//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Where spawnbot_invasion Objective DestroySentries InitialCooldown 10.0 CooldownTime 35.0 BeginAtWave 1 RunForThisManyWaves 7 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Tag dont_highlight } } Mission { Objective Spy Where spawnbot_invasion BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Spy Tag dont_highlight } } Mission { Objective Sniper Where spawnbot_invasion BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Normal Tag dont_highlight } } Mission { Objective Sniper Where spawnbot_invasion BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 70 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Skill Normal Tag dont_highlight } } Mission { Objective Spy Where spawnbot_invasion BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy Tag dont_highlight } } Mission { Objective Spy Where spawnbot_invasion BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 80 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy Tag dont_highlight } } Templates { T_TFBot_Giant_Soldier_Extended_Concheror_Spammer { Class Soldier Name "Giant Rapid Conch Soldier" ClassIcon soldier_conch Skill Expert Health 4200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Concheror" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 29.0 } } T_TFBot_Giant_Soldier_Extended_Buff_Spammer { Class Soldier Name "Giant Rapid Buff Soldier" ClassIcon soldier_buff Skill Expert Health 4200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Buff Banner" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 29.0 } } T_TFBot_Medic_LightUber { Class Medic Name "Light Uber Medic" ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 0.1 "uber duration bonus" -4 } CharacterAttributes { "heal rate bonus" 0.1 } } T_TFBot_Giant_Medic_Regen_CantHealEachOther { Class Medic Name "Giant Medic" ClassIcon medic_giant Skill Expert Health 4500 Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" // WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 // pretty much disables ubercharge "mod weapon blocks healing" 1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 "mod weapon blocks healing" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix "health regen" 40 } } } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target "wave_init_relay" Action "trigger" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1la TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.25 Where spawnbot_a TFBot { Class Scout Skill Easy ClassIcon scout_scallops_mix } } WaveSpawn { Name 1ra TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.25 Where spawnbot_b TFBot { Class Scout Skill Easy ClassIcon scout_scallops_mix } } WaveSpawn { Name 1la TotalCurrency 100 TotalCount 35 MaxActive 11 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0.25 Where spawnbot_a TFBot { Class Scout Skill Easy ClassIcon scout_scallops_mix } } WaveSpawn { Name 1ra TotalCurrency 98 TotalCount 35 MaxActive 11 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0.25 Where spawnbot_b TFBot { Class Scout Skill Easy ClassIcon scout_scallops_mix } } WaveSpawn { Name 1lb WaitForAllSpawned 1la TotalCurrency 600 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_a TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_scallops_red } } WaveSpawn { Name 1rb WaitForAllSpawned 1ra TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0.1 Where spawnbot_b TFBot { Class Demoman Skill Hard ClassIcon demo_scallops_blue } } } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target "wave_init_relay" Action "trigger" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3la TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_a Tank { Health 17500 Name tankboss ClassIcon tank_scallops_mix Speed 75 StartingPathTrackNode "boss_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 3ra TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_b Tank { Health 17500 Name tankboss ClassIcon tank_scallops_mix Speed 75 StartingPathTrackNode "boss_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 3lb TotalCurrency 175 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot_a Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer ClassIcon soldier_spammer_scallops_mix } TFBot { Template T_TFBot_Soldier_Extended_Concheror ClassIcon soldier_conch_scallops_red } TFBot { Template T_TFBot_Soldier_Extended_Concheror ClassIcon soldier_conch_scallops_red } TFBot { Template T_TFBot_Soldier_Extended_Concheror ClassIcon soldier_conch_scallops_red } TFBot { Template T_TFBot_Medic_BigHeal ClassIcon medic_scallops_mix } TFBot { Template T_TFBot_Medic_BigHeal ClassIcon medic_scallops_mix } TFBot { Template T_TFBot_Medic_BigHeal ClassIcon medic_scallops_mix } } } WaveSpawn { Name 3rb TotalCurrency 175 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot_b Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer ClassIcon soldier_spammer_scallops_mix } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner ClassIcon soldier_buff_scallops_blue } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner ClassIcon soldier_buff_scallops_blue } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner ClassIcon soldier_buff_scallops_blue } TFBot { Template T_TFBot_Medic_BigHeal ClassIcon medic_scallops_mix } TFBot { Template T_TFBot_Medic_BigHeal ClassIcon medic_scallops_mix } TFBot { Template T_TFBot_Medic_BigHeal ClassIcon medic_scallops_mix } } } } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target "wave_init_relay" Action "trigger" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2la TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3.75 Where spawnbot_a Squad { TFBot { Skill Hard Class Pyro // Name "Deflector Pyro" ItemAttributes { ItemName "tf_weapon_flamethrower" "airblast_destroy_projectile" 1 } ClassIcon pyro_scallops_red } TFBot { Template T_TFBot_Medic_BigHeal ClassIcon medic_scallops_red } } } WaveSpawn { Name 2ra TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3.75 Where spawnbot_b Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast ClassIcon heavy_gru_scallops_blue Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber ClassIcon medic_uber_scallops_blue } } } WaveSpawn { Name 2lb WaitForAllDead 2la TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 17.5 WaitBetweenSpawns 10 Where spawnbot_a TFBot { Template T_TFBot_Giant_Scout_Fast ClassIcon scout_fast_scallops_red } } WaveSpawn { Name 2rb WaitForAllSpawned 2ra TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot_b TFBot { Template T_TFBot_Heavyweapons_Fist ClassIcon heavy_steelfist_scallops_blue } } } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target "wave_init_relay" Action "trigger" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4rsupport TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 Support Limited Where spawnbot_b TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Attributes IgnoreFlag TeleportWhere spawnbot_b ClassIcon engineer_scallops_blue } } WaveSpawn { Name 4ra TotalCurrency 5 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot_b RandomChoice { TFBot { Class Sniper Name "Bowman" Skill Hard WeaponRestrictions PrimaryOnly Item "The Huntsman" // ItemAttributes // { // ItemName "The Huntsman" // "damage penalty" 0.5 // } ClassIcon sniper_bow_scallops_blue } TFBot { Class Soldier Skill Normal // CharacterAttributes // { // "damage penalty" 1 // } ClassIcon soldier_scallops_blue } TFBot { Class HeavyWeapons Name "Heavy" Skill Easy // CharacterAttributes // { // "damage penalty" 1 // } ClassIcon heavy_scallops_blue } } } WaveSpawn { Name 4ra TotalCurrency 295 TotalCount 41 MaxActive 12 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0.5 Where spawnbot_b RandomChoice { TFBot { Class Sniper Name "Bowman" Skill Hard WeaponRestrictions PrimaryOnly Item "The Huntsman" // ItemAttributes // { // ItemName "The Huntsman" // "damage penalty" 0.5 // } ClassIcon sniper_bow_scallops_blue } TFBot { Class Soldier Skill Normal // CharacterAttributes // { // "damage penalty" 1 // } ClassIcon soldier_scallops_blue } TFBot { Class HeavyWeapons Name "Heavy" Skill Easy // CharacterAttributes // { // "damage penalty" 1 // } ClassIcon heavy_scallops_blue } } } WaveSpawn { Name 4la TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 16 Where spawnbot_a TFBot { Template T_TFBot_Giant_Soldier_Crit ClassIcon soldier_crit_scallops_red } } WaveSpawn { Name 4lsupport TotalCurrency 200 TotalCount 200 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 2 WaitBetweenSpawnsAfterDeath 15 Where spawnbot_a Squad { TFBot { Template T_TFBot_Heavyweapons_Fist ClassIcon heavy_steelfist_scallops_red } } } } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target "wave_init_relay" Action "trigger" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5la TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_b Tank { Health 35000 Name Tank ClassIcon tank_scallops_red Speed 75 StartingPathTrackNode "boss_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 5ra TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2.5 Where spawnbot_b TFBot { Template T_TFBot_Scout_Shortstop ClassIcon scout_shortstop_scallops_blue } } WaveSpawn { Name 5la TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_a TFBot { Template T_TFBot_Giant_Pyro ClassIcon pyro_scallops_red } } WaveSpawn { Name 5rb WaitForAllSpawned 5ra TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0.1 Where spawnbot_b TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert ClassIcon soldier_conch_scallops_blue } } WaveSpawn { Name 5rc WaitForAllSpawned 5rb TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 17 WaitBetweenSpawns 6 Where spawnbot_b TFBot { Class Scout Name "Cleaver Super Scout" ClassIcon scout_cleaver_scallops_blue Skill Expert Item "Ye Oiled Baker Boy" Item "The Flying Guillotine" Attributes AlwaysFireWeapon Health 1600 Attributes MiniBoss Skill Expert MaxVisionRange 700 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.05 //"damage bonus" 1.25 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } WaveSpawn { Name 5rd WaitForAllSpawned 5rc TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where spawnbot_b TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored ClassIcon scout_stun_armored_scallops_blue } } } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target "wave_init_relay" Action "trigger" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6la TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_a Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_scallops_red } TFBot { Template T_TFBot_Medic_LightUber ClassIcon medic_uber_scallops_mix } } } WaveSpawn { Name 6la TotalCurrency 50 TotalCount 24 MaxActive 7 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 1.5 Where spawnbot_a TFBot { Class Soldier Skill Easy ClassIcon soldier_scallops_red } } WaveSpawn { Name 6ra TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_b Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer ClassIcon soldier_spammer_scallops_blue } TFBot { Template T_TFBot_Medic_LightUber ClassIcon medic_uber_scallops_mix } } } WaveSpawn { Name 6ra TotalCurrency 50 TotalCount 28 MaxActive 8 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 1.5 Where spawnbot_b TFBot { Class Demoman Skill Easy ClassIcon demo_scallops_blue } } WaveSpawn { Name 6lb WaitForAllSpawned 6la TotalCurrency 25 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 1 Where spawnbot_a TFBot { Name Heavy Class HeavyWeapons Skill Easy Attributes AlwaysCrit ClassIcon heavy_scallops_mix } } WaveSpawn { Name 6lc WaitForAllSpawned 6lb TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_a Squad { TFBot { Template T_TFBot_Giant_Heavyweapons ClassIcon heavy_giant_scallops_mix } TFBot { Template T_TFBot_Medic_LightUber ClassIcon medic_uber_scallops_mix } TFBot { Template T_TFBot_Medic_LightUber ClassIcon medic_uber_scallops_mix } } } WaveSpawn { Name 6rb WaitForAllSpawned 6ra TotalCurrency 25 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 1 Where spawnbot_b TFBot { Name Heavy Class HeavyWeapons Skill Easy ClassIcon heavy_scallops_mix Attributes AlwaysCrit } } WaveSpawn { Name 6rc WaitForAllSpawned 6rb TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_b Squad { TFBot { Template T_TFBot_Giant_Heavyweapons ClassIcon heavy_giant_scallops_mix } TFBot { Template T_TFBot_Medic_LightUber ClassIcon medic_uber_scallops_mix } TFBot { Template T_TFBot_Medic_LightUber ClassIcon medic_uber_scallops_mix } } } } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target "wave_init_relay" Action "trigger" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 7la TotalCurrency 2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot_a RandomChoice { TFBot { Name "Sprinter Soldier" Class Soldier Skill Expert ClassIcon soldier_scallops_red CharacterAttributes { "move speed bonus" 1.5 } } TFBot { Name "Sprinter Demo" Class Demoman Skill Expert ClassIcon demo_scallops_red CharacterAttributes { "move speed bonus" 1.5 } } } } WaveSpawn { Name 7la TotalCurrency 98 TotalCount 31 MaxActive 16 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0.5 Where spawnbot_a RandomChoice { TFBot { Name "Sprinter Soldier" Class Soldier Skill Expert ClassIcon soldier_scallops_red CharacterAttributes { "move speed bonus" 1.5 } } TFBot { Name "Sprinter Demo" Class Demoman Skill Expert ClassIcon demo_scallops_red CharacterAttributes { "move speed bonus" 1.5 } } } } WaveSpawn { Name 7ra TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_b TFBot { Template T_TFBot_Giant_Heavyweapons ClassIcon heavy_scallops_blue } } WaveSpawn { Name 7lb //WaitForAllDead 7la TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot_a Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage ClassIcon soldier_barrage_scallops_mix } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror_Spammer ClassIcon soldier_conch_spammer_scallops_red } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror_Spammer ClassIcon soldier_conch_spammer_scallops_red } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror_Spammer ClassIcon soldier_conch_spammer_scallops_red } TFBot { Template T_TFBot_Giant_Medic_Regen_CantHealEachOther ClassIcon medic_scallops_mix } TFBot { Template T_TFBot_Giant_Medic_Regen_CantHealEachOther ClassIcon medic_scallops_mix } } } WaveSpawn { Name 7rb //WaitForAllDead 7ra TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot_b Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage ClassIcon soldier_barrage_scallops_mix } TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Spammer ClassIcon soldier_buff_spammer_scallops_blue } TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Spammer ClassIcon soldier_buff_spammer_scallops_blue } TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Spammer ClassIcon soldier_buff_spammer_scallops_blue } TFBot { Template T_TFBot_Giant_Medic_Regen_CantHealEachOther ClassIcon medic_scallops_mix } TFBot { Template T_TFBot_Giant_Medic_Regen_CantHealEachOther ClassIcon medic_scallops_mix } } } } } //This file has been generated by http://mvm.tf