//Advanced Bloodlust Created by A+drew //Shank by dexc34 ////////////////////////////////////////// //Wave 1 $900+$100(bonus)=$1000 A+ (Rank) ////////////////////////////////////////// //Wave 2 $1000+$100(bonus)=$1100 A+ (Rank) ////////////////////////////////////////// //Wave 3 $800+$100(bonus)=$900 A+ (Rank) ////////////////////////////////////////// //Wave 4 900 A+ (Rank) ////////////////////////////////////////// //$3500+$400(A+ Rank Bonus)=$3900 (Total) ////////////////////////////////////////// #base robot_giant.pop #base robot_standard.pop #base robot_andrew.pop population { StartingCurrency 1300 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween BotsDropSpells 1 SpellDropRateCommon 0.06 SpellDropRateGiant 0.35 ZombiesNoWave666 1 TextPrintTime 0 NoRomevisionCosmetics 1 NoMvMDeathTune 1 SentryBusterFriendlyFire 0 //Disabled Sounds DisableSound "Announcer.MVM_Spy_Alert" DisableSound "Announcer.mvm_spybot_death" DisableSound "Announcer.mvm_spybot_death_all" PrecacheModel "models/bots/boss_bot/boss_blimp.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_bad.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage1.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage2.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage3.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage_explode.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_explode.mdl" PrecacheModel "models/bots/boss_bot/boss_tank_color.mdl" PrecacheModel "models/props_tumb/mvm/tank_shield.mdl" ExtraTankPath { Name "blimp_path" Node "-911 -1866 600" Node "-352 -1844 600" Node "-352 -1792 600" Node "-352 -1408 600" Node "-352 368 600" Node "-400 640 600" Node "-480 736 600" Node "-624 880 600" Node "-1280 1408 600" Node "-1872 1728 600" Node "-2208 2048 600" Node "-2256 2096 600" Node "-2352 2352 600" Node "-2352 3872 600" Node "-2432 3984 600" Node "-2816 4480 600" Node "-2944 4736 600" Node "-3040 5024 600" Node "-3040 5232 600" } PlayerAttributes // Medics can heal buildings { Medic { "medic machinery beam" 2.5 } } PointTemplates { ColoredBlue { OnSpawnOutput { Target "!activator" Action "color" //Change to any RGB value Param "0 75 150" } } ColoredRed { OnSpawnOutput { Target "!activator" Action "color" //Change to any RGB value Param "255 0 0" } } ColoredYellow { OnSpawnOutput { Target "!activator" Action "color" //Change to any RGB value Param "255 255 0" } } ColoredGreen { OnSpawnOutput { Target "!activator" Action "color" //Change to any RGB value Param "0 255 0" } } VacTankRandom { OnSpawnOutput { Target "!parent" Action SetDamageFilter Param "filter_bullet" Delay 0.00 } logic_timer { "targetname" "tank_vacc_timer_nobullet" "RefireTime" "10" "spawnflags" "0" "StartDisabled" "0" "UseRandomTime" "0" "OnTimer" "tank_vacc_disable_all,Trigger,,0,-1" "OnTimer" "tank_vacc_sound,PlaySound,,0,-1" "OnTimer" "!self,Disable,,0,-1" "OnTimer" "tank_vacc_case_nobullet,PickRandom,,0.01,-1" } logic_timer { "targetname" "tank_vacc_timer_noblast" "RefireTime" "10" "spawnflags" "0" "StartDisabled" "1" "UseRandomTime" "0" "OnTimer" "tank_vacc_disable_all,Trigger,,0,-1" "OnTimer" "tank_vacc_sound,PlaySound,,0,-1" "OnTimer" "!self,Disable,,0,-1" "OnTimer" "tank_vacc_case_noblast,PickRandom,,0.01,-1" } logic_timer { "targetname" "tank_vacc_timer_nofire" "RefireTime" "10" "spawnflags" "0" "StartDisabled" "1" "UseRandomTime" "0" "OnTimer" "tank_vacc_disable_all,Trigger,,0,-1" "OnTimer" "tank_vacc_sound,PlaySound,,0,-1" "OnTimer" "!self,Disable,,0,-1" "OnTimer" "tank_vacc_case_nofire,PickRandom,,0.01,-1" } logic_relay { "targetname" "tank_vacc_disable_all" "OnTrigger" "tank_shield_fire,Disable,,0,-1" "OnTrigger" "tank_shield_bullet,Disable,,0,-1" "OnTrigger" "tank_shield_blast,Disable,,0,-1" } logic_case { "targetname" "tank_vacc_case_nobullet" "OnCase01" "!parent,SetDamageFilter,filter_blast,0,-1" "OnCase01" "tank_shield_blast,Enable,,0,-1" "OnCase01" "tank_vacc_timer_noblast,Enable,,0,-1" "OnCase02" "!parent,SetDamageFilter,filter_blast,0,-1" "OnCase02" "tank_shield_blast,Enable,,0,-1" "OnCase02" "tank_vacc_timer_noblast,Enable,,0,-1" "OnCase03" "!parent,SetDamageFilter,filter_blast,0,-1" "OnCase03" "tank_shield_blast,Enable,,0,-1" "OnCase03" "tank_vacc_timer_noblast,Enable,,0,-1" "OnCase04" "!parent,SetDamageFilter,filter_fire,0,-1" "OnCase04" "tank_shield_fire,Enable,,0,-1" "OnCase04" "tank_vacc_timer_nofire,Enable,,0,-1" "OnCase05" "!parent,SetDamageFilter,filter_fire,0,-1" "OnCase05" "tank_shield_fire,Enable,,0,-1" "OnCase05" "tank_vacc_timer_nofire,Enable,,0,-1" "OnCase06" "!parent,SetDamageFilter,filter_fire,0,-1" "OnCase06" "tank_shield_fire,Enable,,0,-1" "OnCase06" "tank_vacc_timer_nofire,Enable,,0,-1" } logic_case { "targetname" "tank_vacc_case_noblast" "OnCase01" "!parent,SetDamageFilter,filter_bullet,0,-1" "OnCase01" "tank_shield_bullet,Enable,,0,-1" "OnCase01" "tank_vacc_timer_nobullet,Enable,,0,-1" "OnCase02" "!parent,SetDamageFilter,filter_bullet,0,-1" "OnCase02" "tank_shield_bullet,Enable,,0,-1" "OnCase02" "tank_vacc_timer_nobullet,Enable,,0,-1" "OnCase03" "!parent,SetDamageFilter,filter_bullet,0,-1" "OnCase03" "tank_shield_bullet,Enable,,0,-1" "OnCase03" "tank_vacc_timer_nobullet,Enable,,0,-1" "OnCase04" "!parent,SetDamageFilter,filter_fire,0,-1" "OnCase04" "tank_shield_fire,Enable,,0,-1" "OnCase04" "tank_vacc_timer_nofire,Enable,,0,-1" "OnCase05" "!parent,SetDamageFilter,filter_fire,0,-1" "OnCase05" "tank_shield_fire,Enable,,0,-1" "OnCase05" "tank_vacc_timer_nofire,Enable,,0,-1" "OnCase06" "!parent,SetDamageFilter,filter_fire,0,-1" "OnCase06" "tank_shield_fire,Enable,,0,-1" "OnCase06" "tank_vacc_timer_nofire,Enable,,0,-1" } logic_case { "targetname" "tank_vacc_case_nofire" "OnCase01" "!parent,SetDamageFilter,filter_bullet,0,-1" "OnCase01" "tank_shield_bullet,Enable,,0,-1" "OnCase01" "tank_vacc_timer_nobullet,Enable,,0,-1" "OnCase02" "!parent,SetDamageFilter,filter_bullet,0,-1" "OnCase02" "tank_shield_bullet,Enable,,0,-1" "OnCase02" "tank_vacc_timer_nobullet,Enable,,0,-1" "OnCase03" "!parent,SetDamageFilter,filter_bullet,0,-1" "OnCase03" "tank_shield_bullet,Enable,,0,-1" "OnCase03" "tank_vacc_timer_nobullet,Enable,,0,-1" "OnCase04" "!parent,SetDamageFilter,filter_blast,0,-1" "OnCase04" "tank_shield_blast,Enable,,0,-1" "OnCase04" "tank_vacc_timer_noblast,Enable,,0,-1" "OnCase05" "!parent,SetDamageFilter,filter_blast,0,-1" "OnCase05" "tank_shield_blast,Enable,,0,-1" "OnCase05" "tank_vacc_timer_noblast,Enable,,0,-1" "OnCase06" "!parent,SetDamageFilter,filter_blast,0,-1" "OnCase06" "tank_shield_blast,Enable,,0,-1" "OnCase06" "tank_vacc_timer_noblast,Enable,,0,-1" } ambient_generic { "targetname" "tank_vacc_sound" "message" "WeaponMedigun_Vaccinator.Toggle" "spawnflags" "49" } ambient_generic { "targetname" "tank_vacc_sound" "message" "WeaponMedigun_Vaccinator.Toggle" "spawnflags" "49" } ambient_generic { "targetname" "tank_vacc_sound" "message" "WeaponMedigun_Vaccinator.Toggle" "spawnflags" "49" } ambient_generic { "targetname" "tank_vacc_sound" "message" "WeaponMedigun_Vaccinator.Toggle" "spawnflags" "49" } prop_dynamic { "targetname" "tank_shield_bullet" "model" "models/props_tumb/mvm/tank_shield.mdl" "StartDisabled" "0" "skin" "2" } prop_dynamic { "targetname" "tank_shield_blast" "model" "models/props_tumb/mvm/tank_shield.mdl" "StartDisabled" "1" "skin" "3" } prop_dynamic { "targetname" "tank_shield_fire" "model" "models/props_tumb/mvm/tank_shield.mdl" "StartDisabled" "1" "skin" "4" } } VacTankFilters { //// BULLET //// NoFixup 1 filter_damage_type { "damagetype" "2097154" "Negated" "1" "targetname" "filter_bullet1" } NoFixup 1 filter_damage_type { "damagetype" "3145730" "Negated" "1" "targetname" "filter_bullet2" } NoFixup 1 filter_damage_type { "damagetype" "538968064" "Negated" "1" "targetname" "filter_bullet3" } NoFixup 1 filter_damage_type { "damagetype" "540016640" "Negated" "1" "targetname" "filter_bullet4" } NoFixup 1 filter_damage_type { "damagetype" "538968066" "Negated" "1" "targetname" "filter_bullet5" } NoFixup 1 filter_damage_type { "damagetype" "540016642" "Negated" "1" "targetname" "filter_bullet6" } NoFixup 1 filter_damage_type { "damagetype" "16777218" "Negated" "1" "targetname" "filter_bullet7" } NoFixup 1 filter_damage_type { "damagetype" "17825794" "Negated" "1" "targetname" "filter_bullet8" } NoFixup 1 filter_damage_type { "damagetype" "2230274" "Negated" "1" "targetname" "filter_bullet9" } NoFixup 1 filter_damage_type { "damagetype" "3278850" "Negated" "1" "targetname" "filter_bullet10" } NoFixup 1 filter_damage_type { "damagetype" "33554434" "Negated" "1" "targetname" "filter_bullet11" } NoFixup 1 filter_damage_type { "damagetype" "34603010" "Negated" "1" "targetname" "filter_bullet12" } NoFixup 1 filter_damage_type { "damagetype" "2" "Negated" "1" "targetname" "filter_bullet13" } NoFixup 1 filter_damage_type { "damagetype" "1048578" "Negated" "1" "targetname" "filter_bullet14" } NoFixup 1 filter_damage_type { "damagetype" "2232322" "Negated" "1" "targetname" "filter_bullet15" } NoFixup 1 filter_damage_type { "damagetype" "3280898" "Negated" "1" "targetname" "filter_bullet16" } NoFixup 1 filter_multi { "targetname" "filter_bullet_sub1" "Filter01" "filter_bullet1" "Filter02" "filter_bullet2" "Filter03" "filter_bullet3" "Filter04" "filter_bullet4" "Filter05" "filter_bullet5" } NoFixup 1 filter_multi { "targetname" "filter_bullet_sub2" "Filter01" "filter_bullet6" "Filter02" "filter_bullet7" "Filter03" "filter_bullet8" "Filter04" "filter_bullet9" "Filter05" "filter_bullet10" } NoFixup 1 filter_multi { "targetname" "filter_bullet_sub3" "Filter01" "filter_bullet11" "Filter02" "filter_bullet12" "Filter03" "filter_bullet13" "Filter04" "filter_bullet14" "Filter05" "filter_bullet15" } NoFixup 1 filter_multi { "targetname" "filter_bullet" "Filter01" "filter_bullet_sub1" "Filter02" "filter_bullet_sub2" "Filter03" "filter_bullet_sub3" "Filter04" "filter_bullet16" } //// BLAST //// NoFixup 1 filter_damage_type { "damagetype" "2359360" "Negated" "1" "targetname" "filter_blast1" } NoFixup 1 filter_damage_type { "damagetype" "3407936" "Negated" "1" "targetname" "filter_blast2" } NoFixup 1 filter_damage_type { "damagetype" "20185152" "Negated" "1" "targetname" "filter_blast3" } NoFixup 1 filter_damage_type { "damagetype" "262208" "Negated" "1" "targetname" "filter_blast4" } NoFixup 1 filter_damage_type { "damagetype" "1310784" "Negated" "1" "targetname" "filter_blast5" } NoFixup 1 filter_damage_type { "damagetype" "2490432" "Negated" "1" "targetname" "filter_blast6" } NoFixup 1 filter_damage_type { "damagetype" "3539008" "Negated" "1" "targetname" "filter_blast7" } NoFixup 1 