//Pumpkin Panic by A+drew //Intermediate Difficulty #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 1000 RespawnWaveTime 2 EventPopfile Halloween CanBotsAttackWhileInSpawnRoom no NoCritPumpkin 1 ForceHoliday 2 NoRomevisionCosmetics 1 ZombiesNoWave666 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Name "Sentry Buster" Item "spine-chilling skull 2011 style 3" CharacterAttributes { "torso scale" 0 "head scale" 3 } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1a TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_secondary WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Scale 1.75 ClassIcon sniper_bow_giant Class Sniper Name "Giant Bowman" Health 3300 Attributes MiniBoss Item "The Huntsman" Skill Expert ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.75 } CharacterAttributes { "head scale" 0.7 "aiming movespeed increased" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "move speed bonus" 0.45 } } } WaveSpawn { Name w1a TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 4 Where spawnbot_main WaitBeforeStarting 1 WaitBetweenSpawns 4 TFBot { Class Scout Skill Easy } } WaveSpawn { Name w1a2 WaitForAllSpawned w1a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_main WaitBeforeStarting 15 WaitBetweenSpawns 12 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name w1a2 WaitForAllSpawned w1a TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 2 Where spawnbot_main WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { ClassIcon soldier_bison Health 200 Name "Bison Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "the righteous bison" Item "tyrant's helm" } } WaveSpawn { Name w1b WaitForAllSpawned w1a2 TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_secondary WaitBeforeStarting 15 WaitBetweenSpawns 12 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name w1b WaitForAllSpawned w1a2 TotalCurrency 50 TotalCount 36 MaxActive 9 SpawnCount 3 Where spawnbot_titan WaitBeforeStarting 12 WaitBetweenSpawns 3 RandomChoice { TFBot { ClassIcon soldier_pickaxe_dual Health 200 Name "Dual Pickaxe Soldier" Class Soldier Skill Hard WeaponRestrictions MeleeOnly Item "the equalizer" Item "tyrant's helm" } TFBot { ClassIcon soldier_pickaxe_dual Health 200 Name "Dual Pickaxe Soldier" Class Soldier Skill Hard WeaponRestrictions MeleeOnly Item "the escape plan" Item "jumper's jeepcap" } } } WaveSpawn { Name w1c WaitForAllSpawned w1b TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_secondary WaitBeforeStarting 20 WaitBetweenSpawns 15 Squad { TFBot { Name "Giant Demoman" Template T_TFBot_Giant_Demo_RapidFire } TFBot { Name "Big-heal Medic" Template T_TFBot_Medic_BigHeal Tag bot_squad_member } } } WaveSpawn { Name w1c WaitForAllSpawned w1b TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 3 Where spawnbot_main WaitBeforeStarting 13 WaitBetweenSpawns 3 Support Limited TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { Name w1c WaitForAllSpawned w1b TotalCurrency 50 TotalCount 50 MaxActive 4 SpawnCount 4 Where spawnbot_titan WaitBeforeStarting 15 WaitBetweenSpawns 5 Support Limited TFBot { Template T_TFBot_Pyro_Flaregun Item "The detonator" Item "Old Guadalajara" Name "Detonator Pyro" Skill Normal ClassIcon pyro_detonator } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2a1 TotalCurrency 175 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2a TotalCurrency 175 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_main WaitBeforeStarting 8 WaitBetweenSpawns 18 TFBot { ClassIcon pyro_detonator_lite_spammer Name "Giant Rapid Flare Pyro" Template T_TFBot_Giant_Pyro_Flare_Spammer } } WaveSpawn { Name w2a TotalCurrency 50 TotalCount 30 MaxActive 6 SpawnCount 3 Where spawnbot_secondary WaitBeforeStarting 10 WaitBetweenSpawns 3 TFBot { ClassIcon sniper_carbine Health 125 Name "Carbine Sniper" Class Sniper Skill Easy WeaponRestrictions SecondaryOnly Item "the cleaner's carbine" } } WaveSpawn { Name w2b WaitForAllSpawned w2a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_secondary WaitBeforeStarting 15 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w2b WaitForAllSpawned w2a TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 4 Where spawnbot_titan WaitBeforeStarting 13 WaitBetweenSpawns 4 TFBot { Class Scout Skill Easy } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_secondary WaitBeforeStarting 15 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Name "Big-heal Medic" Template T_TFBot_Medic_BigHeal Tag bot_squad_member } } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot_main WaitBeforeStarting 12 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Sniper_Huntsman Skill Normal } } WaveSpawn { Name w2d WaitForAllSpawned w2c TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_secondary WaitBeforeStarting 12 WaitBetweenSpawns 15 TFBot { Class Heavyweapons ClassIcon heavy_shotgun_burst Health 5000 Name "Giant Burst Fire Shotgun" Skill Expert Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus" 0.6 "faster reload rate" 0.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } WaveSpawn { Name w2d WaitForAllSpawned w2c TotalCurrency 50 TotalCount 50 MaxActive 8 SpawnCount 4 Where spawnbot_main WaitBeforeStarting 12 WaitBetweenSpawns 4 Support Limited TFBot { ClassIcon scout_batsaber_nys WeaponRestrictions MeleeOnly Health 125 Skill Hard Name "Bat Saber Scout" Class Scout Item "Batsaber" Item "death racer's helmet" ItemAttributes { ItemName "Batsaber" "SPELL: set item tint RGB" 5 } ItemAttributes { ItemName "death racer's helmet" "SPELL: set item tint RGB" 5 } } } WaveSpawn { Name w2d WaitForAllSpawned w2c TotalCurrency 50 TotalCount 50 MaxActive 4 SpawnCount 2 Where spawnbot_main WaitBeforeStarting 15 WaitBetweenSpawns 2 Support Limited TFBot { Class Pyro Skill Easy } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3a TotalCurrency 250 TotalCount 4 MaxActive 2 SpawnCount 1 Where spawnbot_secondary WaitBeforeStarting 0 WaitBetweenSpawns 12 TFBot { ClassIcon demo_spammer Template T_TFBot_Giant_Demoman } } WaveSpawn { Name w3a TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot_titan WaitBeforeStarting 2 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Pyro_Flaregun Item "The detonator" Item "Old Guadalajara" Name "Detonator Pyro" Skill Normal ClassIcon pyro_detonator } TFBot { ClassIcon scout_sunstick_swordstone Name "Sun-on-a-stick Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "sun-on-a-stick" Item "spine-chilling skull" } } } WaveSpawn { Name w3b WaitForAllSpawned w3a TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 Where spawnbot_secondary WaitBeforeStarting 15 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Pyro CharacterAttributes { "airblast disabled" 1 } } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w3b WaitForAllSpawned w3a TotalCurrency 50 TotalCount 36 MaxActive 9 SpawnCount 3 Where spawnbot_main WaitBeforeStarting 15 WaitBetweenSpawns 3 TFBot { ClassIcon scout_pop Name "Soda Popper Scout" Class Scout Skill Easy Item "the soda popper" Item "Bonk Helm" ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 8208497 } } } WaveSpawn { Name w3c WaitForAllSpawned w3b TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_secondary WaitBeforeStarting 15 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name w3c WaitForAllSpawned w3b TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 3 Where spawnbot_titan WaitBeforeStarting 10 WaitBetweenSpawns 4 Support Limited TFBot { Class Demoman Skill Normal } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4a TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 1 Where spawnbot_secondary WaitBeforeStarting 0 WaitBetweenSpawns 13 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name w4a TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 3 Where spawnbot_titan WaitBeforeStarting 5 WaitBetweenSpawns 3 TFBot { Name Heavy Class HeavyWeapons Skill Easy } } WaveSpawn { Name w4b1 WaitForAllSpawned w4a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4b WaitForAllSpawned w4a TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_secondary WaitBeforeStarting 12 WaitBetweenSpawns 12 TFBot { ClassIcon sniper_smg_tind WeaponRestrictions SecondaryOnly Health 3300 Skill Expert Name "Giant SMG Sniper" Class Sniper Attributes "MiniBoss" CharacterAttributes { "voice pitch scale" 0 "override footstep sound set" 5 "move speed bonus" 0.5 } } } WaveSpawn { Name w4b WaitForAllSpawned w4a TotalCurrency 50 TotalCount 24 MaxActive 9 SpawnCount 3 Where spawnbot_main WaitBeforeStarting 13 WaitBetweenSpawns 4.5 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name