// Uproot Upgrade: An Sequoia advanced mission made by UltimentM for the Canteen Crasher Contest // @ http://steamcommunity.com/id/ultimentm // Starting Money: $1200 #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1200 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 25 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Tag bot_sentrybuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 50 DesiredCount 4 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 50 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 35 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper } } Templates { T_TFBot_Chief_Soldier_Quadfire { ClassIcon soldier_quadfire Health 17500 Name "Captain Quadfire" Class Soldier Skill Expert Item "the chief constable" WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" Tag bot_giant ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0 "damage bonus" 1.25 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.4 "rage giving scale" 0.5 } } T_TFBot_Chief_Soldier_Quadfire_Ver2 { ClassIcon soldier_quadfire Health 30000 Name "Captain Quadfire" Class Soldier Skill Expert Item "the chief constable" WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" Tag bot_giant ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0 "damage bonus" 1.25 "projectile spread angle penalty" 4 "Projectile speed increased" 1.5 "faster reload rate" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.3 "rage giving scale" 0.25 } } T_TFBot_Chief_Soldier_Quadfire_Ver3 { ClassIcon soldier_quadfire_rapid Health 55000 Name "Captain Quadfire" Class Soldier Skill Expert Item "the chief constable" WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" Tag bot_giant ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0 "damage bonus" 1.25 "projectile spread angle penalty" 4 "Projectile speed increased" 0.5 "faster reload rate" 0.09 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.2 "rage giving scale" 0.1 "health regen" 125 } } T_TFGateBot_Pyro_Dragon_Crit { Class Pyro Name "Crit Dragon Pyro" ClassIcon pyro_dragon_fury_swordstone EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Item "The Dragon's Fury" Skill Expert Attributes "AlwaysCrit" } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" Item "The Dragon's Fury" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert Attributes "AlwaysCrit" } } } T_TFGateBot_Giant_Pyro { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Health 3000 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 6 } } } } T_TFBot_Medic_Shield { ClassIcon medic_shield_qf Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" //Makes Medic use projectile shield Item "the kritzkrieg" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" -8 //Only uber with no fade effect, in use because bot medic uber health threshold "generate rage on heal" 1 //cannot go below 25, therefore, medic always ubers "increase buff duration" 0.5 //Shield duration lasts only 5 seconds instead of 10 } } T_TFBot_Medic_Shield_Advanced { ClassIcon medic_shield_qf Name "Advanced Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" //Makes Medic use projectile shield Item "prussian pickelhaube" Item "the kritzkrieg" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" -8 //Only uber with no fade effect, in use because bot medic uber health threshold "generate rage on heal" 2 //cannot go below 25, therefore, medic always ubers "increase buff duration" 0.8 //Shield duration lasts only 8 seconds instead of 10 } } T_TFBot_Giant_Medic_Crit { ClassIcon medic_kritz_giant Health 4500 Name "Giant Krit Medic" Class Medic Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge Item "the kritzkrieg" Tag bot_giant ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 10 "uber duration bonus" 22 } CharacterAttributes { "bot medic uber health threshold" 7500 //Forces medic to constantly uber "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "heal rate bonus" 200 } } T_TFBot_Giant_Medic_Shield { ClassIcon medic_shield_qf_giant Health 4500 Name "Giant Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" //Makes Medic use projectile shield Attributes "MiniBoss" Item "prussian pickelhaube" Item "the kritzkrieg" Tag bot_giant ItemAttributes { ItemName "tf_weapon_syringegun_medic" "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" -8 //Only uber with no fade effect, in use because bot medic uber health threshold "generate rage on heal" 2 //cannot go below 25, therefore, medic always ubers "increase buff duration" 0.8 //Shield duration lasts only 8 seconds instead of 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "heal rate bonus" 200 } } } // WAVE 1: // Money at point: $1200 // Money Given: $800 Wave { WaitWhenDone 60 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_mission_sniper WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Chief_Soldier_Quadfire } } } WaveSpawn { Name wave1b WaitForAllDead wave1a TotalCurrency 50 TotalCount 18 MaxActive 18 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Class Scout Skill Hard } } } WaveSpawn { Name wave1c WaitForAllSpawned wave1b TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFGateBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name wave1d WaitForAllSpawned wave1c TotalCurrency 50 TotalCount 15 MaxActive 15 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 0 Squad { TFBot { Class Scout Skill Hard } } } WaveSpawn { Name wave1d WaitForAllSpawned wave1c TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 6 Where spawnbot WaitBeforeStarting 40 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned wave1b TotalCurrency 200 TotalCount 100 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 6 Support 1 Squad { TFBot { Class Pyro } } } } // WAVE 2: // Money at point: $2000 + $100 Bonus // Money Given: $800 Wave { WaitWhenDone 60 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_mission_sniper WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_SlowBarrage Name "Giant Barrage Soldier" } } } WaveSpawn { Name wave2a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Squad { Tank { Health 26000 Name "tankboss" Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave2a TotalCurrency 50 TotalCount 18 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name wave2b WaitForAllDead wave2a TotalCurrency 100 TotalCount 40 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Name wave2b WaitForAllDead wave2a TotalCurrency 50 TotalCount 16 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror ItemAttributes { ItemName "The Concheror" "deploy time increased" 0.5 } } } } WaveSpawn { Name wave2b WaitForAllDead wave2a TotalCurrency 100 TotalCount 9 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFGateBot_Giant_Pyro } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave2c WaitForAllSpawned wave2b TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 3 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFGateBot_Scout_FAN } } } WaveSpawn { Name wave2c WaitForAllSpawned wave2b TotalCurrency 50 TotalCount 8 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 3 Squad { TFBot { Name "Crit Demoman" Class Demoman Skill Hard Attributes "AlwaysCrit" } } } WaveSpawn { Name wave2c WaitForAllSpawned wave2b TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 25 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_SlowBarrage Name "Giant Barrage Soldier" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } // WAVE 3: // Money at point: $2800 + $200 Bonus // Money Given: $800 Wave { WaitWhenDone 60 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave3a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_mission_sniper WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Chief_Soldier_Quadfire Health 25000 ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.75 } } } } WaveSpawn { Name wave3a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFGateBot_Giant_Scout_FAN } } } WaveSpawn { Name wave3b WaitForAllDead wave3a TotalCurrency 100 TotalCount 24 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFGateBot_Heavy_Normal } } } WaveSpawn { Name wave3b WaitForAllDead wave3a TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { Name wave3b WaitForAllDead wave3a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_giant } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name wave3c WaitForAllSpawned wave3b TotalCurrency 100 TotalCount 22 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFGateBot_Demo_Burst_Normal } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name wave3c WaitForAllSpawned wave3b TotalCurrency 100 TotalCount 32 MaxActive 10 SpawnCount 4 Where spawnbot WaitBeforeStarting 25 WaitBetweenSpawns 7 Squad { TFBot { Class Pyro Skill Hard } } } WaveSpawn { Name wave3c WaitForAllSpawned wave3b TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 35 WaitBetweenSpawns 35 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_giant } TFBot { Template T_TFBot_Medic_Shield } } } } // WAVE 4: // Money at point: $3600 + $300 Bonus // Money Given: $900 Wave { WaitWhenDone 60 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave4a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot_mission_sniper WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush Tag bot_giant } } } WaveSpawn { Name wave4b TotalCurrency 100 TotalCount 36 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 4 Support Limited Squad { TFBot { Class Scout Skill Hard } } } WaveSpawn { Name wave4c WaitForAllDead wave4a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot_mission_sniper WaitBeforeStarting 5 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFGateBot_Giant_Pyro } } } WaveSpawn { Name wave4d WaitForAllDead wave4a TotalCurrency 100 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 4 Support Limited Squad { TFBot { Class Demoman } } } WaveSpawn { Name wave4e WaitForAllDead wave4c TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot_mission_sniper WaitBeforeStarting 5 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFGateBot_Giant_Demo_Burst } } } WaveSpawn { Name wave4f WaitForAllDead wave4c TotalCurrency 100 TotalCount 22 MaxActive 7 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 6 Support Limited Squad { TFBot { Template T_TFBot_ScorchShot ClassIcon pyro_scorch } } } WaveSpawn { Name wave4g WaitForAllDead wave4e TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_mission_sniper WaitBeforeStarting 5 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_giant } } } WaveSpawn { WaitForAllDead wave4e TotalCurrency 100 TotalCount 24 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 9 Support 1 Squad { TFBot { Template T_TFGateBot_Heavy_Normal } } } WaveSpawn { WaitForAllSpawned wave4b TotalCurrency 0 TotalCount 7 MaxActive 7 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 7 Support 1 Squad { TFBot { Template T_TFGateBot_Scout_Hard } } } WaveSpawn { WaitForAllSpawned wave4d TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 7 Support 1 Squad { TFBot { Class Demoman } } } WaveSpawn { WaitForAllSpawned wave4f TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 7 Support 1 Squad { TFBot { Template T_TFBot_ScorchShot ClassIcon pyro_scorch } } } } // WAVE 5: // Money at point: $4500 + $400 Bonus // Money Given: $900 Wave { WaitWhenDone 60 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave5a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Giant_Medic_Shield Tag bot_giant } } } WaveSpawn { Name wave5b WaitForAllDead wave5a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_mission_sniper WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Chief_Soldier_Quadfire_Ver2 } } } WaveSpawn { Name wave5e WaitForAllDead wave5a TotalCurrency 0 TotalCount 24 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle } } } WaveSpawn { Name wave5c WaitForAllDead wave5b TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 60 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Giant_Medic_Shield Tag bot_giant } } } WaveSpawn { Name wave5c WaitForAllDead wave5b TotalCurrency 100 TotalCount 28 MaxActive 12 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name wave5c WaitForAllDead wave5b TotalCurrency 50 TotalCount 24 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFGateBot_Soldier_Normal_DirectHit_Crit Name "Crit Direct Hit Soldier" } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name wave5d WaitForAllSpawned wave5c TotalCurrency 100 TotalCount 32 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 5 Squad { TFBot { Class Pyro Skill Hard } } } WaveSpawn { Name wave5d WaitForAllSpawned wave5c TotalCurrency 300 TotalCount 12 MaxActive 8 SpawnCount 4 Where spawnbot_mission_sniper WaitBeforeStarting 20 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag bot_giant } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllDead wave5e TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle } } } } // WAVE 6: // Money at point: $5400 + $500 Bonus // Money Given: $1000 Wave { WaitWhenDone 60 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave6a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Crit Tag bot_giant } } } WaveSpawn { Name wave6a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFGateBot_Giant_Scout_FAN } } } WaveSpawn { Name wave6a TotalCurrency 50 TotalCount 21 MaxActive 13 SpawnCount 3 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name wave6b WaitForAllDead wave6a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Name wave6b WaitForAllDead wave6a TotalCurrency 100 TotalCount 33 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFGateBot_Pyro_Dragon_Crit } } } WaveSpawn { Name wave6b WaitForAllDead wave6a TotalCurrency 150 TotalCount 8 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Demoman Tag bot_giant } TFBot { Template T_TFBot_Medic_Shield_Advanced } } } WaveSpawn { Name wave6c WaitForAllDead wave6b TotalCurrency 0 TotalCount 32 MaxActive 10 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 0 Squad { TFBot { Class Spy Skill Expert } } } WaveSpawn { Name wave6c WaitForAllDead wave6b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Squad { Tank { Health 32000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave6c WaitForAllDead wave6b TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Soldier_BurstFire Name "Giant Crit Burst Fire Soldier" Tag bot_giant } } } WaveSpawn { Name wave6d WaitForAllSpawned wave6c TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Crit Tag bot_giant } } } WaveSpawn { Name wave6d WaitForAllSpawned wave6c TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 2 Where spawnbot WaitBeforeStarting 28 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Name wave6e WaitForAllDead wave6d TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_mission_sniper WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Chief_Soldier_Quadfire_Ver2 Health 42500 Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead wave6d TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 8 Support 1 Squad { TFBot { Class Spy Skill Expert Attributes "IgnoreFlag" } } } } // WAVE 7: // Money at point: $6400 + $600 Bonus // Money Given: $700 Wave { WaitWhenDone 60 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave7a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Name "Giant Crit Dragon Pyro" Class Pyro Health 3000 ClassIcon pyro_dragon_fury_swordstone Item "The Dragon's Fury" Item "pyromancer's mask" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } ItemAttributes { ItemName "The Dragon's Fury" "damage bonus vs burning" 2 } } TFBot { Template T_TFBot_Giant_Medic_Shield Tag bot_giant } } } WaveSpawn { Name wave7a TotalCurrency 120 TotalCount 36 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFGateBot_Scout_Hard } } } WaveSpawn { Name wave7a TotalCurrency 120 TotalCount 30 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFGateBot_Soldier_Hard } } } WaveSpawn { Name wave7a TotalCurrency 240 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFGateBot_Heavy_Hard } TFBot { Template T_TFBot_Medic_Shield_Advanced } } } WaveSpawn { Name wave7a TotalCurrency 120 TotalCount 22 MaxActive 7 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFGateBot_Demo_Burst_Normal_Crit Name "Crit Burst Fire Demoman" } } } WaveSpawn { Name wave7b WaitForAllDead wave7a TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_mission_sniper WaitBeforeStarting 5 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Chief_Soldier_Quadfire_Ver3 } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { WaitForAllSpawned wave7a TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 0 Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle } } } } }