//Advanced Bloodwood Created by A+drew //Shank by dexc34 //////////////////////////////////////// //Wave 1 $600+$100(bonus)=$700 A+ (Rank) //////////////////////////////////////// //Wave 2 $800+$100(bonus)=$900 A+ (Rank) //////////////////////////////////////// //Wave 3 $600+$100(bonus)=$700 A+ (Rank) //////////////////////////////////////// //Wave 4 $700 A+ (Rank) //////////////////////////////////////// //Wave ?? ??? ? (????) //////////////////////////////////////// //Total Amount of Money //////////////////////////////////////// //$2700+$400(A+ Rank Bonus)=$3100 (Total) //////////////////////////////////////// #base robot_giant.pop #base robot_standard.pop #base robot_andrew.pop population { StartingCurrency 1000 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween Templates { T_TFBot_Heavyweapons_Penetration //got this template from Herple Nerp Thanks! :) { ClassIcon heavy_penetrate Health 300 Name "Penetrator Heavy" Class HeavyWeapons Skill Hard Item "Iron Curtain" Item "the eliminators safeguard" ItemAttributes { ItemName "Iron Curtain" "projectile penetration heavy" 3 "fire rate penalty" 1.25 "damage bonus" 1.1 "damage all connected" 1 } } T_TFBot_Giant_Soldier_Turbo_Booster { ClassIcon soldier_spammer Class Soldier Name "Giant Turbo Booster Soldier" Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Item "powerhouse_rocketlauncher_shellshocker" Item "the mantreads" ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "faster reload rate" -0.8 "fire rate bonus" 0.5 "fire rate bonus with reduced health" 0.3 "set_item_texture_wear" 0.2 "attach particle effect" 704 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } Item "steel shako" Item "the shogun's shoulder guard" } T_TFBot_Sniper_Always_Fire_Andrew { Class Sniper Name "Always Fire Sniper" Skill Normal Item "the awper hand" Item "desert marauder" Attributes AlwaysFireWeapon ItemAttributes { ItemName "the awper hand" "reload time increased" 1.25 "sniper fires tracer HIDDEN" 1 "lunchbox adds minicrits" 3 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 45 CooldownTime 45 DesiredCount 1 RandomChoice { TFBot { ClassIcon heavyweapons Health 2500 Name "Sentry Buster" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } TFBot { Health 3000 Template T_TFBot_SentryBuster Name "Annoying Grapple Buster" Item "TF_WEAPON_GRAPPLINGHOOK" Attributes "AlwaysFireWeapon" Attributes "AutoJump" AutoJumpMin 1 AutoJumpMax 4 Item "ghastly gibus 2011" ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 "increased jump height" 0.1 } CharacterAttributes { "gesture speed increase" 999 "torso scale" 0 "head scale" 3 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.0001 "rage giving scale" 0.0001 } } TFBot { Template T_TFBot_SentryBuster Name "Skull Buster" Item "spine-chilling skull 2011 style 3" CharacterAttributes { "torso scale" 0 "head scale" 3 } } TFBot { ClassIcon sentry_buster Class Demoman Name "Ghost Buster" Health 3000 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "the executioner" Item "The Ullapool Caber" ItemAttributes { ItemName "the executioner" "set item tint RGB" 15132390 "item_meter_charge_rate" 4 "force weapon switch" 1 "alt-fire disabled" 1 "single wep deploy time increased" 0.34 "taunt_attr_player_invis_percent" 1 } CharacterAttributes { "torso scale" 0 "head scale" 3 "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "alt-fire disabled" 1 } } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "holy hunter" Item "dead of night" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "holy hunter" Item "dead of night" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Name "Dracula" Class Spy Skill Hard Item "the distinguished rogue" Item "starduster" ItemAttributes { ItemName "TF_WEAPON_KNIFE" "bleeding duration" 3 "mark for death" 3 } CharacterAttributes { "voice pitch scale" 0.5 "SPELL: set Halloween footstep type" 1 } } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 2 TFBot { ClassIcon spy Health 125 Name "Ghost" Class Spy Skill Hard Item "the executioner" ItemAttributes { ItemName "the executioner" "set item tint RGB" 15132390 } CharacterAttributes { "mark for death" 10 "slow enemy on hit major" 4 "voice pitch scale" 0.5 "SPELL: set Halloween footstep type" 1 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_1timedbomb Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2.1 Where spawnbot_secondary WaitForAllSpawned 1 TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "Breach and Bomb" Item "dead of night" Item "the killer's kit" } } } WaveSpawn { Name 3 Where spawnbot_secondary TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 WaitForAllDead 2 Squad { TFBot { ClassIcon heavy_breadbite_nys WeaponRestrictions MeleeOnly Health 5000 Skill Expert Name "Bread Monster" Class HeavyWeapons Attributes "MiniBoss" Item "The Bread Bite" ItemAttributes { ItemName "The Bread Bite" "fire rate bonus" 0.9 "damage bonus" 1.5 "slow enemy on hit major" 1 "bleeding duration" 3 "mark for death" 3 } CharacterAttributes { "override footstep sound set" 2 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.3 } Item "Breadcrab" Item "Loaf Loafers" } TFBot { Template T_TFBot_Medic Item "Flatliner" } TFBot { Template T_TFBot_Medic Item "Flatliner" } TFBot { Template T_TFBot_Medic Item "Flatliner" } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 32 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Heavyweapons_Penetration } } } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 28 TotalCount 28 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Pyro_Flaregun Skill Expert } } } WaveSpawn { Name 1 Where spawnbot_main TotalCurrency 80 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Squad { TFBot { ClassIcon sniper_bow_multi Template T_TFBot_Sniper_Huntsman_Spammer CharacterAttributes { "voice pitch scale" 0.5 } } } } WaveSpawn { Name 2 Where spawnbot_main TotalCurrency 24 TotalCount 24 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 WaitForAllDead 1 Squad { TFBot { ClassIcon sniper_carbine WeaponRestrictions SecondaryOnly Health 125 Skill Normal Name "Carbine Sniper" Class Sniper Item "the cleaner's carbine" Item "holy hunter" } } } WaveSpawn { Name 2 Where spawnbot_portal TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 5 WaitForAllDead 1 FirstSpawnOutput { Target tele_forward_relay_trigger1 Action Trigger } DoneOutput { Target tele_forward_relay_disable1 Action Trigger } Squad { TFBot { ClassIcon soldier_dh_nys Health 200 Skill Normal Name "Direct Hit Soldier" Class Soldier Item "the direct hit" CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Medic_QuickFix Item "Hazard Headgear" } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 100 TotalCount 21 MaxActive 7 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 WaitForAllDead 2 Squad { TFBot { Name "Jumping Sandman Scout" Template T_TFBot_Scout_Jumping_Sandman } } } WaveSpawn { Name 3 Where spawnbot_secondary TotalCurrency 36 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 2 WaitForAllDead 2 Squad { TFBot { ClassIcon pyro_dragon_fury_swordstone Template T_TFBot_Pyro Name "Dragon's Fury Pyro" Item "The Dragon's Fury" Item "The Head Prize" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_1timedbomb Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 125 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 3 FirstSpawnOutput { Target trap_trigger Action Trigger } Squad { TFBot { Class Soldier Name "Giant Buff Banner Soldier" ClassIcon soldier_buff_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "the direct hit" Item "The Buff Banner" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } Item "Idiot Box" Item "Shoestring Budget" Item "Steel Pipes" } } } WaveSpawn { Name 2 Where spawnbot_secondary WaitForAllSpawned 1 TotalCurrency 137 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 9 Squad { TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Giant Dragon's Fury Pyro" Template T_TFBot_Giant_Pyro Item "The Dragon's Fury" Item "The Head Prize" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 28000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 150 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0 WaitForAllDead 2 Squad { TFBot { ClassIcon scout_shortstop Name "Giant Shortstop Scout" Template T_TFBot_Giant_Scout Item "the shortstop" Item "the milkman" } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 32 TotalCount 32 MaxActive 6 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 2 Squad { TFBot { ClassIcon pyro Health 175 Name "Pyro" Class Pyro Skill Normal Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 25 TotalCount 25 MaxActive 5 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun Item "spine-chilling skull 2011 style 2" Item "bone-cut belt" } } } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 78 TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 WaitForAllDead 1 Squad { TFBot { Skill Normal Template T_TFBot_Demoman } } } WaveSpawn { Name 2 Where spawnbot_titan TotalCurrency 16 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 2 WaitForAllDead 1 Squad { TFBot { ClassIcon scout_cola Health 125 Skill Hard Name "Cola Popper Scout" Class Scout WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Item "the soda popper" Item "crit-a-cola" Item "Bonk Helm" ItemAttributes { ItemName "crit-a-cola" "effect bar recharge rate increased" .01 } ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 8208497 } } } } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 37 TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 0 WaitForAllDead 1 Squad { TFBot { ClassIcon heavy_steelfist_nys Template T_TFBot_Heavyweapons_Fist Item "Mad Mask" CharacterAttributes { "voice pitch scale" 0.5 } } } } WaveSpawn { Name 3 Where spawnbot_main TotalCurrency 0 TotalCount 999 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 2 Support 1 RandomChoice { TFBot { ClassIcon random_lite Health 125 Name Scout Class Scout Skill Hard } TFBot { ClassIcon random_lite Health 200 Name Soldier Class Soldier Skill Normal } TFBot { ClassIcon random_lite Health 175 Name Pyro Class Pyro Skill Hard CharacterAttributes { "airblast disabled" 1 } } TFBot { ClassIcon random_lite Skill Normal Template T_TFBot_Demoman } TFBot { ClassIcon random_lite Health 300 Name Heavy Class HeavyWeapons Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_1timedbomb Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 Squad { TFBot { ClassIcon heavy_deflector_giant Template T_TFBot_Giant_Heavyweapons_Deflector } } } WaveSpawn { Name 2 Where spawnbot_secondary WaitForAllSpawned 1 TotalCurrency 123 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Giant_Soldier_Turbo_Booster } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 200 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 1 WaitForAllDead 2 Squad { TFBot { ClassIcon pyro_gascann WeaponRestrictions SecondaryOnly Health 3000 Skill Expert Name "Giant Gas Passer Pyro" Class Pyro Attributes MiniBoss Item "tf_weapon_flamethrower" Item "The Gas Passer" Item "Fire Fighter" ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 4 } CharacterAttributes { "effect bar recharge rate increased" .02 "fire rate penalty" 1 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "airblast disabled" 1 } } TFBot { ClassIcon medic_shield_qf Name "Shield Medic" Template T_TFBot_Medic_BigHeal Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies Item "Hazard Headgear" ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "increase buff duration" 2 } CharacterAttributes { "voice pitch scale" 0.5 "bot medic uber deploy delay duration" 100000 } } TFBot { ClassIcon soldier_banner_trio Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { ClassIcon soldier_banner_trio Template T_TFBot_Soldier_Extended_Concheror } TFBot { ClassIcon soldier_banner_trio Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 30 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { ClassIcon pyro_scorch Template T_TFBot_ScorchShot } } } WaveSpawn { Name 1 Where spawnbot_titan TotalCurrency 15 TotalCount 15 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Scout_Shortstop Item "the milkman" CharacterAttributes { "voice pitch scale" 0.5 } } } } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 32 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead 1 Squad { TFBot { ClassIcon sniper_bushwacka WeaponRestrictions MeleeOnly Health 125 Skill Expert Name "BushwackAAA Sniper" Class Sniper Attributes "AlwaysFireWeapon" Item "the bushwacka" Item "ol' snaggletooth" } } } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 20 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 WaitForAllDead 1 Squad { TFBot { ClassIcon sniper_jarate WeaponRestrictions SecondaryOnly Health 1000 Skill Expert Scale 1.4 Name "Jarate Sniper" Class Sniper Attributes "AlwaysFireWeapon" Item "The Self-Aware Beauty Mark" Item "The Jarmaments" CharacterAttributes { "effect bar recharge rate increased" .01 "fire rate penalty" 2 "cancel falling damage" 1 "voice pitch scale" 0.5 } } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 28 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead 1 Squad { TFBot { ClassIcon heavy_deflector Health 300 Skill Normal Name "Deflector Heavy" Class HeavyWeapons Item "deflector" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "the u-clank-a" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } TFBot { Template T_TFBot_Medic Item "Flatliner" } } } WaveSpawn { Name 3 Where spawnbot_main TotalCurrency 40 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 2 WaitForAllDead 2 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name 3 Where spawnbot_portal TotalCurrency 12 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 3 WaitForAllDead 2 FirstSpawnOutput { Target tele_forward_relay_trigger2 Action Trigger } DoneOutput { Target tele_forward_relay_disable2 Action Trigger } Squad { TFBot { Class Scout Name "Armored Sandman Scout" ClassIcon scout_stun_armored Skill Expert Scale 1.4 Health 750 Item "Batter's Helmet" Item "The Sandman" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 } CharacterAttributes { "cancel falling damage" 1 "voice pitch scale" 0.5 } Item "courtly cuirass" Item "squire's sabatons" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_1timedbomb Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 90 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic Item "Flatliner" } } } WaveSpawn { Name 2 Where spawnbot_secondary WaitForAllSpawned 1 TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Item "spine-chilling skull 2011 style 2" Item "bone-cut belt" } TFBot { ClassIcon pyro_reflect_daan Template T_TFBot_Giant_Pyro_Pusher } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 188 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 3 WaitForAllDead 2 Squad { TFBot { Name "Giant Heater Heavy" Template T_TFBot_Heavyweapons_Heater Item "the bunsen brave" } TFBot { Template T_TFBot_Medic Item "Flatliner" } TFBot { Template T_TFBot_Medic Item "Flatliner" } TFBot { Template T_TFBot_Medic Item "Flatliner" } TFBot { Template T_TFBot_Medic Item "Flatliner" } } } WaveSpawn { Name 4 Where spawnbot_secondary TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllSpawned 3 Squad { TFBot { ClassIcon soldier_burstfire_giant Template T_TFBot_Soldier_BurstFire Item "Idiot Box" Item "Shoestring Budget" Item "Steel Pipes" } TFBot { Template T_TFBot_Giant_Medic Item "Hazard Headgear" } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 42 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { ClassIcon scout_backscatt_h Health 125 Skill Normal Name "Back Scatter Scout" Class Scout Attributes "AlwaysCrit" Item "The Back Scatter" Item "Hypno-eyes" ItemAttributes { ItemName "Hypno-eyes" "set item tint rgb" 12377523 } } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 28 TotalCount 20 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 WaitForAllDead 1 Squad { TFBot { Class Soldier Name "Burst Fire Soldier" ClassIcon soldier_burstfire Health 200 Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } Item "Idiot Box" Item "Shoestring Budget" Item "Steel Pipes" } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 48 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 WaitForAllDead 1 Squad { TFBot { Template T_TFBot_Sniper_Always_Fire_Andrew CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Medic_Blast_Vac_Andrew Item "Flatliner" ItemAttributes { ItemName "Flatliner" "set item tint RGB" 3329330 } CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name 3 Where spawnbot_main TotalCurrency 24 TotalCount 40 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 2 RandomChoice { TFBot { Health 125 Name "Penetrating Bowman" Template T_TFBot_Sniper_Huntsman Skill Normal Attributes "AlwaysCrit" Item "festive huntsman" Item "the snaggletoothed stetson" Item "the golden garment" ItemAttributes { ItemName "festive huntsman" "projectile penetration" 1 } } TFBot { Health 125 Name "Marking Bowman" Template T_TFBot_Sniper_Huntsman Skill Normal Attributes "AlwaysCrit" Item "the huntsman" Item "holy hunter" ItemAttributes { Itemname "holy hunter" "attach particle effect" 44 } ItemAttributes { ItemName "the huntsman" "mark for death" 5 } } TFBot { Name "Ignited Bowman" Template T_TFBot_Sniper_Huntsman Skill Normal Item "spine-chilling skull" Attributes "AlwaysCrit" ItemAttributes { Itemname "the huntsman" "Set DamageType Ignite" 1 "attach particle effect" 13 } } TFBot { Name "Bleeding Bowman" Template T_TFBot_Sniper_Huntsman Skill Normal Item "voodoo juju" Attributes "AlwaysCrit" ItemAttributes { Itemname "voodoo juju" "attach particle effect" 43 } CharacterAttributes { "bleeding duration" 5 } } } } WaveSpawn { Name 3 Where spawnbot_secondary TotalCurrency 80 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3 WaitForAllDead 2 Squad { TFBot { Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.5 } } } } } } //don't forget to kick scorpion! after the mission :ujel: