///Sequoia_rc4 - "point of crash" //Expert /////////////////////////////////////////////////// // BEGIN POP FILE /////////////////////////////////////////////////// #base robot_standard.pop #base robot_giant.pop #base robot_mastercat.pop #base gatebot_master_cat.pop WaveSchedule { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom No SentryBusterFriendlyFire 0 ForceRobotBleed 1 WaveStartCountdown 10 ExtraBotSlotsNoDeathcam 1 RobotLimit 24 //CustomModelsTank Yes FixedRespawnWaveTime Yes PrecacheModel "models/bots/boss_bot/boss_tank_color.mdl" // Tank Model PointTemplates { colortank { OnSpawnOutput { Target "!activator" Action "color" Param "255 255 255" } } colortank2 { OnSpawnOutput { Target "!activator" Action "color" Param "255 0 0" } } colortank_green { OnSpawnOutput { Target "!activator" Action "color" Param "0 255 0" } } colortank_blue_light { OnSpawnOutput { Target "!activator" Action "color" Param "0 255 255" } } colortank_black { OnSpawnOutput { Target "!activator" Action "color" Param "65 65 65" } } } //////////////// //MISSION ///////////////// ////////////////////////////// /// MISSION SENTRY BUSTER'S ////////////////////////////// Mission // sentry buster 1-2 { Objective DestroySentries Where spawnbot InitialCooldown 15 BeginAtWave 1 RunForThisManyWaves 2 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission // sentry buster 4-5 { Objective DestroySentries Where spawnbot BeginAtWave 4 RunForThisManyWaves 2 CooldownTime 25 InitialCooldown 32 DesiredCount 2 TFBot { Class Demoman Skill Expert Name "Sentry Buster" ClassIcon sentry_buster Health 3000 WeaponRestrictions MeleeOnly Item "The Ullapool Cabber" Attributes Miniboss CharacterAttributes { "move speed bonus" 3 "damage force reduction" 2 "airblast vulnerability multiplier" 0.9 "override footstep sound set" 7 "cannot be backstabbed" 1 } } } ////////////////////////////// ///MISSION SPY ////////////////////////////// Mission // Spy 2-3 { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 70 DesiredCount 3 TFBot { Class Spy Skill Expert Name "Better Spy" } } Mission // Spy - wave 5 { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 100 InitialCooldown 0 DesiredCount 2 TFBot { Class Spy Skill Expert Name "Better Spy" } } ////////////////////////////// //MISSION SNIPER'S ////////////////////////////// Mission // Sniper - wave 5 { Objective Sniper Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 100 InitialCooldown 0 DesiredCount 2 TFBot { Class Sniper Skill Normal Item "The Razorback" Name "Razorback Sniper" } } ////////////////////// //MISSION ENGINEER'S ////////////////////// Mission // Engineer - wave 4 { Objective engineer Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 85 DesiredCount 2 TFBot { Class Engineer Skill Expert Name "Engineer" Health 225 Item "Golden Wrench" TeleportWhere spawnbot Attributes TeleportToHint ItemAttributes { ItemName "Golden Wrench" "Construction rate decreased" 3 "Repair rate increased" 3 } CharacterAttributes { "move speed bonus" 2 } } } Mission // engineer - wave 5 { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 1 CooldownTime 25 DesiredCount 1 TFBot { Class Engineer Skill Expert Name "Engineer" Health 225 Item "Golden Wrench" TeleportWhere spawnbot Attributes TeleportToHint ItemAttributes { ItemName "Golden Wrench" "Construction rate decreased" 3 "Repair rate increased" 3 } CharacterAttributes { "move speed