//Expert Autumnal Research by A+drew //Sharp by dexc34 #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 750 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 30 CooldownTime 30 DesiredCount 2 BeginAtWave 2 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 30 CooldownTime 30 DesiredCount 2 BeginAtWave 5 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 30 DesiredCount 2 BeginAtWave 1 RunForThisManyWaves 1 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 30 DesiredCount 2 BeginAtWave 3 RunForThisManyWaves 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 30 DesiredCount 4 BeginAtWave 6 RunForThisManyWaves 1 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy InitialCooldown 30 Where Anywhere BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Class Engineer Name "Sentry Gun" Classicon sentry_gun Skill Expert Scale 1.001 Health 1337 Attributes AlwaysFireWeapon CharacterAttributes { "cannot pick up intelligence" 1 "gesture speed increase" 100 "health regen" -1337 "voice pitch scale" 0 "engineer sentry build rate multiplier" 100 } } } Mission { Objective Spy InitialCooldown 15 Where Anywhere BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 1 TFBot { Class Engineer Name "Sentry Gun" Classicon sentry_gun Skill Expert Scale 1.001 Health 1337 Attributes AlwaysFireWeapon CharacterAttributes { "cannot pick up intelligence" 1 "gesture speed increase" 100 "health regen" -1337 "voice pitch scale" 0 "engineer sentry build rate multiplier" 100 } } } Mission { Objective Spy InitialCooldown 15 Where Anywhere BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 1 TFBot { Class Engineer ClassIcon mini_sentry Skill Expert Health 1010 Item "The Gunslinger" Attributes AlwaysFireWeapon CharacterAttributes { "cannot pick up intelligence" 1 "engineer sentry build rate multiplier" 421 "move speed bonus" 421 "engy building health bonus" 0.5 "dmg from ranged reduced" 0 "dmg from melee increased" 0 } ItemAttributes { ItemName "The Gunslinger" "active health degen" -1010 } } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 30 CooldownTime 30 DesiredCount 1 BeginAtWave 1 RunForThisManyWaves 6 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 224 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { ClassIcon medic_kritz Health 175 Name "Kritz Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" 2000 } CharacterAttributes { "bot medic uber health threshold" 500 } Item "the kritzkrieg" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 213 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllSpawned 1 Squad { TFBot { Class Demoman Name "Giant Iron Bomber Demoman" ClassIcon demo_ironbomber_lite Health 3000 Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Item "The Iron Bomber" Item "propaganda contest first place" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage force reduction" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 WaitForAllSpawned 2 Squad { TFBot { Class Soldier Name "Giant Bazooka Soldier" ClassIcon soldier_bazooka Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes MiniBoss Item "The Beggar's Bazooka" ItemAttributes { ItemName "The Beggar's Bazooka" "gesture speed increase" 1.75 "auto fires full clip" 0 "can overload" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "stainless pot" Item "the shogun's shoulder guard" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 1 Where spawnbot_main TotalCurrency 27 TotalCount 42 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Health 200 Skill Normal Name Soldier Class Soldier } } } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 36 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 1 Squad { TFBot { Health 175 Name "Pyro" Class Pyro Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "airblast disabled" 1 } } } } WaveSpawn { Name Support Where spawnbot TotalCurrency 0 TotalCount 999 MaxActive 3 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 3 Support 1 RandomSpawn 1 Squad { TFBot { Health 300 Skill Expert Template T_TFBot_Heavyweapons_Gnome Item "point and shoot" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 200 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 WaitForAllSpawned 1 Squad { TFBot { Class Scout Name "Armored Soda Popper Scout" ClassIcon scout_pop Item "the soda popper" Health 3000 Attributes MiniBoss Attributes HoldFireUntilFullReload Skill Expert MaxVisionRange 1200 ItemAttributes { ItemName "the soda popper" //"clip size bonus" 2 "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed penalty" 0.75 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "Bonk Boy" Item "courtly cuirass" Item "squire's sabatons" } } } WaveSpawn { Name 3 Where spawnbot_secondary TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 4 WaitForAllDead 2 Squad { TFBot { Class Heavyweapons Name "Giant Burst Shotgun Heavy" ClassIcon heavy_shotgun_burst Skill Hard Health 5000 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus with reduced health" 0.4 "fire rate bonus" 0.6 "bullets per shot bonus" 3 "spread penalty" 0.5 "damage penalty" 0.5 "faster reload rate" 0.6 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 2 "override footstep sound set" 2 } Item "the team captain" Item "weight room warmer" Item "the heavy-weight champ" } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 1 Where spawnbot_main TotalCurrency 21 TotalCount 14 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { ClassIcon heavy_steelfist_nys Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 1 Where spawnbot_secondary Squad { TFBot { ClassIcon pyro Health 175 Name "Pyro" Class Pyro Skill Normal Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name 2 Where spawnbot_main TotalCurrency 47 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 1 Squad { TFBot { Skill Hard Template T_TFBot_Demoman } } } WaveSpawn { Name 3 Where spawnbot_titan Where spawnbot_secondary TotalCurrency 32 TotalCount 33 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 2 WaitForAllDead 2 Squad { TFBot { Skill Expert Template T_TFBot_Soldier_RocketShotgun } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 Where spawnbot TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Class Demoman Name "Giant Spammer Demoman" ClassIcon demo_spammer Health 3000 Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } TFBot { ClassIcon medic_shield_qf Template T_TFBot_Medic_QuickFix Name "Shield Medic" Attributes "ProjectileShield" Attributes "SpawnWithFullCharge" Attributes "IgnoreEnemies" } } } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 75 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { ClassIcon medic_shield_qf Template T_TFBot_Medic_QuickFix Name "Shield Medic" Attributes "ProjectileShield" Attributes "SpawnWithFullCharge" Attributes "IgnoreEnemies" } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 WaitForAllSpawned 1 Squad { Tank { ClassIcon tank_lite Health 25000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 124 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 WaitForAllDead 1 Squad { TFBot { ClassIcon pyro_dragon_fury_swordstone Template T_TFBot_Giant_Pyro Name "Giant Dragon's Fury Pyro" Attributes AlwaysCrit Item "The Dragon's Fury" Item "pyro helm" } } } WaveSpawn { Name 3 Where spawnbot_titan TotalCurrency 117 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 0 WaitForAllSpawned 2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 1 Where spawnbot_titan TotalCurrency 50 TotalCount 40 MaxActive 10 SpawnCount 10 WaitBeforeStarting 1 WaitBetweenSpawns 3 Squad { TFBot { ClassIcon scout_bonk WeaponRestrictions PrimaryOnly Skill Normal Name "Bonk Scout" Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" Item "Bonk Helm" ItemAttributes { ItemName "Bonk Helm" "set item tint RGB" 15185211 } } } } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 32 TotalCount 25 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 1 Squad { TFBot { ClassIcon demo_ironbomber_burst_lite Name "Cluster Bomber Demoman" Class Demoman Health 175 Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 27 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 1 Squad { TFBot { Health 300 Name "Heavy" Class HeavyWeapons Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes "AlwaysCrit" } } } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 218 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 0 WaitForAllSpawned 1 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Name "Vaccinator Medic" Health 200 Class Medic Skill Expert ClassIcon medic_vac_trio_nys WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorBullets ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun bullet resist deployed" 0.9 "medigun bullet resist passive" 0.9 "medigun charge is resists" 4 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 } } TFBot { Name "Vaccinator Medic" Health 200 Class Medic Skill Expert ClassIcon medic_vac_trio_nys WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorBlast ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun blast resist deployed" 0.9 "medigun blast resist passive" 0.9 "medigun charge is resists" 4 