#base robot_giant.pop #base robot_standard.pop #base robot_sewer.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper - wave 1 { Objective Sniper InitialCooldown 80 Where spawnbot_mission_sniper_upper BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 1 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 2 { Objective Sniper InitialCooldown 70 Where spawnbot_mission_sniper_upper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 4 - Sydney Sleeper { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper_upper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 5 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Sniper - wave 6 - Sydney Sleeper { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper_upper BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 5 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Spy - wave 3 { Objective Spy InitialCooldown 50 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 5 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Engineer - wave 1 { Objective Sniper InitialCooldown 15 Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Combat_Engineer } } Mission // Engineer - wave 2 { Objective Sniper InitialCooldown 25 Where spawnbot BeginAtWave 2 RunForThisManyWaves 2 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Combat_Engineer } } Mission { Objective Engineer InitialCooldown 20 // Amount of time once a wave starts before the mission becomes active. Where spawnbot_mission_engineer_upper // Entity at which to spawn. BeginAtWave 3 // The mission becomes active on this wave. RunForThisManyWaves 2 // It remains active for this many waves. CooldownTime 35 // This is the time, in seconds, between when Sniper Missions are allowed to spawn, should their spawning conditions be met. DesiredCount 2 // Number of spies to spawn each time this mission's criteria are met. TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot_mission_engineer_upper Health 175 Item "The Rescue Ranger" Item "TTG Max Pistol - Poker Night" Item "The Southern Hospitality" Item "The Virtual Reality Headset" Item "Googly Gazer" CharacterAttributes { "engineer teleporter build rate multiplier" 0.3 "engineer sentry build rate multiplier" 0.6 "engy sentry damage bonus" 1.3 "engy building health bonus" 0.5 "engy sentry radius increased" 1.2 } } } Mission { Objective Engineer InitialCooldown 20 // Amount of time once a wave starts before the mission becomes active. Where spawnbot // Entity at which to spawn. BeginAtWave 6 // The mission becomes active on this wave. RunForThisManyWaves 1 // It remains active for this many waves. CooldownTime 90 // This is the time, in seconds, between when Sniper Missions are allowed to spawn, should their spawning conditions be met. DesiredCount 2 // Number of spies to spawn each time this mission's criteria are met. TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot Health 275 Attributes TeleportToHint Item "The Rescue Ranger" Item "TTG Max Pistol - Poker Night" Item "Golden Wrench" Item "Honest Halo" Item "The Idea Tube" CharacterAttributes { "engineer teleporter build rate multiplier" 0.6 "engineer sentry build rate multiplier" 1 "engy building health bonus" 0.5 "engy sentry radius increased" 1.2 "engy sentry damage bonus" 1.5 "turn to gold" 1 } } } //WAVE 1 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes // Sniper mission - 2 active WaveSpawn //WAVE 01a: 45 total, 6 Active, scout { Name "wave01a" Where spawnbot TotalCount 45 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 10 WaitBeforeStarting 0 TotalCurrency 250 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "The Holy Mackerel" } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "The Atomizer" } TFBot { Class Scout Skill Easy ClassIcon firemack_scout Name "Fried Mackerel Scout" WeaponRestrictions MeleeOnly Item "The Holy Mackerel" CharacterAttributes { "dmg taken from bullets increased" 1.5 "dmg from melee increased" 1.5 "dmg taken from fire increased" 0.5 "set damagetype ignite" 1 "damage bonus" 2 "attach particle effect static" 1 } } TFBot { Class Scout Skill Easy ClassIcon sunstick_scout WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" } TFBot { Class Scout Skill Easy ClassIcon fanwar_scout Attributes AlwaysCrit Attributes Aggressive WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "The Merc's Muffler" } TFBot { Class Scout Skill Easy ClassIcon ignite_scout WeaponRestrictions MeleeOnly Item "Three-Rune Blade" CharacterAttributes { "set damagetype ignite" 1 "ragdolls become ash" 1 "attach particle effect static" 1 "health regen" 10 //"dmg from melee increased" 0 "dmg taken from bullets increased" 1.5 "dmg taken from fire increased" 0 "dmg taken from crit increased" 1.5 "dmg taken from blast increased" 1.5 } } } } WaveSpawn //WAVE 01b: 20 total, 4 active, pyro { Name "wave01b" Where spawnbot TotalCount 20 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 10 WaitBeforeStarting 10 TotalCurrency 200 TFBot { Class Pyro Skill Easy } } WaveSpawn //WAVE 01c: 32 total, 8 active, soldier { Name "wave01c" Where spawnbot TotalCount 32 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 20 WaitBeforeStarting 25 TotalCurrency 250 RandomChoice { TFBot { Template T_TFBot_Soldier_Buff_Banner Skill Easy Item "The Mantreads" } TFBot { Template T_TFBot_Soldier_Normal_Level_1 Skill Easy } TFBot { Template T_TFBot_Soldier_Normal_Level_1 Skill Easy } TFBot { Template T_TFBot_Soldier_Normal_Level_1 Skill Easy } TFBot { Template T_TFBot_Soldier_AcesEight_Level_1 Skill Easy } TFBot { Template T_TFBot_Soldier_Lucky_Level_1 Skill Easy } } } WaveSpawn //WAVE 01d: 8 total, 8 active, heavyweapons + medic { Name "wave01d" WaitForAllSpawned "wave01b" Where spawnbot TotalCount 16 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 20 WaitBeforeStarting 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 Skill Easy } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 2 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes // Sniper mission - 2 active WaveSpawn //WAVE 02a: 20 total, 20 active, Scout { Name "wave02a" Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 8 WaitBetweenSpawns 5 WaitBeforeStarting 0 TotalCurrency 200 RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "The Holy Mackerel" } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "The Atomizer" } TFBot { Class Scout Skill Easy ClassIcon firemack_scout Name "Fried Mackerel Scout" WeaponRestrictions MeleeOnly Item "The Holy Mackerel" CharacterAttributes { "dmg taken from bullets increased" 1.5 "dmg from melee increased" 1.5 "dmg taken from fire increased" 0.5 "set damagetype ignite" 1 "damage bonus" 2 "attach particle effect static" 1 } } TFBot { Class Scout Skill Easy ClassIcon sunstick_scout WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" } TFBot { Class Scout Skill Easy ClassIcon fanwar_scout Attributes AlwaysCrit Attributes Aggressive WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "The Merc's Muffler" } TFBot { Class Scout Skill Easy ClassIcon ignite_scout WeaponRestrictions MeleeOnly Item "Three-Rune Blade" CharacterAttributes { "set damagetype ignite" 1 "ragdolls become ash" 1 "attach particle effect static" 1 "health regen" 10 //"dmg from melee increased" 0 "dmg taken from bullets increased" 1.5 "dmg taken from fire increased" 0 "dmg taken from crit increased" 1.5 "dmg taken from blast increased" 1.5 } } } } WaveSpawn //WAVE 02b: 32 total, 16 Active, Squad (Buff Banner Soldier + 2 medics + 5 heavyweaons) WAITFORSPAWN 02a { Name "wave02b" WaitForAllSpawned "wave02a" Where spawnbot TotalCount 32 MaxActive 16 SpawnCount 8 WaitBetweenSpawns 15 WaitBeforeStarting 0 TotalCurrency 350 Squad { TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 Skill Easy } TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 Skill