bonus" 2 } } } ///////////////// //WAVES //POPFILE PAYOUT //START $600 //DROP W1 $1110 / WAVE 2 $800 //START: / DROP: $1900 / TOTAL: $2500 / TOTAL PLUS BONUS: $2700 ///////////////// //WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// //2 Super Scouts (120) //25 Heavies (150) //1 Squad 4 GiantRapidFireSoldier, 4 Medic (250) //50 Scouts (180) //2 TANK (500) // Cash at start is $600 // Total cash in this wave is $1110 // Running Total cash is $1700 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 2 Super Scouts (120) { Name "1.1" Where spawnbot_right TotalCount 5 SpawnCount 1 MaxActive 5 WaitBetweenSpawns 4 WaitBeforeStarting 1 TotalCurrency 220 TFBot { Template T_TFBot_Super_Scout_Mega_Fast_Faster Health 900 } } WaveSpawn // 1 Squad: 4 GiantRapidFireSoldier, 4 Medic (250) { Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 12 WaitBeforeStarting 5 TotalCurrency 250 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Class Medic Skill Expert WeaponRestrictions SecondaryOnly Item "The Quick-Fix" Name "Quick-Fix Medic" } TFBot { Class Medic Skill Expert WeaponRestrictions SecondaryOnly Item "The Quick-Fix" Name "Quick-Fix Medic" } TFBot { Class Medic Skill Expert WeaponRestrictions SecondaryOnly Item "The Quick-Fix" Name "Quick-Fix Medic" } TFBot { Class Medic Skill Expert WeaponRestrictions SecondaryOnly Item "The Quick-Fix" Name "Quick-Fix Medic" } } } WaveSpawn // 25 Heavy Natascha (150) { Name "1.3" Where spawnbot_left TotalCount 25 MaxActive 12 SpawnCount 3 WaitForAlLDead "1.1" WaitBetweenSpawns 6 WaitBeforeStarting 0 TotalCurrency 350 TFBot { Template T_TFBot_Heavy_Natascha_Alternate } } WaveSpawn // Scout (100%crit,meleeonly) { Name "1.4" TotalCurrency 300 Where spawnbot_right TotalCount 20 MaxActive 20 SpawnCount 20 WaitBetweenSpawns 0.1 WaitForAllSpawned "1.3" WaitBeforeStarting 1.5 TFBot { Class Scout Skill Hard Attributes AlwaysCrit WeaponRestrictions MeleeOnly ClassIcon scout_bat } } } //WAVE 2 ///////////////////// /////////////////////////////////////////////// //1 Squad: Giant Heavy Deflector, Medic Quick-Fix (450) //30 Jumping Scout's (200) //20 RockeJumper Soldier's (150) //2 Giant Soldier Barricade Slow (130) //6 Tanks (1200) //Total cash in this wave is $2250 //Running total cash game $3420 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_finished_relay Action trigger } WaitWhenDone 100 CheckPoint Yes WaveSpawn // Scouts (200) { Name "a1" Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 8 TotalCurrency 200 TFBot { Template T_TFBot_Scout_Jumping_Extra // Special classes } } WaveSpawn // Squad: Deflectors Heavy + Medics Kritz (450) { Where spawnbot_right Name "a3" TotalCount 16 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 19 WaitBeforeStarting 3 TotalCurrency 450 Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_Deflector Item "MvM GateBot Light Heavy" Tag bot_gatebot Tag bot_giant } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn // Rocket Jumper Soldiers (150) { Where spawnbot Name "a4" TotalCount 12 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 3 WaitForAlLDead "a3" WaitBeforeStarting 0.1 TotalCurrency 150 TFBot { Template T_TFBot_Soldier_RocketJump } } WaveSpawn // 2 Tanks { Name "2.5" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 5 WaitForAllDead "a3" WaitBeforeStarting 1 TotalCurrency 400 Tank { Name "Tank_boss1" Health 10000 Speed 75 StartingPathTrackNode "boss_path_a1" ClassIcon tank_fast Model "models/bots/boss_bot/boss_tank_color.mdl" SpawnTemplate "colortank_green" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Giant Soldiers crit { Name "2.7" TotalCount 2 MaxActive 2 SpawnCount 2 WaitForAllDead "a4" WaitBeforeStarting 3 Where spawnbot TotalCurrency 250 TFBot { Template T_TFBot_Giant_Soldier_HealOnKill Tag bot_giant Attributes AlwaysCrit } } WaveSpawn // Scout Milk - support { Name "w2_support_scout's" Where spawnbot_right TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 17 WaitBeforeStarting 70 Support 1 TFBot { Template T_TFBot_Scout_Mad_Milk } } } //Wave 3 ///////////////// ////////////////////////// // 5 Giant Heavy Brass Beast (250) // 30 Gass Passer Pyro (150) // 30 Scout Soda Popper (150) // 200 Scout Crit (200) // 30 Demoknight Persian (140) // 25 Black Box Soldiers (80) // 1 Squad: 2 Giant Black Atomic, 2 Giant Air-Strike, 2 Giant Beggar's Bazooka - Soldiers (100) // Total cash in this wave is $1170 // Running total cash game $4550 /////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_finished_relay Action Trigger } CheckPoint Yes WaitWhenDone 50 WaveSpawn // 5 Giant Heavy { Name "3.2" TotalCurrency 250 TotalCount 5 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 7 WaitBeforeStarting 1 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Brass_Beast } } WaveSpawn // 30 pyro z rozpałką { Name "3.3" TotalCurrency 150 Where spawnbot_left TotalCount 20 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 10 WaitBeforeStarting 11 TFBot { Template T_TFBot_Gass_Pyro } } WaveSpawn // 30 Scout's { Name "3.4a" Where spawnbot_left TotalCount 30 MaxActive 10 SpawnCount 10 WaitForAllDead "3.3" WaitBeforeStarting 1 TFBot { Template T_TFBot_Scout_Soda Attributes AlwaysCrit } } WaveSpawn // 30 Demo Persian { Name "3.8" TotalCurrency 140 Where spawnbot Where spawnbot_right TotalCount 30 MaxActive 15 SpawnCount 15 WaitForAllDead "3.6" WaitBeforeStarting 3 TFBot { Template T_TFBot_Demo_Persian Attributes AlwaysFireWeapon } } WaveSpawn // 25 Black box soldiers { Name "3.7" TotalCurrency 80 Where spawnbot TotalCount 15 Where spawnbot_right MaxActive 8 SpawnCount 4 WaitBetweenSpawns 5.2 WaitForAllDead "3.6" WaitBeforeStarting 1 TFBot { Class Soldier Skill Expert Name "Black Box Atomic Soldier" Item "The Black Box" Skill Expert ClassIcon soldier_blackbox_atomic WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "fire rate bonus" 0.222 "clip size upgrade atomic" 1 "faster reload rate" 3 "blast radius increased" 0.5 "heal on hit for rapidfire" 50 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.2 "Projectile speed increased" 0.9 } } } WaveSpawn // Giant Soldiers { Name "3.6" TotalCurrency 100 Where spawnbot_left TotalCount 6 SpawnCount 3 MaxActive 3 WaitForAlLDead "3.4a" WaitBeforeStarting 12 Squad { TFBot { Class Soldier Skill Expert Name "Giant Air Strike Soldier" Health 3200 Item "Air Strike" ClassIcon soldier_airstrike_giant WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Air Strike" "fire rate bonus" 1.55 } CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Soldier Skill Expert Name "Giant Beggar's Bazook Soldier" ClassIcon soldier_bazooka_giant Item "The Beggar's Bazooka" Health 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Class Soldier Skill Expert Name "Black Box Soldier Atomic" Classicon soldier_blackbox_atomic_giant Health 1100 Item "The Black Box" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "The Black Box" "fire rate bonus" 0.222 "clip size upgrade atomic" 1 "faster reload rate" 3 "blast radius increased" 0.5 "heal on hit for rapidfire" 50 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Projectile speed increased" 0.9 } } } } ///Supports wave3 /////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////// WaveSpawn // w3 - support { Where spawnbot_right TotalCurrency 0 TotalCount 5 SpawnCount 5 MaxActive 5 WaitBetweenSpawns 15 WaitBeforeStarting 10 WaitForAlLDead "3.6" Support 1 Squad { TFBot { Class Soldier Skill Hard WeaponRestrictions MeleeOnly ClassIcon soldier_shovel } TFBot { Class Soldier Skill Hard WeaponRestrictions MeleeOnly ClassIcon soldier_shovel } TFBot { Class Soldier Skill Hard WeaponRestrictions MeleeOnly ClassIcon soldier_shovel } TFBot { Class Soldier Skill Normal ClassIcon soldier_bazooka_backup Item "The Beggar's Bazooka" Item "Battalion's Backup" Name "Bazook Battalion Soldier" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } TFBot { Class Soldier Skill Normal ClassIcon soldier_bazooka_backup Item "The Beggar's Bazooka" Item "Battalion's Backup" Name "Bazook Battalion Soldier" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } } } } //Wave 4 ///////////////// ////////////////////////// // 1 Chief Scout (100) // 20 Pyro's (100) // 5 Giant Cola Scout (150) // 20 Heavy's Iron Curtain (170) // 10 Giant Demoknight Persian (600) // 2 Giant Shotgun Heavy (200) // 15 Shotgun Heavy (200) // 25 Lochn Demoman (165) // 200 Scout's melee (200) // 15 Scout's cola (20) // 15 soldier buff banner // 36 Bowman Sniper's (110) // In this wave is buffed sentry buster // Total cash in this wave $1845 // Runing total cash game $6395 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 60 CheckPoint Yes WaveSpawn { Name "4.1" Where spawnbot_left Where spawnbot_right TotalCurrency 100 TotalCount 10 MaxActive 5 WaitBetweenSpawns 7 SpawnCount 2 WaitBeforeStarting 1 TFBot { Class Pyro Attributes AlwaysCrit Attributes AlwaysFireWeapon } } WaveSpawn { Name "4.2" Where spawnbot Where spawnbot_left Where spawnbot_right TotalCurrency 170 TotalCount 10 MaxActive 5 WaitBetweenSpawns 7 SpawnCount 2 WaitBeforeStarting 1 TFBot { Class Heavyweapons Skill Normal Health 300 Name "Charge Heavy" ClassIcon heavy Item "Iron Curtain" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.2 } } } WaveSpawn // Giant Scout Bonk: Cola { Name "4.3" TotalCurrency 150 Where spawnbot_right TotalCount 4 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitForAllDead "4.2" WaitBeforeStarting 5 TFBot { CLass Scout Skill Normal Health 1230 Name "Giant Cola Scout" ClassIcon scout_cola_giant Item "Crit-a-cola" WeaponRestrictions PrimaryOnly Attributes MiniBoss } } WaveSpawn // 30 Soldiers (180) { Name "4.4" Where spawnbot_right TotalCount 30 SpawnCount 10 MaxActive 10 WaitBetweenSpawns 8 WaitForAlLDead "4.3" WaitBeforeStarting 15 TotalCurrency 180 TFBot { Template T_TFBot_Mad_Soldier Attributes AlwaysCrit } } WaveSpawn { Name "4.6" TotalCurrency 600 Where spawnbot_left Where spawnbot_right TotalCount 6 SpawnCount 2 MaxActive 6 WaitForAlLDead "4.4" WaitBetweenSpawns 5 WaitBeforeStarting 7 TFBot { Class Demoman Skill Expert Name "Giant Demoknight Persian" ClassIcon demoknight_persian_nys_giant Health 2400 WeaponRestrictions MeleeOnly Item "Ali Baba's Wee Booties" Item "The Chargin' Targe" Item "The Persian Persuader" Attributes MiniBoss Attributes AlwaysCrit } } WaveSpawn // Demomans { Name "4.9" TotalCurrency 165 Where spawnbot Where spawnbot_right Where spawnbot_left TotalCount 25 MaxActive 13 SpawnCount 13 WaitForAllDead "4.6" WaitBeforeStarting 5 TFBot { Class Demoman Health 150 Skill Expert Name "Loch-n-load Demoman" CLassIcon demo_loch_burst WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon Attributes HoldFireUntilFullReload Item "The Loch-n-Load" } } WaveSpawn { Name "4.10" Where spawnbot_left Where spawnbot TotalCount 15 SpawnCount 5 MaxActive 15 WaitbetweenSpawns 8 WaitForAlLDead "4.6" WaitBeforeStarting 2 TFBot { Template T_TFBot_Buff_Banner_Soldier } } } //Wave 5 ///////////////// ////////////////////////// // 5 Giant Scout Bonk (100) // 7 Giant Demo Burst (SecondaryOnly), (300) // 20 soldiers z wyżymaczką krów (0) // 20 dragon's furry pyro (0) // 1 Squad: 5 Giany Pyro Detonator + Medic's (50) // 2 Squad: 5 Giant Soldier's + Medic's (0) // 5 Tank (0) // In this wave is buffed sentry buster // Total cash in this wave $450 // Runing total cash game $6845 //////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 72 CheckPoint Yes WaveSpawn // Giant Scout Bonk: Atomic Punch { Name "5.1" TotalCurrency 100 Where spawnbot TotalCount 5 SpawnCount 1 MaxActive 5 WaitBetweenSpawns 5 WaitBeforeSTarting 1 TFBot { Class Scout Skill Hard Item "Bonk! Atomic Punch" Item "Bonk Helm" WeaponRestrictions MeleeOnly ClassIcon scout_bonk_giant Health 1600 Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 } } } WaveSpawn // Cow Mangler soldier { Name "5.3" Where spawnbot TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 WaitForAllDead "5.1" WaitBeforeStarting 1 TFBot { Template T_TFBot_Soldier_Special_CowMangler } } WaveSpawn // Dragon's furry pyro { Name "5.4" Where spawnbot_right TotalCurrency 200 TotalCount 20 SpawnCount 10 MaxActive 10 WaitForAllDead "5.1" WaitBeforeStarting 13.2 TFBot { Template T_TFBot_Dragon's_Fury_Pyro } } WaveSpawn // 1 Squad: 5 Giant Pyro Detonator + Medic (gatebot) { Name "5.5" TotalCurrency 50 Where spawnbot_right TotalCount 10 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 8.7 WaitForAllDead "5.4" WaitBeforeStarting 0 Squad { TFBot { Template T_TFGateBot_Giant_Pyro_Detonator_Pusher Tag bot_giant } TFBot { Template T_TFBot_Kritzkrieg_Medic } TFBot { Template T_TFBot_Kritzkrieg_Medic } TFBot { Template T_TFBot_Kritzkrieg_Medic } TFBot { Template T_TFBot_Kritzkrieg_Medic } TFBot { Template T_TFBot_Kritzkrieg_Medic } } } WaveSpawn // 2 Squad: 5 Giant Soldiers, + Medic's (gatebot) { Name "5.6" TotalCurrency 200 Where spawnbot Where spawnbot_right Where spawnbot_left TotalCount 10 MaxActive 5 SpawnCount 5 WaitForAllDead "5.5" WaitBeforeStarting 1.1 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_SlowBarrage Tag bot_giant } TFBot { Template T_TFBot_Kritzkrieg_Medic } TFBot { Template T_TFBot_Kritzkrieg_Medic } TFBot { Template T_TFBot_Kritzkrieg_Medic } TFBot { Template T_TFBot_Kritzkrieg_Medic } } } WaveSpawn { Name "5.7 - Tank" TotalCurrency 80 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 1 WaitForAllDead "5.5" Tank { Model "models/bots/boss_bot/boss_tank_color.mdl" SpawnTemplate "colortank_black" ClassIcon tank_black Name "tank_boss2" Health 8500 Speed 115 StartingPathTrackNode "boss_path_sentrytank" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }