#base robot_giant.pop #base robot_standard.pop #base robot_alche.pop ////////////////////////////////////////////////////////////////////////////////// //!!INFO!! //MISSION MAKER: Alche_ [https://steamcommunity.com/profiles/76561198241422512] //CREDITS TO ALL ICON MAKERS AND THEIR RESPECTIVE ICONS USED //MAP BY DROOPI // //!!CASH!! //STARTING CASH: 700 //WAVE 1: 900 (1000 WITH A+) //WAVE 2: 900 (1000 WITH A+) //WAVE 3: 1000 (1100 WITH A+) //WAVE 4: 1000 (1100 WITH A+) //WAVE 5: 900 (900 WITH A+) //TOTAL CASH EARNABLE: 4700 //TOTAL CASH EARNABLE W/STARTING: 5400 //MAX POSSIBLE CASH (STARTING AND A+): 5900 // //LET'S DO THE FORK IN THE GARBAGE DISPOSAL! LET'S DO THE FORK IN THE GARBAGE DISPOSAL! ////////////////////////////////////////////////////////////////////////////////// MyBallsItch.Anyways,DidYouKnowThisBlockCanBeAnything?EvenSillyStatementsLike'MyBallsItch'?PrettyFunny...RightGuys? { StartingCurrency 700 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Advanced 1 CustomNavFile mvm_scrapyard_rc2a_whurr.nav Mission //sentry busters { Objective DestroySentries Where spawnbot InitialCooldown 45 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Templates { T_TFBot_Giant_Soldier_Classic_PanicAttack //classic panic attack soldier giant (more bullets) { Class Soldier ClassIcon soldier_panic_lite_burst Health 3800 Name "Giant Classic Panic Soldier" Skill Hard Item "Panic Attack Shotgun" //only works on rafmod servers Attributes MiniBoss WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Panic Attack Shotgun" //ItemName "tf_weapon_shotgun_soldier" "panic_attack" 1 "panic_attack_negative" 2.5 "auto fires when full" 1 "auto fires full clip" 1 "fire rate bonus with reduced health" 0.50 "mod max primary clip override" 4 "reload time decreased" 0.50 "damage bonus" 1.20 "bullets per shot bonus" 2.5 "mult_spread_scales_consecutive" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_RocketShotgun_NoHeal // more offensive blackbox soldier. { Class Soldier ClassIcon soldier_rocketshotgun_lite Health 3800 Name "Giant Rocket Shotgun Soldier" Skill Expert //Item "The Black Box" Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.66 "fire rate bonus" 0.001 //"clip size upgrade atomic" 0 "mod max primary clip override" 3 "faster reload rate" 0.9 "projectile speed increased" 0.8 "projectile spread angle penalty" 4 //"heal on hit for rapidfire" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Demoman_Minelayer { Class Demoman ClassIcon demo_clusterbomb_delay_giant Name "Giant Mine Layer Demoman" Health 3300 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "projectile spread angle penalty" 3.0 "faster reload rate" 0.45 "fire rate bonus" 0.05 "clip size bonus" 1.75 "fuse bonus" 2.2 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4.0 "damage force reduction" 0.50 "move speed bonus" 0.5 } } T_TFBot_Demoman_Garbageday_Chief_Boss_UwU //DING DING DING DI-DING DING DI-DING DING!!! { Class Demoman ClassIcon demo_scatter Name "Garbage Field Supervisor" Health 30000 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 21.0 "fire rate bonus" 0.1 "faster reload rate" 0.25 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed bonus" 0.5 //"health regen" 50 "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.45 "override footstep sound set" 4 } } } //W2 SNIPERS Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } //W3 COW MANGLERS Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 1 TFBot { Class Soldier ClassIcon soldier_mangler_v2 Name "Cow Mangler Soldier" Skill Expert Item "The Cow Mangler 5000" Item "Stainless Pot" ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" 0.01 } } } //W3 SPIES Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Spy Skill Expert } } //W4 SNIPERS Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } ///////////////// //WAVE 1 //PAYOUT: 900 (1000 A+) //PATH: LEFT SIDE (right side from bot spawn) ///////////////// Wave { StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target bignet Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`) EntFire(`bombpath_arrows_left`, `TurnOff`) EntFire(`bombpath_arrows_right`, `TurnOn`) EntFire(`bombpath_right_relay`, `Trigger`) " } WaveSpawn { Name 1a Where spawnbot TotalCount 9 SpawnCount 3 WaitBetweenSpawns 12 WaitBeforeStarting 0 TotalCurrency 125 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon Item "Respectless Robo-Glove" Tag bot_giant } TFBot { Template T_TFBot_Medic_QuickFix //Name "Big Heal Medic" } TFBot { Template T_TFBot_Medic_QuickFix //Name "Big Heal Medic" } } } WaveSpawn { Name 1a Where spawnbot TotalCount 18 SpawnCount 3 WaitBetweenSpawns 7 WaitBeforeStarting 0.1 TotalCurrency 25 MaxActive 12 TFBot { Class Scout Skill Easy } } WaveSpawn { Name 1a Where spawnbot_right TotalCount 21 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 2 TotalCurrency 25 MaxActive 12 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 1b Where spawnbot_right TotalCount 8 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 8 TotalCurrency 75 WaitForAllSpawned 1a MaxActive 6 TFBot { Template T_TFBot_Heavyweapons_Fist Item "The Heavy Artillery Officer's Cap" ClassIcon heavy_gauntlet_nys } } WaveSpawn { Name 1b Where spawnbot TotalCount 12 SpawnCount 2 WaitBetweenSpawns 5 WaitBeforeStarting 10 TotalCurrency 25 MaxActive 8 WaitForAllSpawned 1a TFBot { Class Scout Skill Easy } } WaveSpawn { Name 1b Where spawnbot_left TotalCount 10 SpawnCount 2 WaitBetweenSpawns 7 WaitBeforeStarting 8 TotalCurrency 50 MaxActive 6 WaitForAllSpawned 1a TFBot { Template T_TFBot_Demoman_Stickybomb //IHATEPACKEDICONSIHATEPACKEDICONSIHATEPACKEDICONS } } WaveSpawn { Name 1b Where spawnbot TotalCount 2 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 12 TotalCurrency 50 WaitForAllSpawned 1a TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon Item "Respectless Robo-Glove" Tag bot_giant } } WaveSpawn { Name 1ctank TotalCount 1 SpawnCount 1 WaitBeforeStarting 8 TotalCurrency 250 WaitForAllSpawned 1b Tank { Name tankboss1 StartingPathTrackNode tank_path_b_1 Health 13000 Speed 75 Skin 0 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } FirstSpawnOutput { Target wave_start_classic_relay Action RunScriptCode Param "ClientPrint(null,3,`\x0899CCFFFFA tank has spawned in with 13,000HP!`)" } } WaveSpawn { Name 1c Where spawnbot TotalCount 20 SpawnCount 3 WaitBetweenSpawns 7 WaitBeforeStarting 7 TotalCurrency 25 WaitForAllSpawned 1b MaxActive 10 Support 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun Name "Shotgun Heavy" Skill Normal } } WaveSpawn { Name 1c-support //formerly 1b-support Where spawnbot TotalCount 30 SpawnCount 2 WaitBetweenSpawns 11 WaitBeforeStarting 9 TotalCurrency 50 MaxActive 4 WaitForAllSpawned 1b Support 1 TFBot { Template T_TFBot_Scout_Bonk Name "Bonk! Scout" ClassIcon scout_bonk_nys } } WaveSpawn { Name 1c Where spawnbot TotalCount 3 SpawnCount 1 WaitBetweenSpawns 14 WaitBeforeStarting 12 TotalCurrency 200 WaitForAllSpawned 1ctank TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun_NoHeal Item "The Cloud Crasher" Tag bot_giant } } } /////////// //WAVE 2 //PAYOUT: 900 (1000 A+) //RIGHT PATH (left side from bot spawn) /////////// Wave { StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target bignet Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`) EntFire(`bombpath_arrows_left`, `TurnOn`) EntFire(`bombpath_arrows_right`, `TurnOff`) EntFire(`bombpath_left_relay`, `Trigger`) " } WaveSpawn { Name 2a Where spawnbot TotalCount 4 SpawnCount 1 WaitBetweenSpawns 12.5 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavy_GRU Item "Two Punch Mann" Tag bot_giant ItemAttributes { ItemName "Two Punch Mann" "item style override" 1 } } } WaveSpawn { Name 2a Where spawnbot TotalCount 24 SpawnCount 4 WaitBetweenSpawns 5.5 WaitBeforeStarting 7 TotalCurrency 25 MaxActive 12 TFBot { Class Demoman Skill Normal } } WaveSpawn { Name 2a Where spawnbot_right TotalCount 15 SpawnCount 3 WaitBetweenSpawns 9 WaitBeforeStarting 7 TotalCurrency 25 MaxActive 9 TFBot { Class Heavy Skill Easy AimTrackingInterval 0.5 //between easy and normal MaxVisionRange 1600 } } WaveSpawn { Name 2b Where spawnbot TotalCount 12 SpawnCount 2 WaitBetweenSpawns 8 WaitBeforeStarting 8 TotalCurrency 25 WaitForAllSpawned 2a MaxActive 6 TFBot { Class Scout Item "The Shortstop" Skill Easy Name "Shortstop Scout" ClassIcon scout_shortstop } } WaveSpawn { Name 2b Where spawnbot TotalCount 12 SpawnCount 2 WaitBetweenSpawns 5 WaitBeforeStarting 7.5 TotalCurrency 25 WaitForAllSpawned 2a MaxActive 8 TFBot { Class Demoman Skill Normal } } WaveSpawn { Name 2b Where spawnbot_left TotalCount 9 SpawnCount 3 WaitBetweenSpawns 13 WaitBeforeStarting 12 TotalCurrency 250 WaitForAllSpawned 2a Squad { TFBot { Template T_TFBot_Giant_Soldier_Classic_PanicAttack Skill Hard Item "Steel Shako" Tag bot_giant } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick-Uber Medic" } } } WaveSpawn { Name 2c Where spawnbot TotalCount 4 SpawnCount 1 WaitBetweenSpawns 10.5 WaitBeforeStarting 6 TotalCurrency 300 WaitForAllSpawned 2b TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Item "The Peacebreaker" } } WaveSpawn { Name 2c Where spawnbot_left TotalCount 18 SpawnCount 2 WaitBetweenSpawns 7.5 WaitBeforeStarting 14 TotalCurrency 75 WaitForAllSpawned 2b MaxActive 4 Support 1 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name 2c Where spawnbot_right TotalCount 39 SpawnCount 3 WaitBetweenSpawns 6 WaitBeforeStarting 13 TotalCurrency 75 WaitForAllSpawned 2b MaxActive 9 Support 1 TFBot { Class Scout Skill Easy } } } ////////// //WAVE 3 //PAYOUT: 1000 (1100 A+) //PATH: LEFT PATH (right side from bot spawn) ////////// Wave { StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target bignet Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`) EntFire(`bombpath_arrows_left`, `TurnOff`) EntFire(`bombpath_arrows_right`, `TurnOn`) EntFire(`bombpath_right_relay`, `Trigger`) " } WaveSpawn { Name 3a Where spawnbot_left TotalCount 24 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 MaxActive 12 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror ItemAttributes { ItemName "The Concheror" "deploy time decreased" 1.34 } } TFBot { Class Heavy Skill Easy } TFBot { Class Heavy Skill Easy } TFBot { Class Heavy Skill Easy } TFBot { Class Heavy Skill Easy } TFBot { Class Heavy Skill Easy } } } WaveSpawn { Name 3a Where spawnbot TotalCount 9 SpawnCount 3 WaitBetweenSpawns 12 WaitBeforeStarting 1 TotalCurrency 150 MaxActive 6 TFBot { Template T_TFBot_Heavy_IronFist_Airblast Item "The Gridiron Guardian" ClassIcon heavy_gauntlet_push } } WaveSpawn { Name 3b-s Where spawnbot_left Where spawnbot_right TotalCount 13 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 13 TotalCurrency 50 WaitForAllSpawned 3a MaxActive 1 Support 1 TFBot { Class Pyro Skill Hard Item "Pyro's Beanie" //LALALALALALALALALA Attributes AlwaysFireWeapon //this just prevents spies from chewing this wave up } } WaveSpawn { Name 3b Where spawnbot TotalCount 20 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 11 TotalCurrency 100 WaitForAllSpawned 3a MaxActive 8 Squad { ShouldPreserveSquad 1 TFBot { Class Heavy Skill Easy } TFBot { Template T_TFBot_Medic_QuickUber //maybe a good middleground between quick-uber meds and bigheals Name "Quick-Uber Medic" } } } WaveSpawn { Name 3b-s-persistent Where spawnbot_left TotalCount 12 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 9 TotalCurrency 100 WaitForAllSpawned 3a MaxActive 3 Support 1 TFBot { Class Demoman Skill Expert } } WaveSpawn { Name 3b-s-kindanotreally Where spawnbot TotalCount 14 SpawnCount 2 WaitBeforeStarting 10.5 WaitBetweenSpawns 12 TotalCurrency 150 WaitForAllSpawned 3a MaxActive 4 TFBot { Template T_TFBot_Heavy_IronFist_Airblast Item "The Gridiron Guardian" ClassIcon heavy_gauntlet_push } } WaveSpawn { Name 3c Where spawnbot TotalCount 12 SpawnCount 3 WaitBeforeStarting 13 WaitBetweenSpawns 9 TotalCurrency 150 WaitForAllSpawned 3b MaxActive 6 Squad { ShouldPreserveSquad 1 TFBot { Class Pyro Skill Hard MaxVisionRange 900 Item "The Dragon's Fury" Scale 1.5 Health 800 Name "Armored Fury Pyro" Item "The Rusty Reaper" ClassIcon pyro_dragon_fury_armored } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { Name 3c Where spawnbot_left TotalCount 12 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 6 TotalCurrency 100 WaitForAllSpawned 3b MaxActive 6 Support Limited TFBot { Class Soldier } } } ////////////////////// //WAVE 4 //PAYOUT: 1100 (1200 A+) //PATH: LEFT PATH (left side from bot spawn) ////////////////////// Wave { StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target bignet Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`) EntFire(`bombpath_arrows_left`, `TurnOn`) EntFire(`bombpath_arrows_right`, `TurnOff`) EntFire(`bombpath_left_relay`, `Trigger`) " } WaveSpawn { Name 4atank TotalCount 1 SpawnCount 1 WaitBeforeStarting 0 TotalCurrency 200 Tank { Name tankboss2 StartingPathTrackNode tank_path_a_1 Health 20000 Speed 75 Skin 0 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } FirstSpawnOutput { Target wave_start_classic_relay Action RunScriptCode Param "ClientPrint(null,3,`\x0899CCFFFFA tank has spawned in with 20,000HP!`)" } } WaveSpawn { Name 4a Where spawnbot TotalCount 5 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Scout Item "Ye Oiled Baker Boy" Tag bot_giant } } WaveSpawn { Name 4a Where spawnbot TotalCount 20 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 8 TotalCurrency 50 MaxActive 10 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name 4b Where spawnbot TotalCount 21 SpawnCount 3 WaitBetweenSpawns 7.5 WaitBeforeStarting 2 TotalCurrency 25 WaitForAllSpawned 4a MaxActive 9 TFBot { Class Heavy Skill Easy } } WaveSpawn { Name 4b-tank Where spawnbot TotalCount 1 SpawnCount 1 WaitBeforeStarting 11 TotalCurrency 225 WaitForAllSpawned 4a Tank { Name tankingitrn StartingPathTrackNode tank_path_b_1 Health 20000 Speed 75 Skin 0 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } FirstSpawnOutput { Target wave_start_classic_relay Action RunScriptCode Param "ClientPrint(null,3,`\x0899CCFFFFAnother tank has spawned in with 20,000HP!`)" } } WaveSpawn { Name 4b Where spawnbot TotalCount 6 SpawnCount 2 WaitBetweenSpawns 11.5 WaitBeforeStarting 2 TotalCurrency 100 WaitForAllSpawned 4b-tank Squad { TFBot { Template T_TFBot_Giant_Demoman Item "Scotch Bonnet" ClassIcon vex_demo_rapidfire_giant Tag bot_giant } TFBot { Template T_TFBot_Giant_Demoman Item "Scotch Bonnet" ClassIcon vex_demo_rapidfire_giant Tag bot_giant } } } WaveSpawn { Name 4c Where spawnbot TotalCount 8 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 10.5 TotalCurrency 200 WaitForAllSpawned 4b Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Giant_Demoman_Minelayer Item "The Bolted Bombardier" Item "Head Banger" Tag bot_giant } TFBot { Template T_TFBot_Medic_Kritzkrieg_Armored Item "Field Practice" } } } WaveSpawn { Name 4c-s Where spawnbot TotalCount 20 SpawnCount 2 WaitBetweenSpawns 8 WaitBeforeStarting 9 TotalCurrency 25 MaxActive 4 WaitForAllSpawned 4b Support 1 TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name 4c-s Where spawnbot_right TotalCount 21 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 4 TotalCurrency 25 WaitForAllSpawned 4b MaxActive 6 Support Limited TFBot { Class Soldier Name "Direct Hit Soldier" Skill Normal Item "The Direct Hit" ClassIcon soldier_directhit_lite } } } ////////// //WAVE 5 //RIGHT PATH (left side from bot spawn) //PAYOUT: $900 ///////// Wave { StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`) EntFire(`bombpath_arrows_left`, `TurnOn`) EntFire(`bombpath_arrows_right`, `TurnOff`) EntFire(`bombpath_left_relay`, `Trigger`) " } WaveSpawn { WaitBeforeStarting 0 FirstSpawnWarningSound "vo\mvm\norm\demoman_mvm_dominationpyro02.mp3" } WaveSpawn { Name 5a-boss Where spawnbot TotalCount 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 FirstSpawnWarningSound "vo\mvm\norm\demoman_mvm_dominationpyro02.mp3" DoneWarningSound "vo\mvm\norm\demoman_mvm_jeers06.mp3" TFBot { Template T_TFBot_Demoman_Garbageday_Chief_Boss_UwU Item "The Frag Proof Fragger" Item "EOTL_demo_dynamite" Tag bot_giant } } WaveSpawn { WaitForAllDead 5a-boss FirstSpawnWarningSound "vo\mvm\norm\demoman_mvm_jeers06.mp3" } WaveSpawn { Name 5a Where spawnbot_left Where spawnbot_right TotalCount 12 SpawnCount 2 WaitBetweenSpawns 6 WaitBeforeStarting 10 TotalCurrency 25 MaxActive 8 TFBot { Class Scout Skill Normal //Attributes AlwaysCrit } } WaveSpawn { Name 5a Where spawnbot TotalCount 10 SpawnCount 5 WaitBetweenSpawns 8 WaitBeforeStarting 15 TotalCurrency 25 MaxActive 10 TFBot { Template T_TFBot_Soldier_RocketShotgun Attributes AlwaysCrit } } WaveSpawn { Name 5btank TotalCount 1 SpawnCount 1 WaitBeforeStarting 5 TotalCurrency 150 WaitForAllDead 5a-boss Tank { Name tankboss2 StartingPathTrackNode tank_path_a_1 Health 22000 Speed 75 Skin 0 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } FirstSpawnOutput { Target wave_start_classic_relay Action RunScriptCode Param "ClientPrint(null,3,`\x0899CCFFFFA tank has spawned in with 22,000HP!`)" } } WaveSpawn { Name 5b Where spawnbot TotalCount 5 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 TotalCurrency 50 WaitForAllDead 5a-boss TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes AlwaysCrit Item "The Gilded Guard" Tag bot_giant } } WaveSpawn { Name 5b Where spawnbot_left TotalCount 24 SpawnCount 3 WaitBetweenSpawns 6 WaitBeforeStarting 4 TotalCurrency 50 MaxActive 9 WaitForAllDead 5a-boss TFBot { Class Scout Skill Easy } } WaveSpawn { Name 5b Where spawnbot TotalCount 16 SpawnCount 2 WaitBetweenSpawns 7 WaitBeforeStarting 4 TotalCurrency 50 MaxActive 6 WaitForAllDead 5a-boss TFBot { Class Demoman Skill Hard } } WaveSpawn { Name 5c Where spawnbot_left TotalCount 6 SpawnCount 3 WaitBetweenSpawns 16 WaitBeforeStarting 6 TotalCurrency 50 WaitForAllSpawned 5b Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector //Attributes AlwaysCrit Tag bot_giant } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { Name 5c Where spawnbot TotalCount 10 SpawnCount 2 WaitBetweenSpawns 4 WaitBeforeStarting 2 TotalCurrency 50 MaxActive 6 WaitForAllSpawned 5b TFBot { Template T_TFBot_Soldier_Burst } } //the funny///////////////////////////////////////// WaveSpawn { Name 5c-s Where spawnbot_right Where spawnbot_left TotalCount 20 SpawnCount 4 WaitBetweenSpawns 6 WaitBeforeStarting 9 TotalCurrency 50 MaxActive 4 Support 1 WaitForAllSpawned 5b TFBot { Class Heavy Skill Easy } } ///////////////////////////////////////////// WaveSpawn { Name 5dtank TotalCount 1 SpawnCount 1 WaitBeforeStarting 8 TotalCurrency 150 WaitForAllSpawned 5c Tank { Name tankboss2 StartingPathTrackNode tank_path_b_1 Health 24000 Speed 75 Skin 1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } FirstSpawnOutput { Target wave_start_classic_relay Action RunScriptCode Param "ClientPrint(null,3,`\x0899CCFFFFThe final tank has spawned in with 24,000HP!`)" } } WaveSpawn { Name 5d Where spawnbot TotalCount 4 SpawnCount 2 WaitBetweenSpawns 22 WaitBeforeStarting 9 TotalCurrency 150 WaitForAllSpawned 5c Squad { TFBot { Template T_TFBot_Giant_Soldier_BurstFire_Hyper Item "Tyrantium Helmet" Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg Item "Medic's Mountain Cap" Tag bot_giant } } } ///thefunny2//////////////////////////////////////////////// // WaveSpawn // { // Name 5d-s // Where spawnbot // TotalCount 25 // SpawnCount 3 // WaitBetweenSpawns 6 // WaitBeforeStarting 9 // TotalCurrency 50 // MaxActive 9 // Support 1 // WaitForAllSpawned 5c // TFBot // { // Class Soldier // ClassIcon soldier_bazooka // Name "Bazooka Soldier" // Skill Hard // Attributes HoldFireUntilFullReload // Item "The Beggar's Bazooka" // Item "Bucket Hat" // ItemAttributes // { // ItemName "The Beggar's Bazooka" // "auto fires full clip" 0.0 // "auto fires when full" 0.0 // "can overload" 0.0 // } // } // } } }