#base robot_giant.pop #base robot_standard.pop #base robot_package_hh2.pop //pumpkin bomb pt by PDA Expert //spawnbot //mission sniper/spy //spawnbot_main //spawnbot_secondary //spawnbot_titan //spawnbot_portal //tank_path_a_1 //tank_path_b_1 //Tag flank_back //Tag flank_front WaveSchedule { StartingCurrency 750 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 20 Advanced 1 //TextPrintTime 0 NoRomevisionCosmetics 1 //romevision sucks and screws with stuff deal with it. //EventPopFile Halloween //Standard Halloween crap ZombiesNoWave666 1 ForceHoliday 2 NoThrillerTaunt 1 NoCritPumpkin 1 SpawnTemplate "NoPumpkinBombs" PointTemplates { NoPumpkinBombs { logic_auto // erases those shit heads for GOOD { "TargetName" "fuck_pumpkin_bombs_all_my_homies_HATE_pumpkin_bombs" "OnMapSpawn" "tf_pumpkin_bomb,kill,,0,-1" "OnMapSpawn" "pumpkin_bomb_killer,Enable,,0.5,-1" // lynch the children //"OnMapSpawn" "bomb_manager,kill,,0.5,-1" // kill their MOTHER } logic_timer // its like jeff the killer { "targetname" "pumpkin_bomb_killer" "RefireTime" "0.05" "OnTimer" "tf_pumpkin_bomb,kill,,0,-1" } } } Mission //sentry buster { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 35 TFBot { Template T_TFBot_SentryBuster Tag bot_giant } } Mission { Objective Spy InitialCooldown 45 Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 3 CooldownTime 45 TFBot { Template T_TFBot_Spy Item "The Big Earner" } } Mission { Objective Spy InitialCooldown 30 Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 30 TFBot { Template T_TFBot_Spy Skill Expert Item "Your Eternal Reward" } } Mission { Objective Spy InitialCooldown 13 Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 30 TFBot { Template T_TFBot_Spy Skill Expert Item "Your Eternal Reward" } } Mission { Objective Spy InitialCooldown 20 Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 35 TFBot { Template T_TFBot_Spy Skill Expert Item "Your Eternal Reward" } } Mission { Objective Engineer InitialCooldown 40 Where spawnbot_main BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Item "The Jag" TeleportWhere spawnbot_secondary TeleportWhere spawnbot TeleportWhere spawnbot_main TeleportWhere spawnbot_titan } } Mission { Objective Engineer InitialCooldown 35 Where spawnbot_main BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Item "The Jag" TeleportWhere spawnbot_secondary TeleportWhere spawnbot TeleportWhere spawnbot_main TeleportWhere spawnbot_titan } } Mission { Objective Engineer InitialCooldown 25 Where spawnbot_main BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Item "The Jag" TeleportWhere spawnbot_secondary TeleportWhere spawnbot TeleportWhere spawnbot_main TeleportWhere spawnbot_titan } } Mission { Objective Engineer InitialCooldown 20 Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Item "The Jag" TeleportWhere spawnbot_secondary TeleportWhere spawnbot TeleportWhere spawnbot_main } } Mission { Objective Engineer InitialCooldown 40 Where spawnbot_main BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Item "The Jag" TeleportWhere spawnbot_secondary TeleportWhere spawnbot TeleportWhere spawnbot_titan TeleportWhere spawnbot_mission_sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Skill Expert } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 15 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "The Razorback" Skill Expert } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper ClassIcon sniper_headshot_deadly Name "Machina Sniper" Skill Expert Item "The Machina" CharacterAttributes { "SRifle Charge rate increased" 0.8 "projectile penetration" 1 } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 35 DesiredCount 3 TFBot { Template T_TFBot_Sniper Skill