// "Blast Processing turned into a hellish nightmare. Gameplay done by Hinds and myself. Deco by Hinds and Sil3nce. Verified by Rampage." - Riot // Created by Mentrillum. #base robot_giant.pop #base robot_standard.pop #base robot_mentrillum.pop WaveSchedule { StartingCurrency 1100 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries InitialCooldown 15 Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 4 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 80 DesiredCount 1 TFBot { Class Spy Skill Expert } } Mission { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 80 DesiredCount 1 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 150 DesiredCount 2 TFBot { Class Spy Skill Expert } } Mission { Objective Sniper InitialCooldown 125 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 150 DesiredCount 3 TFBot { Template T_TFBot_Scout_Wrap } } Mission { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 80 DesiredCount 2 TFBot { Class Spy Skill Expert } } Mission { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 80 DesiredCount 1 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 75 DesiredCount 2 TFBot { Class Spy Skill Expert } } Mission { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 75 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } //========================== // Wave 1 //========================== Wave { StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`, null, 0.1) EntFire(`bombpath_arrows_clear_relay`, `Trigger`, null, 0.1) EntFire(`bombpath_right_relay`, `Trigger`, null, 0.5) local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { //NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Quantum Processing (Advanced)`) } if(!(`bomb_backtracker` in getroottable())) { IncludeScript(`bomb_backtracker`, getroottable()) BombBacktracker.SetHomePosition(Vector(-513.0, 357.0, -520.0)) BombBacktracker.SetBacktrackDistance(400.0, 1300.0) BombBacktracker.SetMinimumBacktrackTime(5.0) BombBacktracker.SetBacktrackTime(20.0) } " } WaveSpawn { Where spawnbot Name "01" TotalCount 12 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 15 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Medic CharacterAttributes { "mod weapon blocks healing" 1 } } TFBot { Template T_TFBot_Medic CharacterAttributes { "mod weapon blocks healing" 1 } } TFBot { Template T_TFBot_Medic CharacterAttributes { "mod weapon blocks healing" 1 } } } } WaveSpawn { Where spawnbot_left Where spawnbot_right Name "01" TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 8 WaitBetweenSpawns 8 TotalCurrency 75 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Hard } } WaveSpawn { Where spawnbot Name "01" TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 7 TotalCurrency 75 TFBot { Class Scout Skill Easy } } WaveSpawn { Where spawnbot Name "02" WaitForAllSpawned "01" TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_Charged } } WaveSpawn { Where spawnbot Name "02" WaitForAllSpawned "01" TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Where spawnbot_right Name "02" WaitForAllSpawned "01" TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn { Where spawnbot_left Name "02" WaitForAllSpawned "01" TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demo_RapidFire Name "Giant Demoman" } } WaveSpawn { Where spawnbot Name "03" WaitForAllSpawned "02" TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 20 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Where spawnbot_right Name "03" WaitForAllSpawned "02" TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 8 TotalCurrency 75 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Where spawnbot_left Name "03" WaitForAllSpawned "02" TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Fan_o_War } } WaveSpawn { Where spawnbot Name "04" WaitForAllSpawned "03" TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 17 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Spammer_Bleed } } WaveSpawn { Where spawnbot Name "04" WaitForAllSpawned "03" TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 2 TotalCurrency 75 TFBot { Template T_TFBot_Scout_Shortstop_Small } } WaveSpawn { Where spawnbot_left Name "04" WaitForAllSpawned "03" TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" } } WaveSpawn { Where spawnbot Name "04" WaitForAllSpawned "03" TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Class Demoman Skill Normal } } WaveSpawn { Where spawnbot Name "05" WaitForAllSpawned "04" TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 19 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Pyro_DF } TFBot { Template T_TFBot_Medic CharacterAttributes { "mod weapon blocks healing" 1 } } } } WaveSpawn { Where spawnbot Name "05" WaitForAllSpawned "04" TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 9 WaitBetweenSpawns 9 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heater_Small Skill Easy } TFBot { Template T_TFBot_Heavyweapons_Heater_Small Skill Easy } TFBot { Template T_TFBot_Heavyweapons_Heater_Small Skill Easy } TFBot { Template T_TFBot_Heavyweapons_Heater_Small } } } WaveSpawn { Where spawnbot_right Name "05" WaitForAllSpawned "04" TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 9 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard } } WaveSpawn { Where spawnbot_right Where spawnbot_left Name "05" WaitForAllSpawned "04" TotalCount 18 MaxActive 3 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 4 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Pyro_Axtinguisher } } WaveSpawn { Where spawnbot_right Where spawnbot_left Name "05" WaitForAllSpawned "04" TotalCount 18 MaxActive 3 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 4 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Scout_SunStick ClassIcon scout_sunstick_swordstone } } } //========================== // Wave 2 //========================== Wave { StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`, null, 0.1) EntFire(`bombpath_arrows_clear_relay`, `Trigger`, null, 0.1) EntFire(`bombpath_left_relay`, `Trigger`, null, 0.5) local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { //NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Quantum Processing (Advanced)`) } if(!