w4c WaitForAllDead w4b TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot_main WaitBeforeStarting 0 WaitBetweenSpawns 12 TFBot { Template T_TFBot_Giant_Scout } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 2 Where spawnbot_secondary WaitBeforeStarting 12 WaitBetweenSpawns 2 Support Limited Squad { TFBot { Class Pyro Skill Easy } TFBot { Template T_TFBot_Scout_Sandman } } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 50 TotalCount 50 MaxActive 4 SpawnCount 2 Where spawnbot_main WaitBeforeStarting 15 WaitBetweenSpawns 2 Support Limited TFBot { ClassIcon sniper_carbine Health 125 Name "Carbine Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "the cleaner's carbine" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5a TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 3 Where spawnbot_main WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Name "Big-heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-heal Medic" Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name w5a TotalCurrency 50 TotalCount 27 MaxActive 9 SpawnCount 3 Where spawnbot_secondary WaitBeforeStarting 2 WaitBetweenSpawns 3 TFBot { Class Pyro Skill Normal CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name w5b WaitForAllSpawned w5a TotalCurrency 200 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_secondary WaitBeforeStarting 15 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Pyro CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name w5b WaitForAllSpawned w5a TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_titan WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name w5b WaitForAllSpawned w5a TotalCurrency 50 TotalCount 8 MaxActive 4 SpawnCount 2 Where spawnbot_secondary WaitBeforeStarting 15 WaitBetweenSpawns 5 TFBot { ClassIcon pyro_homewrecker_lite_armored Health 525 Name "Armored Homewrecker Pyro" Class Pyro Skill Hard Scale 1.35 WeaponRestrictions MeleeOnly Item "the homewrecker" Item "the centurion" Item "the steel sixpack" CharacterAttributes { "voice pitch scale" 0.5 } } } WaveSpawn { Name w5c WaitForAllSpawned w5b TotalCurrency 200 TotalCount 8 MaxActive 6 SpawnCount 2 Where spawnbot_secondary WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { TFBot { Name "Giant Demoman" Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name w5c WaitForAllSpawned w5b TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 3 Where spawnbot_secondary WaitBeforeStarting 12 WaitBetweenSpawns 4 Support Limited TFBot { Name Heavy Class HeavyWeapons Skill Easy } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_secondary WaitBeforeStarting 0 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name w6a TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 3 Where spawnbot_secondary WaitBeforeStarting 1 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name w6a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot_main WaitBeforeStarting 3 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Pyro_Flaregun Item "The detonator" Item "Old Guadalajara" Name "Detonator Pyro" Skill Normal ClassIcon pyro_detonator } } WaveSpawn { Name w6b WaitForAllSpawned w6a TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_secondary WaitBeforeStarting 12 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } WaveSpawn { Name w6b WaitForAllSpawned w6a TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 1 Where spawnbot_titan WaitBeforeStarting 20 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn { Name w6b WaitForAllSpawned w6a TotalCurrency 50 TotalCount 21 MaxActive 6 SpawnCount 3 Where spawnbot_secondary WaitBeforeStarting 10 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name w6att WaitForAllSpawned w6b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name Tank Speed 75 Skin 1 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6c WaitForAllSpawned w6b TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_secondary WaitBeforeStarting 12 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Name "Big-heal Medic" Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name w6c WaitForAllSpawned w6b TotalCurrency 50 TotalCount 50 MaxActive 10 SpawnCount 4 Where spawnbot_secondary WaitBeforeStarting 15 WaitBetweenSpawns 5 Support 1 TFBot { Class Scout Skill Normal } } } }