Expert } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1aa Where spawnbot_secondary TotalCurrency 75 TotalCount 3 SpawnCount 3 MaxActive 3 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "The Lucky Shot" } TFBot { Template T_TFBot_Medic_Quickuber Name "Quick Uber Medic" } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn { Name 1ab Where spawnbot_secondary TotalCurrency 50 TotalCount 32 SpawnCount 4 MaxActive 8 WaitBeforeStarting 10 WaitBetweenSpawns 6 TFBot { Class Scout Skill Easy ClassIcon scout_popper2_giant Item "the soda popper" } } WaveSpawn { Name 1ba Where spawnbot_secondary WaitForAllDead 1aa TotalCurrency 50 TotalCount 20 SpawnCount 4 MaxActive 10 WaitBeforeStarting 0 WaitBetweenSpawns 6 TFBot { Class Demoman Skill Normal } } WaveSpawn { Name 1bb Where spawnbot_secondary WaitForAllDead 1aa TotalCurrency 25 TotalCount 12 SpawnCount 2 MaxActive 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Sniper_Huntsman BehaviorModifiers Push } } WaveSpawn { Name 1ca Where spawnbot_titan WaitForAllSpawned 1ba TotalCurrency 100 TotalCount 2 SpawnCount 2 MaxActive 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer Item "Scotsman's Stove Pipe" } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn { Name 1ca Where spawnbot WaitForAllSpawned 1ba TotalCurrency 100 TotalCount 2 SpawnCount 2 MaxActive 2 WaitBeforeStarting 9 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer Item "Scotsman's Stove Pipe" } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn { Name 1cb Where spawnbot_secondary WaitForAllSpawned 1ba TotalCurrency 50 TotalCount 8 SpawnCount 4 MaxActive 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 1da Where spawnbot_secondary WaitForAllDead 1ca TotalCurrency 75 TotalCount 2 SpawnCount 2 MaxActive 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "The Lucky Shot" } TFBot { Template T_TFBot_Medic Skill Expert Item "Field Practice" } } } WaveSpawn { Name 1ea Where spawnbot_secondary WaitForAllSpawned 1da TotalCurrency 100 TotalCount 4 SpawnCount 4 MaxActive 4 WaitBeforeStarting 14 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_Quickuber Name "Quick Uber Medic" } TFBot { Template T_TFBot_Medic_Quickuber Name "Quick Uber Medic" } TFBot { Template T_TFBot_Medic_Quickuber Name "Quick Uber Medic" } } } WaveSpawn { Name 1finalsupports WaitForAllDead 1ab Where spawnbot_secondary TotalCurrency 125 Support 1 TotalCount 40 SpawnCount 5 MaxActive 15 WaitBeforeStarting 0 WaitBetweenSpawns 10 Randomchoice { TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy BehaviorModifiers Push Tag flank_back } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2aa Where spawnbot_secondary TotalCurrency 125 TotalCount 5 SpawnCount 1 MaxActive 4 WaitBeforeStarting 0 WaitBetweenSpawns 8.3 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name 2aa Where spawnbot_secondary TotalCurrency 100 TotalCount 24 SpawnCount 6 MaxActive 12 WaitBeforeStarting 4 WaitBetweenSpawns 10 TFBot { Class Pyro Skill Easy } } WaveSpawn { Name 2aa Where spawnbot_titan TotalCurrency 50 TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 6 TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Heater Heavy" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.2 } Item "The Bunsen Brave" } } WaveSpawn { Name 2ba Where spawnbot_secondary WaitForAllSpawned 2aa TotalCurrency 50 TotalCount 12 SpawnCount 12 MaxActive 12 WaitBeforeStarting 7 WaitBetweenSpawns 2 TFBot { Class Soldier Skill Hard } } WaveSpawn { Name 2ca Where spawnbot WaitForAllSpawned 2ba TotalCurrency 50 TotalCount 6 SpawnCount 2 MaxActive 4 WaitBeforeStarting 8 WaitBetweenSpawns 12 TFBot { Template T_TFBot_Demo_Bettersamurai } } WaveSpawn { Name 2ca Where