(`tankextensions_main` in getroottable())) { IncludeScript(`tankextensions_main`, getroottable()) } if(!(`tankextensions/painttank` in getroottable())) { IncludeScript(`tankextensions/painttank`, getroottable()) } if(!(`menttags` in getroottable())) { IncludeScript(`menttags`, getroottable()) } if(!(`bomb_backtracker` in getroottable())) { IncludeScript(`bomb_backtracker`, getroottable()) BombBacktracker.SetHomePosition(Vector(-513.0, 357.0, -520.0)) BombBacktracker.SetBacktrackDistance(400.0, 1300.0) BombBacktracker.SetMinimumBacktrackTime(6.0) BombBacktracker.SetBacktrackTime(20.0) } " } WaveSpawn { Where spawnbot_left Name "01" TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 18 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Where spawnbot_right Name "01" TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 18 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Spammer } } WaveSpawn { Where spawnbot Name "01" TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 10 TotalCurrency 75 TFBot { Class Pyro Skill Normal Attributes AlwaysFireWeapon } } WaveSpawn { Where spawnbot Name "01" TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 10.5 TotalCurrency 75 TFBot { Template T_TFBot_Heavyweapons_Fist ClassIcon heavy_steelfist_nys } } WaveSpawn { Where spawnbot Name "02" WaitForAllSpawned "01" TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 21.5 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Heavyweapons_CritOnKill } } WaveSpawn { Where spawnbot_right Name "02" WaitForAllSpawned "01" TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 9 TotalCurrency 50 TFBot { Class Scout Skill Easy } } WaveSpawn { Where spawnbot Name "02" WaitForAllSpawned "01" TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 9 TotalCurrency 50 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "03" WaitForAllSpawned "02" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 9 TotalCurrency 150 Tank { Health 17500 Speed 75 Name "painttank|255 28 28" StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_right Name "03" WaitForAllSpawned "02" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Scout_Baseball Attributes AlwaysCrit } } WaveSpawn { Where spawnbot_left Name "03" WaitForAllSpawned "02" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Demo_RapidFire Name "Giant Demoman" } } WaveSpawn { Where spawnbot Name "03" WaitForAllSpawned "02" TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 2 TotalCurrency 75 TFBot { Class Demoman Skill Hard } } WaveSpawn { Where spawnbot Name "03" WaitForAllSpawned "02" TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 2 TotalCurrency 75 TFBot { Template T_TFBot_Scout_Pistol Skill Normal } } WaveSpawn { Where spawnbot Name "04" WaitForAllSpawned "03" TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 11 WaitBetweenSpawns 17 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Spammer_Penetrator } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Where spawnbot Name "04" WaitForAllSpawned "03" TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 8 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "04" WaitForAllSpawned "03" TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Where spawnbot_left Name "04" WaitForAllSpawned "03" TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Class Scout Skill Normal } } WaveSpawn { Name "05" WaitForAllSpawned "04" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 9 TotalCurrency 150 Tank { Health 17500 Speed 75 Name "painttank|28 255 89" StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_left Name "05" WaitForAllSpawned "04" TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 24 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Giant_Demoknight_Persian Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Where spawnbot Name "05" WaitForAllSpawned "04" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 20 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Where spawnbot Name "05" WaitForAllSpawned "04" TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Where spawnbot Where spawnbot_left Where spawnbot_right Name "05" WaitForAllSpawned "04" TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Soldier_Bazooka } } } //========================== // Wave 3 //========================== Wave { StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`, null, 0.1) EntFire(`bombpath_arrows_clear_relay`, `Trigger`, null, 0.1) EntFire(`bombpath_right_relay`, `Trigger`, null, 0.5) local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { //NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Quantum Processing (Advanced)`) } if(!(`tankextensions_main` in getroottable())) { IncludeScript(`tankextensions_main`, getroottable()) } if(!(`tankextensions/painttank` in getroottable())) { IncludeScript(`tankextensions/painttank`, getroottable()) } if(!(`bomb_backtracker` in getroottable())) { IncludeScript(`bomb_backtracker`, getroottable()) BombBacktracker.SetHomePosition(Vector(-513.0, 357.0, -520.0)) BombBacktracker.SetBacktrackDistance(400.0, 1300.0) BombBacktracker.SetMinimumBacktrackTime(7.0) BombBacktracker.SetBacktrackTime(20.0) } " } Checkpoint Yes WaveSpawn { Name "01" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 19 TotalCurrency 100 Tank { Health 20000 Speed 75 Name "painttank|96 28 255" StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "01" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 19 TotalCurrency 100 Tank { Health 20000 Speed 75 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "01" TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10.5 TotalCurrency 75 TFBot { Template T_TFBot_Heavyweapons_Fist ClassIcon heavy ClassIcon heavy_steelfist_nys } } WaveSpawn { Where spawnbot Name "01" TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 9 TotalCurrency 50 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn { Where spawnbot_left Name "01" TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 19 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Charged } } WaveSpawn { Where spawnbot Name "01" TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Template T_TFBot_Airblast_Pyro ClassIcon pyro } } WaveSpawn { Where spawnbot Name "02" WaitForAllSpawned "01" TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 18 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro_DF_Spammer } } WaveSpawn { Where spawnbot_left Name "02" WaitForAllSpawned "01" TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 9 TotalCurrency 75 TFBot { Template T_TFBot_Scout_Popper ClassIcon scout } } WaveSpawn { Where spawnbot Name "02" WaitForAllSpawned "01" TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 9 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_Bison Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "02" WaitForAllSpawned "01" TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 18 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Soldier_Burst_DirectHit } } WaveSpawn { Where spawnbot Name "03" WaitForAllSpawned "02" TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 20 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Volley } TFBot { Template T_TFBot_Medic_Uber_Armored } } } WaveSpawn { Where spawnbot_left Name "03" WaitForAllSpawned "02" TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Bonk_Sandman Attributes AlwaysCrit } } WaveSpawn { Where spawnbot_right Name "03" WaitForAllSpawned "02" TotalCount 18 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Class Pyro Skill Hard Attributes AlwaysFireWeapon } } WaveSpawn { Where spawnbot Name "03" WaitForAllSpawned "02" TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_DirectHit_Buff } } WaveSpawn { Where spawnbot Name "05_a" WaitForAllSpawned "03" TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 125 Squad { TFBot { Template T_TFBot_Giant_Demoman_BurstFire_Spammer } TFBot { Template T_TFBot_Medic_BigHeal_Armored CharacterAttributes { "mod weapon blocks healing" 1 } } TFBot { Template T_TFBot_Medic_BigHeal_Armored CharacterAttributes { "mod weapon blocks healing" 1 } } } } WaveSpawn { Where spawnbot Name "05_b" WaitForAllSpawned "05_a" TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 20 TotalCurrency 125 Squad { TFBot { Template T_TFBot_Giant_Pyro_DF_Spammer } TFBot { Template T_TFBot_Medic_Kritzkrieg_Armored CharacterAttributes { "mod weapon blocks healing" 1 } } TFBot { Template T_TFBot_Medic_Kritzkrieg_Armored CharacterAttributes { "mod weapon blocks healing" 1 } } } } WaveSpawn { Where spawnbot Name "05_c" WaitForAllSpawned "05_b" TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 20 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage_Infinite } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes AlwaysCrit } } } WaveSpawn { Where spawnbot Name "05_d" WaitForAllSpawned "05_c" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 20 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector_HealOnKill_Fix Attributes UseBossHealthBar } TFBot { Template T_TFBot_Giant_Medic_Regen Name "Giant Regen Medic" ClassIcon medic_regen } } } WaveSpawn { Where spawnbot Name "05" WaitForAllSpawned "03" TotalCount 24 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 75 Support 1 TFBot { Template T_TFBot_Scout_Shortstop_Small ClassIcon random_lite } } WaveSpawn { Where spawnbot Name "05" WaitForAllSpawned "03" TotalCount 32 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 3 TotalCurrency 75 Support 1 TFBot { Template T_TFBot_Heavyweapons_Tomislav Skill Easy ClassIcon random_lite } } WaveSpawn { Where spawnbot Name "05" WaitForAllSpawned "03" TotalCount 24 MaxActive 3 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 3 TotalCurrency 75 Support 1 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit ClassIcon random_lite } } WaveSpawn { Where spawnbot Name "05" WaitForAllSpawned "03" TotalCount 24 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 3 TotalCurrency 75 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit ClassIcon random_lite } } WaveSpawn { Where spawnbot Name "05" WaitForAllSpawned "03" TotalCount 24 MaxActive 3 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 3 TotalCurrency 75 Support 1 TFBot { Class Demoman Skill Hard ClassIcon random_lite } } } //========================== // Wave 4 //========================== Wave { StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " EntFire(`bombpath_choose_relay`, `Kill`) EntFire(`bombpath_clearall_relay`, `Trigger`, null, 0.1) EntFire(`bombpath_arrows_clear_relay`, `Trigger`, null, 0.1) EntFire(`bombpath_left_relay`, `Trigger`, null, 0.5) local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { //NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Quantum Processing (Advanced)`) } if(!