WaveSchedule { StartingCurrency 10000 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes CustomUpgradesFile "mvm_upgrades_trash.txt" PlayerAttributes //Player attributes appied for the whole mission { "ammo regen" 100 Heavyweapons //Attributes limited to soldier only { "increase buff duration" 0.5 } } ItemAttributes { Classname "tf_weapon_minigun" "damage bonus" 4 } ItemAttributes { Classname "tf_weapon_rocketlauncher" "fire rate bonus" 0.1 "faster reload rate" -1 } ItemAttributes { Classname "tf_weapon_rocketlauncher_airstrike" "fire rate bonus" 0.1 "faster reload rate" -1 } ItemAttributes { Classname "tf_weapon_rocketlauncher_directhit" "fire rate bonus" 0.1 "faster reload rate" -1 } ItemAttributes { Classname "saxxy" "damage bonus" 11 } ItemAttributes { Classname "tf_weapon_club" "damage bonus" 11 } ItemAttributes { Classname "tf_weapon_bottle" "damage bonus" 11 } ItemAttributes { Classname "tf_weapon_breakable_sign" "damage bonus" 11 } ItemAttributes { Classname "tf_weapon_fireaxe" "damage bonus" 11 } ItemAttributes { Classname "tf_weapon_fists" "damage bonus" 11 } ItemAttributes { Classname "tf_weapon_katana" "damage bonus" 11 } ItemAttributes { Classname "tf_weapon_sword" "damage bonus" 11 } ItemAttributes { Classname "tf_weapon_shovel" "damage bonus" 11 } ItemAttributes { Classname "tf_weapon_slap" "damage bonus" 11 } ItemAttributes { Classname "tf_weapon_bonesaw" "damage bonus" 11 } ItemAttributes { Classname "tf_weapon_bat" "damage bonus" 11 "melee attack rate bonus" 0.4 } ItemAttributes { Classname "tf_weapon_bat_fish" "damage bonus" 11 "melee attack rate bonus" 0.4 } ItemAttributes { Classname "tf_weapon_bat_wood" "damage bonus" 11 "melee attack rate bonus" 0.4 } ItemAttributes { Classname "tf_weapon_bat_giftwrap" "damage bonus" 11 "melee attack rate bonus" 0.4 } ItemAttributes { Classname "tf_weapon_wrench" "damage bonus" 11 "melee attack rate bonus" 0.35 } ItemAttributes { Classname "tf_weapon_stickbomb" "damage bonus" 11 } ItemAttributes { Classname "tf_weapon_mechanical_arm" "damage bonus" 5 "fire rate bonus" -1 //"melee attack rate bonus" 0.35 } ItemAttributes { Classname "tf_weapon_robot_arm" "damage bonus" 11 "melee attack rate bonus" 0.35 } ItemAttributes { Classname "tf_weapon_shotgun" "fire rate bonus" 0.05 "faster reload rate" -1 } ItemAttributes { Classname "tf_weapon_shotgun_hwg" "fire rate bonus" 0.05 "faster reload rate" -1 } ItemAttributes { Classname "tf_weapon_shotgun_primary" "fire rate bonus" 0.05 "faster reload rate" -1 } ItemAttributes { Classname "tf_weapon_shotgun_pyro" "fire rate bonus" 0.05 "faster reload rate" -1 } ItemAttributes { Classname "tf_weapon_shotgun_soldier" "fire rate bonus" 0.05 "faster reload rate" -1 } ItemAttributes { Classname "tf_weapon_sentry_revenge" "fire rate bonus" 0.05 "faster reload rate" -1 } ItemAttributes { Classname "tf_weapon_shotgun_building_rescue" "fire rate bonus" 0.05 "faster reload rate" -1 } ItemAttributes { Classname "tf_weapon_pep_brawler_blaster" "fire rate bonus" 0.03 "faster reload rate" -1 } ItemAttributes { Classname "tf_weapon_handgun_scout_primary" "fire rate bonus" 0.03 "faster reload rate" -1 } ItemAttributes { Classname "tf_weapon_handgun_scout_secondary" "fire rate bonus" 0.03 "faster reload rate" -1 } ItemAttributes { Classname "tf_weapon_pistol" "fire rate bonus" -1 "faster reload rate" -1 } ItemAttributes { Classname "tf_weapon_pistol_scout" "fire rate bonus" -1 "faster reload rate" -1 } ItemAttributes { Classname "tf_weapon_raygun" "fire rate bonus" -1 "faster reload rate" -1 } ItemAttributes { Classname "tf_weapon_syringegun_medic" "fire rate bonus" -1 "faster reload rate" -1 } ItemAttributes { Classname "tf_weapon_smg" "fire rate bonus" -1 "faster reload rate" -1 } ItemAttributes { Classname "tf_weapon_revolver" "fire rate bonus" -1 "faster reload rate" -1 } ItemAttributes { Classname "tf_weapon_charged_smg" "fire rate bonus" -1 "faster reload rate" -1 } ItemAttributes { Classname "tf_weapon_crossbow" "fire rate bonus" -1 "faster reload rate" -1 } ItemAttributes { Classname "tf_weapon_compound_bow" "fire rate bonus" 0.01 "faster reload rate" 0.01 } ItemAttributes { Classname "tf_weapon_drg_pomson" "fire rate bonus" -1 "faster reload rate" -1 } ItemAttributes { Classname "tf_weapon_flaregun" "fire rate bonus" 0.01 "faster reload rate" 0.01 } ItemAttributes { Classname "tf_weapon_flaregun_revenge" "fire rate bonus" 0.01 "faster reload rate" 0.01 } ItemAttributes { Classname "tf_weapon_particle_cannon" "fire rate bonus" -1 "faster reload rate" -1 } ItemAttributes { Classname "tf_weapon_rocketpack" "mult_item_meter_charge_rate" 0.01 "faster reload rate" -1 } ItemAttributes { Classname "tf_weapon_knife" "fire rate bonus" -3 } ItemAttributes { Classname "tf_weapon_sniperrifle" "fire rate bonus" 0.01 "faster reload rate" 0.01 } ItemAttributes { Classname "tf_weapon_sniperrifle_classic" "fire rate bonus" 0.01 "faster reload rate" 0.01 } ItemAttributes { Classname "tf_weapon_sniperrifle_decap" "fire rate bonus" 0.01 "faster reload rate" 0.01 } ItemAttributes { Classname "tf_weapon_scattergun" "fire rate bonus" 0.03 "faster reload rate" -1 } ItemAttributes { Classname "tf_weapon_soda_popper" "fire rate bonus" 0.03 "faster reload rate" -1 } ItemAttributes { Classname "tf_weapon_grenadelauncher" "fire rate bonus" 0.05 "faster reload rate" -1 } ItemAttributes { Classname "tf_weapon_cannon" "fire rate bonus" 0.05 "faster reload rate" -1 } ItemAttributes { Classname "tf_weapon_pipebomblauncher" "fire rate bonus" 0.05 "faster reload rate" -1 "stickybomb charge rate" -5 "max pipebombs increased" 72 } ItemAttributes { Classname "tf_weapon_minigun" "damage bonus" 4 } ItemAttributes { Classname "tf_weapon_jar_milk" "fire rate bonus" 0.5 "faster reload rate" 0.5 "applies snare effect" 0.1 } ItemAttributes { Classname "tf_weapon_jar" "fire rate bonus" 0.5 "faster reload rate" 0.5 "applies snare effect" 0.1 } ItemAttributes { Classname "tf_weapon_cleaver" "fire rate bonus" 0.5 "faster reload rate" 0.5 "applies snare effect" 