spawnbot_secondary WaitForAllSpawned 2ba TotalCurrency 40 TotalCount 16 SpawnCount 4 MaxActive 10 WaitBeforeStarting 9 WaitBetweenSpawns 8 TFBot { Class Pyro Skill Easy } } WaveSpawn { Name 2cb Where spawnbot_secondary WaitForAllSpawned 2ba TotalCurrency 35 TotalCount 9 SpawnCount 3 MaxActive 6 WaitBeforeStarting 9 WaitBetweenSpawns 11 TFBot { Class Soldier BehaviorModifiers Push Skill Hard } } WaveSpawn { Name 2da WaitForAllSpawned 2ba TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 27500 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 2da Where spawnbot_titan WaitForAllSpawned 2ca TotalCurrency 125 TotalCount 5 SpawnCount 1 MaxActive 4 WaitBeforeStarting 10 WaitBetweenSpawns 9 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name 2db Where spawnbot_secondary WaitForAllSpawned 2ca TotalCurrency 100 Support 1 TotalCount 50 SpawnCount 5 MaxActive 16 WaitBeforeStarting 11 WaitBetweenSpawns 8 Randomchoice { TFBot { Class Demoman Skill Normal } TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy BehaviorModifiers Push Tag flank_back } TFBot { Class Scout Skill Easy Action Mobber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3aa Where spawnbot_secondary TotalCurrency 2 TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 TFBot { Class Demoman Skill Hard } } WaveSpawn { Name 3aa Where spawnbot_titan TotalCurrency 23 TotalCount 7 SpawnCount 7 MaxActive 7 WaitBeforeStarting 4 WaitBetweenSpawns 25 TFBot { Class Demoman Skill Hard } } WaveSpawn { Name 3ab Where spawnbot_secondary TotalCurrency 150 TotalCount 6 SpawnCount 2 MaxActive 4 WaitBeforeStarting 4 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Pyro_Fury_Giant } TFBot { Template T_TFBot_Medic_Quickuber Name "Quick Uber Medic" } } } WaveSpawn { Name 3ab Where spawnbot TotalCurrency 100 TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 0.1 WaitBetweenSpawns 25 TFBot { Template T_TFBot_Soldier_Homing_Giant_Slow_Crit } } WaveSpawn { Name 3ab Where spawnbot_secondary WaitForAllDead 3aa TotalCurrency 100 TotalCount 20 SpawnCount 5 MaxActive 5 WaitBeforeStarting 3 WaitBetweenSpawns 13 TFBot { Class Demoman Skill Normal } } WaveSpawn { Name 3ab Where spawnbot_secondary WaitForAllDead 3aa TotalCurrency 50 TotalCount 12 SpawnCount 2 MaxActive 6 WaitBeforeStarting 0 WaitBetweenSpawns 7 TFBot { Class Heavy Skill Easy BehaviorModifiers Push } } WaveSpawn { Name 3ba Where spawnbot_secondary WaitForAllSpawned 3ab TotalCurrency 100 TotalCount 42 SpawnCount 7 MaxActive 21 WaitBeforeStarting 8 WaitBetweenSpawns 7 TFBot { Template T_TFBot_Sniper_Huntsman Skill Expert } } WaveSpawn { Name 3bb Where spawnbot_titan WaitForAllSpawned 3ab TotalCurrency 65 TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 11 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Demo_Burst Item "Scotch Bonnet" } } WaveSpawn { Name 3bb Where spawnbot WaitForAllSpawned 3ab TotalCurrency 65 TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Demo_Burst Item "Scotch Bonnet" } } WaveSpawn { Name 3comedyfhdfuislfkuyhsdgb Where spawnbot WaitForAllSpawned 3bb TotalCurrency 20 TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 7 TFBot { Template T_TFBot_Pyro_Fury_Giant } } WaveSpawn { Name 3ca Where spawnbot_secondary WaitForAllDead 3bb TotalCurrency 300 TotalCount 10 SpawnCount 2 MaxActive 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Soldier_Homing_Giant_Slow_Crit } TFBot { Template T_TFBot_Medic Skill Expert Item "Field Practice" } } } WaveSpawn { Name 3ca Where spawnbot_secondary WaitForAllSpawned 3ba TotalCurrency 75 Support 1 TotalCount 40 SpawnCount 4 MaxActive 9 WaitBeforeStarting 12 WaitBetweenSpawns 7 TFBot { Class Soldier Skill Normal } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4aa Where spawnbot_secondary TotalCurrency 75 TotalCount 2 SpawnCount 2 MaxActive 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Item "The Patriot Peak" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 4aa Where spawnbot_secondary TotalCurrency 75 TotalCount 20 SpawnCount 4 MaxActive 16 WaitBeforeStarting 10 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Demoman_Knight Skill Expert } } WaveSpawn { Name 4ab Where spawnbot WaitForAllSpawned 4aa TotalCurrency 50 TotalCount 36 SpawnCount 4 MaxActive 12 WaitBeforeStarting 6 WaitBetweenSpawns 7 Randomchoice { TFBot { Class Scout Skill Normal BehaviorModifiers Push } TFBot { Class Scout Skill Normal } } } WaveSpawn { Name 4ac Where spawnbot_titan WaitForAllSpawned 4aa TotalCurrency 50 TotalCount 5 SpawnCount 1 MaxActive 1 WaitBeforeStarting 8 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Demo_Bettersamurai Action Mobber } } WaveSpawn { Name 4ba Where spawnbot_secondary WaitForAllSpawned 4aa TotalCurrency 250 TotalCount 12 SpawnCount 3 MaxActive 9 WaitBeforeStarting 8 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name 4ca Where spawnbot_secondary WaitForAllSpawned 4ba TotalCurrency 200 TotalCount 4 SpawnCount 2 MaxActive 4 WaitBeforeStarting 17 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 4supports Where spawnbot_secondary WaitForAllSpawned 4ab Support 1 TotalCurrency 100 TotalCount 60 SpawnCount 4 MaxActive 16 WaitBeforeStarting 8 WaitBetweenSpawns 8 Randomchoice { TFBot { Class Soldier Skill Expert Item "The Direct Hit" Classicon soldier_directhit_lite BehaviorModifiers Push } TFBot { Class Soldier Skill Expert Item "The Direct Hit" Classicon soldier_directhit_lite BehaviorModifiers Push } TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit ClassIcon scout_bat_nys Skill Expert } TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit ClassIcon scout_bat_nys Skill Expert } TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit ClassIcon scout_bat_nys Skill Expert Attributes DisableDodge Action Mobber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_2bomb Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5tank1 TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 70 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 42500 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } }WaveSpawn { Name 5tank2 TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 70 WaitBetweenSpawns 70 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 5aa Where spawnbot_secondary TotalCurrency 75 TotalCount 40 SpawnCount 5 MaxActive 10 WaitBeforeStarting 7 WaitBetweenSpawns 9 FirstSpawnWarningSound "vo/mvm_another_bomb06.mp3" TFBot { Template T_TFBot_Sniper_Huntsman Skill Expert Attributes AlwaysCrit } } WaveSpawn { Name 5support2 Where spawnbot_secondary Support 1 TotalCurrency 50 TotalCount 40 SpawnCount 4 MaxActive 4 WaitBeforeStarting 5 WaitBetweenSpawns 12 TFBot { Class Scout Skill Expert BehaviorModifiers Push } } WaveSpawn { Name 5support2 WaitForAllDead 5ab Where spawnbot_secondary Support 1 TotalCurrency 50 TotalCount 40 SpawnCount 4 MaxActive 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Class Scout Skill Normal BehaviorModifiers Push } } WaveSpawn { Name 5ab Where spawnbot_main RandomSpawn 1 TotalCurrency 500 TotalCount 10 SpawnCount 2 MaxActive 8 WaitBeforeStarting 10 WaitBetweenSpawns 30 TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "The Lucky Shot" } } WaveSpawn { Name 5ba WaitForAllSpawned 5aa Where spawnbot TotalCurrency 100 TotalCount 5 SpawnCount 1 MaxActive 2 WaitBeforeStarting 15 WaitBetweenSpawns 16 TFBot { Template T_TFBot_Scout_Giant_Fan_O_War } } WaveSpawn { Name 5supports2 WaitForAllSpawned 5aa Where spawnbot_secondary Support 1 TotalCurrency 75 TotalCount 60 SpawnCount 3 MaxActive 9 WaitBeforeStarting 15 WaitBetweenSpawns 7 Randomchoice { TFBot { Class Pyro Skill Normal CharacterAttributes { "Airblast Disabled" 1 } } TFBot { Class Pyro Skill Normal CharacterAttributes { "Airblast Disabled" 1 } } TFBot { Class Pyro Skill Normal CharacterAttributes { "Airblast Disabled" 1 } } TFBot { Class Pyro Skill Normal CharacterAttributes { "Airblast Disabled" 1 } } TFBot { Class Pyro Skill Normal CharacterAttributes { "Airblast Disabled" 1 } } TFBot { Class Pyro Skill Normal BehaviorModifiers Push CharacterAttributes { "Airblast Disabled" 1 } } TFBot { Class Pyro Skill Hard BehaviorModifiers Push Attributes AlwaysFireWeapon CharacterAttributes { "Airblast Disabled" 1 } } TFBot { Class Pyro Skill Normal Attributes AlwaysFireWeapon CharacterAttributes { "Airblast Disabled" 1 } BehaviorModifiers Push } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_2bomb Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6aa Where spawnbot_secondary TotalCurrency 75 TotalCount 21 SpawnCount 3 MaxActive 9 WaitBeforeStarting 0.1 WaitBetweenSpawns 9 FirstSpawnOutput { Target trap_trigger Action Trigger } TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name 6aa Where spawnbot_titan TotalCurrency 75 TotalCount 5 SpawnCount 1 MaxActive 3 WaitBeforeStarting 0 WaitBetweenSpawns 12 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name 6ab Where spawnbot TotalCurrency 150 TotalCount 16 SpawnCount 2 MaxActive 10 WaitBeforeStarting 5 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Soldier_RocketPush Attributes AlwaysCrit Skill Expert } TFBot { Template T_TFBot_Medic_Quickuber ClassIcon Medic_uber Name "Quick Uber Medic" } } } WaveSpawn { Name 6ac WaitForAllSpawned 6aa Where spawnbot_secondary TotalCurrency 150 TotalCount 3 SpawnCount 3 MaxActive 3 WaitBeforeStarting 12 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 6bb WaitForAllDead 6ac Where spawnbot_titan TotalCurrency 325 TotalCount 12 SpawnCount 4 MaxActive 6 WaitBeforeStarting 0 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Soldier_BurstFire ClassIcon soldier_burstfire_hyper_lite Name "Giga Burst Fire Soldier" Item "Armored Authority" Item "The Gunboats" ItemAttributes { ItemName "Armored Authority" "Attach Particle Effect" 13 } } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name 6finalsupport WaitForAllSpawned 6ab Where spawnbot_secondary TotalCurrency 75 Support 1 TotalCount 50 SpawnCount 3 MaxActive 3 WaitBeforeStarting 15 WaitBetweenSpawns 0 TFBot { Class Heavy Skill Normal } } WaveSpawn { Name 6finalsupport WaitForAllDead 6ac Where spawnbot_secondary TotalCurrency 100 Support 1 TotalCount 100 SpawnCount 3 MaxActive 6 WaitBeforeStarting 6 WaitBetweenSpawns 0 Randomchoice { TFBot { Template T_TFBot_Pyro_Fury Skill Normal BehaviorModifiers Push } TFBot { Template T_TFBot_Pyro_Fury Skill Normal } } } WaveSpawn { Name deadlyshit TotalCount 1 SpawnCount 0 Support 1 TFBot { Class Scout ClassIcon potion_trap_lite } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_3bomb Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 7aa Where spawnbot_secondary TotalCurrency 25 TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 FirstSpawnOutput { Target trap_trigger Action Trigger } TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes AlwaysCrit } } WaveSpawn { Name 7aa Where spawnbot_secondary TotalCurrency 25 TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 1 WaitBetweenSpawns 14 TFBot { Template T_TFBot_Giant_Scout Item "The Backwards Ballcap" Attributes HoldFireUntilFullReload } } WaveSpawn { Name 7aa Where spawnbot_titan TotalCurrency 25 TotalCount 2 SpawnCount 2 MaxActive 2 WaitBeforeStarting 2 FirstSpawnWarningSound "vo/mvm_another_bomb08.mp3" WaitBetweenSpawns 8 TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit Item "Scotch Bonnet" } } WaveSpawn { Name 7ab Where spawnbot_secondary TotalCurrency 50 TotalCount 12 SpawnCount 4 MaxActive 8 WaitBeforeStarting 4 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Pyro_Fury } } WaveSpawn { Name 7ba WaitForAllSpawned 7aa Where spawnbot_secondary TotalCurrency 150 TotalCount 4 SpawnCount 1 MaxActive 3 WaitBeforeStarting 15 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes AlwaysCrit } } WaveSpawn { Name 7ba WaitForAllDead 7aa Where spawnbot TotalCurrency 150 TotalCount 3 SpawnCount 1 MaxActive 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Scout Item "The Backwards Ballcap" Attributes HoldFireUntilFullReload } } WaveSpawn { Name 7ba WaitForAllSpawned 7aa Where spawnbot_titan TotalCurrency 150 TotalCount 8 SpawnCount 2 MaxActive 6 WaitBeforeStarting 15 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit Item "Scotch Bonnet" } } WaveSpawn { Name 7bc WaitForAllSpawned 7ab Where spawnbot_titan TotalCurrency 75 TotalCount 16 SpawnCount 4 MaxActive 8 WaitBeforeStarting 10 WaitBetweenSpawns 15 TFBot { Class Soldier Skill Hard Attributes AlwaysCrit BehaviorModifiers Push } } WaveSpawn { Name 7tank1 WaitForAllSpawned 7ba TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 37500 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 7ca WaitForAllSpawned 7ba Where spawnbot_secondary TotalCurrency 150 TotalCount 15 SpawnCount 5 MaxActive 15 WaitBeforeStarting 18 WaitBetweenSpawns 22 Squad { TFBot { Name "Giant Rocket Storm Soldier" Class Soldier Skill Expert Health 4200 Attributes AlwaysCrit ClassIcon soldier_rocketrain_homing_nys Attributes HoldFireUntilFullReload Attributes MiniBoss Item "The Cross-Comm Crash Helmet" RocketCustomParticle eyeboss_projectile Attributes AlwaysCrit AimOffset "0 0 200" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 TurnPower 75 MaxAimError 270 AimTime 1.5 RocketSpeed 0.42 } AddCond { Index 36 } ItemAttributes { ItemName "tf_weapon_rocketlauncher" "projectile speed increased" 0.5 "Mult Projectile Count" 7 "projectile spread angle penalty" 25 "clip size upgrade atomic" -1 "faster reload rate" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } TFBot { Template T_TFBot_Giant_Medic } TFBot { Class Pyro Skill Expert ClassIcon pyro_reflect_daan Attributes AlwaysCrit } TFBot { Class Pyro Skill Expert ClassIcon pyro_reflect_daan Attributes AlwaysCrit } TFBot { Class Pyro ClassIcon pyro_reflect_daan Skill Expert Attributes AlwaysCrit } } } WaveSpawn { Name 7cb WaitForAllSpawned 7ba Where spawnbot_titan TotalCurrency 150 TotalCount 6 SpawnCount 2 MaxActive 4 WaitBeforeStarting 20 WaitBetweenSpawns 28 TFBot { Template T_TFBot_Giant_Scout Item "The Backwards Ballcap" Attributes HoldFireUntilFullReload } } WaveSpawn { Name 7tank2 WaitForAllSpawned 7ca TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 47500 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_b_1" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 7da WaitForAllSpawned 7ca Where spawnbot_secondary TotalCurrency 200 TotalCount 7 SpawnCount 1 MaxActive 7 WaitBeforeStarting 16 WaitBetweenSpawns 7 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes AlwaysCrit } } WaveSpawn { Name 7da WaitForAllSpawned 7ca Where spawnbot_secondary Support 1 TotalCurrency 100 TotalCount 50 SpawnCount 4 MaxActive 8 WaitBeforeStarting 35 WaitBetweenSpawns 8 Randomchoice { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name deadlyshit TotalCount 1 SpawnCount 0 Support 1 TFBot { Class Scout ClassIcon potion_trap_lite } } } }