.5 "damage causes airblast" 1 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.5 } } T_TFBot_Giant_Dragon_Heal { Class Pyro Health 3000 Skill Expert Name "Healthy Dragon's Fury Pyro" Item "The Dragon's Fury" Item "Feathered Fiend" ClassIcon pyro_heal Attributes "MiniBoss" ItemAttributes { ItemName "The Dragon's Fury" "heal on kill" 500 "damage bonus" 1.25 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.4 } } T_TFBot_Giant_Kritz_Medic { Class Medic ClassIcon medic_kritz Name "Giant Kritzkrieg Medic" Item "‎The Virus Doctor" Item "The Byte'd Beak" Item "The Kritzkrieg" Health 4500 Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 11000 "move speed penalty" 0.5 } } T_TFBot_Giant_Demo_Loch_Vomit { Class Demoman ClassIcon demo_loch_nys Skill Expert Name "Loch-n-Load Spammer" Health 5000 Item "The Loch-n-Load" Item "Prince Tavish's Crown" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "The Loch-n-Load" "fire rate bonus" 0.01 "damage penalty" 1.65 "faster reload rate" 0.25 "projectile spread angle penalty" 1 "grenade launcher mortar mode" -1 "clip size upgrade atomic" 26.0 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "override footstep sound set" 4 } } T_TFBot_MrFister { Class Engineer ClassIcon engineer_gunslinger Name "Mr Fister" Health "49975" WeaponRestrictions "MeleeOnly" Attributes "UseBossHealthBar" Attributes "MiniBoss" Attributes "Aggressive" Item "The Gunslinger" Item "Texas Tin-Gallon" Skill Expert Tag bot_squad_member ItemAttributes { ItemName "The Gunslinger" "damage bonus" 3 "fire rate bonus" 0.4 "turn to gold" 1 "slow enemy on hit major" 2 } CharacterAttributes { "health regen" 200 "move speed penalty" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.25 "override footstep sound set" 7 } } T_TFBot_Giant_Reflector { Class Pyro ClassIcon pyro_reflect_daan Name "Giant Reflector Pyro" Skill Expert Item "The Degreaser" Item "Traffic Cone" Attributes "MiniBoss" ItemAttributes { ItemName "The Degreaser" "damage penalty" 1.99 "mult airblast refire time" 0.5 "airblast pushback scale" 2 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.4 } } } Mission { Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 DesiredCount 1 Where spawnbot_main TFBot { Template T_TFBot_SentryBuster } } Wave //600 700 with bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1a TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name wave1b WaitForAllSpawned wave1a TotalCurrency 50 TotalCount 48 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_secondary TFBot { Class Soldier } } WaveSpawn { Name wave1b WaitForAllSpawned wave1a TotalCurrency 50 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert Tag bot_squad_member } } } WaveSpawn { Name wave1c WaitForAllDead wave1b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 12000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave1d WaitForAllSpawned wave1c TotalCurrency 50 TotalCount 32 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_secondary TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name wave1d WaitForAllSpawned wave1c TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Crit Skill Hard } } WaveSpawn { Name wave1e WaitForAllSpawned wave1d TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 15 Where spawnbot_secondary TFBot { Template T_TFBot_Giant_Demo_RapidFire Skill Normal } } WaveSpawn { Name wave1e WaitForAllSpawned wave1d TotalCurrency 50 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot TFBot { Class Soldier Skill Normal } } } Wave //600 700 with bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2a TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_secondary TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi Skill Hard Attributes "AlwaysCrit" } } WaveSpawn { Name wave2a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_secondary TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Skill Hard Attributes "AlwaysCrit" } } WaveSpawn { Name wave2a TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_ScorchShot_FastShot ClassIcon pyro_scorch Skill Normal } } WaveSpawn { Name wave2b WaitForAllDead wave2a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_main TFBot { Template T_TFBot_Giant_Soldier_Colonel_Direct } } WaveSpawn { Name wave2b WaitForAllDead wave2a TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_main TFBot { Class Heavy Skill Normal } } WaveSpawn { Name wave2c WaitForAllDead wave2b TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Tank { Health 15000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave2c WaitForAllDead wave2b TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot_secondary TFBot { Template T_TFBot_Giant_SteelPusher } } WaveSpawn { Name wave2c WaitForAllDead wave2b TotalCurrency 50 TotalCount 30 MaxActive 18 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_main TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } Wave //500 600 with bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave3a TotalCurrency 50 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot_main TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name wave3a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Skill Hard } TFBot { Template T_TFBot_Giant_Kritz_Medic Tag bot_squad_member } } } WaveSpawn { Name wave3b WaitForAllDead wave3a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 12000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave3b-1 WaitForAllDead wave3a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Tank { Health 12000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave3c WaitForAllSpawned wave3b TotalCurrency 50 TotalCount 32 MaxActive 16 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_HeavyWeapons_Deflector } } WaveSpawn { Name wave3c WaitForAllSpawned wave3b TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RocketPush } } WaveSpawn { Name wave3d WaitForAllDead wave3c TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes "AlwaysCrit" } } WaveSpawn { Name wave3d WaitForAllDead wave3c TotalCurrency 50 TotalCount 40 MaxActive 16 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot_main Squad { TFBot { Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" Skill Hard } TFBot { Template T_TFBot_Medic_QuickFix Tag bot_squad_member } } } } Wave //600 700 with bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave4a TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_main TFBot { Template T_TFBot_Giant_Dragon_Heal Attributes "AlwaysCrit" } } WaveSpawn { Name wave4a TotalCurrency 50 TotalCount 64 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main TFBot { Class Demoman Skill Hard } } WaveSpawn { Name wave4a TotalCurrency 50 TotalCount 8 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_secondary TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name wave4b WaitForAllDead wave4a TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_main TFBot { Template T_TFBot_Soldier_Extended_Battalion } } WaveSpawn { Name wave4b WaitForAllDead wave4a TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_secondary Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickFix Tag bot_squad_member } } } WaveSpawn { Name wave4b WaitForAllDead wave4a TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_secondary TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name wave4c WaitForAllDead wave4b TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Loch_Vomit } } WaveSpawn { Name wave4c WaitForAllDead wave4b TotalCurrency 50 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main TFBot { Class Scout Skill Normal } } WaveSpawn { Name wave4c WaitForAllDead wave4b TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave4c WaitForAllDead wave4b TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 Tank { Health 25000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave //900 1000 with bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave5a TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Skill Hard Attributes "AlwaysCrit" } } WaveSpawn { Name wave5a TotalCurrency 50 TotalCount 45 MaxActive 15 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot_main TFBot { Class Pyro Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { Name wave5b WaitForAllDead wave5a TotalCurrency 100 TotalCount 24 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_main RandomChoice { TFBot { Template T_TFBot_HeavyWeapons_Deflector Attributes "AlwaysCrit" Skill Hard } TFBot { Class Heavy Skill Hard Item "The Tungsten Toque" Item "Deflector" ClassIcon heavy_deflector_healonkill Name "Heal-On-Kill Deflector Heavy" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 "heal on kill" 200 } } } } WaveSpawn { Name wave5b WaitForAllDead wave5a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Colonel_Direct Attributes "AlwaysCrit" } } WaveSpawn { Name wave5c WaitForAllDead wave5b TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Tank { Health 15000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave5c WaitForAllDead wave5b TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Tank { Health 15000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave5c WaitForAllDead wave5b TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 15 Where spawnbot_main TFBot { Class Sniper ClassIcon sniper_bushwacka Name "Giant Armored Bushman" Health 3000 Item "The Bushwacka" WeaponRestrictions "MeleeOnly" Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "The Bushwacka" "fire rate bonus" 0.6 "damage bonus" 1.5 "dmg from ranged reduced" 0.4 "Melee range multiplier" 1.25 "dmg taken increased" 1 "minicritboost on kill" 6 } CharacterAttributes { "hand scale" 1.5 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 "airblast vertical vulnerability multiplier" 0.1 } } } WaveSpawn { Name wave5c WaitForAllDead wave5b TotalCurrency 50 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_main TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Item "The Direct Hit" } } } Wave //600 700 with bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave6a TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target ST_maker_relay Action Trigger } Tank { Health 35000 Name "sticky_tank" Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target ST_kill_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave6a TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot TFBot { Class Demoman ClassIcon tank Skill Expert Name "Pain Train Conductor" Health 40000 Item "The Pain Train" Item "Engineer's Cap" Item "The Chargin' Targe" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Pain Train" "damage bonus" 2.5 "attack not cancel charge" 1 "dmg taken from bullets increased" 1 "heal on kill" 1500 "Melee range multiplier" 2 } ItemAttributes { ItemName "The Chargin' Targe" "attack not cancel charge" 1 "charge time increased" 3 } CharacterAttributes { "hand scale" 2 "move speed penalty" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.25 "override footstep sound set" 4 } } } WaveSpawn { Name wave6b WaitForAllDead wave6a TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Class Soldier ClassIcon soldier_major_crits Skill Expert Name "Major Pain" Health 50000 Item "Full Metal Drill Hat" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "tf_weapon_rocketlauncher" "damage bonus" 4 "fire rate bonus" 0.01 "faster reload rate" 1.5 "heal on kill" 1500 } CharacterAttributes { "move speed penalty" 0.35 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.25 "override footstep sound set" 3 } } } WaveSpawn { Name wave6b WaitForAllDead wave6a TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 LastSpawnOutput { Target boss_spawn_relay_sentrytank Action Trigger } Tank { Health 35000 Name "tankboss_sentrytank" Speed 50 Skin 1 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }