//lmao you don't use Template a single time in this popfile WaveSchedule { StartingCurrency 400 //100 starting is just stupid RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom yes FixedRespawnWaveTime Yes Advanced 1 //its really isn't BonusRatioHalf 1.1 BonusRatioFull 1.11 SendBotsToSpectatorImmediately 1 CustomWeapon //anti hp-drain { "Eviction Notice MVM" { OriginalItemName "the eviction notice" "mod_maxhealth_drain_rate" 0 "dmg taken increased" 1.15 } "Bread Bite MVM" { OriginalItemName "the bread bite" "damage penalty" 0.75 "self mark for death" 3 "mod_maxhealth_drain_rate" 0 } } CustomWeapon //custom weapons { "Beam Shotgun" { OriginalItemName "TF_WEAPON_SCATTERGUN" "damage bonus HIDDEN" 3 "special item description" "+200% damage bonus" "bullets per shot bonus" 0.5 "weapon spread bonus" 0.8 "crit mod disabled" 0 "fire rate penalty" 1.6 "mod max primary clip override" -1 "hidden primary max ammo bonus" 0.621 "sniper fires tracer" 1 "scattergun no reload single" 1 "mod no reload DISPLAY ONLY" 1 "custom item model" "models/weapons/c_models/c_drg_pomson/c_drg_pomson.mdl" "custom weapon fire sound" "Weapon_Pomson.Single" "custom kill icon" "pomson" } "Scout's Rifle" { OriginalItemName "TF_WEAPON_SCATTERGUN" "damage bonus HIDDEN" 4 "no damage falloff" 1 "bullets per shot bonus" 0.1 "crit mod disabled" 0 "fire rate bonus" 0.25 "reload time increased hidden" 8 "clip size bonus upgrade" 8.3334 "scattergun no reload single" 1 "hidden primary max ammo bonus" 4.6875 "weapon spread bonus" 0.1 "custom item model" "models/weapons/c_models/c_pep_scattergun.mdl" "custom weapon fire sound" "Weapon_Brawler_Blaster.Single" "custom kill icon" "pep_brawlerblaster" } "Coal Cannon" { OriginalItemName "the iron bomber" "cannot be upgraded" 1 "mult projectile count" 4 "ignores other projectiles" 1 "Set DamageType Ignite" 1 "crits_become_minicrits" 1 "minicrit vs burning player" 1 "mod max primary clip override" -1 "mod no reload DISPLAY ONLY" 1 "damage penalty" 0.2 "Projectile speed increased" 1.8 "projectile spread angle penalty" 2 "hidden primary max ammo bonus" 1.875 "projectile lifetime" 0.45 "override projectile type" 6 "mult projectile scale" 0.5 "projectile gravity native" 0.001 "crit mod disabled" 0 "custom kill icon" "iron_bomber" "custom item model" "models/workshop/weapons/c_models/c_quadball/c_quadball.mdl" //"projectile trail particle" "flaregun_trail_red" } "Classic RPG" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "Projectile speed decreased" 0.95 "damage bonus HIDDEN" 1.35 "special item description" "+35% damage bonus" "projectile gravity" 400 "clip size penalty" 0.25 "Reload time increased" 1.15 "special item description 2" "Rockets follows an arc" } "Bottled Bread" { OriginalItemName "The Self-Aware Beauty Mark" "effect bar recharge rate increased" 0 "override projectile type" 8 "custom projectile model" "models\weapons\w_models\w_breadmonster\w_breadmonster.mdl" "projectile penetration" 1 "mod projectile heat seek power" 30 "mod projectile heat no predict target speed" 1 "projectile lifetime" 5 "grenade bounce speed" 0.8 "fire rate bonus" 4 "damage bonus" 8 "mult projectile scale" 4 "custom projectile size" 0.2 "dmg pierces resists absorbs" 1 "Projectile speed increased" 0.7 } "Napalm Flare" { OriginalItemName "The Detonator" "damage penalty" 1 "damage bonus" 2 "override projectile type" 2 "Set DamageType Ignite" 1 "Projectile speed increased" 1.4 } "Cursed Flamethrower" { OriginalItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "attach particle effect" 125 "mark for death" 1 "flame_reflect_on_collision" 100 "flame_drag" 5 "flame_up_speed" 50 "flame_speed" 3200 "flame_spread_degree" 1.5 "damage penalty" 0.75 "special item description" "Long range flame that can bounce of walls" } "Gauss Cannon" { OriginalItemName "the iron bomber" "override projectile type" 1 "sniper fires tracer HIDDEN" 1 "shot penetrate all players" 1 "damage bonus HIDDEN" 1.5 "special item description" "+50% damage bonus" "dmg penalty vs buildings" 0.5 "clip size penalty" 0.25 "Reload time increased" 1.5 "special item description 2" "This weapon is affected by damage fallof" } "Baseball Dispenser" { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models/weapons/w_models/w_baseball.mdl" "damage penalty" 0.45 "clip size bonus" 1.5 "blast radius increased" 0.1 "no self blast dmg" 1 "fuse bonus" 5 "mod stun waist high airborne" 1 "Reload time decreased" 0.5 "fire rate bonus HIDDEN" 0.5 "special item description" "+50% faster fire rate" "blast dmg to self increased" 0 "self dmg push force increased" 0 "dmg pierces resists absorbs" 1 "grenade damage reduction on world contact" 0 } "Artillery Cannon" { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "override projectile type" 2 "Projectile speed increased" 3 "damage bonus HIDDEN" 1.25 "special item description" "+25% damage bonus" "fire rate penalty" 1.2 "Reload time increased" 1.65 "Blast radius increased" 1.2 "projectile gravity" 500 "clip size penalty" 0.25 } "Burst of Business" { OriginalItemName "The Family Business" "faster reload rate" 0.5 "fire rate bonus" 0.1 "clip size bonus" 3.3334 "damage bonus" 0.65 "maxammo secondary reduced" 1.875 } "Super Shotgun" { OriginalItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "Reload time increased" 4 "fire rate penalty" 2 "damage bonus" 10 "override projectile type" 2 "clip size penalty" 0.1666 "projectile spread angle penalty" 3 "Projectile speed increased" 1.33 "ignores other projectiles" 1 "mult projectile count" 6 "maxammo secondary reduced" 0.125 "custom item model" "models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.mdl" "custom weapon fire sound" "Weapon_Reserve_Shooter.Single" "custom kill icon" "reserve_shooter" } "Uber Laser" { OriginalItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" // "damage bonus HIDDEN" 0.01 // "dmg penalty vs players" 400 // "dmg penalty vs buildings" 401 "damage bonus" 9 "no damage falloff" 1 "override projectile type" 1 "sniper fires tracer" 1 "clip size penalty" 0.025 "faster reload rate" 0 "fire rate penalty" 5 "ubercharge ammo" 3 } "HL2RPG" { OriginalItemName "The Liberty Launcher" "Projectile speed increased HIDDEN" 0.001 "damage penalty" 1 "mod mini-crit airborne" 1 "projectile acceleration" 9000 "projectile acceleration time" 0.2 "projectile acceleration start time" 0.1 "penetrate teammates" 1 "mod projectile heat follow crosshair" 1 "mod projectile heat seek power" 270 "mod projectile heat aim time" 15 "clip size penalty" 0.2 "mini rockets" 1 "mult projectile scale" 1.15 "custom weapon fire sound" "=80|weapons\rpg\rocketfire1.wav" "custom impact sound" "=80|weapons\explode5.wav" } "Dragon Breath" { OriginalItemName "the huo long heatmaker" "damage bonus HIDDEN" 1.5 "projectile no deflect" 1 "damage penalty" 1 "damage bonus vs burning" 1 "crits_become_minicrits" 1 "fire rate bonus HIDDEN" 0.33 "hidden primary max ammo bonus" 3 "Projectile speed increased HIDDEN" 2 "projectile spread angle penalty" 5 "override projectile type" 6 "crit mod disabled" 0 "projectile lifetime" 0.18 "projectile trail particle" spell_fireball_small_red "custom kill icon" "long_heatmaker" "dmg bonus while half dead" 1.3 "projectile penetration heavy" -3 } "Heavy Artillery" { OriginalItemName "The Classic" "damage bonus HIDDEN" 1.5 "hidden primary max ammo bonus" 1.2 "override projectile type" 2 "projectile gravity" 200 "crit mod disabled" 0 "Projectile speed increased" 1.25 "projectile no deflect" 1 "alt-fire disabled" 1 "penetrate teammates" 1 "blast dmg to self increased" 50 "sniper charge per sec" 1.5 "damage penalty on bodyshot" 1 "custom impact sound" "=94|weapons\explode2.wav" "explosion particle" "rd_robot_explosion" "custom item model" "models/workshop/weapons/c_models/c_tomislav/c_tomislav.mdl" "special item description" "Hold fire button to tripple the damage" } "Heavy Rocket Weapons" { OriginalItemName "iron curtain" "override projectile type" 2 "fire rate penalty" 2 "damage bonus HIDDEN" 4 "damage bonus" 1.5 "projectile spread angle penalty" 1.5 "blast dmg to self increased" 3 "penetrate teammates" 1 "projectile gravity" 200 "maxammo primary reduced" 0.5 "projectile penetration heavy" -3 } } ExtraLoadoutItems { Scout { Primary "Beam Shotgun" Primary "Scout's Rifle" } Soldier { Primary "Homing RocketLauncher" Primary "Classic RPG" Primary "HL2RPG" } Pyro { Primary "Cursed Flamethrower" Secondary "Napalm Flare" } Demoman { Primary "Coal Cannon" Primary "Gauss Cannon" Primary "Baseball Dispenser" Primary "Artillery Cannon" } HeavyWeapons { Primary "Dragon Breath" Primary "Heavy Artillery" Primary "Heavy Rocket Weapons" Secondary "Burst of Business" Secondary "Super Shotgun" } Medic { Primary "Uber Laser" } Sniper { Secondary "Bottled Bread" } } PointTemplates { ShutUpTheMusic { OnSpawnOutput { Target music_start* Action Volume Param 0 } OnSpawnOutput { Target music_start* Action Kill Delay 0 } OnSpawnOutput { Target upgrades Action Volume Param 0 } OnSpawnOutput { Target upgrades Action Kill Delay 0 } } PayerName { OnSpawnOutput { Target !activator Action AddOutput Param "targetname realplayer" } } TenMillionHealthIsStupid { NoFixup 1 logic_relay { "targetname" "omegdamage_give" "OnTrigger" "realplayer*,$AddPlayerAttribute,damage bonus|100,0,-1" } logic_relay { "targetname" "omegdamage_take" "OnTrigger" "realplayer*,$RemovePlayerAttribute,damage bonus,0,-1" } } } SpawnTemplate TenMillionHealthIsStupid PlayerSpawnTemplate { Name PayerName } SpawnTemplate ShutUpTheMusic AllowUpgradesForUnintendedClassWeapons 0 ExtendedUpgrades { ecolaser { Name "Economic Laser" Description "Gain 1% of Uber on hit per upgrade lvl" Attribute "add uber charge on hit" Cap 0.02 Increment 0.01 Cost 700 AllowedWeapons { ItemName "Uber Laser" } } artil_damage { Name "+25% damage bonus" Attribute "damage bonus" Cap 2 Increment 0.25 Cost 500 AllowedWeapons { ItemName "Heavy Artillery" } } artil_firerate { Name "+10% fire rate" Attribute "fire rate bonus" Cap 0.7 Increment -0.1 Cost 350 AllowedWeapons { ItemName "Heavy Artillery" } } artil_maxammo { Name "+50% max ammo" Attribute "maxammo primary increased" Cap 2.5 Increment 0.5 Cost 250 AllowedWeapons { ItemName "Heavy Artillery" } } artil_blast { Name "+15% blast radius" Attribute "Blast radius increased" Cap 1.6 Increment 0.15 Cost 200 AllowedWeapons { ItemName "Heavy Artillery" } } artil_heal { Name "+25 health on kill" Attribute "heal on kill" Cap 100 Increment 25 Cost 200 AllowedWeapons { ItemName "Heavy