//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 10000 AddSentryBusterWhenKillCountExceeds 40 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a1 TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Giant_Medic Item "berliner's bucket helm" } } } WaveSpawn { Name a2 TotalCurrency 300 TotalCount 60 MaxActive 15 SpawnCount 15 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "the original" ItemAttributes { ItemName "the original" "critboost on kill" 5 } } } } WaveSpawn { Name a3 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 Support 1 Squad { TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name b1 TotalCurrency 400 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name b2 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" Attributes "MiniBoss" Item "larrikin robin" CharacterAttributes { "override footstep sound set" 2 "airblast vulnerability multiplier" 0.5 } } } } WaveSpawn { Name b3 TotalCurrency 200 TotalCount 10 MaxActive 15 SpawnCount 15 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast ItemAttributes { ItemName "gloves of running urgently" "damage bonus" 1.4 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name c1 TotalCurrency 400 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Item "tomislav" ItemAttributes { ItemName tomislav "critboost on kill" 4 } } } } WaveSpawn { Name c3 TotalCurrency 200 TotalCount 30 MaxActive 15 SpawnCount 15 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" } } } WaveSpawn { Name c4 TotalCurrency 300 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Item "the flare gun" Item "brigade helm" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name d1 TotalCurrency 300 TotalCount 3 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 14 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Item "the original" ItemAttributes { ItemName "the original" "clip size bonus" 0.8 } } } } WaveSpawn { Name d2 TotalCurrency 100 TotalCount 10 MaxActive 12 SpawnCount 12 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Squad { TFBot { Template T_TFGateBot_Heavyweapons_Shotgun Item "the family business" } } } WaveSpawn { Name d3 TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 4 RandomSpawn 1 Squad { TFBot { Template T_TFGateBot_Pyro_AlwaysFireWeapon Attributes "AlwaysCrit" } } } WaveSpawn { Name d4 TotalCurrency 300 TotalCount 40 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Demoman_Knight Item "the scotsman's skullcutter" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name e1 TotalCurrency 200 TotalCount 56 MaxActive 14 SpawnCount 14 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 RandomSpawn 1 Squad { TFBot { Name "Crusader Medic" Skill Expert WeaponRestrictions PrimaryOnly Template T_TFBot_Medic_QuickFix Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Item "the crusader's crossbow" ItemAttributes { ItemName "the crusader's crossbow" "damage bonus" 1.3 } } TFBot { Skill Expert Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" } } } WaveSpawn { Name e2 TotalCurrency 200 TotalCount 4 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 RandomSpawn 1 Squad { TFBot { Health 2000 Template T_TFBot_Giant_Scout } } } WaveSpawn { Name e3 TotalCurrency 300 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Health 4500 Template T_TFBot_Giant_Soldier_Extended_Buff_Banner Item "the original" } } } WaveSpawn { Name e4 TotalCurrency 300 TotalCount 8 MaxActive 8 SpawnCount 8 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" ItemAttributes { ItemName "the half-zatoichi" "mod wrench builds minisentry" 1 "build rate bonus" 1.2 "engy building health bonus" 0.5 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name f1 TotalCurrency 300 TotalCount 225 MaxActive 15 SpawnCount 15 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 RandomSpawn 1 Squad { TFBot { Skill Expert Template T_TFBot_Heavyweapons_Heavyweight_Champ Attributes "AlwaysCrit" Item "the heavy-weight champ" ItemAttributes { ItemName "the killing gloves of boxing" "damage bonus" 1.5 "fire rate bonus" 0.8 } } } } WaveSpawn { Name f2 TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 RandomSpawn 1 Squad { Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name f3 TotalCurrency 400 TotalCount 10 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Item "the jag" } } } WaveSpawn { TotalCurrency 300 TotalCount 3 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name g1 TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Squad { TFBot { Scale 2.1 Template T_TFBot_Chief_Soldier_SlowCrit Attributes "AlwaysFireWeapon" Item "the direct hit" Item "lord cockswain's novelty mutton chops and pipe" CharacterAttributes { "override footstep sound set" 5 } ItemAttributes { ItemName "the direct hit" "Blast radius increased" 0.9 } ItemAttributes { ItemName "full metal drill hat" "attach particle effect" 2 } } } } WaveSpawn { Name g2 TotalCurrency 400 TotalCount 60 MaxActive 15 SpawnCount 15 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Spy Attributes "AlwaysCrit" Attributes "TeleportToHint" Item "the ambassador" Item "the sharp dresser" Item "the stealth steeler" Item "the deus specs" ItemAttributes { ItemName "the ambassador" "silent killer" 1 } ItemAttributes { ItemName "the sharp dresser" "silent killer" 1 } } } } } } //This file has been generated by http://mvm.tf