// mvm_warehouse // normal skill #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop WaveSchedule { StartingCurrency 1300 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 8 BluHumanInfiniteAmmo 0 PointTemplates { bombfix //switch flag teams to show up on HUD { NoFixup 1 logic_relay { "origin" "52.0621 -1924.89 38.6717" "targetname" "multibombhud" //gate A "OnSpawn" "intel2,Kill,,0,-1" //kill normal bombs "OnSpawn" "intel3,Kill,,0,-1" "OnTrigger" "intel2,Enable,,0,-1" //enable new bombs on gate cap "OnTrigger" "intel2,SetTeam,3,0,-1" "OnTrigger" "intel2,AddOutput,OnPickupTeam2 intel2:SetTeam:0:0:-1" //switch to blu on drop // "OnTrigger" "intel2,AddOutput,OnDrop intel2:SetTeam:3:0:-1" "OnSpawn" "gate1_door_trigger,AddOutput,OnCapTeam2 multibombhud:Trigger:0.1:-1" } } bombfix { NoFixup 1 logic_relay { "origin" "-1592.82 296.72 619.344" "targetname" "multibombhud2" //gate B "OnTrigger" "intel3,Enable,,0,-1" "OnTrigger" "intel3,SetTeam,0,0,-1" "OnTrigger" "intel3,AddOutput,OnPickupTeam2 intel3:SetTeam:2:0:-1" "OnTrigger" "intel3,AddOutput,OnDrop intel3:SetTeam:3:0:-1" "OnSpawn" "gate2_door_trigger,AddOutput,OnCapTeam2 multibombhud2:Trigger:0.1:-1" } } bombfix2 { NoFixup 1 item_teamflag { "origin" "52.0621 -1924.89 38.6717" "trail_effect" "2" "TeamNum" "0" "targetname" "intel2" "StartDisabled" "1" "ScoringType" "0" "ReturnTime" "35" "ReturnBetweenWaves" "1" "GameType" "3" "NeutralType" "1" "flag_trail" "flagtrail" "flag_paper" "player_intel_papertrail" "flag_model" "models/props_td/atom_bomb.mdl" "flag_icon" "../hud/objectives_flagpanel_carried" "angles" "0 270 0" } } bombfix3 { NoFixup 1 item_teamflag { "origin" "-1592.82 296.72 619.344" "trail_effect" "2" "TeamNum" "2" "targetname" "intel3" "StartDisabled" "1" "ScoringType" "0" "ReturnTime" "35" "ReturnBetweenWaves" "1" "GameType" "3" "NeutralType" "1" "flag_trail" "flagtrail" "flag_paper" "player_intel_papertrail" "flag_model" "models/props_td/atom_bomb.mdl" "flag_icon" "../hud/objectives_flagpanel_carried" "angles" "0 270 0" } } } SpawnTemplate "bombfix" // MISSION: Sentry Buster Mission { Objective DestroySentries Where spawnbot_main0 Where spawnbot_main1_slow Where spawnbot_main2 CooldownTime 60 TFBot { Template T_TFBot_SentryBuster Tag bot_sentrybuster } } //========================================================================= //WAVE 01 900 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_setup Action Trigger } SpawnTemplate "bombfix2" SpawnTemplate "bombfix3" WaveSpawn // Soldiers GATEBOT { TotalCurrency 100 WaitForAllSpawned "w1_scouts_melee" Name "w1_soldier_gatebot" Where spawnbot_main0 Where spawnbot_main0a Where spawnbot_main0b Where spawnbot_main1 Where spawnbot_main2 Where spawnbot_upper2 TotalCount 199 MaxActive 2 SpawnCount 1 RandomSpawn 1 RandomChoice { TFBot { Template T_TFGateBot_Giant_Scout_FAN } TFBot { Template T_TFBot_Scout_Fish } } } } }