#base robot_giant.pop #base robot_standard.pop #base robot_sewer.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no //EventPopfile Halloween Advanced 1 // MISSION: Sentry Buster Mission { Objective DestroySentries Where spawnbot CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper - wave 4 { Objective Sniper InitialCooldown 15 Where spawnbot_mission_sniper_upper BeginAtWave 4 RunForThisManyWaves 6 CooldownTime 35 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper Item "Sir Hootsalot" } } Mission // Engineer - wave 1 { Objective Sniper InitialCooldown 15 Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 1 TFBot { Template T_TFBot_Combat_Engineer } } Mission // Engineer - wave 2 { Objective Sniper InitialCooldown 25 Where spawnbot BeginAtWave 2 RunForThisManyWaves 3 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Combat_Engineer } } Mission // Engineer - wave 6 { Objective Sniper InitialCooldown 25 Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Combat_Engineer } } Mission // Spy - wave 3 { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 1 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 5 { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 1 TFBot { Class Spy Skill Expert Name Spy } } // MISSION: Engineer 01 Mission // This is a spy mission. This spawns spy(s) at periodic intervals, it will not spawn more spies unless its conditions are met, and all previous spies from this mission are dead. { Objective Engineer InitialCooldown 20 // Amount of time once a wave starts before the mission becomes active. Where spawnbot_mission_engineer_upper // Entity at which to spawn. BeginAtWave 2 // The mission becomes active on this wave. RunForThisManyWaves 2 // It remains active for this many waves. CooldownTime 15 // This is the time, in seconds, between when Sniper Missions are allowed to spawn, should their spawning conditions be met. DesiredCount 1 // Number of spies to spawn each time this mission's criteria are met. TFBot { Template T_TFBot_Engineer_Sentry_Battle Health 125 Item "Festive Frontier Justice" Item "TTG Max Pistol - Poker Night" Item "Festive Wrench 2011" Item "Industrial Festivizer" Item "Pet Robro" CharacterAttributes { "engineer teleporter build rate multiplier" 0.3 "engineer sentry build rate multiplier" 0.3 "engy building health bonus" 0.5 "engy sentry radius increased" 1.2 } } } // MISSION: Engineer 02 Mission // This is a spy mission. This spawns spy(s) at periodic intervals, it will not spawn more spies unless its conditions are met, and all previous spies from this mission are dead. { Objective Engineer InitialCooldown 20 // Amount of time once a wave starts before the mission becomes active. Where spawnbot_mission_engineer_upper // Entity at which to spawn. BeginAtWave 4 // The mission becomes active on this wave. RunForThisManyWaves 3 // It remains active for this many waves. CooldownTime 15 // This is the time, in seconds, between when Sniper Missions are allowed to spawn, should their spawning conditions be met. DesiredCount 2 // Number of spies to spawn each time this mission's criteria are met. TFBot { Template T_TFBot_Engineer_Sentry_Battle Health 125 Item "Festive Frontier Justice" Item "TTG Max Pistol - Poker Night" Item "Festive Wrench 2011" Item "Industrial Festivizer" Item "Pet Robro" CharacterAttributes { "engineer teleporter build rate multiplier" 0.3 "engineer sentry build rate multiplier" 0.3 "engy building health bonus" 0.5 "engy sentry radius increased" 1.2 } } } //WAVE 1 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Description "Melee Heavy's and Scouts" Checkpoint Yes WaveSpawn { Name "primarywave" //WaitForAllDead "myheavy" Where spawnbot TotalCount 50 MaxActive 24 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 400 RandomChoice { TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ CharacterAttributes { "dmg taken from fire increased" 1.5 "dmg taken from crit increased" 1.5 "dmg taken from blast increased" 1.5 } } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ CharacterAttributes { "dmg taken from fire increased" 1.5 "dmg taken from crit increased" 1.5 "dmg taken from blast increased" 1.5 } } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ CharacterAttributes { "dmg taken from fire increased" 1.5 "dmg taken from crit increased" 1.5 "dmg taken from blast increased" 1.5 } } TFBot { Template T_TFBot_Heavyweapons_Gnome } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ CharacterAttributes { "dmg taken from fire increased" 1.5 "dmg taken from crit increased" 1.5 "dmg taken from blast increased" 1.5 } } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { WaitForAllSpawned "primarywave" Where spawnbot TotalCount 20 MaxActive 20 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 2 TotalCurrency 400 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "dmg taken from bullets increased" 1.5 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Health 50 Item "The Holy Mackerel" CharacterAttributes { "dmg taken from bullets increased" 1.5 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Health 50 Item "The Atomizer" CharacterAttributes { "dmg taken from bullets increased" 1.5 } } TFBot { Class Scout Skill Easy ClassIcon sunstick_scout WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" CharacterAttributes { "dmg taken from bullets increased" 1.5 } } TFBot { Class Scout Skill Easy ClassIcon firemack_scout Name "Fried Mackerel Scout" WeaponRestrictions MeleeOnly Item "The Holy Mackerel" CharacterAttributes { "dmg taken from bullets increased" 1.5 "dmg from melee increased" 1.5 "dmg taken from fire increased" 0.5 "set damagetype ignite" 1 "damage bonus" 2 "attach particle effect static" 1 } } TFBot { Class Scout Skill Easy ClassIcon fanwar_scout //Attributes AlwaysCrit Attributes Aggressive WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "The Merc's Muffler" CharacterAttributes { //"crit forces victim to laugh" 1 "dmg taken from bullets increased" 1.5 } } TFBot { Class Scout Skill Easy ClassIcon ignite_scout WeaponRestrictions MeleeOnly Item "Three-Rune Blade" CharacterAttributes { "set damagetype ignite" 1 "ragdolls become ash" 1 "attach particle effect static" 1 "health regen" 10 "dmg taken from bullets increased" 1.5 "dmg taken from fire increased" 0 "dmg taken from crit increased" 1.5 "dmg taken from blast increased" 1.5 } } } } } //WAVE 2 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Description "Melee Demo's and Scouts" Checkpoint Yes WaveSpawn { TotalCurrency 0 Where spawnbot_mission_sniper TotalCount 10 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 5 TotalCurrency 0 RandomSpawn 1 //randomize distribution Support Limited RandomChoice { TFBot { Template T_TFBot_Pyro Skill Hard } TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 } TFBot { Template T_TFBot_Soldier_Lucky_Level_1 } TFBot { Template T_TFBot_Soldier_AcesEight_Level_1 } TFBot { Template T_TFBot_Buccaneer_Demoman_Level_1 } } } WaveSpawn { Name "primarywave" Where spawnbot TotalCount 60 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 400 RandomChoice { TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_TavishWoods_Demoman } TFBot { Template T_TFBot_AxeKnight_Demoman } TFBot { Template T_TFBot_PirateKnight_Demoman } } } WaveSpawn { WaitForAllSpawned "primarywave" Where spawnbot TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 400 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "dmg taken from bullets increased" 1.2 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Health 50 Item "The Holy Mackerel" CharacterAttributes { "dmg taken from bullets increased" 1.2 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Health 50 Item "The Atomizer" CharacterAttributes { "dmg taken from bullets increased" 1.2 } } TFBot { Class Scout Skill Easy ClassIcon firemack_scout Name "Fried Mackerel Scout" WeaponRestrictions MeleeOnly Item "The Holy Mackerel" CharacterAttributes { "dmg taken from bullets increased" 1.5 "dmg from melee increased" 1.5 "dmg taken from fire increased" 0.5 "set damagetype ignite" 1 "damage bonus" 2 "attach particle effect static" 1 } } TFBot { Class Scout Skill Easy ClassIcon sunstick_scout WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" CharacterAttributes { "dmg taken from bullets increased" 1.2 } } TFBot { Class Scout Skill Easy ClassIcon fanwar_scout Attributes AlwaysCrit Attributes Aggressive WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "The Merc's Muffler" CharacterAttributes { //"crit forces victim to laugh" 1 "dmg taken from bullets increased" 1.2 } } TFBot { Class Scout Skill Easy ClassIcon ignite_scout WeaponRestrictions MeleeOnly Item "Three-Rune Blade" CharacterAttributes { "set damagetype ignite" 1 "ragdolls become ash" 1 "attach particle effect static" 1 "health regen" 10 //"dmg from melee increased" 0 "dmg taken from bullets increased" 1.5 "dmg taken from fire increased" 0 "dmg taken from crit increased" 1.5 "dmg taken from blast increased" 1.5 } } } } } //WAVE 3 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Description "Melee Heavies and Scouts" Checkpoint Yes WaveSpawn { TotalCurrency 0 Where spawnbot_mission_sniper TotalCount 20 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 60 TotalCurrency 0 RandomSpawn 1 //randomize distribution Support Limited RandomChoice { TFBot { Template T_TFBot_Pyro Skill Hard } TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 } TFBot { Template T_TFBot_Soldier_Lucky_Level_1 } TFBot { Template T_TFBot_Soldier_AcesEight_Level_1 } TFBot { Template T_TFBot_Buccaneer_Demoman_Level_1 } } } WaveSpawn //WAVE { TotalCount 1 WaitBeforeStarting 1 TotalCurrency 600 Tank { Health 8000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "primarywave" //WaitForAllDead "myheavy" Where spawnbot TotalCount 20 MaxActive 20 SpawnCount 10 WaitBeforeStarting 40 WaitBetweenSpawns 2 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Gnome } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Where spawnbot_mission_sniper_lower TotalCount 8 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 0 RandomSpawn 1 //randomize distribution Support Limited RandomChoice { TFBot { Template T_TFBot_DeathKnight_Demoman_Level_1 } TFBot { Template T_TFBot_FlameKnight_Demoman } TFBot { Template T_TFBot_ClaidheamohmorFlameKnight_Demoman } TFBot { Template T_TFBot_ZatoichiFlameKnight_Demoman } TFBot { Template T_TFBot_SkullcutterFlameKnight_Demoman } TFBot { Template T_TFBot_NormalFlameKnight_Demoman } } } WaveSpawn { WaitForAllSpawned "primarywave" Where spawnbot TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Class Scout Skill Easy ClassIcon fanwar_scout Attributes AlwaysCrit Attributes Aggressive WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "The Stereoscopic Shades" Item "The Merc's Muffler" CharacterAttributes { "crit forces victim to laugh" 1 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "Three-Rune Blade" } } } WaveSpawn { WaitForAllSpawned "primarywave" Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 0 Support Limited TFBot { Class Scout Skill Easy ClassIcon fanwar_scout Attributes AlwaysCrit Attributes Aggressive WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "The Stereoscopic Shades" Item "The Merc's Muffler" CharacterAttributes { "crit forces victim to laugh" 1 "cannot pick up intelligence" 1 } } } WaveSpawn { WaitForAllSpawned "primarywave" Where spawnbot TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "The Holy Mackerel" } TFBot { Class Scout Skill Easy ClassIcon sunstick_scout WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "Three-Rune Blade" } } } WaveSpawn { WaitForAllSpawned "primarywave" Where spawnbot TotalCount 30 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Gnome } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Demoman_Knight } } } } //WAVE 4 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 0 Where spawnbot_mission_sniper TotalCount 12 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 20 WaitBeforeStarting 5 TotalCurrency 0 RandomSpawn 1 //randomize distribution Support Limited RandomChoice { TFBot { Template T_TFBot_Pyro Skill Hard } TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 } TFBot { Template T_TFBot_Soldier_Lucky_Level_1 } TFBot { Template T_TFBot_Soldier_AcesEight_Level_1 } TFBot { Template T_TFBot_Buccaneer_Demoman_Level_1 } TFBot { Template T_TFBot_Heavyweapons_RoboCop_Level_1 } } } WaveSpawn { Name wave2primarywave Where spawnbot TotalCount 21 MaxActive 15 SpawnCount 3 WaitBetweenSpawns 3 WaitBeforeStarting 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 } TFBot { Class Pyro Skill Easy Item "The Flamboyant Flamenco" } TFBot { Class Pyro Skill Easy Item "The Flamboyant Flamenco" } } } WaveSpawn { WaitForAllSpawned "primarywave" Where spawnbot TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { WaitForAllSpawned "wave2primarywave" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Giant_Pyro Item "Old Guadalajara" Item "Blood Botkiller Flame Thrower Mk.I" CharacterAttributes { "attach particle effect static" 35 } } TFBot { Class Pyro Skill Easy Item "The Flamboyant Flamenco" } TFBot { Class Pyro Skill Easy Item "The Flamboyant Flamenco" } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Class HeavyWeapons Skill Easy } } } } //WAVE 5 //Tank Boss 28k, Scout melee support, Spy Mission//Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 1 active WaveSpawn { TotalCurrency 0 Where spawnbot_mission_sniper TotalCount 12 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 5 TotalCurrency 0 RandomSpawn 1 //randomize distribution Support Limited RandomChoice { TFBot { Template T_TFBot_Pyro Skill Hard } TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 } TFBot { Template T_TFBot_Soldier_Lucky_Level_1 } TFBot { Template T_TFBot_Soldier_AcesEight_Level_1 } TFBot { Template T_TFBot_Buccaneer_Demoman_Level_1 } TFBot { Template T_TFBot_Heavyweapons_RoboCop_Level_1 } } } WaveSpawn { Where spawnbot_mission_engineer_lower_left WaitForAllSpawned "stage1" TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 0 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle ClassIcon short_engineer Health 125 MaxVisionRange 1200 Item "Festive Frontier Justice" Item "The Wrangler" Item "Festive Wrench 2011" Item "Industrial Festivizer" Item "Pet Robro" CharacterAttributes { "engineer teleporter build rate multiplier" 0.3 "engineer sentry build rate multiplier" 0.3 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Heavyweapons_Deflector } TFBot { Template T_TFBot_Engineer_Sentry_Battle Name "Short Circuit Engineer" ClassIcon short_engineer Health 500 MaxVisionRange 3200 Skill Expert WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Attributes Aggressive Item "Festive Frontier Justice" Item "The Short Circuit" Item "Festive Wrench 2011" Item "Spine-Chilling Skull" Item "The Stocking Stuffer" CharacterAttributes { "attack projectiles" 1 "apply look velocity on damage" 100 "apply z velocity on damage" 100 "engineer teleporter build rate multiplier" 0.3 "engineer sentry build rate multiplier" 0.3 "mark for death" 1 "maxammo metal increased" 1.5 "metal regen" 1.5 "damage bonus" 5 "fire rate bonus" 0.5 "energy weapon no drain" 1 } } } } WaveSpawn //WAVE { TotalCount 1 WaitBeforeStarting 1 TotalCurrency 800 Tank { Health 34000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 15 WaitBetweenSpawns 0 Support 1 TotalCurrency 200 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "The Holy Mackerel" } TFBot { Class Scout Skill Easy ClassIcon fanwar_scout WeaponRestrictions MeleeOnly Item "The Fan O'War" } TFBot { Class Scout Skill Easy ClassIcon sunstick_scout WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "Three-Rune Blade" } } } WaveSpawn { Where spawnbot_giant_lower TotalCount 36 MaxActive 18 SpawnCount 18 WaitBeforeStarting 15 WaitBetweenSpawns 0 Support 1 TotalCurrency 0 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "The Holy Mackerel" } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "The Atomizer" } TFBot { Class Scout Skill Easy ClassIcon sunstick_scout WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" } } } } //WAVE 6 //Demos, Scout melees, Soldiers, Giant Demos, Sniper Mission MB //Currency 500 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 2 active WaveSpawn { Name "wave4primarywave" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 3 WaitBeforeStarting 0 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Conjurer_Demoman_Level_1 } TFBot { Template T_TFBot_LochLoad_Demoman_Level_1 } TFBot { Template T_TFBot_Buccaneer_Demoman_Level_1 } } } WaveSpawn { Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 6 WaitBeforeStarting 0 TotalCurrency 100 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "The Holy Mackerel" } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "The Atomizer" } TFBot { Class Scout Skill Easy ClassIcon sunstick_scout WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" } } } WaveSpawn { Where spawnbot TotalCount 20 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 3 WaitBeforeStarting 0 TotalCurrency 0 Support Limited RandomChoice { TFBot { Template T_TFBot_FlameKnight_Demoman } TFBot { Template T_TFBot_ClaidheamohmorFlameKnight_Demoman } TFBot { Template T_TFBot_SkullcutterFlameKnight_Demoman } TFBot { Template T_TFBot_ZatoichiFlameKnight_Demoman } TFBot { Template T_TFBot_NormalFlameKnight_Demoman } } } WaveSpawn { Where spawnbot TotalCount 20 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 5 WaitBeforeStarting 0 TotalCurrency 300 RandomChoice { TFBot { Template T_TFBot_Soldier_Buff_Banner Item "The Mantreads" } TFBot { Template T_TFBot_Soldier_Normal_Level_1 } TFBot { Template T_TFBot_Soldier_Normal_Level_1 } TFBot { Template T_TFBot_Soldier_Normal_Level_1 } TFBot { Template T_TFBot_Soldier_AcesEight_Level_1 } TFBot { Template T_TFBot_Soldier_Lucky_Level_1 } TFBot { Template T_TFBot_Soldier_SpaceMarine_Level_1 } } } WaveSpawn //WAVE 01b: { Where spawnbot_mission_sniper_lower TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 0 support 1 TFBot { Template T_TFBot_DeathKnight_Demoman_Level_2 } } WaveSpawn { WaitForAllSpawned "wave4primarywave" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 15 WaitBeforeStarting 0 TotalCurrency 300 TFBot { Template T_TFBot_Giant_Demoman Item "The Bird-Man of Aberdeen" } } } }