//Advanced Bloodwood Created by A+drew //////////////////////////////////////// //Wave 1 $600+$100(bonus)=$700 A+ (Rank) //////////////////////////////////////// //Wave 2 $800+$100(bonus)=$900 A+ (Rank) //////////////////////////////////////// //Wave 3 $600+$100(bonus)=$700 A+ (Rank) //////////////////////////////////////// //Wave 4 $700+$100(bonus)=$800 A+ (Rank) //////////////////////////////////////// //Wave 5 $500 A+ (Rank) //////////////////////////////////////// //Total Amount of Money //////////////////////////////////////// //$3200+$500(A+ Rank Bonus)=$3600 (Total) //////////////////////////////////////// #base robot_giant.pop #base robot_standard.pop #base robot_andrew.pop population { StartingCurrency 1000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween Templates { T_TFBot_Heavyweapons_Penetration //got this template from Herple Nerp Thanks! :) { ClassIcon heavy_penetrate Health 300 Name "Penetrator Heavy" Class HeavyWeapons Skill Hard Item "Iron Curtain" Item "the eliminators safeguard" ItemAttributes { ItemName "Iron Curtain" "projectile penetration heavy" 3 "fire rate penalty" 1.25 "damage bonus" 1.1 "damage all connected" 1 } } T_TFBot_Heavyweapons_Penetration_Crit { ClassIcon heavy_penetrate_crit Health 300 Name "Crit Penetrator Heavy" Class HeavyWeapons Skill Normal Attributes "AlwaysCrit" Item "Iron Curtain" Item "the eliminators safeguard" ItemAttributes { ItemName "Iron Curtain" "projectile penetration heavy" 3 "fire rate penalty" 1.25 "damage bonus" 1.1 "damage all connected" 1 } } T_TFBot_Heavyweapons_Penetration_Giant { Class Heavyweapons Name "Giant Penetrator Heavy" ClassIcon heavy_penetrate_giant Skill Expert Health 5500 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "Iron Curtain" Item "the eliminators safeguard" ItemAttributes { ItemName "Iron Curtain" "projectile penetration heavy" 3 "fire rate penalty" 1.25 "damage bonus" 1.5 "damage all connected" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Soldier_Turbo_Booster { ClassIcon soldier_spammer Class Soldier Name "Giant Turbo Booster Soldier" Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Item "powerhouse_rocketlauncher_shellshocker" Item "the mantreads" ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "faster reload rate" -0.8 "fire rate bonus" 0.5 "fire rate bonus with reduced health" 0.3 "set_item_texture_wear" 0.2 "attach particle effect" 704 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } Item "steel shako" Item "the shogun's shoulder guard" } T_TFBot_Sniper_Always_Fire_Andrew { Class Sniper Name "Always Fire Sniper" Skill Normal Item "the awper hand" Item "desert marauder" Attributes AlwaysFireWeapon ItemAttributes { ItemName "the awper hand" "reload time increased" 1.25 "sniper fires tracer HIDDEN" 1 "lunchbox adds minicrits" 3 } } T_TFBot_Giant_Sniper_Always_Fire_Crit_Andrew { ClassIcon sniper WeaponRestrictions PrimaryOnly Health 3300 Skill Expert Scale 1.75 Name "Giant Always Fire Sniper" Template T_TFBot_Sniper Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Item "the awper hand" Item "desert marauder" ItemAttributes { ItemName "the awper hand" "reload time increased" 1.25 "sniper fires tracer HIDDEN" 1 "lunchbox adds minicrits" 3 } CharacterAttributes { "damage force reduction" 0.4 "override footstep sound set" 5 "airblast vulnerability multiplier" 0.4 "move speed bonus" 0.4 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 45 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Name "Spooky Buster" Item "spine-chilling skull 2011 style 3" CharacterAttributes { "torso scale" 0 "head scale" 3 } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper CharacterAttributes { "voice pitch scale" 0.5 "SPELL: set Halloween footstep type" 1 } } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Name "Dracula" Class Spy Skill Hard Item "the distinguished rogue" Item "starduster" ItemAttributes { ItemName "TF_WEAPON_KNIFE" "bleeding duration" 3 "mark for death" 3 } CharacterAttributes { "voice pitch scale" 0.5 "SPELL: set Halloween footstep type" 1 } } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 45 CooldownTime 45 DesiredCount 2 TFBot { Name "Dracula" Class Spy Skill Hard Item "the distinguished rogue" Item "starduster" ItemAttributes { ItemName "TF_WEAPON_KNIFE" "bleeding duration" 3 "mark for death" 3 } CharacterAttributes { "voice pitch scale" 0.5 "SPELL: set Halloween footstep type" 1 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_1timedbomb Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2.1 Where spawnbot_secondary WaitForAllSpawned 1 TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name 3 Where spawnbot_secondary TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 5 WaitForAllDead 2 Squad { TFBot { ClassIcon heavy_warrior WeaponRestrictions MeleeOnly Health 5000 Skill Expert Name "Giant Warrior Spirit Heavy" Class HeavyWeapons Attributes "MiniBoss" Attributes "AlwaysCrit" Item "warrior's spirit" Item "the k-9 mane" ItemAttributes { ItemName "warrior's spirit" "damage bonus" 1.5 } CharacterAttributes { "override footstep sound set" 2 "move speed bonus" 0.6 "airblast vulnerability multiplier" 0.3 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 32 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Heavyweapons_Penetration } } } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 28 TotalCount 28 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { Name 1 Where spawnbot_main TotalCurrency 80 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Squad { TFBot { ClassIcon sniper_bow_multi Template T_TFBot_Sniper_Huntsman_Spammer CharacterAttributes { "voice pitch scale" 0.5 } } } } WaveSpawn { Name 2 Where spawnbot_main TotalCurrency 24 TotalCount 24 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 WaitForAllDead 1 Squad { TFBot { ClassIcon sniper_carbine WeaponRestrictions SecondaryOnly Health 125 Skill Hard Name "Carbine Sniper" Class Sniper Item "the cleaner's carbine" Item "holy hunter" } } } WaveSpawn { Name 2 Where spawnbot_portal TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 5 WaitForAllDead 1 FirstSpawnOutput { Target tele_forward_relay_trigger1 Action Trigger } DoneOutput { Target tele_forward_relay_disable1 Action Trigger } Squad { TFBot { ClassIcon soldier_dh_nys Health 200 Skill Normal Name "Direct Hit Soldier" Class Soldier Item "the direct hit" CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 100 TotalCount 21 MaxActive 7 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 WaitForAllDead 2 Squad { TFBot { Name "Jumping Sandman Scout" Template T_TFBot_Scout_Jumping_Sandman } } } WaveSpawn { Name 3 Where spawnbot_secondary TotalCurrency 36 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 2 WaitForAllDead 2 Squad { TFBot { ClassIcon pyro_dragon_fury_swordstone Template T_TFBot_Pyro Name "Dragon's Fury Pyro" Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_event Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 Where spawnbot TotalCurrency 125 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 0 FirstSpawnOutput { Target trap_trigger Action Trigger } Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner Item "Idiot Box" Item "Shoestring Budget" Item "Steel Pipes" } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 2 Where spawnbot_secondary WaitForAllSpawned 1 TotalCurrency 137 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 9 Squad { TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Giant Dragon's Fury Pyro" Template T_TFBot_Giant_Pyro Item "The Dragon's Fury" Item "pyro helm" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } ItemAttributes { ItemName "pyro helm" "set item tint RGB" 13595446 } } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 150 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 WaitForAllDead 2 Squad { TFBot { ClassIcon scout_shortstop Name "Giant Shortstop Scout" Template T_TFBot_Giant_Scout Item "the shortstop" Item "the milkman" } } } WaveSpawn { Name 1 Where spawnbot_main TotalCurrency 32 TotalCount 32 MaxActive 8 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Squad { TFBot { ClassIcon scout_milk WeaponRestrictions SecondaryOnly Health 125 Skill Hard Name "Mad Milk Scout" Class Scout Attributes "AlwaysFireWeapon" Item "baby face's blaster" Item "mad milk" Item "tf_weapon_bat" Item "the milkman" CharacterAttributes { "effect bar recharge rate increased" .01 "fire rate penalty" 2 } } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 25 TotalCount 25 MaxActive 5 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun Item "spine-chilling skull 2011 style 2" Item "bone-cut belt" } } } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 78 TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 WaitForAllDead 1 Squad { TFBot { Skill Hard Template T_TFBot_Demoman } } } WaveSpawn { Name 2 Where spawnbot_titan TotalCurrency 16 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 2 WaitForAllDead 1 Squad { TFBot { ClassIcon scout_cola Health 125 Skill Hard Name "Cola Popper Scout" Class Scout WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Item "the soda popper" Item "crit-a-cola" Item "bonk helm" ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 8208497 } } } } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 37 TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 0 WaitForAllDead 1 Squad { TFBot { ClassIcon heavy_steelfist_nys Template T_TFBot_Heavyweapons_Fist CharacterAttributes { "voice pitch scale" 0.5 } } } } WaveSpawn { Name 3 Where spawnbot_main TotalCurrency 0 TotalCount 999 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 2 Support 1 RandomChoice { TFBot { ClassIcon random_lite Health 125 Name Scout Class Scout Skill Normal } TFBot { ClassIcon random_lite Health 200 Name Soldier Class Soldier Skill Normal } TFBot { ClassIcon random_lite Health 175 Name Pyro Class Pyro Skill Normal CharacterAttributes { "airblast disabled" 1 } } TFBot { ClassIcon random_lite Skill Normal Template T_TFBot_Demoman } TFBot { ClassIcon random_lite Health 300 Name Heavy Class HeavyWeapons Skill Easy } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_1timedbomb Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Heavyweapons_Penetration_Giant } } } WaveSpawn { Name 2 Where spawnbot_secondary WaitForAllSpawned 1 TotalCurrency 123 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Giant_Soldier_Turbo_Booster } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 200 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 1 WaitForAllDead 2 Squad { TFBot { ClassIcon pyro_gascann WeaponRestrictions SecondaryOnly Health 3000 Skill Expert Name "Giant Gas Passer Pyro" Class Pyro Attributes MiniBoss Item "tf_weapon_flamethrower" Item "The Gas Passer" Item "tf_weapon_fireaxe" Item "brigade helm" ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 4 } CharacterAttributes { "effect bar recharge rate increased" .02 "fire rate penalty" 1 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "airblast disabled" 1 } } TFBot { ClassIcon medic_shield_qf Name "Shield Medic" Template T_TFBot_Medic_BigHeal Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "increase buff duration" 2 } CharacterAttributes { "voice pitch scale" 0.5 "bot medic uber deploy delay duration" 100000 } } TFBot { ClassIcon soldier_banner_trio Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { ClassIcon soldier_banner_trio Template T_TFBot_Soldier_Extended_Concheror } TFBot { ClassIcon soldier_banner_trio Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 30 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { ClassIcon pyro_scorch Template T_TFBot_ScorchShot } } } WaveSpawn { Name 1 Where spawnbot_titan TotalCurrency 15 TotalCount 15 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Scout_Shortstop Item "the milkman" CharacterAttributes { "voice pitch scale" 0.5 } } } } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 32 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead 1 Squad { TFBot { ClassIcon sniper_jarate WeaponRestrictions SecondaryOnly Health 125 Skill Expert Name "Jarate Sniper" Class Sniper Attributes "AlwaysFireWeapon" Item "jarate" Item "larrikin robin" CharacterAttributes { "effect bar recharge rate increased" .01 "fire rate penalty" 2 } } } } WaveSpawn { Name 2 Where spawnbot_portal TotalCurrency 20 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 3 WaitForAllDead 1 FirstSpawnOutput { Target tele_forward_relay_trigger1 Action Trigger } Squad { TFBot { ClassIcon sniper_bushwacka WeaponRestrictions MeleeOnly Health 1000 Skill Expert Scale 1.4 Name "BushwackAAA Sniper" Class Sniper Attributes "AlwaysFireWeapon" Item "the bushwacka" Item "ol' snaggletooth" CharacterAttributes { "cancel falling damage" 1 "voice pitch scale" 0.5 } } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 28 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead 1 Squad { TFBot { Health 300 Skill Easy Name Heavy Class HeavyWeapons } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 3 Where spawnbot_main TotalCurrency 40 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 2 WaitForAllDead 2 Squad { TFBot { ClassIcon heavy_apocofist Health 300 Name "Apoco-fist Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "apoco-fists" Item "dragonborn helmet" } } } WaveSpawn { Name 3 Where spawnbot_portal TotalCurrency 12 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 3 WaitForAllDead 2 DoneOutput { Target tele_forward_relay_disable1 Action Trigger } Squad { TFBot { Class Scout Name "Armored Sandman Scout" ClassIcon scout_stun_armored Skill Expert Scale 1.4 Health 750 Item "Batter's Helmet" Item "The Sandman" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 } CharacterAttributes { "cancel falling damage" 1 "voice pitch scale" 0.5 } Item "courtly cuirass" Item "squire's sabatons" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_1timedbomb Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 Where spawnbot TotalCurrency 90 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 8 Squad { TFBot { Class Demoman Name "Giant Spammer Demoman" ClassIcon demo_spammer Health 3000 Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } WaveSpawn { Name 2 Where spawnbot_secondary WaitForAllSpawned 1 TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Item "spine-chilling skull 2011 style 2" Item "bone-cut belt" } TFBot { ClassIcon pyro_reflect_daan Template T_TFBot_Giant_Pyro_Pusher } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 5 WaitForAllDead 2 Squad { TFBot { ClassIcon heavy_heater_nys Name "Giant Heater Heavy" Template T_TFbot_Heavyweapons_Heater Item "the bunsen brave" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 4 Where spawnbot WaitForAllSpawned 3 TotalCurrency 188 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnOutput { Target intel_2 Action Enable } Squad { TFBot { ClassIcon soldier_burstfire_giant Template T_TFBot_Soldier_BurstFire Item "Idiot Box" Item "Shoestring Budget" Item "Steel Pipes" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 42 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { ClassIcon scout_backscatter_lite Health 125 Skill Normal Name "Back Scatter Scout" Class Scout Attributes "AlwaysCrit" Item "The Back Scatter" Item "graybanns" Item "the half-pipe hurdler" } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 28 TotalCount 28 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 WaitForAllDead 1 Squad { TFBot { Class Soldier Name "Burst Fire Soldier" ClassIcon soldier_burstfire Health 200 Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } Item "Idiot Box" Item "Shoestring Budget" Item "Steel Pipes" } } } WaveSpawn { Name 2 Where spawnbot_portal TotalCurrency 48 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 3 WaitForAllDead 1 FirstSpawnOutput { Target tele_forward_relay_trigger1 Action Trigger } DoneOutput { Target tele_forward_relay_disable1 Action Trigger } Squad { TFBot { Template T_TFBot_Sniper_Always_Fire_Andrew CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Medic_Blast_Vac_Andrew CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name 3 Where spawnbot_main TotalCurrency 24 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 2 WaitForAllDead 2 Squad { TFBot { ClassIcon sniper_huntsman_bleed Skill Expert Name "Bleeding Bowman" Template T_TFBot_Sniper_Huntsman Item "voodoo juju" ItemAttributes { Itemname "voodoo juju" "attach particle effect" 43 } CharacterAttributes { "bleeding duration" 5 } } } } WaveSpawn { Name 3 Where spawnbot_secondary TotalCurrency 80 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3 WaitForAllDead 2 Squad { TFBot { Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.5 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_1timedbomb Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_a_1" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Giant_Sniper_Always_Fire_Crit_Andrew } TFBot { ClassIcon medic_shield_qf Name "Shield Medic" Template T_TFBot_Medic_BigHeal Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "increase buff duration" 2 } CharacterAttributes { "voice pitch scale" 0.5 "bot medic uber deploy delay duration" 100000 } } } } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 4 WaitForAllDead 1 Squad { TFBot { ClassIcon pyro_backburner_nys Name "Giant Back Burner Pyro" Template T_TFBot_Giant_Pyro Item "the backburner" Item "pyro helm" } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name 3 Where spawnbot WaitForAllSpawned 2 TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Name "Major Crits" Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" Item "soldier drill hat" } } } WaveSpawn { Name 3 Where spawnbot_secondary TotalCurrency 68 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 WaitForAllDead 2 Squad { TFBot { ClassIcon heavy_deflector_push_giant Class Heavyweapons Name "Giant Deflector Heavy Pusher" Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "the u-clank-a" Item "warbird_minigun_butcherbird" ItemAttributes { ItemName "warbird_minigun_butcherbird" "set_item_texture_wear" 0.2 "damage bonus" 1.5 "attack projectiles" 2 "fire rate penalty" 4 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "dead of night" Item "the breakneck baggies" } TFBot { Name "Giant Uber Medic" Class Medic Skill Expert Health 4000 Attributes MiniBoss Attributes SpawnWithFullCharge ClassIcon medic_uber_giant ItemAttributes { ItemName "tf_weapon_medigun" "heal rate bonus" 3 "ubercharge rate bonus" 4 "uber duration bonus" -2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "bot medic uber health threshold" 1500 } } } } WaveSpawn { Name 1 Where spawnbot_main TotalCurrency 40 TotalCount 35 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 RandomChoice { TFBot { ClassIcon random_lite Name "Soda Popper Scout" Class Scout Skill Expert Item "the soda popper" Item "Bonk Helm" MaxVisionRange 500 ItemAttributes { ItemName "the soda popper" "faster reload rate" 1.6 "scattergun knockback mult" 1.5 "damage bonus" 0.65 } ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 8208497 } } TFBot { ClassIcon random_lite Health 200 Skill Normal Name "Stun Soldier" Class Soldier Item "warbird_rocketlauncher_warhawk" Item "the lucky shot" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "rocket specialist" 2 "slow enemy on hit major" 3 "set_item_texture_wear" 0.2 } } TFBot { ClassIcon random_lite WeaponRestrictions PrimaryOnly Health 175 Skill Normal Name "Phlogistinator Pyro" Class Pyro Attributes "SpawnWithFullCharge" Item "The Phlogistinator" ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 "increase buff duration" 6.2 "mod rage on hit bonus" 420 "mult airblast refire time" 0.01 } } TFBot { ClassIcon random_lite WeaponRestrictions SecondaryOnly Health 175 Skill Hard Name "Sticky Bomber Demo" Class Demoman Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "demoman hallmark" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 15 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "damage bonus" 1.2 } } TFBot { ClassIcon random_lite Health 300 Skill Normal Name "Deflector Heavy" Class HeavyWeapons Item "deflector" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "the u-clank-a" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } TFBot { ClassIcon random_lite WeaponRestrictions SecondaryOnly Health 300 Skill Normal Name "Get Your Free Lemonade" Class Sniper Item "tf_weapon_sniperrifle" Item "jarate" Item "tf_weapon_club" Item "the anger" CharacterAttributes { "effect bar recharge rate increased" .01 "fire rate penalty" 2 } } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 16 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Health 900 Class Pyro Skill Expert Scale 1.4 Name "Explosive Gas Passer Pyro" ClassIcon pyro_gascann_explode WeaponRestrictions SecondaryOnly Item "The Gas Passer" ItemAttributes { ItemName "The Gas Passer" "attach particle effect" 9 "dmg penalty vs players" 0.4 "explode_on_ignite" 1 "item_meter_charge_rate" 4 "disable weapon switch" 1 } CharacterAttributes { "voice pitch scale" 0.5 } Item "the centurion" Item "the steel sixpack" } } } WaveSpawn { Name 2 Where spawnbot_titan TotalCurrency 36 TotalCount 30 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead 1 Squad { TFBot { Health 200 Skill Expert Name Soldier Class Soldier } } } WaveSpawn { Name 2 Where spawnbot_portal TotalCurrency 30 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 4 WaitForAllDead 1 FirstSpawnOutput { Target tele_forward_relay_trigger1 Action Trigger } Squad { TFBot { Template T_TFBot_Heavyweapons_Penetration_Crit CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Medic CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name 3 Where spawnbot_portal TotalCurrency 0 TotalCount 999 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 WaitForAllDead 2 Support 1 DoneOutput { Target tele_forward_relay_disable1 Action Trigger } Squad { TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" CharacterAttributes { "cancel falling damage" 1 } } } } } } //Everyone: This mission fucking sucks