#base robot_giant.pop #base robot_standard.pop #base robot_sewer.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no //EventPopfile Halloween Advanced 1 // MISSION: Sentry Buster Mission { Objective DestroySentries Where spawnbot CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper - wave 4 { Objective Sniper InitialCooldown 15 Where spawnbot_mission_sniper_upper BeginAtWave 4 RunForThisManyWaves 6 CooldownTime 35 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper Item "Sir Hootsalot" } } Mission // Engineer - wave 1 { Objective Sniper InitialCooldown 15 Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 1 TFBot { Template T_TFBot_Combat_Engineer } } Mission // Engineer - wave 2 { Objective Sniper InitialCooldown 25 Where spawnbot BeginAtWave 2 RunForThisManyWaves 3 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Combat_Engineer } } Mission // Engineer - wave 7 { Objective Sniper InitialCooldown 25 Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Combat_Engineer } } Mission // Spy - wave 3 { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 1 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 5 { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 1 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 9 { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 9 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } // MISSION: Engineer 01 Mission // This is a spy mission. This spawns spy(s) at periodic intervals, it will not spawn more spies unless its conditions are met, and all previous spies from this mission are dead. { Objective Engineer InitialCooldown 20 // Amount of time once a wave starts before the mission becomes active. Where spawnbot_mission_engineer_upper // Entity at which to spawn. BeginAtWave 3 // The mission becomes active on this wave. RunForThisManyWaves 1 // It remains active for this many waves. CooldownTime 15 // This is the time, in seconds, between when Sniper Missions are allowed to spawn, should their spawning conditions be met. DesiredCount 1 // Number of spies to spawn each time this mission's criteria are met. TFBot { Template T_TFBot_Engineer_Sentry_Battle Health 125 Item "Festive Frontier Justice" Item "TTG Max Pistol - Poker Night" Item "Festive Wrench 2011" Item "Industrial Festivizer" Item "Pet Robro" CharacterAttributes { "engineer teleporter build rate multiplier" 0.3 "engineer sentry build rate multiplier" 0.3 "engy sentry radius increased" 1.2 } } } // MISSION: Engineer 02 Mission // This is a spy mission. This spawns spy(s) at periodic intervals, it will not spawn more spies unless its conditions are met, and all previous spies from this mission are dead. { Objective Engineer InitialCooldown 20 // Amount of time once a wave starts before the mission becomes active. Where spawnbot_mission_engineer_upper // Entity at which to spawn. BeginAtWave 4 // The mission becomes active on this wave. RunForThisManyWaves 2 // It remains active for this many waves. CooldownTime 15 // This is the time, in seconds, between when Sniper Missions are allowed to spawn, should their spawning conditions be met. DesiredCount 2 // Number of spies to spawn each time this mission's criteria are met. TFBot { Template T_TFBot_Engineer_Sentry_Battle Health 125 Item "Festive Frontier Justice" Item "TTG Max Pistol - Poker Night" Item "Festive Wrench 2011" Item "Industrial Festivizer" Item "Pet Robro" CharacterAttributes { "engineer teleporter build rate multiplier" 0.3 "engineer sentry build rate multiplier" 0.3 "engy sentry radius increased" 1.2 } } } // MISSION: Engineer 03 Mission { Objective Engineer InitialCooldown 20 // Amount of time once a wave starts before the mission becomes active. Where spawnbot_mission_engineer_upper // Entity at which to spawn. BeginAtWave 6 // The mission becomes active on this wave. RunForThisManyWaves 2 // It remains active for this many waves. CooldownTime 35 // This is the time, in seconds, between when Sniper Missions are allowed to spawn, should their spawning conditions be met. DesiredCount 2 // Number of spies to spawn each time this mission's criteria are met. TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot_mission_engineer_upper Health 175 Item "The Rescue Ranger" Item "TTG Max Pistol - Poker Night" Item "The Southern Hospitality" Item "The Virtual Reality Headset" Item "Googly Gazer" CharacterAttributes { "engineer teleporter build rate multiplier" 0.3 "engineer sentry build rate multiplier" 0.6 "engy sentry damage bonus" 1.3 "engy sentry radius increased" 1.2 } } } // MISSION: Engineer 04 Mission { Objective