Artillery" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon heavy_steelfist Health 100 Name "Security of Putin" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "Bread Bite MVM" Item "friendly item" Item "large luchadore" } } WaveSpawn { TotalCurrency 50 TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6.25 Where spawnbot TFBot { ClassIcon scout_bat Health 100 Name Defender Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the holy mackerel" Item "friendly item" Item "the milkman" } } WaveSpawn { TotalCurrency 150 TotalCount 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon spy Health 2000 Name Putin Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Tag bot_giant Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "ritzy rick's hair fixative" Item "the chronomancer" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 50 MaxActive 16 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot TFBot { ClassIcon heavy_chief Health 200 Name Gangster Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "Eviction Notice MVM" Item "friendly item" Item "the soviet gentleman" } } WaveSpawn { TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5.4 Where spawnbot TFBot { ClassIcon scout_jumping Health 200 Name Bandit Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the boston basher" Item "friendly item" Item "the backwards ballcap" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 30 MaxActive 21 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2.5 Where spawnbot TFBot { ClassIcon scout_bat Health 200 Name Caveboy Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the atomizer" Item "antlers" Item "the tomb wrapper" } } WaveSpawn { TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 1.5 Where spawnbot TFBot { ClassIcon scout_stun Health 500 Name Caveman Scale 1.25 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the sandman" Item "the mustachioed mann" Item "scout flip-flops" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot TFBot { ClassIcon demoknight Health 200 Name Pirate Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "three-rune blade" Item "captain cardbeard cutthroat" Item "the tomb readers" } } WaveSpawn { TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon pyro_flare Health 150 Name Spyrate Scale 1 Class Spy Skill Normal Action FetchFlag WeaponRestrictions PrimaryOnly Item "l'etranger" Item "the dead head" Item "the eye-catcher" } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon demoknight_samurai Health 150 Name "Expert Pirate" Scale 1 Class Demoman Skill Expert Item "the bootlegger" Item "the tide turner" Item "the persian persuader" Item "the buccaneer's bicorne" Item "a whiff of the old brimstone" } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 7 SpawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 3 Support 1 Where spawnbot TFBot { ClassIcon pyro Health 200 Name "Brutal Pirate" Scale 1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the axtinguisher" "damage bonus" 1 } Item "the axtinguisher" Item "the air raider" Item "the eye-catcher" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon scout_stun Health 3000 Name Snowman Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Tag bot_giant Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "the family business" Item "mann co. cap" Item "large luchadore" } } WaveSpawn { TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon scout_stun Health 100 Name "Snowball Helper" Scale 1 Class Scout Skill Normal StripItemSlot 0 Item "the sandman" Item "the milkman" Item "the void monk hair" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Tank { Health 100000 Name Tank Speed 100 Gravity 1000 //band-aid for the current sigmod bug OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 21 MaxActive 12 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon heavy_shotgun Health 200 Name "Trevor Philip" Scale 1 Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "pyro monocle" } } WaveSpawn { TotalCurrency 100 TotalCount 21 MaxActive 12 SpawnCount 3 WaitBeforeStarting 9 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon sniper Health 150 Name Franklin Scale 1 Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "modest pile of hat" Item "villain's veil" } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Tank { Health 20000 Name Tank Speed 50 Gravity 1000 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { ClassIcon soldier_sergeant_crits Health 150 Name Robber Scale 1 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "the scottish handshake" Item "the teufort tooth kicker" Item "the merc's muffler" } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon spy Health 200 Name Stealer Scale 1 Class Spy Skill Normal Action FetchFlag WeaponRestrictions MeleeOnly Item "the sharp dresser" } } WaveSpawn { TotalCurrency 150 TotalCount 30 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon sniper Health 150 Name Scammer Action FetchFlag Class Medic Skill Normal WeaponRestrictions PrimaryOnly Item "the blutsauger" Item "the nine-pipe problem" Item "medi-mask" } } WaveSpawn { TotalCurrency 500 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { ClassIcon pyro_flare Health 3000 Name Criminal Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Tag bot_giant Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.3 "override footstep sound set" 2 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.3 } Item "the vigilant pin" Item "the samson skewer" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 900 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon soldier Health 10000 Name "Donald Trump-et" Class Soldier Skill Hard WeaponRestrictions SecondaryOnly Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 } Item "powerhouse_shotgun_lightningrod" Item "soldier drill hat" Item "the colonial clogs" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon demo_burst Health 5000 Name Robloxian Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Tag bot_giant Attributes MiniBoss CharacterAttributes { "override footstep sound set" 4 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } } WaveSpawn { Name wave TotalCurrency 100 TotalCount 30 MaxActive 12 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon heavyweapons Health 200 Name Noob Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "Bread Bite MVM" } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot TFBot { ClassIcon soldier Health 1 Name GUEST Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.5 } Item "the half-zatoichi" } } WaveSpawn { WaitForAllDead wave TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.75 Where spawnbot Tank { Health 1000 Name Tank Speed 200 Gravity 1000 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { ClassIcon spy Health 150 Name "Portal Player" Scale 1 Class Spy Skill Normal WeaponRestrictions MeleeOnly Item "your eternal reward" Item "fancy fedora" Item "seal mask" } } WaveSpawn { Name wave1 TotalCurrency 100 TotalCount 50 MaxActive 13 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.2 Where spawnbot TFBot { ClassIcon heavyweapons Health 200 Name Turret Scale 1 Class Spy Skill Normal WeaponRestrictions PrimaryOnly Action FetchFlag Item "the diamondback" Item "wiki cap" Item "camera beard" } } WaveSpawn { Name wave2 WaitForAllSpawned wave1 TotalCurrency 100 TotalCount 21 MaxActive 15 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon spy Health 150 Name "Laser Player" Scale 1 Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "the c.a.p.p.e.r" Item "batsaber" Item "spirit of giving" Item "the bolt boy" } } WaveSpawn { Name wave2 WaitForAllSpawned wave1 TotalCurrency 50 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 4 Support 1 Where spawnbot TFBot { ClassIcon pyro_flare Health 200 Name "Laser Robot Guard" Scale 1 Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "the righteous bison" Item "stainless pot" Item "clan pride" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon heavy_chief Health 10000 Name Notch Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.3 } Item "the top notch" Item "the samson skewer" } } WaveSpawn { TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon sniper_bow Health 5000 Name Jeb Class Sniper Skill Normal WeaponRestrictions PrimaryOnly Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "override footstep sound set" 5 "airblast vulnerability multiplier" 0.5 } Item "the huntsman" Item "the fruit shoot" Item "dec2014 hunter_beard" } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 6 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { ClassIcon demoman Health 200 Name Creeper Scale 1 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "the ullapool caber" Item "a whiff of the old brimstone" Item "parasite hat" } } WaveSpawn { TotalCurrency 150 TotalCount 50 MaxActive 15 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 9 Where spawnbot TFBot { ClassIcon demoknight Health 200 Name "Minecraft Player" Scale 1 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "the eyelander" } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 3 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 9 Support 1 Where spawnbot TFBot { ClassIcon sniper_bow_multi Health 200 Name "Bow Player" Scale 1 Class Sniper Skill Normal WeaponRestrictions PrimaryOnly Item "the huntsman" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0.1 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { ClassIcon sniper_jarate Health 200 Name "Nyan Sniper" Scale 1 Class Sniper Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName jarate "damage bonus" 9999 //bruh "clip size bonus" 9999 //double bruh } Item "jarate" Item "seal mask" Item "manniversary paper hat" } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon sniper_sydneysleeper Health 1000 Name "Cat Mario" Scale 1.5 Class Sniper Skill Easy WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName tf_weapon_smg "damage bonus" 10 } CharacterAttributes { "move speed bonus" 0.85 "damage force reduction" 0.85 "airblast vulnerability multiplier" 0.85 } Item "manniversary paper hat" Item "seal mask" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon heavy_mittens Health 10000 Name Santa Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "the holiday punch" Item "the all-father" Item "the b.m.o.c." } } WaveSpawn { TotalCurrency 200 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0.1 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon heavy_mittens Health 1000 Name "Fake Santa" Scale 1.5 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "the holiday punch" Item "the all-father" Item "the b.m.o.c." } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { ClassIcon scout_stun Health 300 Name Elf Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the wrap assassin" Item "the bootie time" Item "the big elfin deal" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 60 MaxActive 20 //MaxActive 30, really? SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon sniper_bow Health 200 Name "Dart Monkey" Scale 1 Class Scout Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the flying guillotine" "clip size bonus" 10 //throwables don't have clips! } Item "the flying guillotine" Item "horrific headsplitter" Item "the razor cut" } } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon scout_bonk Health 200 Name "Ninja Monkey" Scale 1 Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "the shortstop" Item "bonk! atomic punch" Item "three-rune blade" Item "the frickin' sweet ninja hood" Item "the southie shinobi" } } WaveSpawn { TotalCurrency 150 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot TFBot { ClassIcon demoman Health 500 Name "Bomb Tower" Scale 1.5 Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Item "the loose cannon" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 //bot's can't use loose cannon! } Item "a whiff of the old brimstone" Item "the human cannonball" } } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 70 WaitBetweenSpawns 10 Where spawnbot Tank { Health 20000 Name ZOMG Speed 50 Skin 1 Gravity 1000 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 300 TotalCount 2 MaxActive 5 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot Tank { Health 10000 Name BFB Speed 100 Gravity 1000 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 TotalCount 4 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Tank { Health 1000 Name MOAB-class Speed 200 Gravity 1000 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 61 WaitBetweenSpawns 0.5 Where spawnbot TFBot { ClassIcon sniper_bow_multi Health 500 Name "Dartling Gun" Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "l4d hat" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon scout_bat Health 100 Name "Normal Zombie" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.75 } Item "the pain train" } } WaveSpawn { TotalCurrency 100 TotalCount 25 MaxActive 6 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon soldier_major_crits Health 150 Name "Conehead Zombie" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.75 } Item "the pain train" Item "stout shako" } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 2 Where spawnbot TFBot { ClassIcon soldier_sergeant_crits Health 200 Name "Buckethead Zombie" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.75 } Item "bucket hat" } } WaveSpawn { TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon scout Health 300 Name "Football Zombie" Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.6 } Item "unarmed combat" Item "batter's helmet" Item "bushi-dou" } } WaveSpawn { TotalCurrency 100 TotalCount 40 MaxActive 20 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0.5 Where spawnbot TFBot { ClassIcon scout_stun Health 50 Name "Small Zombie" Scale 0.5 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "unarmed combat" } } WaveSpawn { TotalCurrency 500 TotalCount 2 MaxActive 5 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 30 Where spawnbot TFBot { ClassIcon heavy_steelfist Health 5000 Name Gargantuar Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss ItemAttributes { ItemName "fists of steel" "damage bonus" 99999 } CharacterAttributes { "move speed bonus" 0.25 "damage force reduction" 0.3 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.3 } Item "fists of steel" Item "football helmet" Item "the sandvich safe" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 100 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.5 Where spawnbot TFBot { ClassIcon demoknight Health 60 Name Spartan Scale 1 Class Demoman Skill Normal Item "ali baba's wee booties" Item "the splendid screen" Item "the claidheamohmor" Item "the warsworn helmet" Item "bombinomicon" } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon demoknight_samurai Health 10000 Name "Leonidas The Spartan" Class Demoman Skill Normal Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "override footstep sound set" 4 "damage force reduction" 0.5 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.3 } Item "ali baba's wee booties" Item "the splendid screen" Item "the claidheamohmor" Item "the warsworn helmet" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 50 MaxActive 16 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot TFBot { ClassIcon soldier_sergeant_crits Health 200 Name "Holy Suicide Worm" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "the escape plan" Item "worms gear" Item "clan pride" } } WaveSpawn { TotalCurrency 500 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon soldier_crit Health 2000 Name "Holy Rocket Luncher Worm" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the original" "damage bonus" 3 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 } Item "the original" Item "worms gear" Item "fancy dress uniform" } } WaveSpawn { TotalCurrency 200 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Tank { Health 20000 Name Tank Speed 50 Gravity 1000 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon demoman Health 500 Name "Pac Man" Scale 1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 2 } Item "the lollichop" Item "killer exclusive" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon soldier Health 5000 Name "Kristof Columb" Class Soldier Skill Normal Attributes AlwaysCrit Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 } Item "the cow mangler 5000" Item "the buff banner" Item "the pain train" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0.1 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon spy Health 10000 Name "Robbie Rotten" Class Spy Skill Normal Action FetchFlag WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "override footstep sound set" 5 "airblast vulnerability multiplier" 0.5 } Item "the enforcer" Item "spy oni mask" } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon scout Health 10000 Name Sportacus Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes UseBossHealthBar Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.7 "override footstep sound set" 5 "airblast vulnerability multiplier" 0.7 } Item "batsaber" Item "scout beanie" Item "osx item" } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 18 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 5 Support 1 Where spawnbot TFBot { ClassIcon scout_bonk Health 100 Name Kid Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "batsaber" Item "osx item" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 100 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon pyro_flare Health 100 Name Shooter Scale 1 Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the manmelter" Item "manniversary paper hat" Item "the jingle belt" } } WaveSpawn { TotalCurrency 300 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Tank { Health 10000 Name Tank Speed 100 Gravity 1000 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon soldier_major_crits Health 7500 Name "Napoleon Napleton" Scale 1.25 Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName tf_weapon_shotgun_pyro "damage bonus" 2 } CharacterAttributes { "override footstep sound set" 6 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.3 } Item "treasure hat 1" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon heavy_champ Health 7500 Name "One Punch Man - Saitama" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "the killing gloves of boxing" "damage bonus" 1000000 } CharacterAttributes { "move speed bonus" 1.5 "override footstep sound set" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "the killing gloves of boxing" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon demoman Health 10000 Name Billaden Class Demoman Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "the ullapool caber" "clip size bonus" 999 //you can't do that lol "damage bonus" 696969 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "override footstep sound set" 4 "airblast vulnerability multiplier" 0.5 } Item "the ullapool caber" Item "the bearded bombardier" Item "a whiff of the old brimstone" } } WaveSpawn { TotalCurrency 200 TotalCount 200 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot TFBot { ClassIcon demoman Health 1 Name Bomb Scale 1 Class Demoman Skill Normal Item "the bootlegger" Item "the splendid screen" Item "the ullapool caber" Item "a whiff of the old brimstone" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 21 MaxActive 21 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0.6 Where spawnbot TFBot { ClassIcon heavyweapons Health 300 Name "Minigun Soldier" Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "the cuban bristle crisis" } } WaveSpawn { TotalCurrency 100 TotalCount 30 MaxActive 16 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon sniper Health 150 Name Police Scale 1 Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "craftsmann_smg_plaidpotshotter" Item "l4d hat" } } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon soldier Health 15000 Name "Walking Tank" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.25 "damage force reduction" 0.4 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 } Item "the direct hit" Item "the cross-comm crash helmet" Item "the colonial clogs" } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot Tank { Health 7500 Name Tank Speed 75 Gravity 1000 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1 TotalCurrency 200 TotalCount 50 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0.1 WaitBetweenSpawns 2 Where spawnbot TFBot { ClassIcon heavy_shotgun Health 100 Name "German Soldier" Scale 1 Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "l4d hat" } } WaveSpawn { Name wave1 TotalCurrency 300 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon pyro Health 10000 Name "Adolf Hitler" Class Medic Skill Normal Action FetchFlag WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "use original class weapon animations" 1 "use original class player animations" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } Item "l4d