//Advanced Wave 666 mission made by Hyper Somario //Shank - Wicked Halloweenfest #base robot_standard.pop #base robot_giant.pop population { StartingCurrency 3000 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 2 FixedRespawnWaveTime Yes EventPopfile Halloween Mission { Objective DestroySentries Where spawnbot_main BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 30 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 3 CooldownTime 40 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 3 CooldownTime 40 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper ClassIcon sniper } } Mission { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 3 CooldownTime 40 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { bjective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 3 CooldownTime 40 RandomChoice { TFBot { Template T_TFBot_Sniper } TFBot { Template T_TFBot_Sniper_Sydney_Sleeper ClassIcon sniper } TFBot { Template T_TFBot_Sniper_Razorback } } } Mission { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 1 DesiredCount 1 RunForThisManyWaves 3 CooldownTime 40 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } Wave { StartWaveOutput { Target wave_start_relay_1timedbomb Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } } }