//Junkyard Junction created by A+drew (don't care if its related too a dead game it fits well) //Difficulty Advanced 666 #base robot_giant.pop #base robot_standard.pop WhyDoPeopleThinkThisPersonIsBogusFuckingRetards { StartingCurrency 3500 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Mission { Objective Sniper Where spawnbot_right BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot InitialCooldown 55 CooldownTime 55 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Tag bot_giant } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Junkyard Junction (Advanced)`) } " } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Name "Giant Demoman" Template T_TFBot_Giant_Demo_RapidFire Attributes "AlwaysCrit" } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 2 TFBot { Health 200 Name "Bison Soldier" Class Soldier Skill Hard WeaponRestrictions SecondaryOnly Item "the righteous bison" } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 9 MaxActive 3 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 5 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { Name 1.5 WaitForAllSpawned 1 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 12 TFBot { ClassIcon sniper_smg_tind Health 3300 Name "Giant SMG Sniper" Scale 1.75 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "move speed bonus" 0.45 } } } WaveSpawn { Name 1.5 WaitForAllSpawned 1 TotalCurrency 50 TotalCount 27 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 2.75 TFBot { Class Demoman Skill Normal } } WaveSpawn { Name 2 WaitForAllSpawned 1.5 TotalCurrency 200 TotalCount 10 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 10 Squad { TFBot { ClassIcon soldier_giant Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 2 WaitForAllSpawned 1.5 TotalCurrency 100 TotalCount 27 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 14 WaitBetweenSpawns 2 TFBot { Class Scout Skill Normal } } WaveSpawn { Name 2 WaitForAllSpawned 1.5 TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 17 WaitBetweenSpawns 2 TFBot { Health 175 Name Pyro Class Pyro Skill Easy } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 50 TotalCount 36 MaxActive 12 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 10 WaitBetweenSpawns 2 Squad { TFBot { Health 200 Class Soldier Skill Normal Attributes "AlwaysCrit" } TFBot { Skill Normal Class Demoman Attributes "AlwaysCrit" } } } WaveSpawn { Name 3.1 WaitForAllSpawned 3 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 3.2 WaitForAllDead 3 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 20 Squad { TFBot { ClassIcon soldier_giant Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Name "Giant Regen Medic" Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name 3.2 WaitForAllDead 3 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 2 TFBot { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons Skill Normal } } WaveSpawn { Name 4 WaitForAllDead 3.2 TotalCurrency 200 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name 4 WaitForAllDead 3.2 TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { ClassIcon demo Template T_TFBot_Demo_Burst } } WaveSpawn { Name 4 WaitForAllDead 3.2 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 5 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Demoman_Samurai CharacterAttributes { "voice pitch scale" 0.5 "cannot pick up intelligence" 1 } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 18000 Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 150 TotalCount 36 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 9 WaitBetweenSpawns 2 TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal Attributes "AlwaysCrit" } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 49 WaitBetweenSpawns 2.5 TFBot { ClassIcon heavy_steelfist_push_yoovy Template T_TFBot_Heavy_IronFist_Airblast CharacterAttributes { "voice pitch scale" 0.5 } } } WaveSpawn { Name 6 WaitForAllSpawned 5 TotalCurrency 200 TotalCount 4 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 10 TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Giant Dragon's Fury Pyro" Template T_TFBot_Giant_Pyro Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } } WaveSpawn { Name 6 WaitForAllSpawned 5 TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 2 TFBot { ClassIcon soldier Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name 6 WaitForAllSpawned 5 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 17 WaitBetweenSpawns 2 TFBot { ClassIcon heavy Skill Hard Name "Heavy" Class HeavyWeapons } } WaveSpawn { Name 7 WaitForAllDead 6 TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { ClassIcon sniper_smg_tind Health 3300 Name "Giant SMG Sniper" Scale 1.75 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes "AlwaysCrit" CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "move speed bonus" 0.45 } } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 7 WaitForAllDead 6 TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 13 TFBot { ClassIcon demo_giant Template T_TFBot_Giant_Demo_Burst } } WaveSpawn { Name 7 WaitForAllDead 6 TotalCurrency 50 TotalCount 36 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { ClassIcon heavy Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name 7.5 WaitForAllSpawned 7 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 13 Squad { TFBot { Class Demoman Name "Rainmaker" ClassIcon demo_giant Scale 1.8 Skill Expert Health 3500 Attributes MiniBoss tag bot_giant Item "Glengarry Bonnet" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "tf_weapon_grenadelauncher" "damage Bonus" 1.25 "clip size upgrade atomic" 26 "faster reload rate" 0.22 "fire rate bonus" 0.3 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } TFBot { Name "Giant Regen Medic" Template T_TFBot_Giant_Medic_Regen } TFBot { Name "Giant Regen Medic" Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name 7.55 WaitForAllSpawned 7 TotalCurrency 50 TotalCount 18 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 3 TFBot { ClassIcon sniper_carbine Health 125 Name "Carbine Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item "the cleaner's carbine" } } WaveSpawn { Name 8 WaitForAllDead 7.5 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 8 WaitForAllDead 7.5 TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { ClassIcon heavy_giant Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { ClassIcon medic_uber Template T_TFBot_Medic } } } WaveSpawn { Name 8 WaitForAllDead 7.55 TotalCurrency 100 TotalCount 36 MaxActive 9 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard Attributes "AlwaysCrit" } } WaveSpawn { Name 9 WaitForAllSpawned 8 TotalCurrency 200 TotalCount 6 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 0 TFBot { ClassIcon scout_stun_giant_armored Name "Giant Armored Sandman Scout" Template T_TFBot_Giant_Scout_Baseball_Armored } } WaveSpawn { Name 9 WaitForAllSpawned 8 TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 16 WaitBetweenSpawns 2 TFBot { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons Skill Easy Attributes "AlwaysCrit" } } WaveSpawn { Name 9 WaitForAllSpawned 8 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 18 WaitBetweenSpawns 2 TFBot { Health 200 Name Soldier Class Soldier Skill Normal Attributes "AlwaysCrit" } } WaveSpawn { Name 10 WaitForAllDead 9 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 7 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 10 WaitForAllDead 9 TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 9 WaitBetweenSpawns 2 TFBot { ClassIcon heavy Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name 10 WaitForAllDead 9 TotalCurrency 100 TotalCount 27 MaxActive 9 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 46 WaitBetweenSpawns 3 Squad { TFBot { ClassIcon soldier Health 600 Scale 1.35 Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { ClassIcon demo Template T_TFBot_Demo_Burst } TFBot { ClassIcon demo Template T_TFBot_Demo_Burst } } } WaveSpawn { Name 11 WaitForAllSpawned 10 TotalCurrency 150 TotalCount 8 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { TFBot { ClassIcon soldier_giant Name "Giga Burst Fire Soldier" Template T_TFBot_Soldier_BurstFire } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 11 WaitForAllDead 10 TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { ClassIcon heavy Health 300 Skill Hard Name "Deflector Heavy" Class HeavyWeapons Item "deflector" Item "the u-clank-a" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } } WaveSpawn { Name 12 WaitForAllSpawned 11 TotalCurrency 200 TotalCount 4 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 12 TFBot { ClassIcon heavy_giant Template T_TFBot_Giant_Heavyweapons_Shotgun } } WaveSpawn { Name 12 WaitForAllSpawned 11 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 15 WaitBetweenSpawns 12 TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Giant Dragon's Fury Pyro" Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } } WaveSpawn { Name 12 WaitForAllDead 11 TotalCurrency 50 TotalCount 36 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { ClassIcon sniper_carbine Health 125 Name "Carbine Sniper" Class Sniper Skill Hard WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item "the cleaner's carbine" } } WaveSpawn { Name 12.5 WaitForAllDead 12 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { ClassIcon soldier_giant Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" Item "soldier drill hat" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 12.5 WaitForAllDead 12 TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { ClassIcon scout Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" } } WaveSpawn { Name 12.5 WaitForAllDead 12 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 4 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Demoman_Samurai CharacterAttributes { "voice pitch scale" 0.5 "cannot pick up intelligence" 1 } } } WaveSpawn { Name 13 WaitForAllSpawned 12.5 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Skin 1 StartingPathTrackNode "tank1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 13 WaitForAllSpawned 12.5 TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 15 TFBot { ClassIcon heavy_giant Name "Giant Hok Deflector Heavy" Template T_TFBot_Giant_Heavyweapons_Deflector Item "tough guy's toque" CharacterAttributes { "heal on kill" 2500 } } } WaveSpawn { Name 13 WaitForAllSpawned 12.5 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { TFBot { ClassIcon soldier_giant Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Demoman } } } WaveSpawn { Name 13.5 WaitForAllDead 12.5 TotalCurrency 150 TotalCount 30 MaxActive 12 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard Attributes "AlwaysCrit" } } } }