0.1 } ItemAttributes { Classname "tf_weapon_jar_gas" "fire rate bonus" 0.5 "faster reload rate" 0.5 } ItemAttributes { Classname "tf_weapon_flamethrower" "damage bonus" 25 } ItemAttributes { Classname "tf_weapon_rocketlauncher_fireball" "damage bonus" 3 "item_meter_charge_rate" 0.01 } ItemAttributes { Classname "tf_weapon_lunchbox" "item_meter_charge_rate" 0.01 } ItemAttributes { Classname "tf_weapon_lunchbox_drink" "item_meter_charge_rate" 0.01 } Templates { // Scout T_TFBot_Scout_Bonk_Pan { Name "Ramblin' Rubbish" Class Scout Skill Expert Health 1250 Item "Bonk! Atomic Punch" Item "Bonk Helm" Item " old Frying Pan" WeaponRestrictions MeleeOnly ClassIcon trash_meme ItemAttributes { ItemName " old Frying Pan" "item style override" 0 "melee attack rate bonus" 0.5 } } T_TFBot_Scout_Baseball { Name "Dumpster Diver" Class Scout Skill Expert Health 1250 WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" ClassIcon trash_meme ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.2 "melee attack rate bonus" 0.5 } } T_TFBot_Scout_ cattergun { Name "Waste Whammy" Class Scout Skill Expert Health 1250 WeaponRestrictions PrimaryOnly ClassIcon trash_meme } T_TFBot_Scout_Pistol { Name "Mashed Mediocrity" Class Scout Skill Expert Health 1250 WeaponRestrictions SecondaryOnly ClassIcon trash_meme } T_TFBot_Scout_Milk { Name "Landfill Landlord" Class Scout Skill Expert WeaponRestrictions SecondaryOnly Item "Mad Milk" Health 1250 ClassIcon trash_meme ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.01 } } T_TFBot_Scout_ uillotine { Name "Lord of the Landfill" Class Scout Skill Expert WeaponRestrictions SecondaryOnly Item "The Flying uillotine" Health 1250 ClassIcon trash_meme ItemAttributes { ItemName "The Flying uillotine" "effect bar recharge rate increased" 0.01 } } T_TFBot_Soldier_Buff { Name "Trash Tower" Class Soldier Skill Expert Health 2000 Item "The Buff Banner" Attributes SpawnWithFullCharge ClassIcon trash_meme ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 9.0 "deploy time decreased" 0.5 } } T_TFBot_Soldier_Battalion { Name "Memes vs Machines 2" Class Soldier Skill Expert Health 2000 Item "The Battalion's Backup" Attributes SpawnWithFullCharge ClassIcon trash_meme ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration" 9.0 "deploy time decreased" 0.5 } } T_TFBot_Soldier_Conch { Name "Toilet Paper Hoarder" Class Soldier Skill Expert Health 2000 Item "The Concheror" Attributes SpawnWithFullCharge ClassIcon trash_meme ItemAttributes { ItemName "The Concheror" "increase buff duration" 9.0 "deploy time decreased" 0.5 } } T_TFBot_Soldier_Bison { Name "Giant arbage" Class Soldier Skill Expert Health 2000 WeaponRestrictions SecondaryOnly Item "The Righteous Bison" ClassIcon trash_meme } T_TFBot_Pyro { Name "H AP OF JUNK" Class Pyro Skill Expert Health 1750 WeaponRestrictions PrimaryOnly ClassIcon trash_meme } T_TFBot_Pyro_DF { Name " ewer craper" Class Pyro Skill Expert Health 1750 WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" ClassIcon trash_meme } T_TFBot_Pyro_Flare { Name "Fubar Farquaad" Class Pyro Skill Expert Health 1750 WeaponRestrictions SecondaryOnly Item "The Flare Gun" ClassIcon trash_meme } T_TFBot_Pyro_ corch { Name " et Dumped On" Class Pyro Skill Expert Health 1750 WeaponRestrictions SecondaryOnly Item "The corch hot" ClassIcon trash_meme } T_TFBot_Demoman { Name "Wreckage Warlord" Class Demoman Skill Expert Health 2000 WeaponRestrictions PrimaryOnly ClassIcon trash_meme } T_TFBot_Demoman_ ronBomber { Name " ergeant hitpost" Class Demoman Skill Expert Health 2000 WeaponRestrictions PrimaryOnly Item "The Iron Bomber" ClassIcon trash_meme } T_TFBot_Demoman_LooseCannon { Name "F Tier" Class Demoman Skill Expert Health 2000 WeaponRestrictions PrimaryOnly Item "The Loose Cannon" ClassIcon trash_meme ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 } } T_TFBot_Demoman_ ticky { Name "Major Bricks" Class Demoman Skill Expert Health 2000 WeaponRestrictions SecondaryOnly ClassIcon trash_meme } T_TFBot_Demoknight_Pan { Name "Colonel Crap" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Health 2000 // Item "Prince Tavish's Crown" Item "The Chargin' Targe" Item " old Frying Pan" Item "Ali Baba's Wee Booties" ClassIcon trash_meme ItemAttributes { ItemName " old Frying Pan" "item style override" 0 "critboost on kill" 30 "melee attack rate bonus" 0.30 "charge recharge rate increased" 10 } } T_TFBot_Heavy { Name "Rocket From China" Class Heavyweapons Skill Expert Health 3000 WeaponRestrictions PrimaryOnly ClassIcon trash_meme } T_TFBot_Heavy_Tomislav { Name "W + M1" Class Heavyweapons Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Item "Tomislav" ClassIcon trash_meme } T_TFBot_Heavy_Heater { Name "Anti Anti-vax" Class Heavyweapons Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" ClassIcon trash_meme } T_TFBot_Heavy_Brass { Name "Mann Up Thrasher" Class Heavyweapons Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Item "The Brass Beast" ClassIcon trash_meme } T_TFBot_Heavy_Shotgun { Name "Trashh Up" Class Heavyweapons Skill Expert Health 3000 WeaponRestrictions SecondaryOnly ClassIcon trash_meme ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" -2 "spread penalty" 0.5 "bullets per shot bonus" 3 "clip size bonus upgrade" 20 } } T_TFBot_Heavy_Shotgun_Burst { Name "Trash of Duty Tickets" Class Heavyweapons Skill Expert Health 3000 WeaponRestrictions SecondaryOnly ClassIcon trash_meme ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus with reduced health" 0.4 "fire rate bonus" 0.1 "spread penalty" 0.5 "bullets per shot bonus" 3 "faster reload rate" 0.1 } } T_TFBot_Heavy_K B { Name "Crockets Are o B " Class Heavyweapons Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon Item "The Killing loves of Boxing" ClassIcon trash_meme CharacterAttributes { "melee attack rate bonus" 0.25 } } T_TFBot_Heavy_ teel { Name "Living Refuse" Class Heavyweapons Skill Expert Health 5000 Scale 1.5 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon Item "Fists of teel" ClassIcon trash_meme CharacterAttributes { "melee attack rate bonus" 0.25 } } T_TFBot_Medic_Syringe { Name "Filth linger" Class Medic Skill Expert Health 1500 WeaponRestrictions PrimaryOnly ClassIcon trash_meme } T_TFBot_Medic_Crossbow { Name "Cernel Krash" Class Medic Skill Expert Health 1500 WeaponRestrictions PrimaryOnly Item "The Crusader's Crossbow" ClassIcon trash_meme } T_TFBot_Medic_Uber // Uber { Name " pam M2 Airblast On Me" Class Medic Skill Expert Health 1500 WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge ClassIcon trash_meme CharacterAttributes { "heal rate bonus" 50 "uber duration bonus" 3 "bot medic uber health threshold" 250 } } T_TFBot_Medic_Shield // Uber (shield) { Name "Poisonous Potato" Class Medic Skill Expert Health 1500 Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly ClassIcon trash_meme CharacterAttributes { "heal rate bonus" 50 "generate rage on heal" 2 "uber duration bonus" 3 "bot medic uber health threshold" 250 "increase buff duration" 3.0 } } T_TFBot_Medic_QF // Quickfix (shield) { Name "Trash Fortress 2" Class Medic Skill Expert Health 1500 Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Item "The Quick-Fix" ClassIcon trash_meme CharacterAttributes { "heal rate bonus" 2000 "generate rage on heal" 2 "bot medic uber health threshold" 250 "increase buff duration" 3.0 } } T_TFBot_Blast_Vaccinator { Name "And Nothing of Value was Lost" Class Medic Skill Expert Health 1500 WeaponRestrictions SecondaryOnly Item "The Vaccinator" Attributes SpawnWithFullCharge Attributes VaccinatorBlast ClassIcon trash_meme ItemAttributes { ItemName "The Vaccinator" "heal rate bonus" 2000 "medigun blast resist deployed" 2 "medigun blast resist passive" 2 "medigun charge is resists" 4 "uber duration bonus" 200 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 5000 } } T_TFBot_Bullet_Vaccinator { Name "Tree Thrasher" Class Medic Skill Expert Health 1500 WeaponRestrictions SecondaryOnly Item "The Vaccinator" Attributes SpawnWithFullCharge Attributes VaccinatorBullets ClassIcon trash_meme ItemAttributes { ItemName "The Vaccinator" "heal rate bonus" 2000 "medigun bullet resist deployed" 2 "medigun bullet resist passive" 2 "medigun charge is resists" 3 "uber duration bonus" 200 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 5000 } } T_TFBot_Fire_Vaccinator { Name "Canteen Crapper" Class Medic Skill Expert Health 1500 WeaponRestrictions SecondaryOnly Item "The Vaccinator" Attributes SpawnWithFullCharge Attributes VaccinatorFire ClassIcon trash_meme ItemAttributes { ItemName "The Vaccinator" "heal rate bonus" 2000 "medigun charge is resists" 5 "medigun fire resist deployed" 2 "medigun fire resist passive" 2 "uber duration bonus" 200 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 5000 } } T_TFBot_Sniper_Carbine { Name "Titanium Trash" Class Sniper Skill Expert Health 1250 WeaponRestrictions SecondaryOnly Item "The Cleaner's Carbine" ClassIcon trash_meme ItemAttributes { ItemName "The Cleaner's Carbine" "clip size bonus upgrade" 50 } } T_TFBot_Sniper_Jarate { Name " adness vs Machines" Class Sniper Skill Expert Health 1250 WeaponRestrictions SecondaryOnly Item "Jarate" ClassIcon trash_meme ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.001 } } T_TFBot_Spy { Name "U A Healthcare 2020" Class Spy Skill Expert Health 1250 Item "Your ternal Reward" ClassIcon trash_meme ItemAttributes { ItemName "Your ternal Reward" "melee attack rate bonus" -2 } } ////////////////////////////////////////// // Scout T_TFBot_Giant_Scout_Bonk_Pan { Name " craptrap" Class Scout Skill Expert Health 12500 Item "Bonk! Atomic Punch" Item "Bonk Helm" Item " old Frying Pan" WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant ClassIcon trash_meme_giant ItemAttributes { ItemName " old Frying Pan" "item style override" 0 "melee attack rate bonus" 0.5 } CharacterAttributes { // "move speed bonus" 4 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Baseball { Name "Raging Refuse" Class Scout Skill Expert Health 12500 WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" Attributes MiniBoss Tag bot_giant ClassIcon trash_meme_giant ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.2 "melee attack rate bonus" 0.5 } CharacterAttributes { // "move speed bonus" 4 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_ cattergun { Name " poiled ilicon" Class Scout Skill Expert Health 12500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ClassIcon trash_meme_giant ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "faster reload rate" -2 "fire rate bonus" -2 "clip size bonus upgrade" 10 } CharacterAttributes { // "move speed bonus" 4 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Pistol { Name "Mashed Mashed" Class Scout Skill Expert Health 12500 WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ClassIcon trash_meme_giant ItemAttributes { ItemName "TF_WEAPON_P TOL" "faster reload rate" -2 "fire rate bonus" -2 "clip size bonus upgrade" 10 } CharacterAttributes { // "move speed bonus" 4 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Milk { Name "The Rotten" Class Scout Skill Expert WeaponRestrictions SecondaryOnly Item "Mad Milk" Health 12500 Attributes MiniBoss Tag bot_giant ClassIcon trash_meme_giant ItemAttributes { ItemName "Mad Milk" "faster reload rate" 0.5 "fire rate bonus" 0.5 "effect bar recharge rate increased" 0.01 "applies snare effect" 1 } CharacterAttributes { // "move speed bonus" 4 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_ uillotine { Name "Heavy Hogwash uy" Class Scout Skill Expert WeaponRestrictions SecondaryOnly Item "The Flying uillotine" Health 12500 Attributes MiniBoss Tag bot_giant ClassIcon trash_meme_giant ItemAttributes { ItemName "The Flying uillotine" "faster reload rate" 0.5 "fire rate bonus" 0.5 "effect bar recharge rate increased" 0.01 } CharacterAttributes { // "move speed bonus" 4 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } // Soldiers T_TFBot_Giant_Soldier_Buff { Name "Bot Rotten" Class Soldier Skill Expert Health 20000 Item "The Buff Banner" Attributes SpawnWithFullCharge Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ClassIcon trash_meme_giant Tag bot_giant ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 9.0 "deploy time decreased" 0.5 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "item style override" 1 "is australium item" 1 "faster reload rate" 0.2 "fire rate bonus" 0.5 "rocket specialist" 4 "clip size upgrade atomic" 20 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Battalion { Name "Meet Your Trash" Class Soldier Skill Expert Health 20000 Item "The Battalion's Backup" Attributes SpawnWithFullCharge Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ClassIcon trash_meme_giant Tag bot_giant ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration" 9.0 "deploy time decreased" 0.5 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "item style override" 1 "is australium item" 1 "faster reload rate" 0.2 "fire rate bonus" 0.5 "rocket specialist" 4 "clip size upgrade atomic" 20 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Conch { Name " paghetti Code" Class Soldier Skill Expert Health 20000 Item "The Concheror" Attributes SpawnWithFullCharge Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ClassIcon trash_meme_giant Tag bot_giant ItemAttributes { ItemName "The Concheror" "increase buff duration" 9.0 "deploy time decreased" 0.5 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "item style override" 1 "is australium item" 1 "faster reload rate" 0.2 "fire rate bonus" 0.5 "rocket specialist" 4 "clip size upgrade atomic" 20 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Bison { Name "Bottom Tier Bot" Class Soldier Skill Expert Health 20000 WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Attributes MiniBoss Tag bot_giant ClassIcon trash_meme_giant ItemAttributes { ItemName "The Righteous Bison" "faster reload rate" -2 "fire rate bonus" 0.5 "clip size bonus upgrade" 50 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_MiniBoss_Soldier_Mangler // Miniboss { Name "Toilet Paper Hoarder" Class Soldier Skill Expert Health 250000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "The Cow Mangler 5000" Tag bot_giant ClassIcon trash_meme_giant ItemAttributes { ItemName "The Cow Mangler 5000" "fire rate bonus" -2 "faster reload rate" -2 "clip size bonus upgrade" 50 "rocket specialist" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } // Pyro T_TFBot_Giant_Pyro { Name "Artifact: Alyx" Class Pyro Skill Expert Health 17500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_FLAMETHROWER" ClassIcon trash_meme_giant Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "item style override" 1 "is australium item" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_DF { Name " courge of 2020" Class Pyro Skill Expert Health 17500 WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" Attributes MiniBoss Tag bot_giant ClassIcon trash_meme_giant ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.001 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Flare { Name "Trash" Class Pyro Skill Expert Health 17500 WeaponRestrictions SecondaryOnly Item "The Flare Gun" Attributes MiniBoss Tag bot_giant ClassIcon trash_meme_giant ItemAttributes { ItemName "The Flare Gun" "faster reload rate" 0.6 // +40% faster reload speed "fire rate bonus" 0.6 // +40% faster firing speed } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_ corch { Name "OwO of Your Doom" Class Pyro Skill Expert Health 17500 WeaponRestrictions SecondaryOnly Item "The corch hot" Attributes MiniBoss Tag bot_giant ClassIcon trash_meme_giant ItemAttributes { ItemName "The corch hot" "faster reload rate" 0.6 // +40% faster reload speed "fire rate bonus" 0.6 // +40% faster firing speed } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } // Demoman T_TFBot_Giant_Demoman { Name "Where is my Trash" Class Demoman Skill Expert Health 20000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ClassIcon trash_meme_giant Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "item style override" 1 "is australium item" 1 "faster reload rate" -0.4 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demoman_ ronBomber { Name "Total Trash Mammal" Class Demoman Skill Expert Health 20000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Iron Bomber" ClassIcon trash_meme_giant Tag bot_giant ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" -0.4 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demoman_LooseCannon { Name "Ramblin' Rubbish" Class Demoman Skill Expert Health 20000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Loose Cannon" ClassIcon trash_meme_giant Tag bot_giant ItemAttributes { ItemName "The Loose Cannon" "faster reload rate" -0.4 "fire rate bonus" 0.5 "grenade launcher mortar mode" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demoman_ ticky { Name "Dumpster Diver" Class Demoman Skill Expert Health 20000 WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" ClassIcon trash_meme_giant Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 "fire rate penalty" 2000 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "item style override" 1 "is australium item" 1 "faster reload rate" -2 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demoknight_Pan { Name "Waste Whammy" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Health 20000 Item "Prince Tavish's Crown" Item "The Chargin' Targe" Item " old Frying Pan" Item "Ali Baba's Wee Booties" Attributes MiniBoss Tag bot_giant ClassIcon trash_meme_giant ItemAttributes { ItemName " old Frying Pan" "item style override" 0 "critboost on kill" 30 "melee attack rate bonus" 0.30 "charge recharge rate increased" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Miniboss_Demoman_ ronBomber // Miniboss demo { Name "Landfill Landlord" Class Demoman Skill Expert Health 200000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "The Iron Bomber" ClassIcon trash_meme_giant Tag bot_giant ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" -2 "fire rate bonus" -2 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Miniboss_Demoman_LooseCannon // Miniboss demo { Name "Total Trash Mammal" Class Demoman Skill Expert Health 200000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Attributes UseBossHealthBar Item "The Loose Cannon" ClassIcon trash_meme_giant Tag bot_giant ItemAttributes { ItemName "The Loose Cannon" "faster reload rate" -2 "fire rate bonus" -2 "grenade launcher mortar mode" 0 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } // Heavy T_TFBot_Giant_Heavy { Name "Mashed Mediocrity" Class Heavyweapons Skill Expert Health 30000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_MINIGUN" ClassIcon trash_meme_giant Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "item style override" 1 "is australium item" 1 "faster reload rate" -2 "attack projectiles" 5 "projectile penetration heavy" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Tomislav { Name "Lord of the Landfill" Class Heavyweapons Skill Expert Health 30000 WeaponRestrictions PrimaryOnly Item "Tomislav" Attributes MiniBoss Tag bot_giant ClassIcon trash_meme_giant ItemAttributes { ItemName "Tomislav" "faster reload rate" -2 "attack projectiles" 5 "projectile penetration heavy" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Heater { Name "Trash Tower" Class Heavyweapons Skill Expert Health 30000 WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Attributes MiniBoss Tag bot_giant ClassIcon trash_meme_giant ItemAttributes { ItemName "The Huo Long Heatmaker" "faster reload rate" -2 "attack projectiles" 5 "projectile penetration heavy" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Brass { Name "Memes vs Machines 2" Class Heavyweapons Skill Expert Health 30000 WeaponRestrictions PrimaryOnly Item "The Brass Beast" Attributes MiniBoss Tag bot_giant ClassIcon trash_meme_giant ItemAttributes { ItemName "The Brass Beast" "faster reload rate" -2 "attack projectiles" 5 "projectile penetration heavy" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Shotgun { Name "Giant arbage" Class Heavyweapons Skill Expert Health 30000 WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ClassIcon trash_meme_giant ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" -2 "spread penalty" 0.5 "bullets per shot bonus" 3 "faster reload rate" -2 "clip size bonus upgrade" 20 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Shotgun_Burst { Name "H AP OF JUNK" Class Heavyweapons Skill Expert Health 30000 WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ClassIcon trash_meme_giant ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus with reduced health" 0.4 "fire rate bonus" 0.1 "spread penalty" 0.5 "bullets per shot bonus" 3 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_K B { Name " ewer craper" Class Heavyweapons Skill Expert Health 30000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon Attributes MiniBoss Item "The Killing loves of Boxing" ClassIcon trash_meme_giant Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "melee attack rate bonus" 0.25 } } T_TFBot_Giant_Heavy_ teel { Name "Fubar Farquaad" Class Heavyweapons Skill Expert Health 50000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Item "Fists of teel" ClassIcon trash_meme_giant Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "melee attack rate bonus" 0.25 } } // Medic T_TFBot_Giant_Medic_Syringe { Name " et Dumped On" Class Medic Skill Expert Health 15000 Attributes MiniBoss WeaponRestrictions PrimaryOnly ClassIcon trash_meme_giant Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ YR N Gun_M D C" "clip size bonus upgrade" 20 "fire rate bonus" -2 "faster reload rate" -2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } T_TFBot_Giant_Medic_Crossbow { Name "Wreckage Warlord" Class Medic Skill Expert Health 15000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Crusader's Crossbow" ClassIcon trash_meme_giant Tag bot_giant ItemAttributes { ItemName "The Crusader's Crossbow" "fire rate bonus" 0.5 "faster reload rate" -2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } T_TFBot_Giant_Medic_Uber // Uber { Name "F Tier" Class Medic Skill Expert Health 15000 WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant ClassIcon trash_meme_giant CharacterAttributes { "heal rate bonus" 50 "uber duration bonus" 3 "bot medic uber health threshold" 250 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "mod weapon blocks healing" 1 } } T_TFBot_Giant_Medic_Shield // Uber (shield) { Name "Major Bricks" Class Medic Skill Expert Health 15000 Attributes SpawnWithFullCharge Attributes MiniBoss WeaponRestrictions SecondaryOnly Tag bot_giant ClassIcon trash_meme_giant CharacterAttributes { "heal rate bonus" 50 "generate rage on heal" 2 "uber duration bonus" 3 "bot medic uber health threshold" 250 "increase buff duration" 3.0 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "mod weapon blocks healing" 1 } } T_TFBot_Giant_Medic_QF // Quickfix (shield) { Name "Colonel Crap" Class Medic Skill Expert Health 15000 Attributes SpawnWithFullCharge Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "The Quick-Fix" ClassIcon trash_meme_giant Tag bot_giant CharacterAttributes { "heal rate bonus" 2000 "generate rage on heal" 2 "bot medic uber health threshold" 250 "increase buff duration" 3.0 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "mod weapon blocks healing" 1 } } T_TFBot_Giant_Blast_Vaccinator { Name "Rocket From China" Class Medic Skill Expert Health 15000 WeaponRestrictions SecondaryOnly Item "The Vaccinator" Attributes SpawnWithFullCharge Attributes VaccinatorBlast Attributes MiniBoss Tag bot_giant ClassIcon trash_meme_giant ItemAttributes { ItemName "The Vaccinator" "heal rate bonus" 2000 "medigun blast resist deployed" 2 "medigun blast resist passive" 2 "medigun charge is resists" 4 "uber duration bonus" 200 "ubercharge rate bonus" 200 "mod weapon blocks healing" 1 } CharacterAttributes { "bot medic uber health threshold" 50000 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } T_TFBot_Giant_Bullet_Vaccinator { Name "Anti Anti-vax" Class Medic Skill Expert Health 15000 WeaponRestrictions SecondaryOnly Item "The Vaccinator" Attributes SpawnWithFullCharge Attributes VaccinatorBullets Attributes MiniBoss Tag bot_giant ClassIcon trash_meme_giant ItemAttributes { ItemName "The Vaccinator" "heal rate bonus" 2000 "medigun bullet resist deployed" 2 "medigun bullet resist passive" 2 "medigun charge is resists" 3 "uber duration bonus" 200 "ubercharge rate bonus" 200 "mod weapon blocks healing" 1 } CharacterAttributes { "bot medic uber health threshold" 50000 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } T_TFBot_Giant_Fire_Vaccinator { Name "W + M1" Class Medic Skill Expert Health 15000 WeaponRestrictions SecondaryOnly Item "The Vaccinator" Attributes SpawnWithFullCharge Attributes VaccinatorFire Attributes MiniBoss Tag bot_giant ClassIcon trash_meme_giant ItemAttributes { ItemName "The Vaccinator" "heal rate bonus" 2000 "medigun charge is resists" 5 "medigun fire resist deployed" 2 "medigun fire resist passive" 2 "uber duration bonus" 200 "ubercharge rate bonus" 200 "mod weapon blocks healing" 1 } CharacterAttributes { "bot medic uber health threshold" 50000 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } // Miniboss medics T_TFBot_Miniboss_Medic_Syringe { Name "Mann Up Thrasher" Class Medic Skill Expert Health 150000 Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly ClassIcon trash_meme_giant Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ YR N Gun_M D C" "clip size bonus upgrade" 20 "fire rate bonus" -2 "faster reload rate" -2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } T_TFBot_Miniboss_Medic_Crossbow { Name "Trash of Duty Tickets" Class Medic Skill Expert Health 150000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Item "The Crusader's Crossbow" ClassIcon trash_meme_giant Tag bot_giant ItemAttributes { ItemName "The Crusader's Crossbow" "fire rate bonus" 0.2 "faster reload rate" -2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } // Snipers T_TFBot_Giant_Sniper_Carbine { Name "Living Refuse" Class Sniper Skill Expert Health 17500 WeaponRestrictions SecondaryOnly Item "The Cleaner's Carbine" Attributes MiniBoss Tag bot_giant ClassIcon trash_meme_giant ItemAttributes { ItemName "The Cleaner's Carbine" "fire rate bonus" -2 "faster reload rate" -2 "clip size bonus upgrade" 50 "critboost on kill" 10 } } T_TFBot_Giant_Sniper_Jarate { Name "Trashh Up" Class Sniper Skill Expert Health 17500 WeaponRestrictions SecondaryOnly Item "Jarate" Attributes MiniBoss Tag bot_giant ClassIcon trash_meme_giant ItemAttributes { ItemName "Jarate" "fire rate bonus" 0.5 "faster reload rate" 0.5 "effect bar recharge rate increased" 0.001 } } // Miniboss T_TFBot_Miniboss_Sniper_Carbine { Name "Bot Rotten" Class Sniper Skill Expert Health 125000 WeaponRestrictions SecondaryOnly Item "The Cleaner's Carbine" Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant ClassIcon trash_meme_giant ItemAttributes { ItemName "The Cleaner's Carbine" "fire rate bonus" -2 "faster reload rate" -2 "clip size bonus upgrade" 50 "critboost on kill" 10 } } } // Wave 1 ( ubwaves 1-3) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // ubwave 1 WaveSpawn // Centipede tank right from the start { Name "tank1" TotalCount 15 SpawnCount 1 WaitBetweenSpawns 2 // ncrease this to increase their spacing WaitBeforeStarting 0 TotalCurrency 1500 Tank { Health 50000 // This x total count = 1 million (max) Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Baseball spammers { Name "1a" Where spawnbot TotalCount 20 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 200 TFBot { Template T_TFBot_Scout_Baseball } } WaveSpawn // Giant DF pyros { Name "1b" Where spawnbot TotalCount 5 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Pyro_DF } } WaveSpawn // Tomislav heavies { Name "1c" Where spawnbot TotalCount 15 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 150 TFBot { Template T_TFBot_Heavy_Tomislav } } WaveSpawn // Crossbow medics { Name "1d" Where spawnbot TotalCount 18 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 180 TFBot { Template T_TFBot_Medic_Crossbow } } // ubwave 2 WaveSpawn { Name "2a" WaitForAllDead "1a" Where spawnbot TotalCount 20 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Soldier_Bison } TFBot { Template T_TFBot_Bullet_Vaccinator } } } WaveSpawn { Name "2b" WaitForAllDead "1b" Where spawnbot TotalCount 16 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 160 TFBot { Template T_TFBot_Demoman_LooseCannon } } WaveSpawn { Name "2c" WaitForAllDead "1c" Where spawnbot TotalCount 10 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavy_Shotgun_Burst } TFBot { Template T_TFBot_Medic_Uber } } } WaveSpawn { Name "2d" WaitForAllDead "1d" Where spawnbot TotalCount 10 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFBot_Pyro_Flare } } WaveSpawn { Name "2e" WaitForAllDead "1d" Where spawnbot TotalCount 6 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 60 TFBot { Template T_TFBot_Giant_Medic_Syringe } } // ubwave 3 WaveSpawn { Name "3a" WaitForAllDead "2a" Where spawnbot TotalCount 5 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Pistol } } WaveSpawn { Name "3b" WaitForAllDead "2b" Where spawnbot TotalCount 13 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 130 TFBot { Template T_TFBot_Heavy_ teel } } WaveSpawn { Name "3c" WaitForAllDead "2c" Where spawnbot TotalCount 20 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 200 TFBot { Template T_TFBot_Sniper_Jarate } } WaveSpawn { Name "3d" WaitForAllDead "2d" Where spawnbot TotalCount 10 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Battalion } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name "3e" WaitForAllDead "2e" Where spawnbot TotalCount 8 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 80 TFBot { Template T_TFBot_Giant_Demoman } } } // Wave 2 ( ubwaves 4-7) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // ubwave 4 WaveSpawn { Name "4a" WaitForAllDead "3a" Where spawnbot TotalCount 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 10 TFBot { Template T_TFBot_Miniboss_Medic_Crossbow } } WaveSpawn { Name "4b" WaitForAllDead "3b" Where spawnbot TotalCount 14 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 140 Squad { TFBot { Template T_TFBot_Giant_Demoknight_Pan } TFBot { Template T_TFBot_Giant_Medic_QF } } } WaveSpawn { Name "4c" WaitForAllDead "3c" Where spawnbot TotalCount 13 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 130 TFBot { Template T_TFBot_Heavy_Shotgun_Burst } } WaveSpawn { Name "4d" WaitForAllDead "3d" Where spawnbot TotalCount 10 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFBot_Pyro_DF } } WaveSpawn { Name "4e" WaitForAllDead "3e" Where spawnbot TotalCount 15 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 150 TFBot { Template T_TFBot_Scout_Milk } } // ubwave 5 WaveSpawn { Name "tank2" WaitForAllDead "4a" TotalCount 4 SpawnCount 1 WaitBetweenSpawns 60 WaitBeforeStarting 0 TotalCurrency 400 Tank { Health 150000 // This x total count = 1 million (max) Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "5a" WaitForAllDead "4a" Where spawnbot TotalCount 2 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 20 Squad { TFBot { Template T_TFBot_Miniboss_Demoman_LooseCannon } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { Name "5b" WaitForAllDead "4b" Where spawnbot TotalCount 13 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 130 TFBot { Template T_TFBot_Scout_ cattergun } } WaveSpawn { Name "5c" WaitForAllDead "4c" Where spawnbot TotalCount 10 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Buff } } WaveSpawn { Name "5d" WaitForAllDead "4d" Where spawnbot TotalCount 15 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 150 TFBot { Template T_TFBot_Heavy_Heater } } // ubwave 6 WaveSpawn { Name "6a" WaitForAllDead "5a" Where spawnbot TotalCount 10 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavy_Heater } TFBot { Template T_TFBot_Bullet_Vaccinator } } } WaveSpawn { Name "6b" WaitForAllDead "5b" Where spawnbot TotalCount 10 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Bison } TFBot { Template T_TFBot_Blast_Vaccinator } } } WaveSpawn { Name "6c" WaitForAllDead "5c" Where spawnbot TotalCount 10 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Fire_Vaccinator } } } WaveSpawn { Name "6d" WaitForAllDead "5d" Where spawnbot TotalCount 8 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 80 TFBot { Template T_TFBot_Giant_Scout_Bonk_Pan } } WaveSpawn { Name "6e" WaitForAllDead "5d" Where spawnbot TotalCount 8 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 80 TFBot { Template T_TFBot_Giant_Demoman_ ticky } } // ubwave 7 WaveSpawn { Name "7a" WaitForAllDead "6a" Where spawnbot TotalCount 13 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 130 TFBot { Template T_TFBot_Demoman_ ronBomber } } WaveSpawn { Name "7b" WaitForAllDead "6b" Where spawnbot TotalCount 18 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 180 TFBot { Template T_TFBot_Medic_Syringe } } WaveSpawn { Name "7c" WaitForAllDead "6c" Where spawnbot TotalCount 25 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 250 TFBot { Template T_TFBot_Sniper_Carbine } } WaveSpawn { Name "7d" WaitForAllDead "6d" Where spawnbot TotalCount 15 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 150 TFBot { Template T_TFBot_Soldier_Battalion } } WaveSpawn { Name "7e" WaitForAllDead "6e" Where spawnbot TotalCount 18 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 180 TFBot { Template T_TFBot_Giant_Scout_ uillotine } } WaveSpawn { Name "7f" WaitForAllDead "6e" Where spawnbot TotalCount 14 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 140 Squad { TFBot { Template T_TFBot_Giant_Heavy_ teel } TFBot { Template T_TFBot_Medic_Shield } } } } // Wave 3 ( ubwaves 8-12) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // ubwave 8 WaveSpawn { Name "tank3" WaitForAllDead "7e" TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 45 WaitBeforeStarting 0 TotalCurrency 600 Tank { Health 600000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "8a" WaitForAllDead "7f" Where spawnbot TotalCount 100 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 2500 TFBot { Template T_TFBot_Spy } } // ubwave 9 WaveSpawn { Name "9a" WaitForAllDead "tank3" Where spawnbot TotalCount 5 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Buff } } WaveSpawn { Name "9b" WaitForAllDead "tank3" Where spawnbot TotalCount 14 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 140 Squad { TFBot { Template T_TFBot_Giant_Scout_Milk } TFBot { Template T_TFBot_Medic_QF } } } WaveSpawn { Name "9c" WaitForAllDead "tank3" Where spawnbot TotalCount 15 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 150 TFBot { Template T_TFBot_Scout_Pistol } } WaveSpawn { Name "9d" WaitForAllDead "tank3" Where spawnbot TotalCount 20 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 200 TFBot { Template T_TFBot_Demoknight_Pan } } WaveSpawn { Name "9e" WaitForAllDead "tank3" Where spawnbot TotalCount 10 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFBot_Pyro_ corch } } // ubwave 10 WaveSpawn { Name "10a" WaitForAllDead "9a" Where spawnbot TotalCount 2 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 20 Squad { TFBot { Template T_TFBot_Miniboss_Demoman_ ronBomber } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { Name "10b" WaitForAllDead "9b" Where spawnbot TotalCount 8 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 89 TFBot { Template T_TFBot_Giant_Sniper_Carbine } } WaveSpawn { Name "10c" WaitForAllDead "9c" Where spawnbot TotalCount 15 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 150 TFBot { Template T_TFBot_Scout_ uillotine } } WaveSpawn { Name "10d" WaitForAllDead "9d" Where spawnbot TotalCount 8 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 80 TFBot { Template T_TFBot_Giant_Soldier_Conch } } WaveSpawn { Name "10e" WaitForAllDead "9e" Where spawnbot TotalCount 15 