(`tankextensions_main` in getroottable())) { IncludeScript(`tankextensions_main`, getroottable()) } if(!(`tankextensions/vactank` in getroottable())) { IncludeScript(`tankextensions/vactank`, getroottable()) } if(!(`bomb_backtracker` in getroottable())) { IncludeScript(`bomb_backtracker`, getroottable()) BombBacktracker.SetHomePosition(Vector(-513.0, 357.0, -520.0)) BombBacktracker.SetBacktrackDistance(400.0, 1300.0) BombBacktracker.SetMinimumBacktrackTime(8.0) BombBacktracker.SetBacktrackTime(20.0) } " } Checkpoint Yes WaveSpawn { Name "01" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 19 TotalCurrency 100 Tank { Health 20000 Speed 75 Name "vactank_bullet" ClassIcon tank_vac_trio_lite StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "01" TotalCount 12 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 19 TotalCurrency 25 Squad { TFBot { Template T_TFBot_Soldier_GigaBurstFire } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Where spawnbot Name "02" WaitForAllSpawned "01" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 19 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector_Heater } } WaveSpawn { Where spawnbot Name "02" WaitForAllSpawned "01" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 19 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Pyro_Flare_Rain } } WaveSpawn { Name "03" WaitForAllSpawned "02" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 19 TotalCurrency 100 Tank { Health 20000 Speed 75 Name "vactank_blast" ClassIcon tank_vac_trio_lite StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "03" WaitForAllSpawned "02" TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 19 TotalCurrency 25 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_BigHeal_Armored } } } WaveSpawn { Where spawnbot Name "04" WaitForAllSpawned "03" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast_Fix ClassIcon heavy_brass_nys_giant } } WaveSpawn { Where spawnbot Name "04" WaitForAllSpawned "03" TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } } WaveSpawn { Name "05" WaitForAllSpawned "04" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 19 TotalCurrency 100 Tank { Health 20000 Speed 75 Name "vactank_fire" ClassIcon tank_vac_trio_lite Skin 1 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "05" WaitForAllSpawned "04" TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 22 TotalCurrency 25 Squad { TFBot { Template T_TFBot_Soldier_GigaRapidFire } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Where spawnbot_left Name "01_s" TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 7 TotalCurrency 25 Support Limited TFBot { Class Scout Skill Hard } } WaveSpawn { Where spawnbot_right Name "01_s" TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 4 TotalCurrency 25 Support Limited TFBot { Class Pyro Skill Expert Attributes AlwaysFireWeapon } } WaveSpawn { Where spawnbot Name "02_s" WaitForAllSpawned "01_s" TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 25 Support Limited TFBot { Template T_TFBot_Pyro_DF ClassIcon pyro } } WaveSpawn { Where spawnbot Name "02_s" WaitForAllSpawned "01_s" TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 25 Support Limited TFBot { Template T_TFBot_Soldier_Charged Skill Hard } } WaveSpawn { Where spawnbot_left Name "02_s" WaitForAllSpawned "01_s" TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 9 TotalCurrency 25 Support Limited TFBot { Template T_TFBot_Heavyweapons_Fist Attributes AlwaysCrit ClassIcon heavy_steelfist_nys } } WaveSpawn { Where spawnbot Name "04_s" WaitForAllSpawned "02_s" TotalCount 15 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 9 TotalCurrency 50 Support Limited TFBot { Template T_TFBot_Scout_Pocket_Pistol ClassIcon scout } } WaveSpawn { Where spawnbot Name "04_s" WaitForAllSpawned "02_s" TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 25 Support Limited TFBot { Template T_TFBot_Heavyweapons_BrassBeast } } WaveSpawn { Where spawnbot Name "04_s" WaitForAllSpawned "02_s" TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 25 Support Limited TFBot { Template T_TFBot_Demoknight_Persian Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "05_s" WaitForAllSpawned "04_s" TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 25 Support 1 TFBot { Template T_TFBot_Soldier_Bison_Spammer } } WaveSpawn { Where spawnbot Name "05_s" WaitForAllSpawned "04_s" TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 25 Support 1 TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Where spawnbot_left Where spawnbot_right Name "05_s" WaitForAllSpawned "04_s" TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 25 Support 1 TFBot { Template T_TFBot_Scout_Bonk_Sandman Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "05_s" WaitForAllSpawned "04_s" TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 25 Support 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun Attributes AlwaysCrit } } } }