Easy } TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 Skill Easy } TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 Skill Easy } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 02c: [GIANT] 2 total, 2 active, Soldier (slow crit) WAITFORSPAWN 02a { Name "wave02c" WaitForAllSpawned "wave02a" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 10 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Soldier_Crit Item "The Mantreads" Item "Summer Shades" Item "The Soldier's Stogie" } } WaveSpawn //WAVE 02d: 10 total, 2 active, Demoman (demoknight) { Name "wave02d" Where spawnbot_mission_sniper_lower TotalCount 20 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 35 TotalCurrency 0 Support 1 RandomChoice { TFBot { Template T_TFBot_DeathKnight_Demoman_Level_1 } TFBot { Template T_TFBot_FlameKnight_Demoman } TFBot { Template T_TFBot_ClaidheamohmorFlameKnight_Demoman } TFBot { Template T_TFBot_ZatoichiFlameKnight_Demoman } TFBot { Template T_TFBot_SkullcutterFlameKnight_Demoman } TFBot { Template T_TFBot_NormalFlameKnight_Demoman } } } } //WAVE 3 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes // Spy mission - 4 active WaveSpawn //WAVE 03a: 8 total, 8 active, Soldier + medic (first push) { Name "wave03a" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 5 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_Lucky_Level_1 Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber Name "Aces & Eights Medic" Item "Grimm Hatte" Item "Archimedes" CharacterAttributes { "attach particle effect static" 60 } } } } WaveSpawn //WAVE 03b: [GIANT] 4 total, 4 active, Demoknight { Name "wave03b" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 30 WaitBeforeStarting 35 TotalCurrency 300 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Health 6000 } } WaveSpawn //WAVE 03c: 16 total, 16 active, Soldier + medic (maintain) { Name "wave03c" WaitForAllSpawned "wave03a" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 20 WaitBeforeStarting 5 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Soldier_AcesEight_Level_1 Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber Name "Aces & Eights Medic" Item "Grimm Hatte" Item "Archimedes" CharacterAttributes { "attach particle effect static" 60 } } } } WaveSpawn //WAVE 03d: 24 total, 12 active, Scouts (bonk, melee only) WAITFOR 03c { Name "wave03d" WaitForAllSpawned "wave03c" Where spawnbot TotalCount 30 MaxActive 15 SpawnCount 15 WaitBetweenSpawns 20 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Bonk } } } //WAVE 4 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes // Sniper mission - 4 active (Sydney Sleeper) WaveSpawn //WAVE 04a: 40 total, 15 active, Heavyweapons { Name "wave04a" Where spawnbot TotalCount 40 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 10 WaitBeforeStarting 0 TotalCurrency 500 Squad { TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 Skill Easy } TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 Skill Easy } TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 Skill Easy } TFBot { Template T_TFBot_Heavyweapons_Deflector Skill Easy } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 0 Where spawnbot_mission_sniper TotalCount 20 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 40 WaitBeforeStarting 60 TotalCurrency 0 RandomSpawn 1 //randomize distribution Support Limited RandomChoice { TFBot { Template T_TFBot_Pyro Skill Hard } TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 } TFBot { Template T_TFBot_Soldier_Lucky_Level_1 } TFBot { Template T_TFBot_Soldier_AcesEight_Level_1 } TFBot { Template T_TFBot_Buccaneer_Demoman_Level_1 } } } WaveSpawn { Where spawnbot_mission_engineer_lower_left WaitForAllSpawned "stage1" TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 0 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle ClassIcon short_engineer Health 125 MaxVisionRange 1200 Item "Festive Frontier Justice" Item "The Wrangler" Item "Festive Wrench 2011" Item "Industrial Festivizer" Item "Pet Robro" CharacterAttributes { "engineer teleporter build rate multiplier" 0.3 "engineer sentry build rate multiplier" 0.3 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Heavyweapons_Deflector } TFBot { Template T_TFBot_Engineer_Sentry_Battle Name "Short Circuit Engineer" ClassIcon short_engineer Health 500 MaxVisionRange 3200 Skill Expert WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Attributes Aggressive Item "Festive Frontier Justice" Item "The Short Circuit" Item "Festive Wrench 2011" Item "Spine-Chilling Skull" Item "The Stocking Stuffer" CharacterAttributes { "attack projectiles" 1 "apply look velocity on damage" 100 "apply z velocity on damage" 100 "engineer teleporter build rate multiplier" 0.3 "engineer sentry build rate multiplier" 0.3 "mark for death" 1 "maxammo metal increased" 1.5 "metal regen" 1.5 "damage bonus" 5 "fire rate bonus" 0.5 "energy weapon no drain" 1 } } } } WaveSpawn //WAVE 04b: [TANK] { Name "wave04b" TotalCount 1 WaitBeforeStarting 5 TotalCurrency 300 Tank { Health 40000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 5 //Currency 1600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes // Spy mission - 4 active WaveSpawn //WAVE 05a: 32 total, 4 Active, scout { Name "wave05a" Where spawnbot TotalCount 32 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 300 RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "The Holy Mackerel" } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "The Atomizer" } TFBot { Class Scout Skill Easy ClassIcon firemack_scout Name "Fried Mackerel Scout" WeaponRestrictions MeleeOnly Item "The Holy Mackerel" CharacterAttributes { "dmg taken from bullets increased" 1.5 "dmg from melee increased" 1.5 "dmg taken from fire increased" 0.5 "set damagetype ignite" 1 "damage bonus" 2 "attach particle effect static" 1 } } TFBot { Class Scout Skill Easy ClassIcon sunstick_scout WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" } TFBot { Class Scout Skill Easy ClassIcon fanwar_scout Attributes AlwaysCrit Attributes Aggressive WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "The Merc's Muffler" } TFBot { Class Scout Skill Easy ClassIcon ignite_scout WeaponRestrictions MeleeOnly Item "Three-Rune Blade" CharacterAttributes { "set damagetype ignite" 1 "ragdolls become ash" 1 "attach particle effect static" 1 "health regen" 10 //"dmg from melee increased" 0 "dmg taken from bullets increased" 1.5 "dmg taken from fire increased" 0 "dmg taken from crit increased" 1.5 "dmg taken from blast increased" 1.5 } } } } WaveSpawn { TotalCurrency 0 Where spawnbot_mission_sniper TotalCount 20 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 30 WaitBeforeStarting 60 TotalCurrency 0 RandomSpawn 1 //randomize distribution Support Limited RandomChoice { TFBot { Template T_TFBot_Pyro Skill Hard } TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 } TFBot { Template T_TFBot_Soldier_Lucky_Level_1 } TFBot { Template T_TFBot_Soldier_AcesEight_Level_1 } TFBot { Template T_TFBot_Buccaneer_Demoman_Level_1 } } } WaveSpawn //WAVE 05b: [GIANT] 18 total, 14 active, Heavyweapons + Soldiers + medics { Name "wave05b" Where spawnbot TotalCount 18 MaxActive 9 SpawnCount 9 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Item "The Deus Specs" Item "Iron Curtain" CharacterAttributes { "attach particle effect static" 56 } } TFBot { Template T_TFBot_Soldier_Lucky_Level_1 Skill Hard } TFBot { Template T_TFBot_Soldier_Lucky_Level_1 Skill Hard } TFBot { Template T_TFBot_Soldier_Lucky_Level_1 Skill Hard } TFBot { Template T_TFBot_Soldier_Lucky_Level_1 Skill Hard } TFBot { Template T_TFBot_Soldier_Lucky_Level_1 Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 05c: [GIANT] 2(4) total, 2(4) Active, Slow Crit Soldier + medic (path main_right) WAITFORSPAWNED 05b { Name "wave05c" WaitForAllSpawned "wave05b" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 30 WaitBeforeStarting 10 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit BehaviorModifiers push Item "The Mantreads" Item "Summer Shades" Item "The Soldier's Stogie" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 05d: [GIANT] 2(4) total, 2(4) Active, Slow Crit Soldier + medic (path main_left) WAITFORSPAWNED 05b { Name "wave05d" WaitForAllSpawned "wave05b" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 30 WaitBeforeStarting 10 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit BehaviorModifiers push Item "The Mantreads" Item "Summer Shades" Item "The Soldier's Stogie" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 05e: 16 total, 16 Active, scout (flank high right and high left) { Name "wave05e" WaitForAllSpawned "wave05a" Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 16 WaitBetweenSpawns 0 WaitBeforeStarting 15 TotalCurrency 300 RandomChoice { TFBot { Class Scout Skill Hard BehaviorModifiers push } TFBot { Class Scout Skill Hard BehaviorModifiers push } TFBot { Class Scout Skill Easy BehaviorModifiers push WeaponRestrictions MeleeOnly Item "The Holy Mackerel" } TFBot { Class Scout Skill Easy BehaviorModifiers push WeaponRestrictions MeleeOnly Item "The Atomizer" } TFBot { Class Scout Skill Easy ClassIcon firemack_scout BehaviorModifiers push Name "Fried Mackerel Scout" WeaponRestrictions MeleeOnly Item "The Holy Mackerel" CharacterAttributes { "dmg taken from bullets increased" 1.5 "dmg from melee increased" 1.5 "dmg taken from fire increased" 0.5 "set damagetype ignite" 1 "damage bonus" 2 "attach particle effect static" 1 } } TFBot { Class Scout Skill Easy ClassIcon sunstick_scout BehaviorModifiers push WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" } TFBot { Class Scout Skill Easy ClassIcon fanwar_scout BehaviorModifiers push Attributes AlwaysCrit Attributes Aggressive WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "The Merc's Muffler" } TFBot { Class Scout Skill Easy ClassIcon ignite_scout BehaviorModifiers push WeaponRestrictions MeleeOnly Item "Three-Rune Blade" CharacterAttributes { "set damagetype ignite" 1 "ragdolls become ash" 1 "attach particle effect static" 1 "health regen" 10 //"dmg from melee increased" 0 "dmg taken from bullets increased" 1.5 "dmg taken from fire increased" 0 "dmg taken from crit increased" 1.5 "dmg taken from blast increased" 1.5 } } } } } //WAVE 6 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } Checkpoint Yes // Sniper mission - 4 active (Sydney Sleeper) WaveSpawn //WAVE 06a: [TANK] { Name "wave06a" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 150 Tank { Health 35000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 0 Where spawnbot_mission_sniper TotalCount 20 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 20 WaitBeforeStarting 60 TotalCurrency 0 RandomSpawn 1 //randomize distribution Support Limited RandomChoice { TFBot { Template T_TFBot_Pyro Skill Hard } TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 } TFBot { Template T_TFBot_Soldier_Lucky_Level_1 } TFBot { Template T_TFBot_Soldier_AcesEight_Level_1 } TFBot { Template T_TFBot_Buccaneer_Demoman_Level_1 } } } WaveSpawn //WAVE 06b: 20 total, 10 Active, soldier { Name "wave06bc" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Soldier_Buff_Banner Skill Hard Item "The Mantreads" } TFBot { Template T_TFBot_Soldier_Normal_Level_1 Skill Hard } TFBot { Template T_TFBot_Soldier_Normal_Level_1 Skill Hard } TFBot { Template T_TFBot_Soldier_Normal_Level_1 Skill Hard } TFBot { Template T_TFBot_Soldier_AcesEight_Level_1 Skill Hard } TFBot { Template T_TFBot_Soldier_Lucky_Level_1 Skill Hard } TFBot { Template T_TFBot_Soldier_SpaceMarine_Level_1 Skill Hard } } } WaveSpawn //WAVE 06c: 12 total, 6 Active, heavyweapons { Name "wave06bc" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 