#base robot_giant.pop #base robot_standard.pop #base robot_sewer.pop WaveSchedule { Mission // Sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 27 TFBot { Template T_TFBot_SentryBuster } } Mission // Engineer - wave 5 { Objective Sniper InitialCooldown 25 Where spawnbot BeginAtWave 5 RunForThisManyWaves 2 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_Combat_Engineer } } Mission // Sniper - wave 5 { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper_upper BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 1 TFBot { Class Sniper Skill Normal Name Sniper } } Mission // Sniper - wave 6 { Objective Sniper InitialCooldown 10 Where spawnbot_mission_sniper_upper BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Sniper Skill Normal Name Sniper } } Mission // Spy - wave 3 { Objective Spy InitialCooldown 90 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 6 { Objective Spy InitialCooldown 15 Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 7 { Objective Spy InitialCooldown 15 Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // This is a spy mission. This spawns spy(s) at periodic intervals, it will not spawn more spies unless its conditions are met, and all previous spies from this mission are dead. { Objective Engineer InitialCooldown 20 // Amount of time once a wave starts before the mission becomes active. Where spawnbot_mission_engineer_upper // Entity at which to spawn. BeginAtWave 4 // The mission becomes active on this wave. RunForThisManyWaves 3 // It remains active for this many waves. CooldownTime 35 // This is the time, in seconds, between when Sniper Missions are allowed to spawn, should their spawning conditions be met. DesiredCount 2 // Number of spies to spawn each time this mission's criteria are met. TFBot { Template T_TFBot_Engineer_Sentry_Battle Health 125 Item "Festive Frontier Justice" Item "TTG Max Pistol - Poker Night" Item "Festive Wrench 2011" Item "Industrial Festivizer" Item "Pet Robro" CharacterAttributes { "engineer teleporter build rate multiplier" 0.3 "engineer sentry build rate multiplier" 0.3 "engy building health bonus" 0.5 "engy sentry radius increased" 1.2 } } } StartingCurrency 800 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Advanced 1 //WAVE 1 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //shotgun scouts + bats { Name "wave1_scouts" Where spawnbot TotalCount 64 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 400 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "dmg taken from bullets increased" 1.5 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Health 50 Item "The Holy Mackerel" CharacterAttributes { "dmg taken from bullets increased" 1.5 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Health 50 Item "The Atomizer" CharacterAttributes { "dmg taken from bullets increased" 1.5 } } TFBot { Class Scout Skill Easy ClassIcon sunstick_scout WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" CharacterAttributes { "dmg taken from bullets increased" 1.5 } } TFBot { Class Scout Skill Easy ClassIcon firemack_scout Name "Fried Mackerel Scout" WeaponRestrictions MeleeOnly Item "The Holy Mackerel" ItemAttributes { ItemName "The Holy Mackerel" "damage bonus" 2 "set damagetype ignite" 1 "attach particle effect static" 1 } CharacterAttributes { "dmg taken from bullets increased" 1.5 "dmg from melee increased" 1.5 "dmg taken from fire increased" 0.5 } } TFBot { Class Scout Skill Easy ClassIcon fanwar_scout //Attributes AlwaysCrit Attributes Aggressive WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "The Merc's Muffler" CharacterAttributes { //"crit forces victim to laugh" 1 "dmg taken from bullets increased" 1.5 } } TFBot { Class Scout Skill Easy ClassIcon ignite_scout WeaponRestrictions MeleeOnly Item "Three-Rune Blade" ItemAttributes { ItemName "Three-Rune Blade" "set damagetype ignite" 1 "attach particle effect static" 1 } CharacterAttributes { "ragdolls become ash" 1 "health regen" 10 "dmg taken from bullets increased" 1.5 "dmg taken from fire increased" 0 "dmg taken from crit increased" 1.5 "dmg taken from blast increased" 1.5 } } } } WaveSpawn //regular giant soldier { Name "wave1_soldier_giant" WaitForAllSpawned "wave1_scouts" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn //pyros { Name "wave1_pyro" WaitForAllSpawned "wave1_scouts" Where spawnbot_mission_sniper_lower TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 7 TotalCurrency 300 TFBot { Class Pyro Skill Easy } } } //WAVE 2 //Currency 675 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //5 demo wave at start { Name "wave2_demomen" Where spawnbot_mission_sniper_lower TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn //tank { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 200 Tank { Health 24000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_a_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //10 demo spammers { Name "wave2_demomen2" WaitForAllSpawned "wave2_demomen" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 55 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_Buccaneer_Demoman_Level_1 Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn //10 demo spammers { Name "wave2_demomen2" WaitForAllSpawned "wave2_demomen" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 9 TotalCurrency 150 TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 2.5 } } } WaveSpawn //heavyweapons { Name "wave2_heavyweapons" WaitForAllSpawned "wave2_demomen2" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 150 TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn //heavyweapons cleanup { Name "wave2_heavyweapons2" WaitForAllSpawned "wave2_heavyweapons" Where spawnbot TotalCount 14 MaxActive 14 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 4 TotalCurrency 150 TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn //Super scout { Name "wave2_super_scout" WaitForAllSpawned "wave2_heavyweapons2" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 37 WaitBetweenSpawns 1 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Scout_Fast } } } //WAVE 3 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //huntsman + sandman { Name "wave3_huntsman" Where spawnbot TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 250 Squad { TFBot { Template T_TFBot_Scout_Sandman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn //Soldiers { Name "wave3_soldiers" WaitForallSpawned "wave3_huntsman" Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 5.5 TotalCurrency 200 TFBot { Class Soldier Skill Easy } } WaveSpawn //Flank Soldiers { Name "wave3_soldiers2" WaitForallSpawned "wave3_huntsman" Where spawnbot_mission_sniper_lower TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 18 WaitBetweenSpawns 7 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Soldier_AcesEight_Level_1 Skill Easy BehaviorModifiers push } TFBot { Template T_TFBot_Soldier_Lucky_Level_1 Skill Easy BehaviorModifiers push } } } WaveSpawn //flaming huntsman { Name "wave3_huntsman_flame" WaitForallSpawned "wave3_soldiers" Where spawnbot TotalCount 40 MaxActive 15 SpawnCount 5 WaitBeforeStarting 18 WaitBetweenSpawns 4 TotalCurrency 500 Squad { TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } } //WAVE 4 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //scorch + metal fist giant { Name "wave3_boxing_push" Where spawnbot TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn //demoknight flankers { Name "wave3_demoknight_flank_push" WaitForAllSpawned "wave3_boxing_push" Where spawnbot_mission_sniper_lower TotalCount 24 MaxActive 10 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1.5 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_DeathKnight_Demoman_Level_1 BehaviorModifiers push } TFBot { Template T_TFBot_FlameKnight_Demoman BehaviorModifiers push } TFBot { Template T_TFBot_ClaidheamohmorFlameKnight_Demoman BehaviorModifiers push } TFBot { Template T_TFBot_ZatoichiFlameKnight_Demoman BehaviorModifiers push } TFBot { Template T_TFBot_SkullcutterFlameKnight_Demoman BehaviorModifiers push } TFBot { Template T_TFBot_NormalFlameKnight_Demoman BehaviorModifiers push } TFBot { Template T_TFBot_Demoman_Knight BehaviorModifiers push } } } WaveSpawn //scorch + soldier squad { Name "wave3_soldier_push" WaitForAllSpawned "wave3_boxing_push" Where spawnbot TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn //demoknight flankers { Name "wave3_demoknight_flank_push2" WaitForAllSpawned "wave3_soldier_push" Where spawnbot_mission_sniper_lower TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Demoman_Knight BehaviorModifiers push } TFBot { Template T_TFBot_Demoman_Knight BehaviorModifiers push } } } WaveSpawn //scorch + heater heavy { Name "wave3_heavy_push" WaitForAllSpawned "wave3_soldier_push" Where spawnbot TotalCount 18 MaxActive 9 SpawnCount 9 WaitBeforeStarting 40 WaitBetweenSpawns 34 TotalCurrency 150 Squad { TFBot { Template T_TFbot_Heavyweapons_Heater } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } } //WAVE 5 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //pyros always fire { Name "wave4_pyro_alwayson" Where spawnbot TotalCount 14 MaxActive 14 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Attributes AlwaysFireWeapon Class Pyro Skill Easy } } WaveSpawn //rapid fire soldier giant { Name "wave4_rapid_soldier" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn //Soldiers with quickfix { Name "wave4_soldier_medics" WaitForAllSpawned "wave4_rapid_soldier" Where spawnbot TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 28 WaitBetweenSpawns 8 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Soldier_AcesEight_Level_1 Skill Easy } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn //Scouts { Name "wave4_scouts" WaitForAllSpawned "wave4_soldier_medics" Where spawnbot TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 45 WaitBetweenSpawns 1 TotalCurrency 150 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Scout_Sandman } } } WaveSpawn //rapid fire soldier giant { Name "wave4_rapid_soldier2" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 35 WaitBetweenSpawns 0 TotalCurrency 350 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Attributes AlwaysFireWeapon Class Pyro Skill Easy } } } } //WAVE 6 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //Scout melee { Name "wave6_scouts" Where spawnbot TotalCount 55 MaxActive 10 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 300 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Health 50 Item "The Holy Mackerel" } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Health 50 Item "The Atomizer" } TFBot { Class Scout Skill Easy ClassIcon sunstick_scout WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" } TFBot { Class Scout Skill Easy ClassIcon firemack_scout Name "Fried Mackerel Scout" WeaponRestrictions MeleeOnly Item "The Holy Mackerel" ItemAttributes { ItemName "The Holy Mackerel" "damage bonus" 2 "set damagetype ignite" 1 "attach particle effect static" 1 } } TFBot { Class Scout Skill Easy ClassIcon fanwar_scout Attributes Aggressive WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "The Merc's Muffler" } TFBot { Class Scout Skill Easy ClassIcon ignite_scout WeaponRestrictions MeleeOnly Item "Three-Rune Blade" ItemAttributes { ItemName "Three-Rune Blade" "set damagetype ignite" 1 "attach particle effect static" 1 } CharacterAttributes { "ragdolls become ash" 1 "health regen" 10 } } } } WaveSpawn //Heavyweapons { Name "wave6_heavyweapons" Where spawnbot TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 7 TotalCurrency 150 TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 Skill Easy } } WaveSpawn //Demo flankers { Name "wave6_demos" Where spawnbot TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 150 RandomChoice { TFBot { Template T_TFBot_Buccaneer_Demoman_Level_1 Skill Easy WeaponRestrictions PrimaryOnly BehaviorModifiers push } TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly BehaviorModifiers push } } } WaveSpawn //Heavyweapons group { Name "wave6_heavyweapons" WaitForAllSpawned "wave6_scouts" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 9 TotalCurrency 150 TFBot { Template T_TFBot_Heavyweapons_RoboCop_Level_1 Skill Easy } } } //WAVE 7 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //tank { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 200 Tank { Health 20000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_a_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //tank2 { TotalCount 1 WaitBeforeStarting 15 TotalCurrency 200 Tank { Health 20000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_a_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //gru pushers { Name "wave6_heavy_gru" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn //heavy miniguns { Name "wave6_heavy" Where spawnbot_mission_sniper_lower TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 6 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 Skill Easy BehaviorModifiers push } TFBot { Template T_TFBot_Heavyweapons_RoboCop_Level_1 Skill Easy BehaviorModifiers push } } } WaveSpawn //heavy giants { Name "wave6_heavy_giants" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 90 WaitBetweenSpawns 50 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn //Support scouts { Where spawnbot_mission_sniper_lower TotalCount 100 MaxActive 12 SpawnCount 3 WaitBeforeStarting 60 WaitBetweenSpawns 6 TotalCurrency 200 Support 1 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } } }