#base robot_giant.pop #base robot_standard.pop #base robot_sewer.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 27 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper - wave 3 { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 3000 } } Mission // Engineer - wave 1 { Objective Sniper InitialCooldown 15 Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 1 TFBot { Template T_TFBot_Combat_Engineer } } Mission // Engineer - wave 2 { Objective Sniper InitialCooldown 25 Where spawnbot BeginAtWave 2 RunForThisManyWaves 3 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Combat_Engineer } } Mission // Engineer - wave 6 { Objective Sniper InitialCooldown 25 Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Combat_Engineer } } // MISSION: Engineer 01 Mission // This is a spy mission. This spawns spy(s) at periodic intervals, it will not spawn more spies unless its conditions are met, and all previous spies from this mission are dead. { Objective Engineer InitialCooldown 20 // Amount of time once a wave starts before the mission becomes active. Where spawnbot_mission_engineer_upper // Entity at which to spawn. BeginAtWave 2 // The mission becomes active on this wave. RunForThisManyWaves 2 // It remains active for this many waves. CooldownTime 15 // This is the time, in seconds, between when Sniper Missions are allowed to spawn, should their spawning conditions be met. DesiredCount 1 // Number of spies to spawn each time this mission's criteria are met. TFBot { Template T_TFBot_Engineer_Sentry_Battle Health 125 Item "Festive Frontier Justice" Item "TTG Max Pistol - Poker Night" Item "Festive Wrench 2011" Item "Industrial Festivizer" Item "Pet Robro" CharacterAttributes { "engineer teleporter build rate multiplier" 0.3 "engineer sentry build rate multiplier" 0.3 "engy building health bonus" 0.5 "engy sentry radius increased" 1.2 } } } // MISSION: Engineer 02 Mission // This is a spy mission. This spawns spy(s) at periodic intervals, it will not spawn more spies unless its conditions are met, and all previous spies from this mission are dead. { Objective Engineer InitialCooldown 20 // Amount of time once a wave starts before the mission becomes active. Where spawnbot_mission_engineer_upper // Entity at which to spawn. BeginAtWave 4 // The mission becomes active on this wave. RunForThisManyWaves 3 // It remains active for this many waves. CooldownTime 15 // This is the time, in seconds, between when Sniper Missions are allowed to spawn, should their spawning conditions be met. DesiredCount 2 // Number of spies to spawn each time this mission's criteria are met. TFBot { Template T_TFBot_Engineer_Sentry_Battle Health 125 Item "Festive Frontier Justice" Item "TTG Max Pistol - Poker Night" Item "Festive Wrench 2011" Item "Industrial Festivizer" Item "Pet Robro" CharacterAttributes { "engineer teleporter build rate multiplier" 0.3 "engineer sentry build rate multiplier" 0.3 "engy building health bonus" 0.5 "engy sentry radius increased" 1.2 } } } //WAVE 1 //Scouts and heavies//Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "primary_scouts" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Class Scout Skill Easy } } WaveSpawn { Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Sandman Skill Expert BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 Skill Easy } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 Skill Easy BehaviorModifiers push } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 16 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_RoboCop_Level_1 Skill Easy BehaviorModifiers push } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 1 TotalCurrency 200 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman } TFBot { Class Scout Skill Easy } } } } //WAVE 2 //Huntsman snipers, scouts, Tavish giant squads with huntsman and bigheal, 1x Tanks at 17.5k//Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "primary_huntsman" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { WaitForAllSpawned "primary_huntsman" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 100 RandomSpawn 1 TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { WaitForAllSpawned "primary_huntsman" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 7 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "primary_huntsman" TotalCount 1 WaitBeforeStarting 38 TotalCurrency 200 Tank { Health 18000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "primary_huntsman" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 58 WaitBetweenSpawns 1 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "primary_huntsman" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 68 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Sandman } } } //WAVE 3 //Conch sollys with bigheal medics, rapid Giant solly squads finale//Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "primary_soldiers" Where spawnbot TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "primary_soldiers" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 18 WaitBetweenSpawns 22 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } } //WAVE 4 //3x Tanks at 13.3k each with scouts//Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 80 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 400 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Scout_Sandman Skill Expert BehaviorModifiers push } TFBot { Class Scout Skill Easy BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Sandman Skill Expert BehaviorModifiers push } TFBot { Class Scout Skill Easy BehaviorModifiers push } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 10 TotalCurrency 100 Tank { Health 10000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 38 TotalCurrency 100 Tank { Health 10000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 62 TotalCurrency 100 Tank { Health 15000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 5 //Boxing heavies with uber medics, GRU Heavies with uber medics, sandman scouts finale//Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "primary_heavies" Where spawnbot TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "secondary_heavies" WaitForAllSpawned "primary_heavies" Where spawnbot TotalCount 24 MaxActive 16 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 1 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "primary_scouts" WaitForAllSpawned "secondary_heavies" Where spawnbot TotalCount 18 MaxActive 18 SpawnCount 18 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 200 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Sandman Skill Expert BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Sandman Skill Expert BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 6 //Giant flare pyro squads, champ heavy cooldown, 2x Tanks at 25k and 25k with giant spammer squads and giant flare pyros//Currency 1300 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } TFBot { Template T_TFBot_Heavyweapons_RoboCop_Level_1 Skill Easy } TFBot { Template T_TFBot_Heavyweapons_RoboCop_Level_1 Skill Easy } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } } } WaveSpawn { Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 1 WaitBetweenSpawns 3 TotalCurrency 200 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } TFBot { Template T_TFBot_Heavyweapons_RoboCop_Level_1 Skill Easy } TFBot { Template T_TFBot_Heavyweapons_RoboCop_Level_1 Skill Easy } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } } } WaveSpawn { Name "primary_heavies" Where spawnbot TotalCount 44 MaxActive 12 SpawnCount 4 WaitBeforeStarting 40 WaitBetweenSpawns 1 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Where spawnbot TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 52 WaitBetweenSpawns 1 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast BehaviorModifiers push } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast BehaviorModifiers push } } } WaveSpawn { Name "primary_tank" WaitForAllSpawned "primary_heavies" TotalCount 1 WaitBeforeStarting 35 TotalCurrency 100 Tank { Health 28000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "primary_heavies" TotalCount 1 WaitBeforeStarting 110 TotalCurrency 100 Tank { Health 28000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "primary_tank" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 5 TotalCurrency 100 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 Skill Easy } TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 Skill Easy } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } } } WaveSpawn { WaitForAllSpawned "primary_tank" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 61 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "primary_tank" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Template T_TFBot_Pyro_Flaregun } } } }