hat" Item "the mustachioed mann" } } WaveSpawn { WaitForAllDead wave1 TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon heavy_giant Health 10000 Name "Joseph Stalin" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "iron curtain" Item "the carl" Item "the hunger force" } } WaveSpawn { WaitForAllDead wave1 TotalCurrency 100 TotalCount 50 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0.1 WaitBetweenSpawns 2 Support 1 Where spawnbot TFBot { ClassIcon heavyweapons Health 200 Name "Russian Soldier" Scale 1 Class HeavyWeapons Skill Normal Item "iron curtain" Item "officer's ushanka" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon heavy_chief Health 10000 Name "Hello Neighbour" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.3 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.3 } Item "apoco-fists" Item "the mustachioed mann" Item "the warmth preserver" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon demo_bomber Health 5000 Name Hobbit Scale 1 Class Demoman Skill Normal Attributes MiniBoss Item "ali baba's wee booties" Item "festive targe 2014" Item "festive eyelander" Item "demoman's fro" Item "the king of scotland cape" } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0.1 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon medic Health 2000 Name Gandalf Scale 1 Class Medic Skill Normal WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes MiniBoss Action FetchFlag Item "festive crusader's crossbow" Item "the all-father" Item "point and shoot" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1 TotalCurrency 100 TotalCount 50 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0.1 WaitBetweenSpawns 0.5 Where spawnbot TFBot { ClassIcon heavy_shotgun Health 100 Name Chewbacca Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Item "the family business" Item "the bear necessities" } } WaveSpawn { WaitForAllSpawned wave1 TotalCurrency 100 TotalCount 50 MaxActive 20 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot TFBot { ClassIcon demoknight Health 200 Name "Luke Skywalker" Scale 1 Class Sniper Skill Normal WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "the tribalman's shiv" Item "ritzy rick's hair fixative" Item "the chronomancer" } } WaveSpawn { TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon pyro Health 3000 Name C3PO Class Pyro Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the lollichop" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 69 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon demo_bomber Health 1000 Name "Jim Carrey - Bruce Almighty" Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "override footstep sound set" 5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } ItemAttributes { ItemName "unarmed combat" "weapon burn time increased" 5 //burn? "damage bonus" 9999 } Item "unarmed combat" Item "baseball bill's sports shine" Item "the front runner" } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 20 //30? again? SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0.2 Support 1 Where spawnbot TFBot { ClassIcon scout Health 1 Name Monkey Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "sun-on-a-stick" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 300 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon heavy_steelfist Health 15000 Name Mario Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.80 "override footstep sound set" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "fists of steel" Item "the team captain" Item "the carl" } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon demoknight_samurai Health 10000 Name Luigi Class Soldier Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.80 "damage force reduction" 0.4 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 } Item "the half-zatoichi" //he is still honorbound tho? Item "the team captain" Item "the dictator" } } WaveSpawn { TotalCurrency 100 TotalCount 60 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0.1 WaitBetweenSpawns 0.65 Where spawnbot TFBot { ClassIcon soldier_major_crits Health 100 Name Gomba Scale 1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "the lollichop" Item "old guadalajara" Item "sight for sore eyes" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon scout Health 2000 Name Sans Scale 1 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes AlwaysCrit Attributes MiniBoss CharacterAttributes { "move speed bonus" 3 } Item "the bonedolier" Item "zombie demo" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon scout_bonk Health 1000 Name PewDiePie Scale 1 Class Scout Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the winger" // "damage bonus" 99999999 //insta-kill pistols aren't fun "damage bonus" 5 } Item "the winger" Item "bonk helm" Item "employee badge plat" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1000 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon demo_bomber Health 20000 Name Gaben Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 } Item "the gabe glasses" Item "the one-man army" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon heavyweapons Health 100 Name "SMG Terrorist" Scale 1 Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "desert marauder" Item "villain's veil" } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon scout_shortstop Health 100 Name "Pistol Terrorist" Scale 1 Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "pretty boy's pocket pistol" Item "the scrumpy strongbox" Item "six pack abs" } } WaveSpawn { TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot TFBot { ClassIcon heavy_shotgun Health 100 Name "Shotgun Terrorist" Scale 1 Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "eotl_beard" Item "eotl_furcap" } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 2 Where spawnbot TFBot { ClassIcon spy Health 100 Name "Backstab Terrorist" Scale 1 Class Spy Skill Normal WeaponRestrictions MeleeOnly Item "your eternal reward" Item "the familiar fez" Item "osx item" } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon sniper Health 5000 Name IzakOOO Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "override footstep sound set" 5 "airblast vulnerability multiplier" 0.5 } Item "the macho mann" Item "ritzy rick's hair fixative" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1 TotalCurrency 333 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon pyro Health 5000 Name Satan Class Pyro Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the rainblower" "damage bonus" 3 } Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "override footstep sound set" 6 "airblast vulnerability multiplier" 0.6 } Item "the rainblower" Item "sharpened volcano fragment" Item "blazing bull" Item "fallen angel" } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 333 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon heavy_heater Health 3000 Name Satan Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.3 } Item "the huo long heatmaker" Item "the merc's muffler" Item "heavy hair" } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 333 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon scout_bat Health 2000 Name Satan Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "override footstep sound set" 5 "airblast vulnerability multiplier" 0.7 } ItemAttributes { ItemName sun-on-a-stick "melee range multiplier" 5 } Item "sun-on-a-stick" Item "six pack abs" Item "head hunter" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon scout_stun_giant_armored Health 25000 Name "Scott Cawthon" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } Item "the equalizer" Item "shoestring budget" Item "steel pipes" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 99 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon soldier_major_crits Health 5000 Name "Tata Gimpera" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 } Item "the liberty launcher" Item "the infernal impaler" Item "the marxman" } } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2.5 Support 1 Where spawnbot TFBot { ClassIcon soldier_spammer Health 200 Name "Tomasz DziaЕ‚owy" Scale 1 Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Item "fancy dress uniform" Item "the tin pot" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon heavy_shotgun Health 5000 Name ROJSON Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_shotgun_hwg "clip size bonus" 5 "fire rate bonus" 0.2 //5, did you mean x5 faster? } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.3 } Item "the rotation sensation" Item "the deus specs" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon medic_uber Health 1000 Name Merasmus Class Medic Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss CharacterAttributes { "move speed bonus" 6 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } Item "the solemn vow" Item "blighted beak" } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 10 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0.3 Support 1 Where spawnbot TFBot { ClassIcon medic Health 1 Name "Merasmus Fake Clone" Class Medic Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss CharacterAttributes { "move speed bonus" 6 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } Item "the solemn vow" Item "blighted beak" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoman Health 5000 Name Mat Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes UseBossHealthBar Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "override footstep sound set" 4 "airblast vulnerability multiplier" 0.5 } Item "glengarry bonnet" } TFBot { ClassIcon soldier Health 5000 Name Pat Class Soldier Skill Hard WeaponRestrictions MeleeOnly Attributes UseBossHealthBar Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.5 } Item "the market gardener" Item "modest pile of hat" } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon heavy_shotgun Health 30000 Name Mandzio Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.2 "damage force reduction" 0.5 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.5 } Item "heavy hair" Item "the hunger force" } } WaveSpawn { TotalCurrency 100 TotalCount 3 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.3 Where spawnbot Tank { Health 10000 Name Tank Speed 75 Gravity 1000 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 60 MaxActive 15 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot TFBot { ClassIcon demoknight Health 1 Name Aria Scale 0.4 Class Spy Skill Normal WeaponRestrictions MeleeOnly Item "your eternal reward" Item "the brutal bouffant" } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon demoknight_samurai Health 5000 Name Cadence Class Spy Skill Normal WeaponRestrictions MeleeOnly Item "the hardy laurel" Action FetchFlag Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "override footstep sound set" 5 "airblast vulnerability multiplier" 0.5 } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1000 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon scout_bat Health 50000 Name Aztekowy Class Scout Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } Item "batsaber" Item "the pomade prince" Item "the tomb readers" } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Tank { Health 20000 Name Tank Speed 40 Gravity 1000 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 11 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon scout_bonk Health 100000 Name Eleven Class Scout Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.7 "override footstep sound set" 5 "airblast vulnerability multiplier" 0.7 } Item "unarmed combat" Item "the tomb readers" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name XxcuddlepupxX TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon pyro Health 50000 Name XxcuddlepupxX Class Pyro Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "override footstep sound set" 6 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "sharpened volcano fragment" Item "robot chicken hat" Item "the boo balloon" } } WaveSpawn { Name Mircu1987 WaitForAllDead XxcuddlepupxX TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon soldier Health 50000 Name Mircu1987 Class Soldier Skill Expert WeaponRestrictions MeleeOnly Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 } Item "the buff banner" Item "the half-zatoichi" Item "tf birthday hat 2011" } } WaveSpawn { Name Tajron WaitForAllDead Mircu1987 TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon heavyweapons Health 25000 Name Tajron Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "override footstep sound set" 2 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "Eviction Notice MVM" Item "friendly item" } } WaveSpawn { Name XxMaZixX WaitForAllDead Tajron TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon demoman Health 25000 Name XxMaZixX Class Demoman Skill Normal Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "damage force reduction" 0.5 "override footstep sound set" 4 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 } Item "the bootlegger" Item "the tide turner" Item "the horseless headless horseman's headtaker" Item "the tavish degroot experience" Item "friendly item" } } } Wave //wave47 { Explanation { Line "{FF0000}WARNING! {red}An extremely heavily armored tank detected!" Line "{red}Estimated ammount of health: {blue}500 000" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Putin TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon spy Health 2000 Name Putin Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Tag bot_giant Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "ritzy rick's hair fixative" Item "the chronomancer" } } WaveSpawn { WaitForAllSpawned Putin TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon scout_bat Health 100 Name Defender Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the holy mackerel" Item "the milkman" Item "friendly item" } } WaveSpawn { WaitForAllSpawned Putin TotalCurrency 0 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon heavy_steelfist Health 100 Name "Security of Putin" Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "Bread Bite MVM" Item "friendly item" Item "large luchadore" } } WaveSpawn { WaitForAllSpawned Putin TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon scout_bat Health 100 Name Defender Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the holy mackerel" Item "the milkman" Item "friendly item" } } WaveSpawn { Name Gangster WaitForAllDead Putin TotalCurrency 0 TotalCount 50 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon heavy_chief Health 200 Name Gangster Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "Eviction Notice MVM" Item "friendly item" Item "the dictator" } } WaveSpawn { Name Bandit WaitForAllDead Putin TotalCurrency 0 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon scout_jumping Health 200 Name Bandit Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the boston basher" Item "friendly item" Item "the backwards ballcap" } } WaveSpawn { WaitForAllDead Putin TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { ClassIcon scout_stun Health 500 Name Caveman Scale 1.25 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the sandman" Item "the mustachioed mann" Item "scout flip-flops" } } WaveSpawn { WaitForAllDead Putin TotalCurrency 0 TotalCount 30 MaxActive 5 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon scout_bat Health 200 Name Cavebot Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the atomizer" Item "antlers" Item "the tomb wrapper" } } WaveSpawn { Name Pirate WaitForAllDead Bandit TotalCurrency 0 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon demoknight Health 200 Name Pirate Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "three-rune blade" Item "captain cardbeard cutthroat" Item "the tomb readers" } } WaveSpawn { Name Spyrate WaitForAllSpawned Pirate TotalCurrency 0 TotalCount 30 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { ClassIcon pyro_flare Health 150 Name Spyrate Scale 1 Class Spy Skill Normal Action FetchFlag WeaponRestrictions PrimaryOnly Item "l'etranger" Item "the eye-catcher" Item "the dead head" } } WaveSpawn { WaitForAllSpawned Pirate TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon demoknight_samurai Health 150 Name "Expert Pirate" Scale 1 Class Demoman Skill Expert Item "the bootlegger" Item "the tide turner" Item "the persian persuader" Item "the buccaneer's bicorne" Item "a whiff of the old brimstone" } } WaveSpawn { WaitForAllSpawned Pirate TotalCurrency 0 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon pyro Health 200 Name "Brutal Pirate" Scale 1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the axtinguisher" "damage bonus" 1 } Item "the axtinguisher" Item "the eye-catcher" Item "the air raider" } } WaveSpawn { Name Snowman WaitForAllDead Spyrate TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon scout_stun Health 3000 Name Snowman Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Tag bot_giant Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "the family business" Item "mann co. cap" Item "large luchadore" } } WaveSpawn { WaitForAllSpawned Snowman TotalCurrency 0 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon scout_stun Health 100 Name "Snowball Helper" Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the sandman" Item "the milkman" Item "the void monk hair" } } WaveSpawn { Name BlueTank WaitForAllDead Snowman TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot FirstSpawnMessage "{red}Omega tank has entered the area!" Tank { Health 500000 Name Tank Speed 75 Gravity 1000 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead BlueTank TotalCurrency 0 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon heavy_shotgun Health 200 Name "Trevor Philip" Scale 1 Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "pyro monocle" } } WaveSpawn { WaitForAllDead BlueTank TotalCurrency 0 TotalCount 20 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon sniper Health 150 Name Franklin Scale 1 Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "modest pile of hat" Item "villain's veil" } } WaveSpawn { Name TrevorCar WaitForAllDead BlueTank TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Tank { Health 20000 Name Tank Speed 50 Gravity 1000 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead TrevorCar TotalCurrency 0 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { ClassIcon soldier_sergeant_crits Health 150 Name Robber Scale 1 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "the scottish handshake" Item "the merc's muffler" Item "the teufort tooth kicker" } } WaveSpawn { WaitForAllDead TrevorCar TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon spy Health 200 Name Stealer Scale 1 Class Spy Skill Normal Action FetchFlag WeaponRestrictions MeleeOnly Item "the sharp dresser" } } WaveSpawn { WaitForAllDead TrevorCar TotalCurrency 0 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon sniper Health 150 Name Scammer Action FetchFlag Class Medic Skill Normal WeaponRestrictions PrimaryOnly Item "the blutsauger" Item "the nine-pipe problem" Item "medi-mask" } } WaveSpawn { Name Criminal WaitForAllDead TrevorCar TotalCurrency 0 TotalCount 2 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { ClassIcon pyro_flare Health 3000 Name Criminal Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Tag bot_giant Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.3 "override footstep sound set" 2 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.3 } Item "the vigilant pin" Item "the samson skewer" } } WaveSpawn { Name Trumpet WaitForAllDead Criminal TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon soldier Health 10000 Name "Donald Trump" Class Soldier Skill Hard WeaponRestrictions SecondaryOnly Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 } Item "powerhouse_shotgun_lightningrod" Item "soldier drill hat" Item "the colonial clogs" } } WaveSpawn { Name Robloxian WaitForAllDead Trumpet TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon demo_burst Health 5000 Name Robloxian Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Tag bot_giant Attributes MiniBoss CharacterAttributes { "override footstep sound set" 4 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } } WaveSpawn { WaitForAllSpawned Robloxian TotalCurrency 0 TotalCount 30 MaxActive 14 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon heavyweapons Health 200 Name Noob Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "Bread Bite MVM" } } WaveSpawn { WaitForAllSpawned Robloxian TotalCurrency 0 TotalCount 100 MaxActive 20 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0.1 Where spawnbot TFBot { ClassIcon soldier Health 1 Name GUEST Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.5 } Item "the half-zatoichi" } } WaveSpawn { Name RobloxCars WaitForAllSpawned Robloxian TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Tank { Health 1000 Name Tank Speed 200 Gravity 1000 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead RobloxCars TotalCurrency 0 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon spy Health 150 Name "Portal Player" Scale 1 Class Spy Skill Normal WeaponRestrictions MeleeOnly Item "your eternal reward" Item "fancy fedora" Item "seal mask" } } WaveSpawn { Name Turret WaitForAllDead RobloxCars TotalCurrency 0 TotalCount 50 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot TFBot { ClassIcon heavyweapons Health 200 Name Turret Scale 1 Class Spy Skill Normal Action FetchFlag WeaponRestrictions PrimaryOnly Item "the diamondback" Item "wiki cap" Item "camera beard" } } WaveSpawn { WaitForAllDead RobloxCars TotalCurrency 0 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon spy Health 150 Name "Laser Player" Scale 1 Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "the c.a.p.p.e.r" Item "spirit of giving" Item "the bolt boy" } } WaveSpawn { WaitForAllDead RobloxCars TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon pyro_flare Health 200 Name "Laser Robot Guard" Scale 1 Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "the righteous bison" Item "stainless pot" Item "the vigilant pin" } } WaveSpawn { Name Notch WaitForAllDead Turret TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon heavy_chief Health 10000 Name Notch Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.3 } Item "the top notch" Item "the samson skewer" } } WaveSpawn { WaitForAllSpawned Notch TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon sniper_bow Health 5000 Name Jeb Class Sniper Skill Normal WeaponRestrictions PrimaryOnly Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "override footstep sound set" 5 "airblast vulnerability multiplier" 0.5 } Item "the huntsman" Item "the fruit shoot" Item "dec2014 hunter_beard" } } WaveSpawn { WaitForAllSpawned Notch TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon demoman Health 200 Name Creeper Scale 1 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "the ullapool caber" Item "parasite hat" Item "a whiff of the old brimstone" } } WaveSpawn { WaitForAllSpawned Notch TotalCurrency 0 TotalCount 50 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { ClassIcon demoknight Health 200 Name "Minecraft Player" Scale 1 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "the eyelander" } } WaveSpawn { WaitForAllSpawned Notch TotalCurrency 0 TotalCount 30 MaxActive 21 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon sniper_bow_multi Health 200 Name "Bow Player" Scale 1 Class Sniper Skill Normal WeaponRestrictions PrimaryOnly Item "the huntsman" } } WaveSpawn { Name CatMario WaitForAllDead Notch TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon sniper_sydneysleeper Health 1000 Name "Cat Mario" Scale 1.5 Class Sniper Skill Easy WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName tf_weapon_smg "damage bonus" 10 } CharacterAttributes { "move speed bonus" 0.85 "damage force reduction" 0.85 "airblast vulnerability multiplier" 0.85 } Item "manniversary paper hat" Item "seal mask" } } WaveSpawn { Name NyanSniper WaitForAllSpawned CatMario TotalCurrency 0 TotalCount 30 MaxActive 21 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot TFBot { ClassIcon sniper_jarate Health 200 Name "Nyan Sniper" Scale 1 Class Sniper Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName jarate "damage bonus" 9999 //bruh "clip size bonus" 9999 //double bruh } Item "jarate" Item "seal mask" Item "manniversary paper hat" } } WaveSpawn { Name Santa WaitForAllDead NyanSniper TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon heavy_mittens Health 10000 Name Santa Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "the holiday punch" Item "the all-father" Item "the b.m.o.c." } } WaveSpawn { WaitForAllSpawned Santa TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon heavy_mittens Health 1000 Name "Fake Santa" Scale 1.5 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes AlwaysCrit Attributes MiniBoss Item "the holiday punch" Item "the all-father" Item "the b.m.o.c." } } WaveSpawn { WaitForAllSpawned Santa TotalCurrency 0 TotalCount 30 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon scout_stun Health 300 Name Elf Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the wrap assassin" Item "the big elfin deal" Item "the bootie time" } } WaveSpawn { Name Monkey WaitForAllDead Santa TotalCurrency 0 TotalCount 60 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon sniper_bow Health 200 Name "Dart Monkey" Scale 1 Class Scout Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the flying guillotine" "clip size bonus" 10 } Item "the flying guillotine" Item "horrific headsplitter" Item "the razor cut" } } WaveSpawn { WaitForAllDead Santa TotalCurrency 0 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { ClassIcon scout_bonk Health 200 Name "Ninja Monkey" Scale 1 Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "the shortstop" Item "bonk! atomic punch" Item "three-rune blade" Item "the frickin' sweet ninja hood" Item "the southie shinobi" } } WaveSpawn { WaitForAllDead Santa TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { ClassIcon demoman Health 500 Name "Bomb Tower" Scale 1.5 Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Item "the loose cannon" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 //bot's can't use loose cannon! } Item "a whiff of the old brimstone" Item "the human cannonball" } } WaveSpawn { Name ZOMG WaitForAllDead Santa TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Tank { Health 20000 Name ZOMG Speed 50 Skin 1 Gravity 1000 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name BFB WaitForAllSpawned ZOMG TotalCurrency 0 TotalCount 2 MaxActive 5 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Tank { Health 10000 Name BFB Speed 100 Gravity 1000 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned ZOMG TotalCurrency 0 TotalCount 4 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Tank { Health 1000 Name MOAB-class Speed 200 Gravity 1000 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead Santa TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon sniper_bow_multi Health 500 Name "Dartling Gun" Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "l4d hat" } } WaveSpawn { Name Gargantuar WaitForAllDead BFB TotalCurrency 0 TotalCount 2 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon heavy_steelfist Health 5000 Name Gargantuar Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss ItemAttributes { ItemName "fists of steel" "damage bonus" 99999 } CharacterAttributes { "move speed bonus" 0.25 "damage force reduction" 0.3 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.3 } Item "fists of steel" Item "football helmet" Item "the sandvich safe" } } WaveSpawn { WaitForAllSpawned Gargantuar TotalCurrency 0 TotalCount 50 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.2 Where spawnbot TFBot { ClassIcon scout_bat Health 100 Name "Normal Zombie" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.75 } Item "the pain train" } } WaveSpawn { WaitForAllSpawned Gargantuar TotalCurrency 0 TotalCount 25 MaxActive 9 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0.15 Where spawnbot TFBot { ClassIcon soldier_major_crits Health 150 Name "Conehead Zombie" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.75 } Item "the pain train" Item "stout shako" } } WaveSpawn { WaitForAllSpawned Gargantuar TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 0.2 Where spawnbot TFBot { ClassIcon soldier_sergeant_crits Health 200 Name "Buckethead Zombie" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.75 } Item "the pain train" Item "bucket hat" } } WaveSpawn { WaitForAllSpawned Gargantuar TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 9 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon scout Health 300 Name "Football Zombie" Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.6 } Item "unarmed combat" Item "batter's helmet" Item "bushi-dou" } } WaveSpawn { WaitForAllSpawned Gargantuar TotalCurrency 0 TotalCount 60 MaxActive 20 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 0.1 Where spawnbot TFBot { ClassIcon scout_stun Health 50 Name "Small Zombie" Scale 0.5 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "unarmed combat" } } WaveSpawn { Name Spartans WaitForAllDead Gargantuar TotalCurrency 0 TotalCount 100 MaxActive 20 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 2 Where spawnbot TFBot { ClassIcon demoknight Health 60 Name Spartan Scale 1 Class Demoman Skill Normal Item "ali baba's wee booties" Item "the splendid screen" Item "the claidheamohmor" Item "the warsworn helmet" Item "bombinomicon" } } WaveSpawn { Name Worm WaitForAllSpawned Spartans TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon soldier_crit Health 2000 Name "Holy Rocket Luncher Worm" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the original" "damage bonus" 3 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 } Item "the original" Item "worms gear" Item "fancy dress uniform" } } WaveSpawn { WaitForAllSpawned Worm TotalCurrency 0 TotalCount 70 MaxActive 18 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { ClassIcon soldier_sergeant_crits Health 200 Name "Holy Suicide Worm" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "the escape plan" Item "worms gear" Item "clan pride" } } WaveSpawn { Name TANK WaitForAllSpawned Worm TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Tank { Health 20000 Name Tank Speed 50 Gravity 1000 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name PacMan WaitForAllDead TANK TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon demoman Health 500 Name "Pac Man" Scale 1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 0.5 } Item "the lollichop" Item "killer exclusive" } } WaveSpawn { Name Kristof WaitForAllDead PacMan TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon soldier Health 5000 Name "Kristof Columb" Class Soldier Skill Normal Attributes AlwaysCrit Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 } Item "the cow mangler 5000" Item "the buff banner" Item "the pain train" } } WaveSpawn { Name Robbie WaitForAllDead Kristof TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon spy Health 10000 Name "Robbie Rotten" Class Spy Skill Normal Action FetchFlag WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "override footstep sound set" 5 "airblast vulnerability multiplier" 0.5 } Item "the enforcer" Item "spy oni mask" } } WaveSpawn { Name Sportcactus WaitForAllSpawned Robbie TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon scout Health 10000 Name Sportacus Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes UseBossHealthBar Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.7 "override footstep sound set" 5 "airblast vulnerability multiplier" 0.7 } Item "batsaber" Item "scout beanie" Item "osx item" } } WaveSpawn { WaitForAllSpawned Robbie TotalCurrency 0 TotalCount 50 MaxActive 15 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon scout_bonk Health 100 Name Kid Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "batsaber" Item "osx item" } } WaveSpawn { WaitForAllSpawned Napoleon TotalCurrency 0 TotalCount 100 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0.85 Where spawnbot TFBot { ClassIcon pyro_flare Health 100 Name Shooter Scale 1 Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the manmelter" Item "manniversary paper hat" Item "the jingle belt" } } WaveSpawn { Name NapoleonTank WaitForAllSpawned Napoleon TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Tank { Health 10000 Name Tank Speed 100 Gravity 1000 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Saitama WaitForAllDead NapoleonTank TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon heavy_champ Health 7500 Name "One Punch Man - Saitama" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "the killing gloves of boxing" "damage bonus" 1000000 } CharacterAttributes { "move speed bonus" 1.5 "override footstep sound set" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "the killing gloves of boxing" } } WaveSpawn { Name Billaden WaitForAllDead Saitama TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon demoman Health 10000 Name Billaden Class Demoman Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "the ullapool caber" "clip size bonus" 999 //you can't do that lol "damage bonus" 696969 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "override footstep sound set" 4 "airblast vulnerability multiplier" 0.5 } Item "the ullapool caber" Item "the bearded bombardier" Item "a whiff of the old brimstone" } } WaveSpawn { WaitForAllSpawned Billaden TotalCurrency 0 TotalCount 100 MaxActive 20 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon demoman Health 1 Name Bomb Scale 1 Class Demoman Skill Normal Item "the bootlegger" Item "the splendid screen" Item "the ullapool caber" Item "a whiff of the old brimstone" } } WaveSpawn { Name WTank WaitForAllDead Billaden TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon soldier Health 15000 Name "Walking Tank" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.25 "damage force reduction" 0.4 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 } Item "the direct hit" Item "the cross-comm crash helmet" Item "the colonial clogs" } } WaveSpawn { WaitForAllSpawned WTank TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Tank { Health 7500 Name Tank Speed 75 Gravity 1000 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned WTank TotalCurrency 0 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon sniper Health 150 Name Police Scale 1 Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "l4d hat" } } WaveSpawn { WaitForAllSpawned WTank TotalCurrency 0 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon heavyweapons Health 300 Name "Minigun Soldier" Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "the cuban bristle crisis" } } WaveSpawn { Name Hitler WaitForAllDead WTank TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon pyro Health 10000 Name "Adolf Hitler" Class Medic Skill Normal Action FetchFlag WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "use original class weapon animations" 1 "use original class player animations" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } Item "l4d hat" Item "the mustachioed mann" } } WaveSpawn { WaitForAllSpawned Hitler TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon heavy_giant Health 10000 Name "Joseph Stalin" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "iron curtain" Item "the carl" Item "the hunger force" } } WaveSpawn { WaitForAllSpawned Hitler TotalCurrency 0 TotalCount 50 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot TFBot { ClassIcon heavy_shotgun Health 100 Name "German Soldier" Scale 1 Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "l4d hat" } } WaveSpawn { WaitForAllSpawned Hitler TotalCurrency 0 TotalCount 50 MaxActive 20 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0.1 Where spawnbot TFBot { ClassIcon heavyweapons Health 200 Name "Russian Soldier" Scale 1 Class HeavyWeapons Skill Normal Item "iron curtain" Item "officer's ushanka" } } WaveSpawn { Name Hello WaitForAllDead Hitler TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon heavy_chief Health 10000 Name "Hello Neighbour" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.3 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.3 } Item "apoco-fists" Item "the mustachioed mann" Item "the warmth preserver" } } WaveSpawn { Name Hobbit WaitForAllDead Hello TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon demo_bomber Health 5000 Name Hobbit Scale 1 Class Demoman Skill Normal Attributes MiniBoss Item "ali baba's wee booties" Item "festive targe 2014" Item "festive eyelander" Item "demoman's fro" Item "the king of scotland cape" } } WaveSpawn { WaitForAllSpawned Hobbit TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon medic Health 2000 Name Gandalf Scale 1 Class Medic Skill Normal WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes MiniBoss Action FetchFlag Item "festive crusader's crossbow" Item "the all-father" Item "point and shoot" } } WaveSpawn { Name C3PO WaitForAllDead Hobbit TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon pyro Health 3000 Name C3PO Class Pyro Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the lollichop" } } WaveSpawn { WaitForAllDead Hobbit TotalCurrency 0 TotalCount 51 MaxActive 18 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot TFBot { ClassIcon heavy_shotgun Health 100 Name Chewbacca Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Item "the family business" Item "the bear necessities" } } WaveSpawn { WaitForAllDead Hobbit TotalCurrency 0 TotalCount 51 MaxActive 18 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 0.5 Where spawnbot TFBot { ClassIcon demoknight Health 200 Name "Luke Skywalker" Scale 1 Class Sniper Skill Normal WeaponRestrictions MeleeOnly Item "the tribalman's shiv" Item "ritzy rick's hair fixative" Item "the chronomancer" } } WaveSpawn { Name Bruce WaitForAllDead C3PO TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon demo_bomber Health 1000 Name "Jim Carrey - Bruce Almighty" Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "override footstep sound set" 5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } ItemAttributes { ItemName "unarmed combat" "weapon burn time increased" 5 //burn? "damage bonus" 9999 } Item "unarmed combat" Item "baseball bill's sports shine" Item "the front runner" } } WaveSpawn { WaitForAllSpawned Bruce TotalCurrency 0 TotalCount 30 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot TFBot { ClassIcon scout Health 1 Name Monkey Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "sun-on-a-stick" } } WaveSpawn { Name Mario WaitForAllDead Bruce TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon heavy_steelfist Health 15000 Name Mario Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.80 "override footstep sound set" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "fists of steel" Item "the team captain" Item "the carl" } } WaveSpawn { WaitForAllSpawned Mario TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon demoknight_samurai Health 10000 Name Luigi Class Soldier Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.80 "damage force reduction" 0.4 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 } Item "the half-zatoichi" //he is still honorbound tho? Item "the team captain" Item "the dictator" } } WaveSpawn { WaitForAllSpawned Mario TotalCurrency 0 TotalCount 60 MaxActive 18 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot TFBot { ClassIcon soldier_major_crits Health 100 Name Gomba Scale 1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "the lollichop" Item "old guadalajara" Item "sight for sore eyes" } } WaveSpawn { Name Sans WaitForAllDead Mario TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon scout Health 2000 Name Sans Scale 1 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes AlwaysCrit Attributes MiniBoss CharacterAttributes { "move speed bonus" 3 } Item "the bonedolier" Item "zombie demo" } } WaveSpawn { Name PiewDiePie WaitForAllDead Sans TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon scout_bonk Health 1000 Name PewDiePie Scale 1 Class Scout Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the winger" // "damage bonus" 99999999 //insta-kill pistols aren't fun "damage bonus" 5 } Item "the winger" Item "bonk helm" Item "employee badge plat" } } WaveSpawn { Name Gaben WaitForAllDead PiewDiePie TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon demo_bomber Health 20000 Name Gaben Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 } Item "the gabe glasses" Item "the one-man army" } } WaveSpawn { Name Izak WaitForAllDead Gaben TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon sniper Health 5000 Name IzakOOO Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "override footstep sound set" 5 "airblast vulnerability multiplier" 0.5 } Item "the macho mann" Item "ritzy rick's hair fixative" } } WaveSpawn { WaitForAllSpawned Izak TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon heavyweapons Health 100 Name "SMG Terrorist" Scale 1 Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "desert marauder" Item "villain's veil" } } WaveSpawn { WaitForAllSpawned Izak TotalCurrency 0 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon scout_shortstop Health 100 Name "Pistol Terrorist" Scale 1 Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "pretty boy's pocket pistol" Item "six pack abs" Item "the scrumpy strongbox" } } WaveSpawn { WaitForAllSpawned Izak TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon heavy_shotgun Health 100 Name "Shotgun Terrorist" Scale 1 Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "eotl_beard" Item "eotl_furcap" } } WaveSpawn { WaitForAllSpawned Izak TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon spy Health 100 Name "Backstab Terrorist" Scale 1 Class Spy Skill Normal WeaponRestrictions MeleeOnly Item "your eternal reward" Item "the familiar fez" Item "osx item" } } WaveSpawn { Name Satan WaitForAllDead Izak TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon pyro Health 5000 Name Satan Class Pyro Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the rainblower" "damage bonus" 3 } Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "override footstep sound set" 6 "airblast vulnerability multiplier" 0.6 } Item "the rainblower" Item "sharpened volcano fragment" Item "blazing bull" Item "fallen angel" } } WaveSpawn { Name Satan WaitForAllDead Izak TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon heavy_heater Health 3000 Name Satan Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.3 } Item "the huo long heatmaker" Item "the merc's muffler" Item "heavy hair" } } WaveSpawn { Name Satan WaitForAllDead Izak TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon scout_bat Health 2000 Name Satan Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "override footstep sound set" 5 "airblast vulnerability multiplier" 0.7 } ItemAttributes { ItemName sun-on-a-stick "melee range multiplier" 5 } Item "sun-on-a-stick" Item "six pack abs" Item "head hunter" } } WaveSpawn { Name Scott WaitForAllDead Satan TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon scout_stun_giant_armored Health 25000 Name "Scott Cawthon" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } Item "the equalizer" Item "shoestring budget" Item "steel pipes" } } WaveSpawn { Name Tata WaitForAllDead Scott TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon soldier_major_crits Health 5000 Name "Tata Gimpera" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 } Item "the liberty launcher" Item "the infernal impaler" Item "the marxman" } } WaveSpawn { WaitForAllSpawned Tata TotalCurrency 0 TotalCount 20 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon soldier_spammer Health 200 Name "Tomasz DziaЕ‚owy" Scale 1 Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "fancy dress uniform" Item "the tin pot" } } WaveSpawn { Name ROJSON WaitForAllDead Tata TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon heavy_shotgun Health 5000 Name ROJSON Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_shotgun_hwg "clip size bonus" 5 "fire rate bonus" 0.2 //5, did you mean x5 faster? } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.3 } Item "the rotation sensation" Item "the deus specs" } } WaveSpawn { Name Merasmus WaitForAllDead ROJSON TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon medic_uber Health 1000 Name Merasmus Class Medic Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss CharacterAttributes { "move speed bonus" 6 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } Item "the solemn vow" Item "blighted beak" } } WaveSpawn { Name Merasmus TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon medic Health 1 Name "Merasmus Fake Clone" Class Medic Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss CharacterAttributes { "move speed bonus" 6 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } Item "the solemn vow" Item "blighted beak" } } WaveSpawn { Name Mat WaitForAllDead Merasmus TotalCurrency 0 TotalCount 2 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoman Health 5000 Name Mat Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes UseBossHealthBar Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "override footstep sound set" 4 "airblast vulnerability multiplier" 0.5 } Item "glengarry bonnet" } TFBot { ClassIcon soldier Health 5000 Name Pat Class Soldier Skill Hard WeaponRestrictions MeleeOnly Attributes UseBossHealthBar Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.5 } Item "the market gardener" Item "modest pile of hat" } } } WaveSpawn { Name Mandzio WaitForAllDead Mat TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon heavy_shotgun Health 30000 Name Mandzio Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.2 "damage force reduction" 0.5 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.5 } Item "heavy hair" Item "the hunger force" } } WaveSpawn { Name Jedzenie WaitForAllSpawned Mandzio TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot Tank { Health 10000 Name Tank Speed 75 Gravity 1000 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Cadence WaitForAllDead Jedzenie TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon demoknight_samurai Health 5000 Name Cadence Class Spy Skill Normal WeaponRestrictions MeleeOnly Item "the hardy laurel" Action FetchFlag Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "override footstep sound set" 5 "airblast vulnerability multiplier" 0.5 } } } WaveSpawn { WaitForAllSpawned Cadence TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon demoknight Health 1 Name Aria Scale 0.4 Class Spy Skill Normal WeaponRestrictions MeleeOnly Item "your eternal reward" Item "the brutal bouffant" } } WaveSpawn { Name Aztekowy WaitForAllDead Cadence TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon scout_bat Health 50000 Name Aztekowy Class Scout Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } Item "batsaber" Item "the pomade prince" Item "the tomb readers" } } WaveSpawn { Name AAA WaitForAllSpawned Aztekowy TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Tank { Health 20000 Name Tank Speed 40 Skin 1 Gravity 1000 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Eleven WaitForAllDead AAA TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon scout_bonk Health 100000 Name Eleven Class Scout Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.7 "override footstep sound set" 5 "airblast vulnerability multiplier" 0.7 } Item "unarmed combat" Item "the tomb readers" } } WaveSpawn { Name XxcuddlepupxX WaitForAllDead Eleven TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon pyro Health 50000 Name XxcuddlepupxX Class Pyro Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "override footstep sound set" 6 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "sharpened volcano fragment" Item "robot chicken hat" Item "the boo balloon" } } WaveSpawn { Name Mircu1987 WaitForAllDead XxcuddlepupxX TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon soldier Health 50000 Name Mircu1987 Class Soldier Skill Expert WeaponRestrictions MeleeOnly Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 } Item "the buff banner" Item "the half-zatoichi" Item "tf birthday hat 2011" } } WaveSpawn { Name Tajron WaitForAllDead Mircu1987 TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon heavyweapons Health 25000 Name Tajron Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "override footstep sound set" 2 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "Eviction Notice MVM" Item "friendly item" } } WaveSpawn { WaitForAllDead Tajron TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon demoman Health 25000 Name XxMaZixX Class Demoman Skill Normal Tag bot_giant Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "damage force reduction" 0.5 "override footstep sound set" 4 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 } Item "the bootlegger" Item "the tide turner" Item "the horseless headless horseman's headtaker" Item "the tavish degroot experience" Item "friendly item" } } WaveSpawn { Name Napoleon WaitForAllDead Sportcactus TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon soldier_major_crits Health 7500 Name "Napoleon Napleton" Scale 1.25 Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName tf_weapon_shotgun_pyro "damage bonus" 2 } CharacterAttributes { "override footstep sound set" 6 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.3 } Item "treasure hat 1" } } WaveSpawn { WaitForAllDead Gargantuar TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon demoknight_samurai Health 10000 Name "Leonidas The Spartan" Class Demoman Skill Normal Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "override footstep sound set" 4 "damage force reduction" 0.5 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.3 } Item "ali baba's wee booties" Item "the splendid screen" Item "the claidheamohmor" Item "the warsworn helmet" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 69 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon demoknight_samurai Health 50000 Name Neptunia Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "override footstep sound set" 4 "damage force reduction" 0.5 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.3 } Item "the half-zatoichi" Item "ellis hat" Item "pet balloonicorn" } } } Wave { Explanation { Line "{red}??? {}: Sorry for interupting, but following boss has {FF0000}10 MILLION {}health!" Line "{red}??? {}: How about i give you guys free crits and infinite ammo for this wave?" } PlayerAttributes { "ammo regen" 1 "metal regen" 500 } PlayerAddCond { Index 34 } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot DoneOutput { Target omegdamage_take Action Trigger } TFBot { ClassIcon scout Health 9999999 Name "Pink Guy" Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "override footstep sound set" 5 "damage force reduction" 0.5 "move speed bonus" 0.15 "airblast vulnerability multiplier" 0.3 } Item "batsaber" Item "scout beanie" Item "the southie shinobi" } } WaveSpawn { WaitBeforeStarting 190 Support 1 FirstSpawnMessage "{red}??? {}: Screw it, it's taking too long and it's boring too!" FirstSpawnOutput { Target omegdamage_give Action Trigger } } } Wave { Explanation { Line "{red}??? {}: Sorry for interupting again, but the following boss has insta-kill bison" Line "{red}??? {}: Would you mind if i gave you 6 canteen limit and extend your canteen duration?" } PlayerAttributes { "canteen specialist" 4 "powerup max charges" 6 } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { // TotalCurrency 131213 //NO. TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon soldier Health 131313 Name "Evil Mircu1987" Class Soldier Skill Expert Tag bot_giant WeaponRestrictions SecondaryOnly Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "the righteous bison" "damage bonus" 99999 "faster reload rate" 0.6 "Projectile speed increased" 2.5 } CharacterAttributes { "dmg penalty vs players" 99999 "dmg bonus vs buildings" 99999 "move speed bonus" 0.2 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 } // Item "the black box" // Item "Soldier's Shotgun" //lol Item "the righteous bison" Item "the disciplinary action" Item "tf birthday hat 2011" } } } }