0 WaitBeforeStarting 15 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_RoboCop_Level_2 Skill Hard } TFBot { Template T_TFBot_Heavyweapons_Z_Level_2 Skill Hard } } } WaveSpawn //WAVE 06d: [GIANT] 1(4) total, 1(4) Active, heavyweapons (deflector, path main_right) + 6 medics WAITFORDEAD 06bc { Name "wave06de" WaitForAllDead "wave06bc" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector BehaviorModifiers push } TFBot { Template T_TFBot_Giant_Heavyweapons Item "Heavy Do-rag" Item "Security Shades" Item "Gold Botkiller Minigun Mk.I" CharacterAttributes { "damage bonus" 1.5 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 06e: [GIANT] 1(4) total, 1(4) Active, heavyweapons (deflector, path main_left) + 6 medics WAITFORDEAD 06bc { Name "wave06de" WaitForAllDead "wave06bc" Where spawnbot TotalCount 7 MaxActive 7 SpawnCount 7 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 100 Squad { TFBot { Template T_TFbot_Heavyweapons_Heater BehaviorModifiers push CharacterAttributes { "set damagetype ignite" 1 "ragdolls become ash" 1 "attach particle effect static" 14 } } TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast ClassIcon heavy_cop_giant Name "Giant Heavy Robo Cop" Item "Copper's Hard Top" Item "TTG Badge" Item "Security Shades" CharacterAttributes { "slow enemy on hit" 1 "mod stun waist high airborne" 4 } } TFBot { Template T_TFBot_Buccaneer_Demoman_Level_1 } TFBot { Template T_TFBot_Buccaneer_Demoman_Level_1 } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 06f: [TANK] WAITFORSPAWNED 06de { Name "wave06f" WaitForAllSpawned "wave06de" TotalCount 1 WaitBeforeStarting 20 TotalCurrency 150 Tank { Health 40000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 06g: 36 total, 18 Active, soldier WAITFORSPAWNED 06f { Name "wave06gh" WaitForAllSpawned "wave06f" Where spawnbot TotalCount 35 MaxActive 14 SpawnCount 7 WaitBetweenSpawns 10 WaitBeforeStarting 0 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Soldier_SpaceMarine_Level_1 Skill Hard } TFBot { Template T_TFBot_Soldier_AcesEight_Level_1 Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 06h: 24 total, 8 Active, scout WAITFORSPAWNED 06f (flank high right and high left) { Name "wave06gh" WaitForAllSpawned "wave06f" Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 RandomChoice { TFBot { Class Scout Skill Hard BehaviorModifiers push } TFBot { Class Scout Skill Hard BehaviorModifiers push } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "The Holy Mackerel" } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "The Atomizer" } TFBot { Class Scout Skill Easy ClassIcon firemack_scout Name "Fried Mackerel Scout" WeaponRestrictions MeleeOnly Item "The Holy Mackerel" CharacterAttributes { "dmg taken from bullets increased" 1.5 "dmg from melee increased" 1.5 "dmg taken from fire increased" 0.5 "set damagetype ignite" 1 "damage bonus" 2 "attach particle effect static" 1 } } TFBot { Class Scout Skill Easy ClassIcon sunstick_scout WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" } TFBot { Class Scout Skill Easy ClassIcon fanwar_scout Attributes AlwaysCrit Attributes Aggressive WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "The Merc's Muffler" } TFBot { Class Scout Skill Easy ClassIcon ignite_scout WeaponRestrictions MeleeOnly Item "Three-Rune Blade" CharacterAttributes { "set damagetype ignite" 1 "ragdolls become ash" 1 "attach particle effect static" 1 "health regen" 10 //"dmg from melee increased" 0 "dmg taken from bullets increased" 1.5 "dmg taken from fire increased" 0 "dmg taken from crit increased" 1.5 "dmg taken from blast increased" 1.5 } } } } WaveSpawn //WAVE 06i: [FINAL TANK] WAITFORSPAWNED 06gh { Name "wave06i" WaitForAllSpawned "wave06gh" TotalCount 1 WaitBeforeStarting 0 Tank { Health 45000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "tank_path_a_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }