// Mission designer: Lyney // Map designer: Louie Pikmin (Steam: https://steamcommunity.com/profiles/76561199412852390) // Map designer: BotRot (Steam: https://steamcommunity.com/id/BotRot) #base robot_giant.pop #base robot_standard.pop #base robot_lyney.pop //#base judge_restricts.pop // WAVE 1 Current Money: 400$ // WAVE 2 Current Money: 400$ + 700$ + 100$ Bonus = 1200$ (No Bonus: 1100$) // WAVE 3 Current Money: 1200$ + 700$ + 100$ Bonus = 2000$ (No Bonus: 1800$) // WAVE 4 Current Money: 2000$ + 1000$ + 100$ Bonus = 3100$ (No Bonus: 2800$) // WAVE 5 Current Money: 3100$ + 200$ + 100$ Bonus = 3400$ (No Bonus: 3000$) // WAVE 6 Current Money: 3400$ + 800$ + 100$ Bonus = 4300$ (No Bonus: 3800$) // WAVE 7 Current Money: 4300$ + 1200$ + 100$ Bonus = 5600$ (No Bonus: 5000$) // Total Possible Money: 5600$ + 700$ = 6300$ (No Bonus: 5700$) WaveSchedule { StartingCurrency 4000 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_start_classic_relay Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`) EntFire(`bombpath_arrows_left`, `TurnOff`) EntFire(`bombpath_left_relay`, `Trigger`) ClientPrint(null,3,`\x08FF54F1FFThis mission, The bomb will take a unique path for each wave!`) " } WaveSpawn { Name 1a Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Class Scout Skill Easy } } WaveSpawn { Name 1a Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 100 Squad { NoFormation 1 TFBot { Template T_TFBot_Soldier_Shovel } TFBot { Class Scout Skill Easy Tag LeaveSquad } TFBot { Class Scout Skill Easy Tag LeaveSquad } TFBot { Class Scout Skill Easy } } } } }