Engineer InitialCooldown 20 // Amount of time once a wave starts before the mission becomes active. Where spawnbot // Entity at which to spawn. BeginAtWave 8 // The mission becomes active on this wave. RunForThisManyWaves 3 // It remains active for this many waves. CooldownTime 40 // This is the time, in seconds, between when Sniper Missions are allowed to spawn, should their spawning conditions be met. DesiredCount 2 // Number of spies to spawn each time this mission's criteria are met. TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot Health 125 Attributes TeleportToHint Item "The Rescue Ranger" Item "TTG Max Pistol - Poker Night" Item "Golden Wrench" Item "Honest Halo" Item "The Idea Tube" CharacterAttributes { "engineer teleporter build rate multiplier" 0.6 "engineer sentry build rate multiplier" 1 "engy sentry damage bonus" 1.3 "engy building health bonus" 0.5 "engy sentry radius increased" 1.2 "turn to gold" 1 } } } // MISSION: Engineer 05 Mission { Objective Engineer InitialCooldown 20 // Amount of time once a wave starts before the mission becomes active. Where spawnbot // Entity at which to spawn. BeginAtWave 10 // The mission becomes active on this wave. RunForThisManyWaves 1 // It remains active for this many waves. CooldownTime 40 // This is the time, in seconds, between when Sniper Missions are allowed to spawn, should their spawning conditions be met. DesiredCount 2 // Number of spies to spawn each time this mission's criteria are met. TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot_mission_engineer_upper Health 175 Item "The Rescue Ranger" Item "TTG Max Pistol - Poker Night" Item "The Southern Hospitality" Item "The Virtual Reality Headset" Item "Googly Gazer" CharacterAttributes { "engineer teleporter build rate multiplier" 0.3 "engineer sentry build rate multiplier" 0.6 "engy sentry damage bonus" 1.3 "engy sentry radius increased" 1.2 } } } //WAVE 1 //Melee Heavies and Scout Melees //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Description "Melee Heavy's and Scouts" Checkpoint Yes WaveSpawn { Name "primarywave" //WaitForAllDead "myheavy" Where spawnbot TotalCount 42 MaxActive 14 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 400 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ CharacterAttributes { "dmg taken from fire increased" 1.5 "dmg taken from crit increased" 1.5 "dmg taken from blast increased" 1.5 } } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ CharacterAttributes { "dmg taken from fire increased" 1.5 "dmg taken from crit increased" 1.5 "dmg taken from blast increased" 1.5 } } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ CharacterAttributes { "dmg taken from fire increased" 1.5 "dmg taken from crit increased" 1.5 "dmg taken from blast increased" 1.5 } } TFBot { Template T_TFBot_Heavyweapons_Gnome } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ CharacterAttributes { "dmg taken from fire increased" 1.5 "dmg taken from crit increased" 1.5 "dmg taken from blast increased" 1.5 } } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { WaitForAllSpawned "primarywave" Where spawnbot TotalCount 40 MaxActive 20 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 2 TotalCurrency 400 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "dmg taken from bullets increased" 1.5 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Health 50 Item "The Holy Mackerel" CharacterAttributes { "dmg taken from bullets increased" 1.5 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Health 50 Item "The Atomizer" CharacterAttributes { "dmg taken from bullets increased" 1.5 } } TFBot { Class Scout Skill Easy ClassIcon sunstick_scout WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" CharacterAttributes { "dmg taken from bullets increased" 1.5 } } TFBot { Class Scout Skill Easy ClassIcon firemack_scout Name "Fried Mackerel Scout" WeaponRestrictions MeleeOnly Item "The Holy Mackerel" ItemAttributes { ItemName "The Holy Mackerel" "damage bonus" 2 "set damagetype ignite" 1 "attach particle effect static" 1 } CharacterAttributes { "dmg taken from bullets increased" 1.5 "dmg from melee increased" 1.5 "dmg taken from fire increased" 0.5 } } TFBot { Class Scout Skill Easy ClassIcon fanwar_scout //Attributes AlwaysCrit Attributes Aggressive WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "The Merc's Muffler" CharacterAttributes { //"crit forces victim to laugh" 1 "dmg taken from bullets increased" 1.5 } } TFBot { Class Scout Skill Easy ClassIcon ignite_scout WeaponRestrictions MeleeOnly Item "Three-Rune Blade" ItemAttributes { ItemName "Three-Rune Blade" "set damagetype ignite" 1 "attach particle effect static" 1 } CharacterAttributes { "ragdolls become ash" 1 "health regen" 10 //"dmg from melee increased" 0 "dmg taken from bullets increased" 1.5 "dmg taken from fire increased" 0 "dmg taken from crit increased" 1.5 "dmg taken from blast increased" 1.5 } } } } } //WAVE 2 //Melee demoman //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Description "Melee Demo's and Scouts" Checkpoint Yes WaveSpawn { TotalCurrency 0 Where spawnbot_mission_sniper TotalCount 10 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 20 WaitBeforeStarting 5 TotalCurrency 0 RandomSpawn 1 //randomize distribution Support Limited RandomChoice { TFBot { Template T_TFBot_Pyro Skill Hard } TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 } TFBot { Template T_TFBot_Soldier_Lucky_Level_1 } TFBot { Template T_TFBot_Soldier_AcesEight_Level_1 } TFBot { Template T_TFBot_Buccaneer_Demoman_Level_1 } } } WaveSpawn { Name "primarywave" Where spawnbot TotalCount 60 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 400 RandomChoice { TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_TavishWoods_Demoman } TFBot { Template T_TFBot_AxeKnight_Demoman } TFBot { Template T_TFBot_PirateKnight_Demoman } } } WaveSpawn { WaitForAllSpawned "primarywave" Where spawnbot TotalCount 60 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 400 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "dmg taken from bullets increased" 1.2 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "The Holy Mackerel" CharacterAttributes { "dmg taken from bullets increased" 1.2 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "The Atomizer" CharacterAttributes { "dmg taken from bullets increased" 1.2 } } TFBot { Class Scout Skill Easy ClassIcon firemack_scout Name "Fried Mackerel Scout" WeaponRestrictions MeleeOnly Item "The Holy Mackerel" ItemAttributes { ItemName "The Holy Mackerel" "set damagetype ignite" 1 "attach particle effect static" 1 "damage bonus" 2 } CharacterAttributes { "dmg taken from bullets increased" 1.5 "dmg from melee increased" 1.5 "dmg taken from fire increased" 0.5 } } TFBot { Class Scout Skill Easy ClassIcon sunstick_scout WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" CharacterAttributes { "dmg taken from bullets increased" 1.2 } } TFBot { Class Scout Skill Easy ClassIcon fanwar_scout Attributes AlwaysCrit Attributes Aggressive WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "The Merc's Muffler" CharacterAttributes { //"crit forces victim to laugh" 1 "dmg taken from bullets increased" 1.2 } } TFBot { Class Scout Skill Easy ClassIcon ignite_scout WeaponRestrictions MeleeOnly Item "Three-Rune Blade" ItemAttributes { ItemName "Three-Rune Blade" "set damagetype ignite" 1 "attach particle effect static" 1 } CharacterAttributes { "ragdolls become ash" 1 "health regen" 10 //"dmg from melee increased" 0 "dmg taken from bullets increased" 1.5 "dmg taken from fire increased" 0 "dmg taken from crit increased" 1.5 "dmg taken from blast increased" 1.5 } } } } } //WAVE 3 //Melee Heavies and Scout Melees //Currency 500 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Description "Melee Heavies and Scouts" Checkpoint Yes WaveSpawn { TotalCurrency 0 Where spawnbot_mission_sniper TotalCount 20 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 20 WaitBeforeStarting 60 TotalCurrency 0 RandomSpawn 1 //randomize distribution Support Limited RandomChoice { TFBot { Template T_TFBot_Pyro Skill Hard } TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 } TFBot { Template T_TFBot_Soldier_Lucky_Level_1 } TFBot { Template T_TFBot_Soldier_AcesEight_Level_1 } TFBot { Template T_TFBot_Buccaneer_Demoman_Level_1 } } } WaveSpawn //WAVE { TotalCount 1 WaitBeforeStarting 1 TotalCurrency 600 Tank { Health 15000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "bigprimarywave" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Boxing_Heavy } } WaveSpawn { Name "primarywave" Where spawnbot TotalCount 40 MaxActive 20 SpawnCount 10 WaitBeforeStarting 40 WaitBetweenSpawns 2 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Gnome } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Where spawnbot_mission_sniper_lower TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 0 RandomSpawn 1 //randomize distribution Support Limited RandomChoice { TFBot { Template T_TFBot_DeathKnight_Demoman_Level_1 } TFBot { Template T_TFBot_FlameKnight_Demoman } TFBot { Template T_TFBot_ClaidheamohmorFlameKnight_Demoman } TFBot { Template T_TFBot_ZatoichiFlameKnight_Demoman } TFBot { Template T_TFBot_SkullcutterFlameKnight_Demoman } TFBot { Template T_TFBot_NormalFlameKnight_Demoman } } } WaveSpawn { WaitForAllSpawned "primarywave" Where spawnbot TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Class Scout Skill Easy ClassIcon fanwar_scout Attributes AlwaysCrit Attributes Aggressive WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "The Stereoscopic Shades" Item "The Merc's Muffler" CharacterAttributes { "crit forces victim to laugh" 1 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "Three-Rune Blade" } } } WaveSpawn { WaitForAllSpawned "primarywave" Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 0 Support Limited TFBot { Class Scout Skill Easy ClassIcon fanwar_scout Attributes AlwaysCrit Attributes Aggressive WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "The Stereoscopic Shades" Item "The Merc's Muffler" CharacterAttributes { "crit forces victim to laugh" 1 "cannot pick up intelligence" 1 } } } WaveSpawn { WaitForAllSpawned "primarywave" Where spawnbot TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "The Holy Mackerel" } TFBot { Class Scout Skill Easy ClassIcon sunstick_scout WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "Three-Rune Blade" } } } WaveSpawn { WaitForAllSpawned "primarywave" Where spawnbot TotalCount 30 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Gnome } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Fist } } } } //WAVE 4 //Heavies and Pyros squads, Giant Pyro and pyro and heavy squad//Currency 500 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 0 Where spawnbot_mission_sniper TotalCount 12 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 20 WaitBeforeStarting 5 TotalCurrency 0 RandomSpawn 1 //randomize distribution Support Limited RandomChoice { TFBot { Template T_TFBot_Pyro Skill Hard } TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 } TFBot { Template T_TFBot_Soldier_Lucky_Level_1 } TFBot { Template T_TFBot_Soldier_AcesEight_Level_1 } TFBot { Template T_TFBot_Buccaneer_Demoman_Level_1 } } } WaveSpawn { Name wave2primarywave Where spawnbot TotalCount 48 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 3 WaitBeforeStarting 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Class Pyro Skill Easy Item "The Flamboyant Flamenco" } TFBot { Class Pyro Skill Easy Item "The Flamboyant Flamenco" } } } WaveSpawn { WaitForAllSpawned "primarywave" Where spawnbot TotalCount 28 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 400 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { WaitForAllSpawned "wave2primarywave" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Giant_Pyro Item "Old Guadalajara" Item "Blood Botkiller Flame Thrower Mk.I" CharacterAttributes { "attach particle effect static" 35 } } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Class Pyro Skill Easy Item "The Flamboyant Flamenco" } TFBot { Class Pyro Skill Easy Item "The Flamboyant Flamenco" } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 Skill Easy } } } } //WAVE 5 //Tank Boss 28k, Scout melee support, Spy Mission//Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 1 active WaveSpawn { TotalCurrency 0 Where spawnbot_mission_sniper TotalCount 12 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 5 TotalCurrency 0 RandomSpawn 1 //randomize distribution Support Limited RandomChoice { TFBot { Template T_TFBot_Pyro Skill Hard } TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 } TFBot { Template T_TFBot_Soldier_Lucky_Level_1 } TFBot { Template T_TFBot_Soldier_AcesEight_Level_1 } TFBot { Template T_TFBot_Buccaneer_Demoman_Level_1 } } } WaveSpawn { Where spawnbot_mission_engineer_lower_left WaitForAllSpawned "stage1" TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 0 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle ClassIcon short_engineer Health 125 MaxVisionRange 1200 Item "Festive Frontier Justice" Item "The Wrangler" Item "Festive Wrench 2011" Item "Industrial Festivizer" Item "Pet Robro" CharacterAttributes { "engineer teleporter build rate multiplier" 1.2 "engineer sentry build rate multiplier" 1.2 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Heavyweapons_Deflector } TFBot { Template T_TFBot_Engineer_Sentry_Battle Name "Short Circuit Engineer" ClassIcon short_engineer Health 500 MaxVisionRange 3200 Skill Expert WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Attributes Aggressive Item "Festive Frontier Justice" Item "The Short Circuit" Item "Festive Wrench 2011" Item "Spine-Chilling Skull" Item "The Stocking Stuffer" ItemAttributes { ItemName "The Short Circuit" "set damagetype ignite" 1 "attach particle effect static" 1 "mark for death" 1 "fire rate bonus" 0.5 "damage bonus" 5 "attack projectiles" 1 "energy weapon no drain" 1 } CharacterAttributes { "apply look velocity on damage" 100 "apply z velocity on damage" 100 "engineer teleporter build rate multiplier" 0.3 "engineer sentry build rate multiplier" 0.3 "maxammo metal increased" 1.5 "metal regen" 1.5 } } } } WaveSpawn //WAVE { TotalCount 1 WaitBeforeStarting 1 TotalCurrency 800 Tank { Health 34000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Support 1 TotalCurrency 0 TFBot { Class Scout Skill Easy ClassIcon fanwar_scout Attributes AlwaysCrit WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "The Stereoscopic Shades" Item "The Merc's Muffler" CharacterAttributes { "crit forces victim to laugh" 1 "cannot pick up intelligence" 1 } } } WaveSpawn { Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 15 WaitBetweenSpawns 0 Support 1 TotalCurrency 200 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "The Holy Mackerel" } TFBot { Class Scout Skill Easy ClassIcon fanwar_scout WeaponRestrictions MeleeOnly Item "The Fan O'War" } TFBot { Class Scout Skill Easy ClassIcon sunstick_scout WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "Three-Rune Blade" } } } WaveSpawn { Where spawnbot_giant_lower TotalCount 54 MaxActive 18 SpawnCount 18 WaitBeforeStarting 15 WaitBetweenSpawns 0 Support 1 TotalCurrency 0 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "The Holy Mackerel" } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "The Atomizer" } TFBot { Class Scout Skill Easy ClassIcon sunstick_scout WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" } } } } //WAVE 6 //Demos, Scout melees, Soldiers, Giant Demos, Sniper Mission MB //Currency 500 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 2 active WaveSpawn { Name "wave4primarywave" Where spawnbot TotalCount 40 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 3 WaitBeforeStarting 0 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Conjurer_Demoman_Level_1 } TFBot { Template T_TFBot_LochLoad_Demoman_Level_1 } TFBot { Template T_TFBot_Buccaneer_Demoman_Level_1 } } } WaveSpawn { Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 6 WaitBeforeStarting 0 TotalCurrency 100 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "The Holy Mackerel" } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "The Atomizer" } TFBot { Class Scout Skill Easy ClassIcon sunstick_scout WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" } } } WaveSpawn { Where spawnbot TotalCount 30 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 3 WaitBeforeStarting 0 TotalCurrency 0 Support Limited RandomChoice { TFBot { Template T_TFBot_FlameKnight_Demoman } TFBot { Template T_TFBot_ClaidheamohmorFlameKnight_Demoman } TFBot { Template T_TFBot_SkullcutterFlameKnight_Demoman } TFBot { Template T_TFBot_ZatoichiFlameKnight_Demoman } TFBot { Template T_TFBot_NormalFlameKnight_Demoman } } } WaveSpawn { Where spawnbot TotalCount 40 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 5 WaitBeforeStarting 0 TotalCurrency 300 RandomChoice { TFBot { Template T_TFBot_Soldier_Buff_Banner Item "The Mantreads" } TFBot { Template T_TFBot_Soldier_Normal_Level_1 } TFBot { Template T_TFBot_Soldier_Normal_Level_1 } TFBot { Template T_TFBot_Soldier_Normal_Level_1 } TFBot { Template T_TFBot_Soldier_AcesEight_Level_1 } TFBot { Template T_TFBot_Soldier_Lucky_Level_1 } TFBot { Template T_TFBot_Soldier_SpaceMarine_Level_1 } } } WaveSpawn //WAVE 01b: { Where spawnbot_mission_sniper_lower TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 0 support 1 TFBot { Template T_TFBot_DeathKnight_Demoman_Level_2 } } WaveSpawn { WaitForAllSpawned "wave4primarywave" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 15 WaitBeforeStarting 0 TotalCurrency 320 TFBot { Template T_TFBot_Giant_Demoman Item "The Bird-Man of Aberdeen" } } WaveSpawn { WaitForAllSpawned "wave4primarywave" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 20 TotalCurrency 80 TFBot { Template T_TFBot_Giant_Demoman } } } //WAVE 7 //Tank Boss 30k, Giant Demo with pyro escort//Currency 1200 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCount 1 WaitBeforeStarting 20 TotalCurrency 800 Tank { Health 40000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 10 WaitBeforeStarting 0 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Soldier_Buff_Banner Item "The Mantreads" } TFBot { Template T_TFBot_Soldier_Normal_Level_1 } TFBot { Template T_TFBot_Soldier_Normal_Level_1 } TFBot { Template T_TFBot_Soldier_Normal_Level_1 } TFBot { Template T_TFBot_Soldier_AcesEight_Level_1 } TFBot { Template T_TFBot_Soldier_Lucky_Level_1 } TFBot { Template T_TFBot_Soldier_SpaceMarine_Level_1 } } } WaveSpawn //WAVE { Where spawnbot TotalCount 45 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 200 Squad // Tavish + pyros { TFBot { Template T_TFBot_Giant_Demoman Item "L4D Hat" } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy //WeaponRestrictions MeleeOnly } TFBot { Class Pyro Skill Normal } TFBot { Template T_TFBot_Pyro_Flaregun } } } } //WAVE 8 //Giant Demos, Giant geavy with Quick fix medics, Giant Pyros, Tank Boss 33K, Giant Baseball, scout support.//Currency 1200 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 0 Where spawnbot_mission_sniper TotalCount 35 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 20 WaitBeforeStarting 5 TotalCurrency 0 RandomSpawn 1 //randomize distribution Support Limited RandomChoice { TFBot { Template T_TFBot_Pyro Skill Hard } TFBot { Template T_TFBot_Heavyweapons_Z_Level_1 Skill Hard } TFBot { Template T_TFBot_Soldier_Lucky_Level_1 Skill Hard } TFBot { Template T_TFBot_Soldier_AcesEight_Level_1 Skill Hard } TFBot { Template T_TFBot_Buccaneer_Demoman_Level_1 Skill Hard } TFBot { Template T_TFBot_Soldier_SpaceMarine_Level_1 } } } WaveSpawn //WAVE { Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demoman Item "L4D Hat" } TFBot { Template T_TFBot_Giant_Demoman Item "L4D Hat" } } } WaveSpawn //WAVE { Name "heavywaveheater" Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 200 Squad { TFBot { Template T_TFbot_Heavyweapons_Heater Health 6000 CharacterAttributes { "set damagetype ignite" 1 "ragdolls become ash" 1 "attach particle effect static" 14 } } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn //WAVE { Name "heavywave" WaitForAllSpawned "heavywaveheater" Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Health 6000 Item "The Deus Specs" Item "Iron Curtain" CharacterAttributes { "attach particle effect static" 56 } } TFBot { Template T_TFBot_Medic_QuickFix CharacterAttributes { "attach particle effect static" 58 } } TFBot { Template T_TFBot_Medic_QuickFix CharacterAttributes { "attach particle effect static" 58 } } TFBot { Template T_TFBot_Medic_QuickFix CharacterAttributes { "attach particle effect static" 58 } } TFBot { Template T_TFBot_Medic_QuickFix CharacterAttributes { "attach particle effect static" 58 } } TFBot { Template T_TFBot_Medic_QuickFix CharacterAttributes { "attach particle effect static" 58 } } } } WaveSpawn //WAVE { Name "heavywavebrass" WaitForAllSpawned "heavywave" Where spawnbot TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast Name "Giant Heavy Robo Cop" ClassIcon heavy_cop_giant Item "Copper's Hard Top" Item "TTG Badge" Item "Security Shades" Item "The Purity Fist" CharacterAttributes { "attach particle effect static" 58 //"dmg taken from fire increased" 1.2 //"dmg taken from crit increased" 1.2 //"dmg taken from blast increased" 1.2 //"dmg taken from bullets increased" 1.2 //"apply look velocity on damage" 500 //"slow enemy on hit" 1 "mod stun waist high airborne" 4 } } TFBot { Template T_TFBot_Medic Name "Aces & Eights Medic" Item "Grimm Hatte" Item "Archimedes" CharacterAttributes { "attach particle effect static" 60 } } } } WaveSpawn { WaitForAllSpawned "heavywavebrass" TotalCount 1 WaitBeforeStarting 25 TotalCurrency 400 Tank { Health 44000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "tank_path_a_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "heavywavebrass" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 2 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Pyro Item "The Flamboyant Flamenco" } TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { Where spawnbot TotalCount 18 MaxActive 12 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 100 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "Summer Shades" } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "The Holy Mackerel" } TFBot { Class Scout Skill Hard ClassIcon fanwar_scout WeaponRestrictions MeleeOnly Item "The Fan O'War" } TFBot { Class Scout Skill Hard ClassIcon sunstick_scout WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "Three-Rune Blade" } } } } //WAVE 9 ///////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { TotalCurrency 0 Where spawnbot_mission_sniper TotalCount 32 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 20 WaitBeforeStarting 5 TotalCurrency 0 RandomSpawn 1 //randomize distribution Support Limited RandomChoice { TFBot { Template T_TFBot_Pyro Skill Hard Item "Gold Botkiller Flame Thrower Mk.I" CharacterAttributes { "damage bonus" 1.5 } } TFBot { Template T_TFBot_Heavyweapons_Z_Level_2 } TFBot { Template T_TFBot_Soldier_SpaceMarine_Level_1 } } } // BEGIN STAGE 1 WaveSpawn { TotalCurrency 200 Name "stage1" Where spawnbot RandomSpawn 1 TotalCount 6 SpawnCount 2 MaxActive 2 WaitBetweenSpawns 10 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "bigprimarywave" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Boxing_Heavy } } WaveSpawn { Where spawnbot TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 400 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn // Giant Soldier Rapid Fire { TotalCurrency 400 Name "stage1" Where spawnbot TotalCount 48 // multiple of squad size SpawnCount 16 // must at minimum equal squad size, number must be multiple of squad size MaxActive 16 // multiple of squad size WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "The Mantreads" Item "Summer Shades" Item "The Soldier's Stogie" } TFBot { Template T_TFBot_Medic Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn // Giant Soldier Rapid Fire { TotalCurrency 400 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot TotalCount 5 // multiple of squad size SpawnCount 5 // must at minimum equal squad size, number must be multiple of squad size MaxActive 5 // multiple of squad size WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "The Mantreads" Item "Summer Shades" Item "The Soldier's Stogie" CharacterAttributes { "attach particle effect static" 56 } } TFBot { Template T_TFBot_Medic Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Giant_Medic CharacterAttributes { "dmg taken from fire increased" 1.5 "dmg taken from blast increased" 1.5 "dmg taken from bullets increased" 1.5 } } } } WaveSpawn { TotalCurrency 0 Where spawnbot TotalCount 20 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 10 WaitBeforeStarting 15 Support 1 RandomChoice { TFBot { Template T_TFBot_Pyro Skill Hard } TFBot { Class HeavyWeapons Skill Hard } } } } //WAVE 10 ///////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { TotalCurrency 0 Where spawnbot_mission_sniper TotalCount 27 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 20 WaitBeforeStarting 5 TotalCurrency 0 RandomSpawn 1 //randomize distribution Support Limited RandomChoice { TFBot { Template T_TFBot_Pyro Skill Hard } TFBot { Template T_TFBot_Heavyweapons_Z_Level_2 } TFBot { Template T_TFBot_Buccaneer_Demoman_Level_1 Skill Hard } TFBot { Template T_TFBot_Soldier_SpaceMarine_Level_1 } } } // BEGIN STAGE 1 WaveSpawn // Pyro or Pyro Axtinguisher { TotalCurrency 100 Name "stage1" Where spawnbot TotalCount 36 SpawnCount 12 MaxActive 12 WaitBetweenSpawns 20 WaitBeforeStarting 0 TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn // Giant Soldier { TotalCurrency 100 Name "stage1" Where spawnbot TotalCount 12 SpawnCount 4 //MaxActive 8 WaitBetweenSpawns 20 WaitBeforeStarting 0 RandomSpawn 1 //randomize distribution Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "The Mantreads" Item "Summer Shades" Item "The Soldier's Stogie" } TFBot { Template T_TFBot_Medic Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic Item "The Surgeon's Stahlhelm" } } } // BEGIN STAGE 2 WaveSpawn // Heavyweapons { TotalCurrency 100 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot TotalCount 20 SpawnCount 5 MaxActive 10 WaitBetweenSpawns 20 WaitBeforeStarting 15 TFBot { Template T_TFBot_Heavyweapons_RoboCop_Level_2 } } WaveSpawn // Pyro { TotalCurrency 100 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot TotalCount 9 SpawnCount 3 MaxActive 6 WaitBetweenSpawns 20 WaitBeforeStarting 30 RandomSpawn 1 //randomize distribution TFBot { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly } } // STAGE 3 BEGIN WaveSpawn // Scout { TotalCurrency 100 Name "stage3" WaitForAllSpawned "stage2" Where spawnbot TotalCount 30 SpawnCount 15 MaxActive 22 WaitBetweenSpawns 15 WaitBeforeStarting 20 TFBot { Template T_TFBot_Scout_Melee } } // STAGE 4 BEGIN WaveSpawn { Name "stage4a" Where spawnbot_mission_engineer_lower_left WaitForAllSpawned "stage3" TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 15 TotalCurrency 0 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle ClassIcon short_engineer Health 125 MaxVisionRange 1200 Item "Festive Frontier Justice" Item "The Wrangler" Item "Festive Wrench 2011" Item "Industrial Festivizer" Item "Pet Robro" CharacterAttributes { "engineer teleporter build rate multiplier" 1 "engineer sentry build rate multiplier" 1 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Heavyweapons_Deflector } TFBot { Template T_TFBot_Engineer_Sentry_Battle Name "Short Circuit Engineer" ClassIcon short_engineer Health 500 MaxVisionRange 1200 Skill Expert WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Attributes Aggressive Item "Festive Frontier Justice" Item "The Short Circuit" Item "Festive Wrench 2011" Item "Spine-Chilling Skull" Item "The Stocking Stuffer" ItemAttributes { ItemName "The Short Circuit" "damage bonus" 5 "fire rate bonus" 0.5 "energy weapon no drain" 1 "attack projectiles" 1 } CharacterAttributes { "apply look velocity on damage" 100 "apply z velocity on damage" 100 "engineer teleporter build rate multiplier" 0.3 "engineer sentry build rate multiplier" 0.3 "mark for death" 1 "maxammo metal increased" 1.5 "metal regen" 1.5 } } } } WaveSpawn { TotalCurrency 600 Name "stage4b" WaitForAllSpawned "stage3" TotalCount 1 WaitBeforeStarting 15 Tank { Health 48000 Speed 75 Name "tankboss_left" StartingPathTrackNode "tank_path_a_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } // STAGE 5 BEGIN WaveSpawn // Scout { TotalCurrency 100 Name "stage5" WaitForAllSpawned "stage4b" Where spawnbot TotalCount 60 SpawnCount 6 MaxActive 12 WaitBetweenSpawns 20 WaitBeforeStarting 60 Support 1 // Push bomb while Heavyweapons are active TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn // Giant Heavyweapons { TotalCurrency 0 Name "stage5a" WaitForAllSpawned "stage4b" Where spawnbot TotalCount 16 SpawnCount 8 MaxActive 8 WaitBetweenSpawns 20 WaitBeforeStarting 20 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast ClassIcon heavy_cop_giant Name "Giant Heavy Robo Cop" Item "Copper's Hard Top" Item "TTG Badge" Item "Security Shades" CharacterAttributes { "slow enemy on hit" 1 "mod stun waist high airborne" 4 } } TFBot { Template T_TFBot_Medic Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn // Giant Heavyweapons { TotalCurrency 0 Name "stage5b" WaitForAllSpawned "stage5a" Where spawnbot TotalCount 16 SpawnCount 8 MaxActive 8 WaitBetweenSpawns 20 WaitBeforeStarting 15 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Item "Heavy Do-rag" Item "Security Shades" Item "Gold Botkiller Minigun Mk.I" ItemAttributes { ItemName "Gold Botkiller Minigun Mk.I" "damage bonus" 1.2 } } TFBot { Template T_TFBot_Medic Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn //WAVE { Name "stage6" WaitForAllSpawned "stage5b" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFbot_Heavyweapons_Heater CharacterAttributes { "set damagetype ignite" 1 "ragdolls become ash" 1 "attach particle effect static" 14 } } TFBot { Template T_TFBot_Giant_Heavyweapons Item "Heavy Do-rag" Item "Security Shades" Item "Gold Botkiller Minigun Mk.I" ItemAttributes { ItemName "Gold Botkiller Minigun Mk.I" "damage bonus" 1.2 } } TFBot { Template T_TFBot_Medic Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Medic_BigHeal Item "Medic Gatsby" CharacterAttributes { "attach particle effect static" 58 } } } } WaveSpawn //WAVE { Name "stage6" WaitForAllSpawned "stage5b" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 20 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Item "The Deus Specs" Item "Iron Curtain" CharacterAttributes { "attach particle effect static" 56 "mod medic killed marked for death" 1 } } TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast ClassIcon heavy_cop_giant Name "Giant Heavy Robo Cop" Item "Copper's Hard Top" Item "TTG Badge" Item "Security Shades" CharacterAttributes { "slow enemy on hit" 1 "mod stun waist high airborne" 4 } } TFBot { Template T_TFBot_Medic Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Medic Item "The Surgeon's Stahlhelm" } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Medic_BigHeal CharacterAttributes { "attach particle effect static" 58 } } } } WaveSpawn // Scout { TotalCurrency 100 WaitForAllSpawned "stage6" Where spawnbot TotalCount 60 SpawnCount 6 MaxActive 6 WaitBetweenSpawns 10 WaitBeforeStarting 5 Support 1 // Push bomb while Heavyweapons are active TFBot { Class Scout Skill Expert ClassIcon fanwar_scout WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "The Stereoscopic Shades" Item "The Merc's Muffler" ItemAttributes { ItemName "The Fan O'War" "crit forces victim to laugh" 1 } } } WaveSpawn //WAVE { Name "stage7" WaitForAllSpawned "stage6" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 TotalCurrency 0 // when this WaveSpawn first invokes its Spawner, fire an output to the given target entity FirstSpawnOutput { Target boss_setbomb_relay Action OnTrigger } RandomChoice { TFBot { Template T_TFBot_Sewer_King_Primary } TFBot { Template T_TFBot_Sewer_King_Secondary } } } } }