filter_damage_type { "damagetype" "17039362" "Negated" "1" "targetname" "filter_blast8" } NoFixup 1 filter_damage_type { "damagetype" "18087938" "Negated" "1" "targetname" "filter_blast9" } NoFixup 1 filter_damage_type { "damagetype" "00240040" "Negated" "1" "targetname" "filter_blast10" } NoFixup 1 filter_multi { "targetname" "filter_blast_sub1" "Filter01" "filter_blast1" "Filter02" "filter_blast2" "Filter03" "filter_blast3" "Filter04" "filter_blast4" "Filter05" "filter_blast5" } NoFixup 1 filter_multi { "targetname" "filter_blast_sub2" "Filter01" "filter_blast6" "Filter02" "filter_blast7" "Filter03" "filter_blast8" "Filter04" "filter_blast9" "Filter05" "filter_blast10" } NoFixup 1 filter_multi { "targetname" "filter_blast" "Filter01" "filter_blast_sub1" "Filter02" "filter_blast_sub2" } //// FIRE //// NoFixup 1 filter_damage_type { "damagetype" "16779264" "Negated" "1" "targetname" "filter_fire1" } NoFixup 1 filter_damage_type { "damagetype" "17827840" "Negated" "1" "targetname" "filter_fire2" } NoFixup 1 filter_damage_type { "damagetype" "19005440" "Negated" "1" "targetname" "filter_fire3" } NoFixup 1 filter_damage_type { "damagetype" "20054016" "Negated" "1" "targetname" "filter_fire4" } NoFixup 1 filter_damage_type { "damagetype" "16777218" "Negated" "1" "targetname" "filter_fire5" } NoFixup 1 filter_damage_type { "damagetype" "17825794" "Negated" "1" "targetname" "filter_fire6" } NoFixup 1 filter_multi { "targetname" "filter_fire_sub1" "Filter01" "filter_fire1" "Filter02" "filter_fire2" "Filter03" "filter_fire3" "Filter04" "filter_fire4" "Filter05" "filter_fire5" } NoFixup 1 filter_multi { "targetname" "filter_fire" "Filter01" "filter_fire_sub1" "Filter02" "filter_fire6" } } StickyBlimp { OnParentKilledOutput // Clean up stickies { Target tf_projectile_pipe Action Kill Delay 0.05 } logic_relay { "targetname" "stickytank_shooter_relay" "OnTrigger" "stickytank_mimic,FireOnce,,0,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.1,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.1,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.2,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.2,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.3,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.3,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.4,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.4,-1" "OnTrigger" "stickytank_mimic,FireMultiple,4,0.5,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.5,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.6,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.6,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.7,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.7,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.8,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.8,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.9,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.9,-1" "OnTrigger" "stickytank_mimic,FireMultiple,4,1,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,1,-1" "OnTrigger" "stickytank_mimic_crit,FireOnce,,1.5,-1" "OnTrigger" "stickytank_shoot_sound_crit,PlaySound,,1.5,-1" "OnTrigger" "stickytank_mimic_crit,FireMultiple,2,2,-1" "OnTrigger" "stickytank_shoot_sound_crit,PlaySound,,2,-1" "OnTrigger" "!self,EnableRefire,,2,-1" "OnTrigger" "stickytank_mimic_crit,FireMultiple,3,2.5,-1" "OnTrigger" "stickytank_shoot_sound_crit,PlaySound,,2.5,-1" "OnTrigger" "stickytank_mimic_crit,FireMultiple,6,3,-1" "OnTrigger" "stickytank_shoot_sound_crit,PlaySound,,3,-1" "OnTrigger" "stickytank_mimic,DetonateStickies,,7,-1" "OnTrigger" "stickytank_mimic_crit,DetonateStickies,,7,-1" } logic_timer { "targetname" "stickytank_timer" "spawnflags" "0" "UpperRandomBound" "10" "LowerRandomBound" "8" "UseRandomTime" "1" "OnTimer" "stickytank_shooter_relay,Trigger,,0,-1" } prop_dynamic { "targetname" "stickytank_model" "model" "models/props_frontline/tank_turret.mdl" "skin" "2" "solid" "0" "spawnflags" "0" "origin" "46 -66 28" "angles" "65 0 -90" } prop_dynamic { "targetname" "stickytank_model" "model" "models/props_frontline/tank_turret.mdl" "skin" "2" "solid" "0" "spawnflags" "0" "origin" "46 66 28" "angles" "65 0 90" } tf_point_weapon_mimic { "targetname" "stickytank_mimic" "WeaponType" "3" "ModelScale" "1" "SpeedMax" "525" "SpeedMin" "525" "Crits" "0" "Damage" "65" "SpreadAngle" "25" "SplashRadius" "125" "FireSound" "weapons/stickybomblauncher_shoot_crit.wav" "origin" "99 -57 -88" "angles" "65 359 180" } tf_point_weapon_mimic { "targetname" "stickytank_mimic_crit" "WeaponType" "3" "ModelScale" "1" "SpeedMax" "525" "SpeedMin" "525" "Crits" "1" "Damage" "35" "SpreadAngle" "25" "SplashRadius" "125" "FireSound" "weapons/stickybomblauncher_shoot_crit.wav" "origin" "99 -57 -88" "angles" "65 359 180" } tf_point_weapon_mimic { "targetname" "stickytank_mimic" "WeaponType" "3" "ModelScale" "1" "SpeedMax" "525" "SpeedMin" "525" "Crits" "0" "Damage" "65" "SpreadAngle" "25" "SplashRadius" "125" "FireSound" "weapons/stickybomblauncher_shoot_crit.wav" "origin" "99 57 -88" "angles" "64 359 0" } tf_point_weapon_mimic { "targetname" "stickytank_mimic_crit" "WeaponType" "3" "ModelScale" "1" "SpeedMax" "525" "SpeedMin" "525" "Crits" "1" "Damage" "35" "SpreadAngle" "25" "SplashRadius" "125" "FireSound" "weapons/stickybomblauncher_shoot_crit.wav" "origin" "99 57 -88" "angles" "64 359 0" } ambient_generic { "targetname" "stickytank_shoot_sound" "health" "10" "message" "weapons/stickybomblauncher_shoot.wav" "pitch" "100" "pitchstart" "100" "radius" "5000" "spawnflags" "48" "origin" "64 0 224" } ambient_generic { "targetname" "stickytank_shoot_sound_crit" "health" "10" "message" "weapons/stickybomblauncher_shoot_crit.wav" "pitch" "100" "pitchstart" "100" "radius" "5000" "spawnflags" "48" "origin" "64 0 224" } } } ExtraSpawnPoint { Name "spawnbot_red" TeamNum 3 X "-3458.86" Y "6209.88" Z "193.03" } SpawnTemplate "VacTankFilters" Templates { T_TFBot_Giant_Soldier_Turbo_Booster { ClassIcon soldier_burstfire_spammer Class Soldier Name "Giant Turbo Booster Soldier" Health 4200 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Item "powerhouse_rocketlauncher_shellshocker" Item "the mantreads" ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "faster reload rate" -0.8 "fire rate bonus" 0.5 "fire rate bonus with reduced health" 0.33 "set_item_texture_wear" 0.2 "attach particle effect" 704 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } Item "steel shako" Item "the shogun's shoulder guard" } T_TFBot_Sniper_Always_Fire_Andrew { Class Sniper Name "Sniper" Skill Hard Item "the awper hand" Item "desert marauder" Attributes AlwaysFireWeapon ItemAttributes { ItemName "the awper hand" "reload time increased" 1.25 "sniper fires tracer HIDDEN" 1 "lunchbox adds minicrits" 3 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 45 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_red BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { ClassIcon sentry_buster_red Class Demoman Name "Friendly Buster" Skill Expert Health 2500 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly Attributes DisableDodge Attributes IgnoreEnemies Attributes MiniBoss AlwaysGlow 1 CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0.75 "crit mod disabled" 0 "ammo regen" 1 "health from packs increased" 0.15 "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } UseCustomModel models/bots/demo/red_sentry_buster.mdl Action SuicideBomber UseBusterModel 1 CustomWeaponModel { Slot 0 Model "models/empty.mdl" } ItemModel { ItemName "Zombie Demo" Model "models/empty.mdl" } AddCond { Name TF_COND_REPROGRAMMED } } } Mission { Objective Sniper Where spawnbot_red BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { ClassIcon sentry_buster_red Class Demoman Name "Friendly Buster" Skill Expert Health 2500 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly Attributes DisableDodge Attributes IgnoreEnemies Attributes MiniBoss AlwaysGlow 1 CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0.75 "crit mod disabled" 0 "ammo regen" 1 "health from packs increased" 0.15 "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } UseCustomModel models/bots/demo/red_sentry_buster.mdl Action SuicideBomber UseBusterModel 1 CustomWeaponModel { Slot 0 Model "models/empty.mdl" } ItemModel { ItemName "Zombie Demo" Model "models/empty.mdl" } AddCond { Name TF_COND_REPROGRAMMED } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } // Mission // { // Objective Sniper // Where spawnbot_mission_sniper // BeginAtWave 4 // RunForThisManyWaves 1 // InitialCooldown 45 // CooldownTime 45 // DesiredCount 2 // TFBot // { // Template T_TFBot_Sniper_Sydney_Sleeper // } // } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_1timedbomb Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{9C70FF}Bots can drop spells" Line "{9C70FF}The wheel of fate will appear during the wave so be aware!" Line "{FF3D3Dred}Medics can heal buildings." Line "{FF3D3Dred}Friendly sentry busters will help you during battle!" } WaveSpawn { Name 2 Where spawnbot_secondary WaitForAllSpawned 1 TotalCurrency 120 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "Breach and Bomb" Item "dead of night" Item "the killer's kit" } } } WaveSpawn { Name 3 Where spawnbot_secondary WaitForAllSpawned 2 TotalCurrency 120 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball } } } WaveSpawn { Name 3 Where spawnbot_secondary TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 6 WaitForAllDead 2 Squad { TFBot { ClassIcon heavy_breadbite_nys WeaponRestrictions MeleeOnly Health 5000 Skill Expert Name "Bread Monster" Class HeavyWeapons Attributes "MiniBoss" Item "The Bread Bite" ItemAttributes { ItemName "The Bread Bite" "fire rate bonus" 0.9 "damage bonus" 1.5 "slow enemy on hit major" 1 "bleeding duration" 3 "mark for death" 3 } CharacterAttributes { "mod minigun can holster while spinning" 1 "override footstep sound set" 2 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.00001 } Item "Breadcrab" Item "Loaf Loafers" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 58 TotalCount 28 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 FirstSpawnOutput { Target spell_trigger Action Trigger } Squad { TFBot { Template T_TFBot_Pyro_Flaregun Skill Expert } } } WaveSpawn { Name 1 Where spawnbot_main TotalCurrency 82 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 2 Squad { TFBot { ClassIcon heavy_heater_nys Health 300 Name "Heater Heavy" Class HeavyWeapons Skill Easy Item "The Huo Long Heatmaker" Item "the bunsen brave" } } } WaveSpawn { Name 1 Where spawnbot_titan TotalCurrency 80 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Squad { TFBot { ClassIcon sniper_bow_multi Template T_TFBot_Sniper_Huntsman_Spammer CharacterAttributes { "voice pitch scale" 0.5 } } } } WaveSpawn { Name 2 Where spawnbot_main TotalCurrency 74 TotalCount 24 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 WaitForAllDead 1 Squad { TFBot { ClassIcon sniper_carbine WeaponRestrictions SecondaryOnly Health 125 Skill Normal Name "Carbine Sniper" Class Sniper Item "the cleaner's carbine" Item "holy hunter" } } } WaveSpawn { Name 2 Where spawnbot_portal TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 5 WaitForAllDead 1 FirstSpawnOutput { Target tele_forward_relay_trigger1 Action Trigger } DoneOutput { Target tele_forward_relay_disable1 Action Trigger } Squad { TFBot { ClassIcon soldier_dh_nys Health 200 Skill Easy Name "Direct Hit Soldier" Class Soldier Item "the direct hit" CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Medic_QuickFix Item "Hazard Headgear" } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 100 TotalCount 21 MaxActive 7 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 WaitForAllDead 2 Squad { TFBot { Name "Jumping Sandman Scout" Template T_TFBot_Scout_Jumping_Sandman } } } WaveSpawn { Name 3 Where spawnbot_secondary TotalCurrency 66 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 2 WaitForAllDead 2 DoneOutput { Target spell_disable Action Trigger } Squad { TFBot { ClassIcon pyro_dragon_fury_swordstone Template T_TFBot_Pyro Skill Easy Name "Dragon's Fury Pyro" Item "The Dragon's Fury" Item "The Head Prize" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } } } WaveSpawn { Name merasmuslookaspellbook WaitForAllDead nofuckyousoldier TotalCount 1 SpawnCount 0 Support 1 TFBot { ClassIcon wheelofdoom_random } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_1timedbomb Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{9C70FF}Be aware about the Potion Traps this wave!" Line "{9C70FF}What it does it makes a loud noise if you get close to it" Line "{9C70FF}Don't stand on it, you will take some damage!" } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 3 FirstSpawnOutput { Target trap_trigger Action Trigger } Squad { TFBot { Class Soldier Name "Giant Buff Banner Soldier" ClassIcon soldier_buff_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } Item "Idiot Box" Item "Shoestring Budget" Item "Steel Pipes" } } } WaveSpawn { Name 2 Where spawnbot_secondary WaitForAllSpawned 1 TotalCurrency 140 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 9 Squad { TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Giant Dragon's Fury Pyro" Template T_TFBot_Giant_Pyro Item "The Dragon's Fury" Item "The Head Prize" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } } } WaveSpawn { Name 3 Where spawnbot_secondary WaitForAllDead 2 TotalCurrency 87 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Attributes "AlwaysCrit" } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 28000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_a_1" Model "models/bots/boss_bot/boss_tank_color.mdl" SpawnTemplate "ColoredBlue" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 4 Where spawnbot TotalCurrency 185 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead 3 Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 32 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 2 RandomChoice { TFBot { ClassIcon pyro Health 175 Name "Pyro" Class Pyro Skill Normal Attributes "AlwaysFireWeapon" } TFBot { ClassIcon pyro Health 175 Name "Pyro" Class Pyro Skill Hard Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 55 TotalCount 25 MaxActive 5 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun Item "spine-chilling skull 2011 style 2" Item "bone-cut belt" } } } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 78 TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 WaitForAllDead 1 Squad { TFBot { Skill Normal Template T_TFBot_Demoman } } } WaveSpawn { Name 2 Where spawnbot_titan TotalCurrency 46 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 2 WaitForAllDead 1 Squad { TFBot { ClassIcon scout_cola Health 125 Skill Easy Name "Cola Popper Scout" Class Scout WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Item "the soda popper" Item "crit-a-cola" Item "Bonk Helm" ItemAttributes { ItemName "crit-a-cola" "effect bar recharge rate increased" .01 } ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 8208497 } } } } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 37 TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 0 WaitForAllDead 1 Squad { TFBot { ClassIcon heavy_steelfist_nys Template T_TFBot_Heavyweapons_Fist Item "Mad Mask" CharacterAttributes { "voice pitch scale" 0.5 } } } } WaveSpawn { Name 3 Where spawnbot_main WaitForAllDead 2 TotalCurrency 40 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 RandomChoice { TFBot { ClassIcon pyro_fireaxe_lite Health 175 Name "Fire Axe Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "brigade helm" } TFBot { ClassIcon pyro_fireaxe_lite Health 175 Name "Fire Axe Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "brigade helm" } TFBot { ClassIcon pyro_fireaxe_lite Health 175 Name "Fire Axe Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "brigade helm" } TFBot { ClassIcon pyro_fireaxe_lite Health 750 Name "Fire Axe Pyro" Class Pyro Scale 1.3 Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "brigade helm" CharacterAttributes { "voice pitch scale" 0.5 } } } } WaveSpawn //Dummies { Name 4 Where spawnbot TotalCurrency 0 TotalCount 999 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 3 Support 1 RandomChoice { TFBot { ClassIcon random_lite Health 125 Name Scout Class Scout Skill Hard Item "camera helm" Item "bombinomicon" VoiceCommand { Delay 5 Cooldown 15 IfSeeTarget 0 Type "Battle Cry" } } TFBot { ClassIcon random_lite Health 200 Name Soldier Class Soldier Skill Normal Item "mann co. cap" Item "tour of duty badge advanced 3" VoiceCommand { Delay 4 Cooldown 12 IfSeeTarget 0 Type "Battle Cry" } } TFBot { ClassIcon random_lite Health 175 Name Pyro Class Pyro Skill Hard Attributes "AlwaysFireWeapon" Item "ghastly gibus 2011" Item "employee badge c" VoiceCommand { Delay 3 Cooldown 13 IfSeeTarget 0 Type "Battle Cry" } } TFBot { ClassIcon random_lite Skill Normal Template T_TFBot_Demoman Item "tf birthday hat 2011" VoiceCommand { Delay 4 Cooldown 14 IfSeeTarget 0 Type "Battle Cry" } } TFBot { ClassIcon random_lite Health 300 Name Heavy Class HeavyWeapons Skill Normal Item "loyalty reward" Item "tour of duty badge intermediate 1" VoiceCommand { Delay 7 Cooldown 15 IfSeeTarget 0 Type "Battle Cry" } } TFBot { ClassIcon random_lite Health 150 Name "Engineer" Class Engineer Skill Hard WeaponRestrictions PrimaryOnly Action FetchFlag Item "parasite hat" Item "tour of duty badge advanced 3" VoiceCommand { Delay 3 Cooldown 16 IfSeeTarget 0 Type "Battle Cry" } } TFBot { ClassIcon random_lite Health 150 Name "Medic" Class Medic Skill Hard WeaponRestrictions PrimaryOnly Action FetchFlag Item "spiral sallet" Item "employee badge c" VoiceCommand { Delay 4 Cooldown 15 IfSeeTarget 0 Type "Battle Cry" } } TFBot { ClassIcon random_lite Class Sniper Name "Sniper" Skill Normal Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_SNIPERRIFLE" "reload time increased" 1.25 "sniper fires tracer HIDDEN" 1 "lunchbox adds minicrits" 3 } Item "ellis hat" Item "duel medal bronze" VoiceCommand { Delay 5 Cooldown 13 IfSeeTarget 0 Type "Battle Cry" } } TFBot { ClassIcon random_lite Health 125 Name "Spy" Class Spy Skill Hard WeaponRestrictions PrimaryOnly Action FetchFlag Item "halloween mask - spy" Item "bombinomicon" CharacterAttributes { "cannot disguise" 1 } VoiceCommand { Delay 7 Cooldown 12 IfSeeTarget 0 Type "Battle Cry" } } } } WaveSpawn { Name deadlyshit WaitForAllDead dummy TotalCount 1 SpawnCount 0 Support 1 TFBot { ClassIcon potion_trap_lite } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_1timedbomb Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 105 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 Squad { TFBot { ClassIcon heavy_deflector_giant Template T_TFBot_Giant_Heavyweapons_Deflector } } } WaveSpawn { Name 2 Where spawnbot_secondary WaitForAllSpawned 1 TotalCurrency 123 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Giant_Soldier_Turbo_Booster } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 1 WaitForAllDead 2 Squad { TFBot { ClassIcon pyro_gascann WeaponRestrictions SecondaryOnly Health 3000 Skill Expert Name "Giant Gas Passer Pyro" Class Pyro Attributes MiniBoss Item "tf_weapon_flamethrower" Item "The Gas Passer" Item "Fire Fighter" ItemAttributes { ItemName "tf_weapon_flamethrower" "airblast disabled" 1 } ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 8 } CharacterAttributes { "effect bar recharge rate increased" .02 "fire rate penalty" 1 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } TFBot { ClassIcon soldier_banner_trio Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { ClassIcon soldier_banner_trio Template T_TFBot_Soldier_Extended_Concheror } TFBot { ClassIcon soldier_banner_trio Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name 4.1 WaitForAllSpawned 3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 16000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_a_1" Model "models/bots/boss_bot/boss_tank_color.mdl" SpawnTemplate "ColoredGreen" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 4.2 WaitForAllSpawned 4.1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 16000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_a_1" Model "models/bots/boss_bot/boss_tank_color.mdl" SpawnTemplate "ColoredYellow" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 4.3 WaitForAllSpawned 4.2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 16000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_a_1" Model "models/bots/boss_bot/boss_tank_color.mdl" SpawnTemplate "ColoredRed" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 50 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard Attributes AlwaysCrit } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 65 TotalCount 15 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Scout_Shortstop Skill Normal Item "the milkman" CharacterAttributes { "voice pitch scale" 0.5 } } } } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 32 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead 1 Squad { TFBot { ClassIcon sniper_bushwacka WeaponRestrictions MeleeOnly Health 125 Skill Expert Name "Bushwacka Sniper" Class Sniper Attributes "AlwaysFireWeapon" Item "the bushwacka" Item "ol' snaggletooth" } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 28 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 WaitForAllDead 1 Squad { TFBot { ClassIcon heavy_deflector Health 300 Skill Easy Name "Deflector Heavy" Class HeavyWeapons Item "deflector" Item "the u-clank-a" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 45 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 3 WaitForAllDead 1 Squad { TFBot { ClassIcon sniper_jarate WeaponRestrictions SecondaryOnly Health 1000 Skill Expert Scale 1.4 Name "Jarate Sniper" Class Sniper Attributes "AlwaysFireWeapon" Item "The Self-Aware Beauty Mark" Item "The Jarmaments" CharacterAttributes { "effect bar recharge rate increased" .01 "fire rate penalty" 2 "cancel falling damage" 1 "voice pitch scale" 0.5 } } } } WaveSpawn { Name 3 Where spawnbot_main TotalCurrency 40 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 2 WaitForAllDead 2 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name 3 Where spawnbot_titan TotalCurrency 12 TotalCount 18 MaxActive 4 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 3 WaitForAllDead 2 Squad { TFBot { Class Scout Name "Armored Sandman Scout" ClassIcon scout_stun_armored Skill Expert Scale 1.4 Health 750 Item "Batter's Helmet" Item "The Sandman" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 } CharacterAttributes { "cancel falling damage" 1 "voice pitch scale" 0.5 } Item "courtly cuirass" Item "squire's sabatons" } } } WaveSpawn { Name 4 Where spawnbot_main TotalCurrency 0 TotalCount 999 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 3 Support 1 RandomChoice { TFBot { Class Heavy Skill Normal } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_1timedbomb Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // WaveSpawn // { // Name 1 // TotalCurrency 100 // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 3 // WaitBetweenSpawns 0 // FirstSpawnMessage "{9C70FF}Seems like the vaccinator tank is now able to adapt into different damage types, {blue}Bullet{FFFFFF} {green}Blast{FFFFFF} {9C70FF}and {yellow}Fire{FFFFFF}" // FirstSpawnWarningSound "weapons\medi_shield_deploy.wav" // FirstSpawnOutput // { // Target boss_spawn_relay // Action Trigger // } // DoneOutput // { // Target spell_disable // Action Trigger // } // Tank // { // ClassIcon tank_vac_trio_lite // Health 25000 // Name "tankboss" // Speed 75 // Skin 1 // SpawnTemplate "VacTankRandom" // StartingPathTrackNode "tank_path_a_1" // PingSound "empty.wav" // DisableSmokestack 1 // OnKilledOutput // { // Target boss_dead_relay // Action Trigger // } // OnBombDroppedOutput // { // Target boss_deploy_relay // Action Trigger // } // } // } // WaveSpawn // { // Name 1 // Where spawnbot_secondary // TotalCurrency 90 // TotalCount 6 // MaxActive 2 // SpawnCount 1 // WaitBeforeStarting 16 // WaitBetweenSpawns 11 // FirstSpawnOutput // { // Target spell_trigger // Action Trigger // } // Squad // { // TFBot // { // Name "Giant Demoman" // Template T_TFBot_Giant_Demo_RapidFire // Attributes AlwaysCrit // } // } // } // WaveSpawn // { // Name 2 // Where spawnbot_secondary // WaitForAllSpawned 1 // TotalCurrency 100 // TotalCount 6 // MaxActive 2 // SpawnCount 2 // WaitBeforeStarting 10 // WaitBetweenSpawns 0 // Squad // { // TFBot // { // Template T_TFBot_Giant_Heavyweapons_Shotgun // Item "spine-chilling skull 2011 style 2" // Item "bone-cut belt" // } // TFBot // { // ClassIcon pyro_reflect_daan // Template T_TFBot_Giant_Pyro_Pusher // } // } // } // WaveSpawn // { // Name 3 // Where spawnbot // TotalCurrency 188 // TotalCount 10 // MaxActive 5 // SpawnCount 5 // WaitBeforeStarting 4 // WaitBetweenSpawns 5 // WaitForAllDead 2 // Squad // { // TFBot // { // ClassIcon heavy_deflector_fire // Health 5000 // Name "Giant Deflector Heater Heavy" // Class HeavyWeapons // Skill Expert // WeaponRestrictions PrimaryOnly // Attributes "MiniBoss" // Item "the huo long heatmaker" // ItemAttributes // { // ItemName "the huo long heatmaker" // "damage bonus" 1.5 // "attack projectiles" 1 // } // ItemAttributes // { // ItemName "the u-clank-a" // "set item tint RGB" 13595446 // } // CharacterAttributes // { // "move speed bonus" 0.45 // "airblast vulnerability multiplier" 0.1 // "airblast vertical vulnerability multiplier" 0.1 // "override footstep sound set" 2 // "rage giving scale" 0.9 // } // Item "the u-clank-a" // } // TFBot // { // Template T_TFBot_Medic_QuickUber // } // TFBot // { // Template T_TFBot_Medic_QuickUber // } // TFBot // { // Template T_TFBot_Medic_Kritz_Andrew // } // TFBot // { // Template T_TFBot_Medic_Kritz_Andrew // } // } // } WaveSpawn { Name 4 // WaitForAllDead 3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0.5 WaitBetweenSpawns 0 FirstSpawnWarningSound "ambient_mp3/alarms/doomsday_lift_alarm.mp3" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } LastSpawnOutput { Target trap_trigger Action Trigger } Tank { Health 30000 Name "tankboss" Speed 70 DisableSmokestack 1 Classicon blimp2_sticky_lite Skin 4 MaxTurnRate 10 Model "models/bots/boss_bot/boss_blimp.mdl" ReplaceModelCollisions 1 Gravity 0 DisableTracks 1 DisableChildModels 1 EngineLoopSound "npc\combine_gunship\dropship_engine_distant_loop1.wav" PingSound "ambient/alarms/warningbell1.wav" // SpawnTemplate "StickyBlimp" StartingPathTrackNode "blimp_path_5" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } // WaveSpawn // { // Name 1 // Where spawnbot // TotalCurrency 42 // TotalCount 32 // MaxActive 8 // SpawnCount 4 // WaitBeforeStarting 8 // WaitBetweenSpawns 3 // RandomChoice // { // TFBot // { // Health 125 // Skill Hard // Name "Scout" // Class Scout // Attributes "AlwaysCrit" // Item "the shortstop" // Item "Hypno-eyes" // ItemAttributes // { // ItemName "Hypno-eyes" // "set item tint rgb" 12377523 // } // } // TFBot // { // Health 125 // Skill Hard // Name "Scout" // Class Scout // Attributes "AlwaysCrit" // Item "Hypno-eyes" // ItemAttributes // { // ItemName "Hypno-eyes" // "set item tint rgb" 12377523 // } // } // TFBot // { // Health 125 // Skill Hard // Name "Scout" // Class Scout // Attributes "AlwaysCrit" // Item "the force-a-nature" // Item "Hypno-eyes" // ItemAttributes // { // ItemName "Hypno-eyes" // "set item tint rgb" 12377523 // } // } // TFBot // { // Health 125 // Skill Hard // Name "Scout" // Class Scout // Attributes "AlwaysCrit" // Item "The Back Scatter" // Item "Hypno-eyes" // ItemAttributes // { // ItemName "Hypno-eyes" // "set item tint rgb" 12377523 // } // } // TFBot // { // Health 125 // Skill Hard // Name "Scout" // Class Scout // Attributes "AlwaysCrit" // Item "baby face's blaster" // Item "Hypno-eyes" // ItemAttributes // { // ItemName "Hypno-eyes" // "set item tint rgb" 12377523 // } // } // TFBot // { // Health 125 // Skill Hard // Name "Scout" // Class Scout // Attributes "AlwaysCrit" // Item "the soda popper" // Item "Hypno-eyes" // ItemAttributes // { // ItemName "Hypno-eyes" // "set item tint rgb" 12377523 // } // } // } // } // WaveSpawn // { // Name 2 // Where spawnbot // TotalCurrency 28 // TotalCount 36 // MaxActive 8 // SpawnCount 1 // WaitBeforeStarting 0 // WaitBetweenSpawns 1 // WaitForAllDead 1 // Squad // { // TFBot // { // Skill Hard // Class Soldier // Attributes AlwaysCrit // } // } // } // WaveSpawn // { // Name 2 // Where spawnbot // TotalCurrency 48 // TotalCount 24 // MaxActive 6 // SpawnCount 2 // WaitBeforeStarting 3 // WaitBetweenSpawns 3 // WaitForAllDead 1 // Squad // { // TFBot // { // Template T_TFBot_Sniper_Always_Fire_Andrew // } // TFBot // { // Template T_TFBot_Medic_Blast_Vac_Andrew // } // } // } // WaveSpawn // { // Name 3 // Where spawnbot_main // TotalCurrency 24 // TotalCount 40 // MaxActive 10 // SpawnCount 2 // WaitBeforeStarting 0 // WaitBetweenSpawns 2 // WaitForAllDead 2 // Squad // { // TFBot // { // Template T_TFBot_Sniper_Huntsman // Attributes "AlwaysCrit" // } // } // } // WaveSpawn // { // Name 3 // Where spawnbot_secondary // TotalCurrency 80 // TotalCount 8 // MaxActive 2 // SpawnCount 1 // WaitBeforeStarting 5 // WaitBetweenSpawns 3 // WaitForAllDead 2 // Squad // { // TFBot // { // Template T_TFBot_Demoman_Samurai // Attributes "AlwaysCrit" // CharacterAttributes // { // "voice pitch scale" 0.5 // } // } // } // } // WaveSpawn // { // Name 4 // WaitForAllDead 3 // Where spawnbot // TotalCurrency 0 // TotalCount 999 // MaxActive 9 // SpawnCount 3 // WaitBeforeStarting 3 // WaitBetweenSpawns 2 // Support 1 // TFBot // { // ClassIcon pyro_phlog // WeaponRestrictions PrimaryOnly // Health 175 // Skill Hard // Name "Phlogistinator Pyro" // Class Pyro // Attributes "SpawnWithFullCharge" // Item "The Phlogistinator" // ItemAttributes // { // ItemName "The Phlogistinator" // "airblast disabled" 0 // "increase buff duration" 6.2 // "mod rage on hit bonus" 420 // "mult airblast refire time" 0.01 // } // } // } // WaveSpawn // { // Name 4 // WaitForAllDead 3 // Where spawnbot // TotalCurrency 0 // TotalCount 999 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 10 // WaitBetweenSpawns 10 // Support 1 // TFBot // { // Template T_TFBot_Giant_Soldier_Spammer // Attributes "AlwaysCrit" // Item "Breach and Bomb" // Item "dead of night" // Item "the killer's kit" // } // } // WaveSpawn // { // Name merasmuslookaspellbook // WaitForAllDead nofuckyousoldier // TotalCount 1 // SpawnCount 0 // Support 1 // TFBot // { // ClassIcon wheelofdoom_random // } // } // WaveSpawn // { // Name deadlyshit // WaitForAllDead dummy // TotalCount 1 // SpawnCount 0 // Support 1 // TFBot // { // ClassIcon potion_trap_lite // } // } // WaveSpawn // { // Name "dumb" // Support Limited // TotalCount 1 // Where spawnbot_main // TotalCurrency 0 // RandomChoice // { // RandomChoice // { // TFBot // { // Health 1 // Skill Normal // Name "EEEEEEEEEEEEEE" // Class Scout // Scale 0.01 // Attributes "IgnoreFlag" // Attributes "IgnoreEnemies" // Item "tf_weapon_scattergun" // Item "tf_weapon_pistol_scout" // Item "tf_weapon_bat" // CharacterAttributes // { // "voice pitch scale" 0.001 // "mod weapon blocks healing" 1 // "self dmg push force decreased" -99 // "health drain" -1 //death clock // "dmg from ranged reduced" 0.000000001 //invincible // "cancel falling damage" 1 // "move speed bonus" 0.000001 // "damage force reduction" 0.0001 // "airblast vulnerability multiplier" 0.01 // "airblast vertical vulnerability multiplier" 0.01 // "cannot pick up intelligence" 1 //no intel // "increased jump height" -9 // "voice pitch scale" 0 // "dmg from melee increased" 0.0 // } // } // } // } // } } } //EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE