/////////////////////////////////////////////////////////////////////////// // BEGIN POP FILE /////////////////////////////////////////////////////////////////////////// #base robot_giant.pop #base robot_standard.pop #base robot_custom.pop #base robot_gatebot.pop #base robot_thijs.pop WaveSchedule { ///////////////// //MISSIONS ///////////////// /////////////////////////////////////////////////////////////////////////// //SENTRY BUSTER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Sentry Busters - 1-8 { Objective DestroySentries InitialCooldown 20 Where spawnbot BeginAtWave 1 RunForThisManyWaves 8 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } /////////////////////////////////////////////////////////////////////////// //SNIPER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // sniper wave 2 { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission // sniper wave 8 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Machina } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Class Soldier Skill Expert ClassIcon soldier_mangler Item "The Cow Mangler 5000" ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" 0.01 // Allows the bot to almost always fire charged shots } } } Mission // sniper scouts wave 6 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 4 TFBot { Template T_TFBot_Scout_Wrap_Assassin Attributes AlwaysCrit Skill Expert ItemAttributes { ItemName TF_WEAPON_SCATTERGUN "override projectile type" 7 //fires nothing "fire rate penalty" 2000 } ItemAttributes { ItemName "The Wrap Assassin" is_passive_weapon 1 "effect bar recharge rate increased" 0.33 } } } /////////////////////////////////////////////////////////////////////////// //SPY MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Spy wave 4 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 3 TFBot { Class Spy Skill Easy } } Mission // Expert Spy wave 7 { Objective Spy InitialCooldown 40 Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Class Spy Skill Expert Health 200 } } /////////////////////////////////////////////////////////////////////////// //ENGINEER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // engineer wave 2 { Objective Engineer InitialCooldown 90 Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } } Mission // engineer wave 2 { Objective Engineer InitialCooldown 90 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } } Mission // engineer wave 5 { Objective Engineer InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Health 400 } } Mission // engineer wave 6 { Objective Engineer InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Health 400 } } Mission // telein engineer wave 7 { Objective Engineer InitialCooldown 50 Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } StartingCurrency 700 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Advanced 1 ///////////////// // // // Starting Currency: 700 // // +----------+----------+----------+ // | Wave | Currency | A+ | // +----------+----------+----------+ // | Wave 1 | 600 | 700 | // | Wave 2 | 600 | 700 | // | Wave 3 | 600 | 700 | // | Wave 4 | 600 | 700 | // | Wave 5 | 800 | 900 | // | Wave 6 | 1000 | 1100 | // | Wave 7 | 800 | 900 | // +----------+----------+----------+ // | Total | 5000 | 5700 | // +----------+----------+----------+ // //WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 32 gatebot pyros { Where spawnbot Name "W1Pyro1" TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFGateBot_Pyro_Normal } } WaveSpawn // 24 soldiers { Where spawnbot Name "W1Pyro1" TotalCount 24 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 14 TotalCurrency 100 TFBot { Class Soldier Skill Normal } } WaveSpawn // 27 shotgun gatebots { Where spawnbot Name "W1shotguns" TotalCount 27 MaxActive 9 SpawnCount 3 WaitForAllSpawned "W1Pyro1" WaitBeforeStarting 15 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Template T_TFGateBot_Heavyweapons_Shotgun } } WaveSpawn // 24 shortstop scouts { Where spawnbot_mission_sniper Name "W1shotguns" TotalCount 24 MaxActive 5 SpawnCount 1 WaitForAllSpawned "W1Pyro1" WaitBeforeStarting 20 WaitBetweenSpawns 0.5 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Shortstop_Small } } WaveSpawn // 4 minigiant shortstops { Where spawnbot Name "W1shotguns" TotalCount 4 MaxActive 1 SpawnCount 1 WaitForAllSpawned "W1Pyro1" WaitBeforeStarting 30 WaitBetweenSpawns 12 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn // 30 pomson heavies { Where spawnbot Name "W1Laser" TotalCount 30 MaxActive 8 SpawnCount 4 WaitForAllSpawned "W1shotguns" WaitBeforeStarting 20 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Plasma } } WaveSpawn // 30 blaster scouts { Where spawnbot_mission_sniper Name "W1Laser" TotalCount 30 MaxActive 9 SpawnCount 3 WaitForAllDead "W1shotguns" WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Blaster } } } //WAVE 2 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 4 Gatebot giant soldiers { Where spawnbot Name "W2GiantSoldier" TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 18 TotalCurrency 100 TFBot { Template T_TFGateBot_Giant_Soldier } } WaveSpawn // 80 bat scouts { Where spawnbot Name "W2GiantSoldier" TotalCount 80 MaxActive 14 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 150 RandomChoice { TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat } TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat } TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat BehaviorModifiers push } } } WaveSpawn // melee heavies { Where spawnbot Name "W2Heavyrush" TotalCount 50 MaxActive 12 SpawnCount 1 WaitForAllDead "W2GiantSoldier" WaitBeforeStarting 0 WaitBetweenSpawns 0.5 TotalCurrency 150 TFBot { Template T_TFGateBot_Heavy_Melee } } WaveSpawn // Giant scouts { Where spawnbot Name "W2Heavyrush" TotalCount 4 MaxActive 2 SpawnCount 1 WaitForAllDead "W2GiantSoldier" WaitBeforeStarting 10 WaitBetweenSpawns 18 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout } } WaveSpawn // Giant Dragonfury pyros { Where spawnbot Name "W2DragonFury" TotalCount 4 MaxActive 3 SpawnCount 1 WaitForAllSpawned "W2Heavyrush" WaitBeforeStarting 10 WaitBetweenSpawns 16 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Pyro_DF } } WaveSpawn // flare pyros { Where spawnbot Name "W2DragonFury" TotalCount 12 MaxActive 12 SpawnCount 4 WaitForAllDead "W2Heavyrush" WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 support 1 TFBot { Template T_TFGateBot_Pyro_Flaregun } } } //WAVE 4 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // tank { Name "W3Tank" TotalCount 1 MaxActive 1 WaitBeforeStarting 5 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 30 demoman { Where spawnbot Name "W3Tank" TotalCount 30 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Template T_TFBot_Demoman } } WaveSpawn // Support huntsman { Where spawnbot Name "W3Support" TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 18 TotalCurrency 50 support 1 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // Support Sandman { Where spawnbot Name "W3Support" TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 12 TotalCurrency 50 support 1 TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn // Giant Deflectors { Where spawnbot Name "W3Deflectors" TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllDead "W3Tank" WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFGateBot_Giant_Heavyweapons_Deflector } } WaveSpawn // Giant Heavies { Where spawnbot Name "W3Final" TotalCount 6 MaxActive 3 SpawnCount 3 WaitForAllDead "W3Deflectors" WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 4 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 4 Giant crit soldiers { Where spawnbot Name "W4GiantSoldier" TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 18 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn // 35 gatebot scouts { Where spawnbot Name "W4GateBot1" TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Template T_TFGateBot_Scout_Regular } } WaveSpawn // 30 demo burst squads { Where spawnbot Name "W4GateBot2" TotalCount 30 MaxActive 9 SpawnCount 3 WaitForAllSpawned "W4GateBot1" WaitBeforeStarting 15 WaitBetweenSpawns 12 TotalCurrency 100 Squad { TFBot { Template T_TFGateBot_Demo_Burst_Normal } TFBot { Template T_TFGateBot_Demo_Burst_Normal } TFBot { Template T_TFGateBot_Demo_Burst_Normal } } } WaveSpawn // Steel gauntlets { Where spawnbot_mission_sniper Name "W4GateBot2" TotalCount 22 MaxActive 7 SpawnCount 2 WaitForAllSpawned "W4GateBot1" WaitBeforeStarting 12 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFGateBot_Heavy_IronFist } } WaveSpawn // Rapid fire soldier with medics { Where spawnbot Name "W4GateBot3" TotalCount 12 MaxActive 6 SpawnCount 6 WaitForAllSpawned "W4GateBot2" WaitBeforeStarting 22 WaitBetweenSpawns 5 TotalCurrency 50 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn // Support gatebots { Where spawnbot_mission_sniper Name "W4GateBotSupport" TotalCount 12 MaxActive 6 SpawnCount 2 WaitForAllDead "W4GateBot2" WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 0 support 1 TFBot { Template T_TFGateBot_Heavy_Normal } } WaveSpawn // Final push { Where spawnbot Name "W4Final" TotalCount 4 MaxActive 3 SpawnCount 1 WaitForAllSpawned "W4GateBot3" WaitBeforeStarting 30 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn // Final push { Where spawnbot Name "W4Final" TotalCount 35 MaxActive 10 SpawnCount 5 WaitForAllDead "W4GateBot3" WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Class Scout Skill Normal } } } //WAVE 5 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 4 Giant force of nature scouts { Where spawnbot Name "W5GiantFAN" TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 18 TotalCurrency 150 TFBot { Template T_TFGateBot_Giant_Scout_FAN } } WaveSpawn // 3 Giant Demoman { Where spawnbot Name "W5GiantFAN" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 22 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Demo_RapidFire ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.6 } ClassIcon demo_spammer } } WaveSpawn // im not gonna tell you what this one is fuck you >:( { Where spawnbot Name "W5Blaster" TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 50 support 1 TFBot { Template T_TFBot_Scout_Blaster } } WaveSpawn // 3 Super scouts { Where spawnbot Name "W5Supers" TotalCount 3 MaxActive 1 SpawnCount 1 WaitForAllSpawned "W5GiantFAN" WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // 2 tanks { Name "W5Tanks" TotalCount 2 MaxActive 2 WaitForAllSpawned "W5Supers" WaitBeforeStarting 0 WaitBetweenSpawns 60 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Giant Pyro with medics { Where spawnbot Name "W5GiantSupport" TotalCount 16 MaxActive 8 SpawnCount 4 WaitForAllSpawned "W5Supers" WaitBeforeStarting 25 WaitBetweenSpawns 25 TotalCurrency 150 squad { TFBot { Template T_TFGateBot_Giant_Pyro_AlwaysFire } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn // Demoman Support { Where spawnbot Name "W5GiantSupport" TotalCount 15 MaxActive 10 SpawnCount 5 WaitForAllSpawned "W5GiantFAN" WaitBeforeStarting 20 WaitBetweenSpawns 14 TotalCurrency 50 support 1 TFBot { Template T_TFBot_Demoman } } } //WAVE 5 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 4 giant extreme pistol engineers { Where spawnbot Name "W6GiantEngineers" TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 22 TotalCurrency 100 squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Demoman_Knight Item "Prince Tavish's Crown" scale 1.5 Health 500 } TFBot { Template T_TFBot_Giant_Engineer_Capper } } } WaveSpawn // 24 crit burst gatebot demos { Where spawnbot Name "W6GiantEngineers" TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFGateBot_Demo_Burst_Normal_Crit } } WaveSpawn // 3 Giant slow barrage soldiers + medics { Where spawnbot Name "W6GiantGateSpam1" TotalCount 2 MaxActive 2 SpawnCount 2 WaitForAllSpawned "W6GiantEngineers" WaitBeforeStarting 22 WaitBetweenSpawns 30 TotalCurrency 50 squad { TFBot { Template T_TFGateBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Giant_Medic_Bullet } } } WaveSpawn // 3 Giant slow barrage soldiers + medics { Where spawnbot Name "W6GiantGateSpam2" TotalCount 2 MaxActive 2 SpawnCount 2 WaitForAllDead "W6GiantGateSpam1" WaitBeforeStarting 5 WaitBetweenSpawns 30 TotalCurrency 50 squad { TFBot { Template T_TFGateBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Giant_Medic_Blast } } } WaveSpawn // 3 Giant slow barrage soldiers + medics { Where spawnbot Name "W6GiantGateSpam3" TotalCount 2 MaxActive 2 SpawnCount 2 WaitForAllDead "W6GiantGateSpam2" WaitBeforeStarting 5 WaitBetweenSpawns 30 TotalCurrency 50 squad { TFBot { Template T_TFGateBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Giant_Medic_Fire } } } WaveSpawn // Demoknight support { Where spawnbot Name "W6GiantGateSpam3" TotalCount 44 MaxActive 14 SpawnCount 4 WaitForAllSpawned "W6GiantEngineers" WaitBeforeStarting 20 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn // Soldiers with blast res medics { Where spawnbot_mission_sniper Name "W6BlastRush" TotalCount 45 MaxActive 12 SpawnCount 6 WaitForAllDead "W6GiantGateSpam3" WaitBeforeStarting 5 WaitBetweenSpawns 12 TotalCurrency 150 TFBot { Class Soldier Skill Normal } } WaveSpawn // Soldiers with big heal medics { Where spawnbot_mission_sniper Name "W6BlastHeal" TotalCount 6 MaxActive 3 SpawnCount 1 WaitForAllDead "W6GiantGateSpam3" WaitBeforeStarting 5 WaitBetweenSpawns 12 TotalCurrency 50 TFBot { Template T_TFBot_Medic_BigHeal } } WaveSpawn // giant heavy with bullet res { Where spawnbot Name "W6Heater1" TotalCount 2 MaxActive 2 SpawnCount 2 WaitForAllDead "W6BlastRush" WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 100 squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_Heater } TFBot { Template T_TFBot_Giant_Medic_Bullet } } } WaveSpawn // giant heavy with blast res { Where spawnbot Name "W6Heater2" TotalCount 2 MaxActive 2 SpawnCount 2 WaitForAllDead "W6Heater1" WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 100 squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_Heater } TFBot { Template T_TFBot_Giant_Medic_Blast } } } WaveSpawn // giant heavy with fire res { Where spawnbot Name "W6Heater3" TotalCount 2 MaxActive 2 SpawnCount 2 WaitForAllDead "W6Heater2" WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 100 squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_Heater } TFBot { Template T_TFBot_Giant_Medic_Fire } } } WaveSpawn // Support huntsman { Where spawnbot Name "W6Heater" TotalCount 16 MaxActive 8 SpawnCount 4 WaitForAllDead "W6BlastRush" WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 50 support 1 TFBot { Template T_TFBot_Sniper_Huntsman_Ignite } } } //WAVE 7 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // Starting bomb push { Where spawnbot Name "W7Supers1" TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // hard Gatebot rush { Where spawnbot_mission_sniper Name "W7Soldiergates" TotalCount 28 MaxActive 8 SpawnCount 4 WaitForAllSpawned "W7Supers1" WaitBeforeStarting 15 WaitBetweenSpawns 3 TotalCurrency 150 TFBot { Template T_TFGateBot_Soldier_Hard } } WaveSpawn // armored scout flank { Where spawnbot Name "W7armored" TotalCount 4 MaxActive 2 SpawnCount 1 WaitForAllSpawned "W7Soldiergates" WaitBeforeStarting 0 WaitBetweenSpawns 14 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } WaveSpawn // atomic soldiers { Where spawnbot Name "W7Nukes" TotalCount 20 MaxActive 8 SpawnCount 4 WaitForAllSpawned "W7armored" WaitBeforeStarting 10 WaitBetweenSpawns 25 TotalCurrency 100 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Giant_Soldier_Atomic } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn // Heavy gatebots { Where spawnbot Name "W7Heavies" TotalCount 45 MaxActive 9 SpawnCount 3 WaitForAllSpawned "W7armored" WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 150 TFBot { Template T_TFGateBot_Heavy_Normal_Crit } } WaveSpawn // Super scouts { Where spawnbot Name "W7Superpush" TotalCount 5 MaxActive 3 SpawnCount 1 WaitForAllDead "W7Nukes" WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // Laser soldiers { Where spawnbot Name "W7Laser" TotalCount 20 MaxActive 12 SpawnCount 4 WaitForAllSpawned "W7Superpush" WaitBeforeStarting 0 WaitBetweenSpawns 22 TotalCurrency 100 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Giant_Soldier_Laser_Wall } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn // scout support { Where spawnbot Name "W7Heavies" TotalCount 8 MaxActive 8 SpawnCount 4 WaitForAllDead "W7heavies" WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 0 support 1 TFBot { Template T_TFBot_Scout_Spammer } } } //WAVE 4 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // tank 30000 hp { Name "W8Tank1" TotalCount 1 MaxActive 1 WaitBeforeStarting 0 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Giant soldiers { Where spawnbot Name "W8Giantspam" TotalCount 21 MaxActive 14 SpawnCount 7 WaitForAllSpawned "W7Superpush" WaitBeforeStarting 5 WaitBetweenSpawns 28 TotalCurrency 150 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // tank 30000 hp { Name "W8Tank2" TotalCount 1 MaxActive 1 WaitForAllDead "W8GiantSpam" WaitBeforeStarting 0 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Giant crit heavy's with medics { Name "W8GiantCritHeavy" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 2 WaitForAllSpawned "W8Tank2" WaitBeforeStarting 5 WaitBetweenSpawns 25 TotalCurrency 150 squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // tank 30000 hp { Name "W8Tank3" TotalCount 1 MaxActive 1 WaitForAllDead "W8GiantCritHeavy" WaitBeforeStarting 0 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Giant DemoKnights { Name "W8GiantKnight" Where spawnbot_mission_sniper TotalCount 6 MaxActive 3 SpawnCount 1 WaitForAllSpawned "W8Tank3" WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn // shotgun gatebot heavies { Name "W8GiantKnight" Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 2 WaitForAllSpawned "W8Tank3" WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFGateBot_Heavyweapons_Shotgun } } WaveSpawn // tank 30000 hp { Name "W8Tank3" TotalCount 1 MaxActive 1 WaitForAllSpawned "W8GiantKnight" WaitBeforeStarting 20 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Fast scout bombrunners { Name "W8FastScouts" Where spawnbot TotalCount 30 MaxActive 9 SpawnCount 6 WaitForAllSpawned "W8Tank4" WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Fast } } WaveSpawn // Soldier support { Name "W8Support" Where spawnbot TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 33 support 1 TFBot { Class Soldier Skill Normal } } WaveSpawn // Conch soldier support { Name "W8Support" Where spawnbot TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 33 support 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn // Spammer scout support { Name "W8Support" Where spawnbot TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 34 support 1 TFBot { Template T_TFBot_Scout_Spammer } } } }