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 } } TFBot { Name "Vaccinator Medic" Health 200 Class Medic Skill Expert ClassIcon medic_vac_trio_nys WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorFire ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun fire resist deployed" 0.9 "medigun fire resist passive" 0.9 "medigun charge is resists" 4 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 } } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 66 TotalCount 7 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 WaitForAllSpawned 2 Squad { TFBot { Class Scout Name "Super Bonk Scout" ClassIcon scout_bonk Skill Easy Item "Bonk! Atomic Punch" Item "The Holy Mackerel" Item "Bonk Helm" Health 1200 WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "Bonk Helm" "set item tint RGB" 15185211 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } WaveSpawn { Name 3 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead 2 Where spawnbot Squad { TFBot { ClassIcon pyro_flare_rain_nys Name "Major Flare" Class Pyro Skill Expert Health 4200 Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes AlwaysCrit Attributes MiniBoss Item "The Flamboyant Flamenco" Item "trickster's turnout gear" ItemAttributes { ItemName "the scorch shot" "attach particle effect" 701 "fire rate bonus" .1 "projectile spread angle penalty" 9 "damage penalty" 2 "Projectile speed increased" .15 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 6 "airblast vulnerability multiplier" .1 "damage force reduction" .2 "airblast vertical vulnerability multiplier" .5 "health regen" 50 } } TFBot { Name "Giant Uber Medic" Class Medic Skill Expert Health 4000 Attributes MiniBoss Attributes SpawnWithFullCharge ClassIcon medic_uber_giant ItemAttributes { ItemName "tf_weapon_medigun" "heal rate bonus" 3 "ubercharge rate bonus" 4 "uber duration bonus" -2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "bot medic uber health threshold" 1500 } } } } WaveSpawn { Name 1 Where spawnbot_main TotalCurrency 84 TotalCount 32 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { ClassIcon demo_targe_nys Name "Royal Charge Demoman" Class Demoman Skill Expert Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "the chargin' targe" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "item style override" 1 "is australium item" 1 "turn to gold" 1 } Item "prince tavish's crown" Item "the king of scotland cape" } } } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 54 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 Squad { TFBot { ClassIcon sniper_carbine WeaponRestrictions SecondaryOnly Health 125 Skill Expert Name "Carbine Sniper" Class Sniper Attributes "AlwaysCrit" Item "the cleaner's carbine" Item "holy hunter" } } } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 36 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 1 WaitForAllDead 1 FirstSpawnWarningSound "vo/mvm_another_bomb04.mp3" FirstSpawnOutput { Target intel_2 Action Enable } Squad { TFBot { ClassIcon heavy_tomislav_lite Health 300 Skill Hard Name "Accurate Heavy" Class HeavyWeapons Item "tomislav" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "capone's capper" } } } WaveSpawn { Name 3 Where spawnbot_main TotalCurrency 42 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead 2 Support 1 RandomChoice { TFBot { ClassIcon shotgun_nys WeaponRestrictions SecondaryOnly Health 300 Skill Hard Name "Shotgun Heavy" Class HeavyWeapons Attributes "AlwaysCrit" Item "TF_WEAPON_SHOTGUN_HWG" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } } TFBot { ClassIcon shotgun_nys WeaponRestrictions SecondaryOnly Health 200 Skill Hard Name "Shotgun Soldier" Class Soldier Attributes "AlwaysCrit" Item "tf_weapon_shotgun_soldier" ItemAttributes { ItemName "tf_weapon_shotgun_soldier" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } } TFBot { ClassIcon shotgun_nys WeaponRestrictions SecondaryOnly Health 175 Skill Expert Name "Shotgun Pyro" Class Pyro Attributes "AlwaysCrit" Item "tf_weapon_shotgun_pyro" ItemAttributes { ItemName "tf_weapon_shotgun_pyro" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 Where spawnbot TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { ClassIcon heavy_booster Health 5500 Name "Giant Kritz-on-kill Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "Football Helmet" Item "warbird_minigun_butcherbird" ItemAttributes { ItemName "warbird_minigun_butcherbird" "attach particle effect" 703 "critboost on kill" 5 "heal on kill" 700 } ItemAttributes { ItemName "Football Helmet" "set item tint RGB" 49151 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 2 "rage giving scale" 0.1 } } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 150 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 WaitForAllSpawned 1 Squad { TFBot { ClassIcon soldier_backup Name "Giant Hell Soldier" Class Soldier Skill Expert Health 4000 Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Item "The Original" Item "the battalion's backup" ItemAttributes { ItemName "The Original" "faster reload rate" -0.8 "fire rate bonus" 0.2 "Set DamageType Ignite" 1 "weapon burn time increased" 4.0 "weapon burn dmg increased" 1.0 } ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 9.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "attach particle effect" 1.5 "afterburn immunity" 1.5 } Item "the warsworn helmet" Item "batter's bracers" Item "the dark age defender" } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 86 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 0 WaitForAllSpawned 2 FirstSpawnOutput { Target ST_maker_relay Action Trigger } Tank { ClassIcon tank_sticky_hellmet Health 30000 Name "sticky_tank" Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target ST_kill_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 3 Where spawnbot_secondary TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 3 WaitForAllDead 2 Squad { TFBot { Class Pyro Name "Giant Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Dragon's Fury" Item "pyro helm" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } TFBot { Name "Giant Kritz Medic" Class Medic Skill Expert Health 4000 ClassIcon medic_kritz WeaponRestrictions SecondaryOnly Item "The Kritzkrieg" Attributes MiniBoss Attributes IgnoreEnemies Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 200 "ubercharge rate bonus" 100 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 5000 "damage force reduction" 0.6 "move speed bonus" 0.6 } } } } WaveSpawn { Name 1 Where spawnbot_main TotalCurrency 30 TotalCount 36 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Demo_Burst Skill Hard Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 36 TotalCount 42 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 1 Squad { TFBot { ClassIcon pyro WeaponRestrictions PrimaryOnly Name "Flare Flame Pyro" Health 175 Class Pyro Skill Expert Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Item "the flare gun" Item "brigade helm" ItemAttributes { ItemName "the flare gun" "is_passive_weapon" 1 } } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 50 TotalCount 15 MaxActive 5 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 2 WaitForAllDead 1 Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name 3 Where spawnbot_main TotalCurrency 32 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 2 Squad { TFBot { ClassIcon heavy_deflector Health 300 Skill Normal Name "Deflector Heavy" Class HeavyWeapons Item "deflector" Item "the u-clank-a" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 16 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 2 Squad { TFBot { ClassIcon sniper_bow_multi Template T_TFBot_Sniper_Huntsman_Spammer Skill Normal Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 FirstSpawnWarningSound "vo/mvm/mght/pyro_mvm_m_laughevil01.mp3" DoneWarningSound "vo\mvm\mght\pyro_mvm_m_paincrticialdeath03.mp3" Squad { TFBot { ClassIcon pyro_gascann_explode WeaponRestrictions SecondaryOnly Health 60000 Name "Chief E.O.I Gas Passer Pyro" Class Pyro Scale 2.3 Skill Expert Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "The Gas Passer" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "dmg bonus vs buildings" 2.5 "item style override" 1 "is australium item" 1 "turn to gold" 1 } ItemAttributes { ItemName "The Gas Passer" "attach particle effect" 9 "turn to gold" 1 "dmg penalty vs players" 0.6 "explode_on_ignite" 1 "item_meter_charge_rate" 5 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 } Item "the warsworn helmet" Item "the steel sixpack" Item "batter's bracers" } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 0 TotalCount 999 MaxActive 6 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 3 Support 1 RandomChoice { TFBot { Template T_TFBot_Pyro_Flaregun Attributes "AlwaysCrit" } TFBot { Name "Detonator Pyro" Template T_TFBot_Pyro_Flaregun Attributes "AlwaysCrit" Item "the detonator" } TFBot { Name "Scorch Shot Pyro" Template T_TFBot_Pyro_Flaregun Attributes "AlwaysCrit" Item "the scorch shot" } TFBot { Name "Man Melter Pyro" Template T_TFBot_Pyro_Flaregun Attributes "AlwaysCrit" Item "the manmelter" } } } } }