//Expert Antarctic Research by A+drew //Sharp by dexc34 #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 700 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Mission { Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 30 DesiredCount 2 BeginAtWave 5 RunForThisManyWaves 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 30 CooldownTime 30 DesiredCount 2 BeginAtWave 1 RunForThisManyWaves 6 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 15 CooldownTime 15 DesiredCount 1 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes "IgnoreFlag" TeleportWhere spawnbot_secondary TeleportWhere spawnbot TeleportWhere spawnbot_main } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 30 CooldownTime 30 DesiredCount 1 BeginAtWave 1 RunForThisManyWaves 6 TFBot { Template T_TFBot_SentryBuster } } Templates { T_TFBot_Micro_SentryBuster { WeaponRestrictions MeleeOnly Scale 0.75 Health 250 Skill Expert Name "Micro Sentry Buster" Class Demoman Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "Blast radius decreased" 0.25 "cannot be backstabbed" 0 "override footstep sound set" 7 "move speed bonus" 4 } } T_TFBot_Mini_SentryBuster { WeaponRestrictions MeleeOnly Health 500 Skill Expert Name "Mini Sentry Buster" Class Demoman Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "Blast radius decreased" 0.5 "cannot be backstabbed" 0 "override footstep sound set" 7 "move speed bonus" 4 "airblast vulnerability multiplier" 0.75 "damage force reduction" 0.75 } } T_TFGateBot_Scout_Normal { Health 125 Skill Normal Name Scout Class Scout Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { WeaponRestrictions MeleeOnly Health 300 Skill Normal Name "Santa Heavy" Class HeavyWeapons BehaviorModifiers Mobber Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "set item tint RGB" 12073019 "attach particle effect" 30 } } MVM_TF_Moonraker { WeaponRestrictions MeleeOnly Health 175 Skill Normal Name Moonraker Class Pyro Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "fire rate bonus" 0.3 "faster reload rate" -1 "override projectile type" 13 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { WeaponRestrictions SecondaryOnly Health 175 Skill Normal Name Moonman Class Pyro Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "fire rate bonus" 0.3 "faster reload rate" -1 "override projectile type" 13 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Skill Expert Name Pirate Class Demoman Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 200 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 213 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead 1 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 10 WaitForAllDead 2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 24 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 WaitForAllDead 2 Squad { TFBot { Health 300 Skill Normal Name Heavy Class HeavyWeapons Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 36 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 1 Squad { TFBot { ClassIcon pyro_phlog Name "Phlog Pyro" Template T_TFBot_Pyro Attributes "SpawnWithFullCharge" Item "the phlogistinator" Item "the bubble pipe" } } } WaveSpawn { Name 1 Where spawnbot_main TotalCurrency 27 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name Support Where spawnbot TotalCurrency 0 TotalCount 999 MaxActive 3 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 12 Support 1 RandomSpawn 1 Squad { TFBot { Health 300 Skill Normal Template T_TFBot_Heavyweapons_Gnome Item "point and shoot" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 200 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 WaitForAllDead 1 Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name 3 Where spawnbot_secondary TotalCurrency 300 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 21 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { ClassIcon heavy_steelfist_nys Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name 3 Where spawnbot_secondary TotalCurrency 32 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 2 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name 2 Where spawnbot_main TotalCurrency 47 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 1 Squad { TFBot { ClassIcon scout_cleaver WeaponRestrictions SecondaryOnly Health 125 Skill Normal Name "Cleaver Scout" Class Scout Item "tf_weapon_scattergun" Item "the flying guillotine" Item "tf_weapon_bat" Item "horrific headsplitter" CharacterAttributes { "effect bar recharge rate increased" .01 "fire rate penalty" 2 } } } } WaveSpawn { Name Support Where spawnbot_main TotalCurrency 0 TotalCount 999 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 RandomSpawn 1 Squad { TFBot { Skill Hard Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 200 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead 1 Squad { Tank { Health 13000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead 1 Squad { Tank { Health 12000 Name Tank Speed 75 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 50 TotalCount 40 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { ClassIcon scout_bonk_nys Skill Expert Name "Bonk Scout" Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } WaveSpawn { Name 3 Where spawnbot_secondary TotalCurrency 217 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead 2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 24 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 2 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 32 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 1 Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 27 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name Support Where spawnbot_main TotalCurrency 0 TotalCount 999 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 RandomSpawn 1 Support 1 Squad { TFBot { ClassIcon soldier_mangler Health 200 Skill Normal Name "Cow Mangler Soldier" Class Soldier Item "the cow mangler 5000" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "point and shoot" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3 Where spawnbot TotalCurrency 180 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 2 WaitForAllDead 2 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes "AlwaysCrit" } } } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 218 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead 1 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 36 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 WaitForAllDead 1 Squad { TFBot { ClassIcon heavy_accurate Health 300 Skill Normal Name "Tomislav Heavy" Class HeavyWeapons Item "tomislav" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "capone's capper" } } } WaveSpawn { Name 3 Where spawnbot_secondary TotalCurrency 42 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 2 Squad { TFBot { Template T_TFBot_Pyro_Flaregun Attributes "AlwaysCrit" } } } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 24 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name Support Where spawnbot TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 RandomSpawn 1 Squad { TFBot { ClassIcon pyro_scorch Template T_TFBot_ScorchShot } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead 1 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes "AlwaysCrit" } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 86 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead 2 FirstSpawnOutput { Target ST_maker_relay Action Trigger } Tank { Health 32000 Name "sticky_tank" Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target ST_kill_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { ClassIcon heavy_heater_nys Name "Giant Heater Heavy" Template T_TFbot_Heavyweapons_Heater } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 30 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } } WaveSpawn { Name 3 Where spawnbot_main TotalCurrency 32 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 2 Squad { TFBot { ClassIcon heavy_deflector Health 300 Skill Normal Name "Deflector Heavy" Class HeavyWeapons Item "deflector" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "the u-clank-a" } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 36 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 1 Squad { TFBot { Template T_TFBot_Pyro Skill Hard Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name Support Where spawnbot_main TotalCurrency 0 TotalCount 999 MaxActive 1 SpawnCount 1 WaitBeforeStarting 9 WaitBetweenSpawns 9 RandomSpawn 1 Support 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name 3 Where spawnbot_invasion TotalCurrency 16 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 2 Squad { TFBot { ClassIcon sniper_bow_multi Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 Where spawnbot TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 LastSpawnOutput { Target boss_spawn_relay_sentrytank Action Trigger } Tank { Health 35000 Name "tankboss_sentrytank" Speed 50 Skin 1 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 2 Where spawnbot_main TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 WaitForAllDead 1 FirstSpawnWarningSound "vo/mvm/mght/pyro_mvm_m_laughevil01.mp3" DoneWarningSound "vo\mvm\mght\pyro_mvm_m_paincrticialdeath03.mp3" Squad { TFBot { ClassIcon pyro_gascann_explode WeaponRestrictions SecondaryOnly Health 42000 Name "Chief E.O.I Gas Passer Pyro" Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Item "the warsworn helmet" Item "the steel sixpack" Item "The Gas Passer" ItemAttributes { ItemName "The Gas Passer" "dmg penalty vs players" 0.3 "explode_on_ignite" 1 "item_meter_charge_rate" 4 } CharacterAttributes { "effect bar recharge rate increased" .04 "fire rate penalty" 1 "attach particle effect" 1 "afterburn immunity" 1 } } } } WaveSpawn { Name "Support" Where spawnbot_main TotalCurrency 0 TotalCount 999 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 2 RandomSpawn 1 Support 1 Squad { TFBot { Skill Expert Template T_TFBot_Pyro_Flaregun Attributes "AlwaysCrit" } } } } }