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 150 TFBot { Template T_TFBot_Heavy_Brass } } // ubwave 11 WaveSpawn { Name "11a" WaitForAllDead "10a" Where spawnbot TotalCount 20 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 200 TFBot { Template T_TFBot_Pyro } } WaveSpawn { Name "11b" WaitForAllDead "10b" Where spawnbot TotalCount 15 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 150 TFBot { Template T_TFBot_Heavy_Shotgun } } WaveSpawn { Name "11c" WaitForAllDead "10c" Where spawnbot TotalCount 20 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Heavy_K B } TFBot { Template T_TFBot_Medic_QF } } } WaveSpawn { Name "11d" WaitForAllDead "10d" Where spawnbot TotalCount 8 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 80 TFBot { Template T_TFBot_Giant_Medic_Crossbow } } WaveSpawn { Name "11e" WaitForAllDead "10e" Where spawnbot TotalCount 10 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_ cattergun } } WaveSpawn { Name "11f" WaitForAllDead "10e" Where spawnbot TotalCount 20 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Sniper_Jarate } TFBot { Template T_TFBot_Medic_Uber } } } // ubwave 12 WaveSpawn { Name "12a" WaitForAllDead "11a" Where spawnbot TotalCount 2 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 20 Squad { TFBot { Template T_TFBot_Miniboss_Sniper_Carbine } TFBot { Template T_TFBot_Giant_Medic_QF } } } WaveSpawn { Name "12b" WaitForAllDead "11b" Where spawnbot TotalCount 25 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 250 TFBot { Template T_TFBot_Scout_Bonk_Pan } } WaveSpawn { Name "12c" WaitForAllDead "11c" Where spawnbot TotalCount 15 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 150 TFBot { Template T_TFBot_Soldier_Conch } } WaveSpawn { Name "12d" WaitForAllDead "11d" Where spawnbot TotalCount 18 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 180 TFBot { Template T_TFBot_Demoman_ ticky } } WaveSpawn { Name "12e" WaitForAllDead "11e" Where spawnbot TotalCount 10 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demoman_LooseCannon } TFBot { Template T_TFBot_Medic_Uber } } } WaveSpawn { Name "12f" WaitForAllDead "11f" Where spawnbot TotalCount 8 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 80 TFBot { Template T_TFBot_Giant_Heavy_K B } } } // Wave 4 ( ubwave 13-15) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // ubwave 13 WaveSpawn { Name "13a" WaitForAllDead "12a" Where spawnbot TotalCount 5 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Pyro_ corch } } WaveSpawn { Name "13b" WaitForAllDead "12b" Where spawnbot TotalCount 20 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 200 TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name "13c" WaitForAllDead "12c" Where spawnbot TotalCount 20 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 200 TFBot { Template T_TFBot_Heavy } } WaveSpawn { Name "13d" WaitForAllDead "12d" Where spawnbot TotalCount 20 SpawnCount 4 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavy_Tomislav } TFBot { Template T_TFBot_Blast_Vaccinator } TFBot { Template T_TFBot_Bullet_Vaccinator } TFBot { Template T_TFBot_Fire_Vaccinator } } } WaveSpawn { Name "13e" WaitForAllDead "12e" Where spawnbot TotalCount 8 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 80 TFBot { Template T_TFBot_Giant_Scout_Baseball } } // ubwave 14 WaveSpawn { Name "14a" WaitForAllDead "13a" Where spawnbot TotalCount 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 10 TFBot { Template T_TFBot_Miniboss_Medic_Syringe } } WaveSpawn { Name "14b" WaitForAllDead "13b" Where spawnbot TotalCount 10 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavy_Brass } TFBot { Template T_TFBot_Giant_Bullet_Vaccinator } } } WaveSpawn { Name "14c" WaitForAllDead "13c" Where spawnbot TotalCount 10 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare } TFBot { Template T_TFBot_Giant_Fire_Vaccinator } } } WaveSpawn { Name "14d" WaitForAllDead "13d" Where spawnbot TotalCount 10 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demoman_ ronBomber } TFBot { Template T_TFBot_Giant_Blast_Vaccinator } } } // ubwave 15 WaveSpawn // Centipede tank right from the start { Name "tank4" WaitForAllDead "14a" TotalCount 15 SpawnCount 1 WaitBetweenSpawns 2 // ncrease this to increase their spacing WaitBeforeStarting 0 TotalCurrency 1500 Tank { Health 50000 // This x total count = 1 million (max) Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "15a" WaitForAllDead "14a" Where spawnbot TotalCount 2 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 20 Squad { TFBot { Template T_TFBot_MiniBoss_Soldier_Mangler } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { Name "15b" WaitForAllDead "14b" Where spawnbot TotalCount 3 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 30 TFBot { Template T_TFBot_Giant_Heavy } } WaveSpawn { Name "15c" WaitForAllDead "14c" Where spawnbot TotalCount 3 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 30 TFBot { Template T_TFBot_Giant_Heavy_Shotgun } } } // (Wave 5) Boss wave Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot TotalCount 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Class Soldier Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Health 500000 Tag bot_giant Name "U A Military Budget" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" //"The Beggar's Bazooka" "faster reload rate" -2 "fire rate bonus" 0.1 "clip size upgrade atomic" 100 "item style override" 1 "is australium item" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "override footstep sound set" 3 } } TFBot { Template T_TFBot_Giant_Blast_Vaccinator Name "Blasted Trash" Health 250000 Attributes UseBossHealthBar } TFBot { Template T_TFBot_Giant_Bullet_Vaccinator Name "Absolutely Trash" Health 250000 Attributes UseBossHealthBar } TFBot { Template T_TFBot_Giant_Fire_Vaccinator Name "Dumpster Fire" Health 250000 Attributes UseBossHealthBar } } } WaveSpawn { TotalCount 1 SpawnCount 1 Tank { Name "fattank" Health 1500000 Speed 75 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }