//Advanced Bloodlust Created by A+drew //Shank by dexc34 ////////////////////////////////////////// //Wave 1 $900+$100(bonus)=$1000 A+ (Rank) ////////////////////////////////////////// //Wave 2 $1000+$100(bonus)=$1100 A+ (Rank) ////////////////////////////////////////// //Wave 3 $800+$100(bonus)=$900 A+ (Rank) ////////////////////////////////////////// //Wave 4 900 A+ (Rank) ////////////////////////////////////////// //$3500+$400(A+ Rank Bonus)=$3900 (Total) ////////////////////////////////////////// #base robot_giant.pop #base robot_standard.pop #base robot_andrew.pop population { StartingCurrency 1000 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween BotsDropSpells 1 GiantsDropRareSpells 0.35 SpellDropRateCommon 0.15 SpellDropRateGiant 0.3 NoReanimators 1 NoMvMDeathTune 1 MedigunShieldDamage 1 EnableDominations 1 SniperHideLasers 1 SniperAllowHeadshots 1 SentryBusterFriendlyFire 0 RobotLimit 26 MaxRedPlayers 6 PrecacheModel "models/bots/boss_bot/boss_blimp_damage1.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage2.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage3.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage_explode.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_explode.mdl" PrecacheModel "models/props_tumb/mvm/tank_shield.mdl" ClassLimit { Spy 1 Demoman 2 Soldier 2 Sniper 1 Heavyweapons 2 Scout 1 Engineer 1 Medic 1 } ExtraTankPath { Name "blimp_path" Node "-352 -1792 600" Node "-352 -1408 600" Node "-352 368 600" Node "-400 640 600" Node "-480 736 600" Node "-624 880 600" Node "-1280 1408 600" Node "-1872 1728 600" Node "-2208 2048 600" Node "-2256 2096 600" Node "-2352 2352 600" Node "-2352 3872 600" Node "-2432 3984 600" Node "-2816 4480 600" Node "-2944 4736 600" Node "-3040 5024 600" Node "-3040 5232 600" } ItemBlacklist //Disables Canteens { Name "Kritz Or Treat Canteen" Name "Default Power Up Canteen (MvM)" Name "Power Up Canteen (MvM)" Name "Battery Canteens" } ItemAttributes // Medics can heal buildings { ItemName "TF_WEAPON_MEDIGUN" "medic machinery beam" 4 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "medic machinery beam" 4 } ItemAttributes { ItemName "the kritzkrieg" "medic machinery beam" 4 } ItemAttributes { ItemName "the quick-fix" "medic machinery beam" 4 } ItemAttributes { ItemName "the vaccinator" "medic machinery beam" 4 } PointTemplates { VacTankRandom { OnSpawnOutput { Target "!parent" Action SetDamageFilter Param "filter_bullet" Delay 0.00 } logic_timer { "targetname" "tank_vacc_timer_nobullet" "RefireTime" "10" "spawnflags" "0" "StartDisabled" "0" "UseRandomTime" "0" "OnTimer" "tank_vacc_disable_all,Trigger,,0,-1" "OnTimer" "tank_vacc_sound,PlaySound,,0,-1" "OnTimer" "!self,Disable,,0,-1" "OnTimer" "tank_vacc_case_nobullet,PickRandom,,0.01,-1" } logic_timer { "targetname" "tank_vacc_timer_noblast" "RefireTime" "10" "spawnflags" "0" "StartDisabled" "1" "UseRandomTime" "0" "OnTimer" "tank_vacc_disable_all,Trigger,,0,-1" "OnTimer" "tank_vacc_sound,PlaySound,,0,-1" "OnTimer" "!self,Disable,,0,-1" "OnTimer" "tank_vacc_case_noblast,PickRandom,,0.01,-1" } logic_timer { "targetname" "tank_vacc_timer_nofire" "RefireTime" "10" "spawnflags" "0" "StartDisabled" "1" "UseRandomTime" "0" "OnTimer" "tank_vacc_disable_all,Trigger,,0,-1" "OnTimer" "tank_vacc_sound,PlaySound,,0,-1" "OnTimer" "!self,Disable,,0,-1" "OnTimer" "tank_vacc_case_nofire,PickRandom,,0.01,-1" } logic_relay { "targetname" "tank_vacc_disable_all" "OnTrigger" "tank_shield_fire,Disable,,0,-1" "OnTrigger" "tank_shield_bullet,Disable,,0,-1" "OnTrigger" "tank_shield_blast,Disable,,0,-1" } logic_case { "targetname" "tank_vacc_case_nobullet" "OnCase01" "!parent,SetDamageFilter,filter_blast,0,-1" "OnCase01" "tank_shield_blast,Enable,,0,-1" "OnCase01" "tank_vacc_timer_noblast,Enable,,0,-1" "OnCase02" "!parent,SetDamageFilter,filter_blast,0,-1" "OnCase02" "tank_shield_blast,Enable,,0,-1" "OnCase02" "tank_vacc_timer_noblast,Enable,,0,-1" "OnCase03" "!parent,SetDamageFilter,filter_blast,0,-1" "OnCase03" "tank_shield_blast,Enable,,0,-1" "OnCase03" "tank_vacc_timer_noblast,Enable,,0,-1" "OnCase04" "!parent,SetDamageFilter,filter_fire,0,-1" "OnCase04" "tank_shield_fire,Enable,,0,-1" "OnCase04" "tank_vacc_timer_nofire,Enable,,0,-1" "OnCase05" "!parent,SetDamageFilter,filter_fire,0,-1" "OnCase05" "tank_shield_fire,Enable,,0,-1" "OnCase05" "tank_vacc_timer_nofire,Enable,,0,-1" "OnCase06" "!parent,SetDamageFilter,filter_fire,0,-1" "OnCase06" "tank_shield_fire,Enable,,0,-1" "OnCase06" "tank_vacc_timer_nofire,Enable,,0,-1" } logic_case { "targetname" "tank_vacc_case_noblast" "OnCase01" "!parent,SetDamageFilter,filter_bullet,0,-1" "OnCase01" "tank_shield_bullet,Enable,,0,-1" "OnCase01" "tank_vacc_timer_nobullet,Enable,,0,-1" "OnCase02" "!parent,SetDamageFilter,filter_bullet,0,-1" "OnCase02" "tank_shield_bullet,Enable,,0,-1" "OnCase02" "tank_vacc_timer_nobullet,Enable,,0,-1" "OnCase03" "!parent,SetDamageFilter,filter_bullet,0,-1" "OnCase03" "tank_shield_bullet,Enable,,0,-1" "OnCase03" "tank_vacc_timer_nobullet,Enable,,0,-1" "OnCase04" "!parent,SetDamageFilter,filter_fire,0,-1" "OnCase04" "tank_shield_fire,Enable,,0,-1" "OnCase04" "tank_vacc_timer_nofire,Enable,,0,-1" "OnCase05" "!parent,SetDamageFilter,filter_fire,0,-1" "OnCase05" "tank_shield_fire,Enable,,0,-1" "OnCase05" "tank_vacc_timer_nofire,Enable,,0,-1" "OnCase06" "!parent,SetDamageFilter,filter_fire,0,-1" "OnCase06" "tank_shield_fire,Enable,,0,-1" "OnCase06" "tank_vacc_timer_nofire,Enable,,0,-1" } logic_case { "targetname" "tank_vacc_case_nofire" "OnCase01" "!parent,SetDamageFilter,filter_bullet,0,-1" "OnCase01" "tank_shield_bullet,Enable,,0,-1" "OnCase01" "tank_vacc_timer_nobullet,Enable,,0,-1" "OnCase02" "!parent,SetDamageFilter,filter_bullet,0,-1" "OnCase02" "tank_shield_bullet,Enable,,0,-1" "OnCase02" "tank_vacc_timer_nobullet,Enable,,0,-1" "OnCase03" "!parent,SetDamageFilter,filter_bullet,0,-1" "OnCase03" "tank_shield_bullet,Enable,,0,-1" "OnCase03" "tank_vacc_timer_nobullet,Enable,,0,-1" "OnCase04" "!parent,SetDamageFilter,filter_blast,0,-1" "OnCase04" "tank_shield_blast,Enable,,0,-1" "OnCase04" "tank_vacc_timer_noblast,Enable,,0,-1" "OnCase05" "!parent,SetDamageFilter,filter_blast,0,-1" "OnCase05" "tank_shield_blast,Enable,,0,-1" "OnCase05" "tank_vacc_timer_noblast,Enable,,0,-1" "OnCase06" "!parent,SetDamageFilter,filter_blast,0,-1" "OnCase06" "tank_shield_blast,Enable,,0,-1" "OnCase06" "tank_vacc_timer_noblast,Enable,,0,-1" } ambient_generic { "targetname" "tank_vacc_sound" "message" "WeaponMedigun_Vaccinator.Toggle" "spawnflags" "49" } ambient_generic { "targetname" "tank_vacc_sound" "message" "WeaponMedigun_Vaccinator.Toggle" "spawnflags" "49" } ambient_generic { "targetname" "tank_vacc_sound" "message" "WeaponMedigun_Vaccinator.Toggle" "spawnflags" "49" } ambient_generic { "targetname" "tank_vacc_sound" "message" "WeaponMedigun_Vaccinator.Toggle" "spawnflags" "49" } prop_dynamic { "targetname" "tank_shield_bullet" "model" "models/props_tumb/mvm/tank_shield.mdl" "StartDisabled" "0" "skin" "2" } prop_dynamic { "targetname" "tank_shield_blast" "model" "models/props_tumb/mvm/tank_shield.mdl" "StartDisabled" "1" "skin" "3" } prop_dynamic { "targetname" "tank_shield_fire" "model" "models/props_tumb/mvm/tank_shield.mdl" "StartDisabled" "1" "skin" "4" } } VacTankFilters { // BULLET // ----------------------------------------------------------- NoFixup 1 filter_damage_type { "targetname" "filter_bullet1" "damagetype" "538968064" "Negated" "1" } NoFixup 1 filter_damage_type { "targetname" "filter_bullet2" "damagetype" "540016640" "Negated" "1" } NoFixup 1 filter_damage_type { "targetname" "filter_bullet3" "damagetype" "2097154" "Negated" "1" } NoFixup 1 filter_damage_type { "targetname" "filter_bullet4" "damagetype" "3145730" "Negated" "1" } filter_damage_type { "targetname" "filter_bullet5" "damagetype" "34603010" "Negated" "1" } filter_damage_type { "targetname" "filter_bullet6" "damagetype" "33554434" "Negated" "1" } filter_damage_type { "targetname" "filter_bullet7" "damagetype" "2228226" "Negated" "1" } filter_damage_type { "targetname" "filter_bullet8" "damagetype" "2230274" "Negated" "1" } filter_multi { "targetname" "filter_bullet_mix1" "Negated" "0" "filtertype" "0" "Filter01" "filter_bullet6" "Filter02" "filter_bullet7" "Filter03" "filter_bullet8" "Filter04" "filter_isnt_building" } filter_multi { "targetname" "filter_bullet_mix2" "Negated" "0" "filtertype" "0" "Filter01" "filter_bullet1" "Filter02" "filter_bullet2" "Filter03" "filter_bullet3" "Filter04" "filter_bullet4" "Filter05" "filter_bullet5" } filter_multi { "targetname" "filter_bullet_mixall" "Negated" "0" "filtertype" "0" "Filter01" "filter_bullet_mix1" "Filter02" "filter_bullet_mix2" } filter_multi { "targetname" "filter_bullet" "Negated" "0" "filtertype" "1" "Filter01" "filter_sentry_explosives" "Filter02" "filter_bullet_mixall" } // BLAST // ----------------------------------------------------------- filter_damage_type { "targetname" "filter_blast1" "damagetype" "2359360" "Negated" "1" } filter_damage_type { "targetname" "filter_blast2" "damagetype" "3407936" "Negated" "1" } filter_damage_type { "targetname" "filter_blast3" "damagetype" "262208" "Negated" "1" } filter_damage_type { "targetname" "filter_blast4" "damagetype" "1310784" "Negated" "1" } filter_multi { "targetname" "filter_blast_allow" "Negated" "1" "filtertype" "0" "Filter01" "filter_blast1" "Filter02" "filter_blast2" "Filter03" "filter_blast3" "Filter04" "filter_blast4" } filter_multi { "targetname" "filter_blast" "Negated" "0" "filtertype" "0" "Filter01" "filter_blast1" "Filter02" "filter_blast2" "Filter03" "filter_blast3" "Filter04" "filter_blast4" } // FIRE // ----------------------------------------------------------- filter_damage_type { "targetname" "filter_fire1" "damagetype" "16779264" "Negated" "1" } filter_damage_type { "targetname" "filter_fire2" "damagetype" "17827840" "Negated" "1" } filter_multi { "targetname" "filter_fire" "Negated" "0" "filtertype" "0" "Filter01" "filter_fire1" "Filter02" "filter_fire2" } // MISC // ----------------------------------------------------------- filter_tf_damaged_by_weapon_in_slot { "targetname" "filter_isnt_primary" "Negated" "1" "weaponSlot" "0" } filter_tf_damaged_by_weapon_in_slot { "targetname" "filter_isnt_secondary" "Negated" "1" "weaponSlot" "1" } filter_tf_damaged_by_weapon_in_slot { "targetname" "filter_melee" "Negated" "0" "weaponSlot" "2" } filter_tf_damaged_by_weapon_in_slot { "targetname" "filter_isnt_melee" "Negated" "1" "weaponSlot" "2" } filter_multi { "targetname" "filter_is_building" "Negated" "0" "filtertype" "0" "Filter01" "filter_isnt_primary" "Filter02" "filter_isnt_secondary" "Filter03" "filter_isnt_melee" } filter_multi { "targetname" "filter_isnt_building" "Negated" "1" "filtertype" "0" "Filter01" "filter_isnt_primary" "Filter02" "filter_isnt_secondary" "Filter03" "filter_isnt_melee" } filter_multi { "targetname" "filter_sentry_explosives" "Negated" "0" "filtertype" "0" "Filter01" "filter_is_building" "Filter02" "filter_blast_allow" } } StickyBlimp { OnParentKilledOutput // Clean up stickies { Target tf_projectile_pipe Action Kill Delay 0.05 } logic_relay { "targetname" "stickytank_shooter_relay" "OnTrigger" "stickytank_mimic,FireOnce,,0,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.1,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.1,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.2,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.2,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.3,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.3,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.4,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.4,-1" "OnTrigger" "stickytank_mimic,FireMultiple,4,0.5,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.5,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.6,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.6,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.7,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.7,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.8,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.8,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.9,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.9,-1" "OnTrigger" "stickytank_mimic,FireMultiple,4,1,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,1,-1" "OnTrigger" "stickytank_mimic_crit,FireOnce,,1.5,-1" "OnTrigger" "stickytank_shoot_sound_crit,PlaySound,,1.5,-1" "OnTrigger" "stickytank_mimic_crit,FireMultiple,2,2,-1" "OnTrigger" "stickytank_shoot_sound_crit,PlaySound,,2,-1" "OnTrigger" "!self,EnableRefire,,2,-1" "OnTrigger" "stickytank_mimic_crit,FireMultiple,3,2.5,-1" "OnTrigger" "stickytank_shoot_sound_crit,PlaySound,,2.5,-1" "OnTrigger" "stickytank_mimic_crit,FireMultiple,6,3,-1" "OnTrigger" "stickytank_shoot_sound_crit,PlaySound,,3,-1" "OnTrigger" "stickytank_mimic,DetonateStickies,,7,-1" "OnTrigger" "stickytank_mimic_crit,DetonateStickies,,7,-1" } logic_timer { "targetname" "stickytank_timer" "spawnflags" "0" "UpperRandomBound" "10" "LowerRandomBound" "8" "UseRandomTime" "1" "OnTimer" "stickytank_shooter_relay,Trigger,,0,-1" } prop_dynamic { "targetname" "stickytank_model" "model" "models/props_frontline/tank_turret.mdl" "skin" "2" "solid" "0" "spawnflags" "0" "origin" "46 -56 28" "angles" "64 0 -90" } prop_dynamic { "targetname" "stickytank_model" "model" "models/props_frontline/tank_turret.mdl" "skin" "2" "solid" "0" "spawnflags" "0" "origin" "42 56 28" "angles" "65 0 90" } tf_point_weapon_mimic { "targetname" "stickytank_mimic" "WeaponType" "3" "ModelScale" "1" "SpeedMax" "525" "SpeedMin" "525" "Crits" "0" "Damage" "65" "SpreadAngle" "25" "SplashRadius" "125" "FireSound" "weapons/stickybomblauncher_shoot_crit.wav" "origin" "90 -60 -60" "angles" "65 359 180" } tf_point_weapon_mimic { "targetname" "stickytank_mimic_crit" "WeaponType" "3" "ModelScale" "1" "SpeedMax" "525" "SpeedMin" "525" "Crits" "1" "Damage" "35" "SpreadAngle" "25" "SplashRadius" "125" "FireSound" "weapons/stickybomblauncher_shoot_crit.wav" "origin" "90 -60 -60" "angles" "65 359 180" } tf_point_weapon_mimic { "targetname" "stickytank_mimic" "WeaponType" "3" "ModelScale" "1" "SpeedMax" "525" "SpeedMin" "525" "Crits" "0" "Damage" "65" "SpreadAngle" "25" "SplashRadius" "125" "FireSound" "weapons/stickybomblauncher_shoot_crit.wav" "origin" "85 60 -60" "angles" "64 359 0" } tf_point_weapon_mimic { "targetname" "stickytank_mimic_crit" "WeaponType" "3" "ModelScale" "1" "SpeedMax" "525" "SpeedMin" "525" "Crits" "1" "Damage" "35" "SpreadAngle" "25" "SplashRadius" "125" "FireSound" "weapons/stickybomblauncher_shoot_crit.wav" "origin" "85 60 -60" "angles" "64 359 0" } ambient_generic { "targetname" "stickytank_shoot_sound" "health" "10" "message" "weapons/stickybomblauncher_shoot.wav" "pitch" "100" "pitchstart" "100" "radius" "5000" "spawnflags" "48" "origin" "64 0 224" } ambient_generic { "targetname" "stickytank_shoot_sound_crit" "health" "10" "message" "weapons/stickybomblauncher_shoot_crit.wav" "pitch" "100" "pitchstart" "100" "radius" "5000" "spawnflags" "48" "origin" "64 0 224" } } } ExtraSpawnPoint { Name "spawnbot_red" TeamNum 2 X "-3458.86" Y "6209.88" Z "193.03" } SpawnTemplate "VacTankFilters" Templates { T_TFBot_Giant_Soldier_Turbo_Booster { ClassIcon soldier_spammer Class Soldier Name "Giant Turbo Booster Soldier" Health 4200 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Item "powerhouse_rocketlauncher_shellshocker" Item "the mantreads" ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "faster reload rate" -0.8 "fire rate bonus" 0.5 "fire rate bonus with reduced health" 0.3 "set_item_texture_wear" 0.2 "attach particle effect" 704 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } Item "steel shako" Item "the shogun's shoulder guard" } T_TFBot_Sniper_Always_Fire_Andrew { Class Sniper Name "Sniper" Skill Hard Item "the awper hand" Item "desert marauder" Attributes AlwaysFireWeapon ItemAttributes { ItemName "the awper hand" "reload time increased" 1.25 "sniper fires tracer HIDDEN" 1 "lunchbox adds minicrits" 3 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 45 CooldownTime 45 DesiredCount 1 RandomChoice { TFBot { ClassIcon heavyweapons Health 2500 Name "Pootis Buster" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } TFBot { Template T_TFBot_SentryBuster Name "Skull Buster" Item "spine-chilling skull 2011 style 3" CharacterAttributes { "torso scale" 0 "head scale" 3 } } TFBot { ClassIcon sentry_buster Class Demoman Name "Ghost Buster" Health 3000 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "the executioner" Item "The Ullapool Caber" ItemAttributes { ItemName "the executioner" "set item tint RGB" 15132390 "item_meter_charge_rate" 4 "force weapon switch" 1 "alt-fire disabled" 1 "single wep deploy time increased" 0.34 "taunt_attr_player_invis_percent" 1 } CharacterAttributes { "torso scale" 0 "head scale" 3 "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "alt-fire disabled" 1 } } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_1timedbomb Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{7C31B5}-----------------------------" Line "{red} Wave 1/4" Line "{7C31B5}-----------------------------" Line "{7C31B5} Some things you need to know about this mission" Line "{7C31B5} Canteens are disabled" Line "{7C31B5} Spellbooks are enabled" Line "{7C31B5} You can grab spellbooks from the bots" Line "{7C31B5}-----------------------------" Line "{red}-----------------------------" Line "{red} Medics can heal buildings" Line "{red} Friendly sentry busters will help you during battle!" Line "{red}-----------------------------" Line "{7C31B5}-----------------------------" Line "{7C31B5} The wheel of fate will appear during the wave so be aware!" Line "{7C31B5} It will randomly pick and spell and cast it on everyone including robots!" Line "{7C31B5}-----------------------------" } WaveSpawn { Name 2 Where spawnbot_secondary WaitForAllSpawned 1 TotalCurrency 120 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "Breach and Bomb" Item "dead of night" Item "the killer's kit" } } } WaveSpawn { Name 3 Where spawnbot_secondary WaitForAllSpawned 2 TotalCurrency 120 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball } } } WaveSpawn { Name 3 Where spawnbot_secondary TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 6 WaitForAllDead 2 Squad { TFBot { ClassIcon heavy_breadbite_nys WeaponRestrictions MeleeOnly Health 5000 Skill Expert Name "Bread Monster" Class HeavyWeapons Attributes "MiniBoss" Item "The Bread Bite" ItemAttributes { ItemName "The Bread Bite" "fire rate bonus" 0.9 "damage bonus" 1.5 "slow enemy on hit major" 1 "bleeding duration" 3 "mark for death" 3 } CharacterAttributes { "override footstep sound set" 2 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.00001 } Item "Breadcrab" Item "Loaf Loafers" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 58 TotalCount 28 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 FirstSpawnOutput { Target spell_trigger Action Trigger } Squad { TFBot { Template T_TFBot_Pyro_Flaregun Skill Expert } } } WaveSpawn { Name 1 Where spawnbot_main TotalCurrency 82 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 2 Squad { TFBot { ClassIcon heavy_heater_nys Health 300 Name "Heater Heavy" Class HeavyWeapons Skill Hard Item "The Huo Long Heatmaker" Item "the bunsen brave" } } } WaveSpawn { Name 1 Where spawnbot_main TotalCurrency 80 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Squad { TFBot { ClassIcon sniper_bow_multi Template T_TFBot_Sniper_Huntsman_Spammer CharacterAttributes { "voice pitch scale" 0.5 } } } } WaveSpawn { Name 2 Where spawnbot_main TotalCurrency 74 TotalCount 24 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 WaitForAllDead 1 Squad { TFBot { ClassIcon sniper_carbine WeaponRestrictions SecondaryOnly Health 125 Skill Normal Name "Carbine Sniper" Class Sniper Item "the cleaner's carbine" Item "holy hunter" } } } WaveSpawn { Name 2 Where spawnbot_portal TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 5 WaitForAllDead 1 FirstSpawnOutput { Target tele_forward_relay_trigger1 Action Trigger } DoneOutput { Target tele_forward_relay_disable1 Action Trigger } Squad { TFBot { ClassIcon soldier_dh_nys Health 200 Skill Normal Name "Direct Hit Soldier" Class Soldier Item "the direct hit" CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Medic_QuickFix Item "Hazard Headgear" } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 100 TotalCount 21 MaxActive 7 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 WaitForAllDead 2 Squad { TFBot { Name "Jumping Sandman Scout" Template T_TFBot_Scout_Jumping_Sandman } } } WaveSpawn { Name 3 Where spawnbot_secondary TotalCurrency 66 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 2 WaitForAllDead 2 DoneOutput { Target spell_disable Action Trigger } Squad { TFBot { ClassIcon pyro_dragon_fury_swordstone Template T_TFBot_Pyro Name "Dragon's Fury Pyro" Item "The Dragon's Fury" Item "The Head Prize" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } } } WaveSpawn { Name "redsentrybuster" Where spawnbot_red TotalCount 6969 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 60 Support 1 TFBot { ClassIcon sentry_buster_red Class Demoman Name "Sentry Buster" Skill Expert Health 2500 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly Attributes DisableDodge Attributes IgnoreEnemies Attributes MiniBoss CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0.75 "crit mod disabled" 0 "ammo regen" 1 "health from packs increased" 0.15 "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } UseCustomModel models/bots/demo/red_sentry_buster.mdl Action SuicideBomber UseBusterModel 1 CustomWeaponModel { Slot 0 Model "models/empty.mdl" } AddCond { Name TF_COND_REPROGRAMMED } } } WaveSpawn { Name merasmuslookaspellbook WaitForAllDead nofuckyousoldier TotalCount 1 SpawnCount 0 Support 1 TFBot { ClassIcon wheelofdoom_random } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_1timedbomb Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{7C31B5}-----------------------------" Line "{red} Wave 2/4" Line "{7C31B5}-----------------------------" Line "{7C31B5} Beaware about the Potion Traps this wave!" Line "{7C31B5} What it does it makes a loud noise if you get close to it" Line "{7C31B5} They spawn anywhere around the map" Line "{7C31B5} Don't stand on it, it will kill you!" Line "{7C31B5}-----------------------------" } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 3 FirstSpawnOutput { Target trap_trigger Action Trigger } Squad { TFBot { Class Soldier Name "Giant Buff Banner Soldier" ClassIcon soldier_buff_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "the direct hit" Item "The Buff Banner" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } Item "Idiot Box" Item "Shoestring Budget" Item "Steel Pipes" } } } WaveSpawn { Name 2 Where spawnbot_secondary WaitForAllSpawned 1 TotalCurrency 140 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 9 Squad { TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Giant Dragon's Fury Pyro" Template T_TFBot_Giant_Pyro Item "The Dragon's Fury" Item "The Head Prize" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } } } WaveSpawn { Name 3 Where spawnbot_secondary WaitForAllDead 2 TotalCurrency 87 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Attributes "AlwaysCrit" } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 28000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 4 Where spawnbot TotalCurrency 185 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0 WaitForAllDead 3 Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 32 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 2 Squad { TFBot { ClassIcon pyro Health 175 Name "Pyro" Class Pyro Skill Normal Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 55 TotalCount 25 MaxActive 5 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun Item "spine-chilling skull 2011 style 2" Item "bone-cut belt" } } } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 78 TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 WaitForAllDead 1 Squad { TFBot { Skill Normal Template T_TFBot_Demoman } } } WaveSpawn { Name 2 Where spawnbot_titan TotalCurrency 46 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 2 WaitForAllDead 1 Squad { TFBot { ClassIcon scout_cola Health 125 Skill Hard Name "Cola Popper Scout" Class Scout WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Item "the soda popper" Item "crit-a-cola" Item "Bonk Helm" ItemAttributes { ItemName "crit-a-cola" "effect bar recharge rate increased" .01 } ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 8208497 } } } } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 37 TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 0 WaitForAllDead 1 Squad { TFBot { ClassIcon heavy_steelfist_nys Template T_TFBot_Heavyweapons_Fist Item "Mad Mask" Item "the razorback" CharacterAttributes { "voice pitch scale" 0.5 } } } } WaveSpawn { Name 3 Where spawnbot_main WaitForAllDead 2 TotalCurrency 40 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 RandomChoice { TFBot { ClassIcon pyro_fireaxe Health 175 Name "Fire Axe Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "brigade helm" } TFBot { ClassIcon pyro_fireaxe Health 175 Name "Fire Axe Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "brigade helm" } TFBot { ClassIcon pyro_fireaxe Health 175 Name "Fire Axe Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "brigade helm" } TFBot { ClassIcon pyro_fireaxe Health 750 Name "Fire Axe Pyro" Class Pyro Scale 1.3 Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "brigade helm" CharacterAttributes { "voice pitch scale" 0.5 } } } } WaveSpawn { Name 4 Where spawnbot_main TotalCurrency 0 TotalCount 999 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 3 Support 1 RandomChoice { TFBot { ClassIcon heavy_stoopid_lite Health 125 Name Scout Class Scout Skill Hard Item "camera helm" Item "bombinomicon" } TFBot { ClassIcon heavy_stoopid_lite Health 200 Name Soldier Class Soldier Skill Normal Item "mann co. cap" Item "tour of duty badge advanced 3" } TFBot { ClassIcon heavy_stoopid_lite Health 175 Name Pyro Class Pyro Skill Hard Attributes "AlwaysFireWeapon" Item "ghastly gibus 2011" Item "employee badge c" } TFBot { ClassIcon heavy_stoopid_lite Skill Normal Template T_TFBot_Demoman Item "tf birthday hat 2011" } TFBot { ClassIcon heavy_stoopid_lite Health 300 Name Heavy Class HeavyWeapons Skill Normal Item "loyalty reward" Item "tour of duty badge intermediate 1" } TFBot { ClassIcon heavy_stoopid_lite Class Sniper Name "Sniper" Skill Normal Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_SNIPERRIFLE" "reload time increased" 1.25 "sniper fires tracer HIDDEN" 1 "lunchbox adds minicrits" 3 } Item "ellis hat" Item "duel medal bronze" } } } WaveSpawn { Name deadlyshit WaitForAllDead dummy TotalCount 1 SpawnCount 0 Support 1 TFBot { ClassIcon potion_trap_lite } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_1timedbomb Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{7C31B5}-----------------------------" Line "{red} Wave 3/4" Line "{7C31B5}-----------------------------" } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 105 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 Squad { TFBot { ClassIcon heavy_deflector_giant Template T_TFBot_Giant_Heavyweapons_Deflector } } } WaveSpawn { Name 2 Where spawnbot_secondary WaitForAllSpawned 1 TotalCurrency 123 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Giant_Soldier_Turbo_Booster } } } WaveSpawn { Name 3 Where spawnbot TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 1 WaitForAllDead 2 Squad { TFBot { ClassIcon pyro_gascann WeaponRestrictions SecondaryOnly Health 3000 Skill Expert Name "Giant Gas Passer Pyro" Class Pyro Attributes MiniBoss Item "tf_weapon_flamethrower" Item "The Gas Passer" Item "Fire Fighter" ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 4 } CharacterAttributes { "effect bar recharge rate increased" .02 "fire rate penalty" 1 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "airblast disabled" 1 } } TFBot { ClassIcon medic_shield_qf Name "Shield Medic" Template T_TFBot_Medic_BigHeal Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies Item "Hazard Headgear" ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "increase buff duration" 2 } CharacterAttributes { "voice pitch scale" 0.5 "bot medic uber deploy delay duration" 100000 } FireWeapon { Delay 40 Type Special } } TFBot { ClassIcon soldier_banner_trio Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { ClassIcon soldier_banner_trio Template T_TFBot_Soldier_Extended_Concheror } TFBot { ClassIcon soldier_banner_trio Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnWarningSound "ambient_mp3/alarms/doomsday_lift_alarm.mp3" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name "tankboss" Speed 80 DisableSmokestack 1 Classicon blimp2_lite Skin 1 MaxTurnRate 50 Model "models/bots/boss_bot/boss_blimp.mdl" ReplaceModelCollisions 1 Gravity 0 DisableTracks 1 DisableChildModels 1 ReplaceModelCollisions 1 EngineLoopSound "npc\combine_gunship\dropship_engine_distant_loop1.wav" PingSound "npc\combine_gunship\ping_search.wav" StartingPathTrackNode "blimp_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 1 Where spawnbot_secondary TotalCurrency 50 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { ClassIcon pyro_scorch Template T_TFBot_ScorchShot } } } WaveSpawn { Name 1 Where spawnbot TotalCurrency 65 TotalCount 15 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Scout_Shortstop Item "the milkman" CharacterAttributes { "voice pitch scale" 0.5 } } } } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 32 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead 1 Squad { TFBot { ClassIcon sniper_bushwacka WeaponRestrictions MeleeOnly Health 125 Skill Expert Name "Bushwacka Sniper" Class Sniper Attributes "AlwaysFireWeapon" Item "the bushwacka" Item "ol' snaggletooth" } } } WaveSpawn { Name 2 Where spawnbot_secondary TotalCurrency 45 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 WaitForAllDead 1 Squad { TFBot { ClassIcon sniper_jarate WeaponRestrictions SecondaryOnly Health 1000 Skill Expert Scale 1.4 Name "Jarate Sniper" Class Sniper Attributes "AlwaysFireWeapon" Item "The Self-Aware Beauty Mark" Item "The Jarmaments" CharacterAttributes { "effect bar recharge rate increased" .01 "fire rate penalty" 2 "cancel falling damage" 1 "voice pitch scale" 0.5 } } } } WaveSpawn { Name 2 Where spawnbot TotalCurrency 28 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead 1 Squad { TFBot { ClassIcon heavy_deflector Health 300 Skill Normal Name "Deflector Heavy" Class HeavyWeapons Item "deflector" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "the u-clank-a" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 3 Where spawnbot_main TotalCurrency 40 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 2 WaitForAllDead 2 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name 3 Where spawnbot_portal TotalCurrency 12 TotalCount 18 MaxActive 4 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 3 WaitForAllDead 2 FirstSpawnOutput { Target tele_forward_relay_trigger2 Action Trigger } DoneOutput { Target tele_forward_relay_disable2 Action Trigger } Squad { TFBot { Class Scout Name "Armored Sandman Scout" ClassIcon scout_stun_armored Skill Expert Scale 1.4 Health 750 Item "Batter's Helmet" Item "The Sandman" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 } CharacterAttributes { "cancel falling damage" 1 "voice pitch scale" 0.5 } Item "courtly cuirass" Item "squire's sabatons" } } } WaveSpawn { Name "redsentrybuster" Where spawnbot_red TotalCount 6969 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 60 Support 1 TFBot { ClassIcon sentry_buster_red Class Demoman Name "Sentry Buster" Skill Expert Health 2500 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly Attributes DisableDodge Attributes IgnoreEnemies Attributes MiniBoss CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0.75 "crit mod disabled" 0 "ammo regen" 1 "health from packs increased" 0.15 "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } UseCustomModel models/bots/demo/red_sentry_buster.mdl Action SuicideBomber UseBusterModel 1 CustomWeaponModel { Slot 0 Model "models/empty.mdl" } AddCond { Name TF_COND_REPROGRAMMED } } } WaveSpawn { Name 4 Where spawnbot_main TotalCurrency 0 TotalCount 999 MaxActive 9 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 2 WaitForAllDead 3 Support 1 RandomChoice { TFBot { Class Heavy Skill Normal } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_1timedbomb Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{7C31B5}-----------------------------" Line "{red} Wave 4/4 Final Wave" Line "{7C31B5}-----------------------------" Line "{7C31B5} Seems like the vaccinator tank are now able to adapt to different damage types!" Line "{7C31B5} {blue}Bullet{FFFFFF} {green}Blast{FFFFFF} and {yellow}Fire{FFFFFF}" Line "{7C31B5}-----------------------------" } // WaveSpawn // { // Name 1 // TotalCurrency 100 // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 0 // WaitBetweenSpawns 0 // FirstSpawnOutput // { // Target boss_spawn_relay // Action Trigger // } // Tank // { // Health 27000 // Name "tankboss" // Speed 75 // StartingPathTrackNode "tank_path_b_1" // OnKilledOutput // { // Target boss_dead_relay // Action Trigger // } // OnBombDroppedOutput // { // Target boss_deploy_relay // Action Trigger // } // } // } // WaveSpawn // { // Name 1 // Where spawnbot_secondary // TotalCurrency 90 // TotalCount 12 // MaxActive 4 // SpawnCount 2 // WaitBeforeStarting 16 // WaitBetweenSpawns 11 // FirstSpawnOutput // { // Target spell_trigger // Action Trigger // } // Squad // { // TFBot // { // Template T_TFBot_Giant_Demo_Burst // Attributes AlwaysCrit // } // TFBot // { // Template T_TFBot_Medic // } // } // } // WaveSpawn // { // Name 2 // Where spawnbot_secondary // WaitForAllSpawned 1 // TotalCurrency 100 // TotalCount 6 // MaxActive 2 // SpawnCount 2 // WaitBeforeStarting 10 // WaitBetweenSpawns 0 // Squad // { // TFBot // { // ClassIcon soldier_bison_homing_lite // WeaponRestrictions SecondaryOnly // Health 3800 // Skill Expert // Name "Giant Homing Bison Soldier" // Class Soldier // Item "the righteous bison" // Item "tyrant's helm" // Attributes "MiniBoss" // ItemAttributes // { // ItemName "the righteous bison" // "faster reload rate" -0.8 // "fire rate bonus" 0.5 // "Projectile speed increased" 0.55 // "set item tint RGB" 16738740 // "mod projectile heat seek power" 200 // "mod projectile heat aim error" 100 // } // ItemAttributes // { // ItemName "tyrant's helm" // "set item tint RGB" 16738740 // } // CharacterAttributes // { // "move speed bonus" 0.5 // "damage force reduction" 0.4 // "airblast vulnerability multiplier" 0.4 // "override footstep sound set" 3 // } // AddCond // { // Index 36 // Delay 1 // } // } // TFBot // { // ClassIcon pyro_reflect_daan // Template T_TFBot_Giant_Pyro_Pusher // } // } // } // WaveSpawn // { // Name 3 // Where spawnbot // TotalCurrency 188 // TotalCount 10 // MaxActive 5 // SpawnCount 5 // WaitBeforeStarting 4 // WaitBetweenSpawns 5 // WaitForAllDead 2 // Squad // { // TFBot // { // ClassIcon heavy_heater_nys // Name "Giant Heater Heavy" // Template T_TFBot_Heavyweapons_Heater // Item "the bunsen brave" // } // TFBot // { // Template T_TFBot_Medic // } // TFBot // { // Template T_TFBot_Medic // } // TFBot // { // Template T_TFBot_Medic // } // TFBot // { // Template T_TFBot_Medic_QuickUber // } // } // } WaveSpawn { Name 4 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 // WaitBeforeStarting 5 WaitBetweenSpawns 0 // WaitForAllSpawned 3 FirstSpawnWarningSound "weapons\medi_shield_deploy.wav" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } DoneOutput { Target spell_disable Action Trigger } Tank { ClassIcon tank_vac_trio_lite Health 30000 Name "tankboss" Speed 70 Skin 1 SpawnTemplate "VacTankRandom" StartingPathTrackNode "tank_path_a_1" PingSound "empty.wav" DisableSmokestack 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } // WaveSpawn // { // Name 4 // WaitForAllSpawned 3 // TotalCurrency 100 // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 10 // WaitBetweenSpawns 0 // FirstSpawnWarningSound "ambient_mp3/alarms/doomsday_lift_alarm.mp3" // FirstSpawnOutput // { // Target boss_spawn_relay // Action Trigger // } // LastSpawnOutput // { // Target trap_trigger // Action Trigger // } // Tank // { // Health 40000 // Name "tankboss" // Speed 65 // DisableSmokestack 1 // Classicon blimp2_lite // Skin 4 // MaxTurnRate 50 // Model "models/bots/boss_bot/boss_blimp.mdl" ReplaceModelCollisions 1 // Gravity 0 // DisableTracks 1 // DisableChildModels 1 // ReplaceModelCollisions 1 // EngineLoopSound "npc\combine_gunship\dropship_engine_distant_loop1.wav" // PingSound "ambient/alarms/warningbell1.wav" // SpawnTemplate "StickyBlimp" // StartingPathTrackNode "blimp_path_1" // OnKilledOutput // { // Target boss_dead_relay // Action Trigger // } // OnBombDroppedOutput // { // Target boss_deploy_relay // Action Trigger // } // } // } // WaveSpawn // { // Name 1 // Where spawnbot // TotalCurrency 42 // TotalCount 32 // MaxActive 8 // SpawnCount 4 // WaitBeforeStarting 8 // WaitBetweenSpawns 3 // RandomChoice // { // TFBot // { // Health 125 // Skill Hard // Name "Scout" // Class Scout // Attributes "AlwaysCrit" // Item "the shortstop" // Item "Hypno-eyes" // ItemAttributes // { // ItemName "Hypno-eyes" // "set item tint rgb" 12377523 // } // } // TFBot // { // Health 125 // Skill Hard // Name "Scout" // Class Scout // Attributes "AlwaysCrit" // Item "Hypno-eyes" // ItemAttributes // { // ItemName "Hypno-eyes" // "set item tint rgb" 12377523 // } // } // TFBot // { // Health 125 // Skill Hard // Name "Scout" // Class Scout // Attributes "AlwaysCrit" // Item "the force-a-nature" // Item "Hypno-eyes" // ItemAttributes // { // ItemName "Hypno-eyes" // "set item tint rgb" 12377523 // } // } // TFBot // { // Health 125 // Skill Hard // Name "Scout" // Class Scout // Attributes "AlwaysCrit" // Item "The Back Scatter" // Item "Hypno-eyes" // ItemAttributes // { // ItemName "Hypno-eyes" // "set item tint rgb" 12377523 // } // } // TFBot // { // Health 125 // Skill Hard // Name "Scout" // Class Scout // Attributes "AlwaysCrit" // Item "baby face's blaster" // Item "Hypno-eyes" // ItemAttributes // { // ItemName "Hypno-eyes" // "set item tint rgb" 12377523 // } // } // TFBot // { // Health 125 // Skill Hard // Name "Scout" // Class Scout // Attributes "AlwaysCrit" // Item "the soda popper" // Item "Hypno-eyes" // ItemAttributes // { // ItemName "Hypno-eyes" // "set item tint rgb" 12377523 // } // } // } // } // WaveSpawn // { // Name 2 // Where spawnbot // TotalCurrency 28 // TotalCount 36 // MaxActive 8 // SpawnCount 1 // WaitBeforeStarting 0 // WaitBetweenSpawns 1 // WaitForAllDead 1 // Squad // { // TFBot // { // Template T_TFBot_Soldier_RocketPush // Attributes AlwaysCrit // } // } // } // WaveSpawn // { // Name 2 // Where spawnbot // TotalCurrency 48 // TotalCount 24 // MaxActive 6 // SpawnCount 2 // WaitBeforeStarting 3 // WaitBetweenSpawns 3 // WaitForAllDead 1 // Squad // { // TFBot // { // Template T_TFBot_Sniper_Always_Fire_Andrew // } // TFBot // { // Template T_TFBot_Medic_Blast_Vac_Andrew // } // } // } // WaveSpawn // { // Name 3 // Where spawnbot_main // TotalCurrency 24 // TotalCount 40 // MaxActive 10 // SpawnCount 2 // WaitBeforeStarting 0 // WaitBetweenSpawns 2 // WaitForAllDead 2 // Squad // { // TFBot // { // ClassIcon sniper_bow_multi // Health 175 // Skill Expert // Name "Mini Bowman Rapid Fire" // Template T_TFBot_Sniper_Huntsman // Attributes "AlwaysCrit" // ItemAttributes // { // ItemName "the huntsman" // "fire rate bonus" 0.6 // } // } // } // } // WaveSpawn // { // Name 3 // Where spawnbot_secondary // TotalCurrency 80 // TotalCount 8 // MaxActive 2 // SpawnCount 1 // WaitBeforeStarting 5 // WaitBetweenSpawns 3 // WaitForAllDead 2 // Squad // { // TFBot // { // Template T_TFBot_Demoman_Samurai // Attributes "AlwaysCrit" // CharacterAttributes // { // "voice pitch scale" 0.5 // } // } // } // } // WaveSpawn // { // Name 4 // WaitForAllDead 3 // Where spawnbot // TotalCurrency 0 // TotalCount 999 // MaxActive 9 // SpawnCount 3 // WaitBeforeStarting 3 // WaitBetweenSpawns 2 // Support 1 // TFBot // { // ClassIcon pyro_phlog // WeaponRestrictions PrimaryOnly // Health 175 // Skill Expert // Name "Phlogistinator Pyro" // Class Pyro // Attributes "SpawnWithFullCharge" // Item "The Phlogistinator" // ItemAttributes // { // ItemName "The Phlogistinator" // "airblast disabled" 0 // "increase buff duration" 6.2 // "mod rage on hit bonus" 420 // "mult airblast refire time" 0.01 // } // } // } // WaveSpawn // { // Name merasmuslookaspellbook // WaitForAllDead nofuckyousoldier // TotalCount 1 // SpawnCount 0 // Support 1 // TFBot // { // ClassIcon wheelofdoom_random // } // } // WaveSpawn // { // Name deadlyshit // WaitForAllDead dummy // TotalCount 1 // SpawnCount 0 // Support 1 // TFBot // { // ClassIcon potion_trap_lite // } // } } }