//Collab between Mudun and StardustSpy #base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 750 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 5 FixedRespawnWaveTime 1 AddSentryBusterWhenDamageDealtExceeds 2000 AddSentryBusterWhenKillCountExceeds 10 FixHuntsmanDamageBonus 0 // fuck YOU rafmod // Advanced 1 // EventPopfile Halloween //spawnbot //spawnbot_mission_sentrybuster //spawnbot_mission_sniper //spawnbot_left //spawnbot_gate //spawnbot_mission_spy //spawnbot_side //spawnbot_right //spawnbot_sniper Templates { //scout T_TFBot_Scout_Hyperspeed { Name "Hyperspeed Scout" Class Scout ClassIcon scout_blaster_nys Skill Easy MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Item "Baby Face's Blaster" Item "The Fed-Fightin' Fedora" ItemAttributes { ItemName "Baby Face's Blaster" "lose hype on take damage" 0 "move speed penalty" 0.75 "speed_boost_on_hit" 5 "clip size penalty" 1 } } //soldier T_TFBot_Giant_Soldier_Burst_Bigrock { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire_hyper_lite Health 4200 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "Tyrantium Helmet" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "Projectile speed decreased" 0.9 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } //pyro T_TFBot_Giant_Pyro_Dragon { Name "Giant Dragon Pyro" Class Pyro ClassIcon pyro_dragon_fury_swordstone_giant Health 3000 Skill Expert MaxVisionRange 800 Attributes Miniboss WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" Item "The Special Eyes" Item "Feathered Fiend" ItemAttributes { Itemname "The Dragon's Fury" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Gas_Cringe { Name "Giant Explosive Gas Pyro" Class Pyro ClassIcon pyro_gascann Health 3000 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes AlwaysFireWeapon Skill Expert MaxVisionRange 1000 WeaponRestrictions SecondaryOnly Tag bot_giant Item "The Gas Passer" Item "Fallen Angel" Item "Tail From the Crypt" Item "Blazing Bull" ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 0.5 "fire rate penalty" 8 "explode_on_ignite" 1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } //demo T_TFBot_Demoman_Stickybomb { Name "Stickybomb Demo" Class Demoman ClassIcon demo_sticky_daan Skill Hard MaxVisionRange 1500 WeaponRestrictions SecondaryOnly Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" Item "Bomb Beanie" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 // Fires nothing "fire rate penalty" 99 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 "max pipebombs decreased" -7 "projectile range increased" 0.45 } } //heavy T_TFBot_Giant_Heavyweapons_Deflector_Fix { Class Heavyweapons Name "Giant Deflector Heavy" ClassIcon heavy_deflector_giant Skill Expert Health 5000 Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 "attack projectiles" 2 // base template uses 1, 2 is better for } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } //medic T_TFBot_Medic_BigHeal_Fix { //regular big heal, but: //+added giant regen medic hat //+replaced crappy damage penalty with milk syringe cuz why not Name "Big-Heal Medic" Class Medic Item "the quick-fix" Item "The Surgeon's Stahlhelm" Skill Expert Classicon medic_regen2 ItemAttributes { ItemName "the quick-fix" "ubercharge rate penalty" 0.01 "ubercharge rate bonus" 1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "mad milk syringes" 1 } CharacterAttributes { "heal rate bonus" 10 } } T_TFBot_Giant_Medic_Kritz { Name "Giant Kritz Medic" Class Medic ClassIcon medic_kritz2_giant Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Skill Expert WeaponRestrictions SecondaryOnly Tag bot_giant Item "The Team Captain" Item "The Kritzkrieg" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 999 "ubercharge rate bonus" 100 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "heal rate bonus" 100 "bot medic uber health threshold" 100000 } } //sniper T_TFBot_Sniper_Jarate { Name "Jarate Sniper" Class Sniper ClassIcon sniper_jarate Attributes SpawnWithFullCharge Attributes AlwaysFireWeapon Skill Expert MaxVisionRange 1500 WeaponRestrictions SecondaryOnly Item "Jarate" Item "Desert Marauder" ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.1 "fire rate penalty" 3 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission // snips wave 4 { Where spawnbot_mission_sniper Objective Sniper BeginAtWave 4 RunForThisManyWaves 1 DesiredCount 2 InitialCooldown 5 CooldownTime 65 TFBot { Template T_TFBot_Sniper } } Mission // spy 6 { Where spawnbot_mission_spy Objective Spy BeginAtWave 6 RunForThisManyWaves 1 DesiredCount 3 InitialCooldown 35 CooldownTime 65 TFBot { Template T_TFBot_Spy } } Mission // snip 6 { Where spawnbot_mission_sniper Objective Sniper BeginAtWave 6 RunForThisManyWaves 1 DesiredCount 2 InitialCooldown 35 CooldownTime 65 TFBot { Template T_TFBot_Sniper } } Wave // Wave 1 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target tf_gamerules Action RunScriptCode Param " // Load popextensions script IncludeScript(`popextensions_main.nut`, getroottable()) MissionAttrs ({ `ForceHoliday`: 2 // force halloween without 666 `BotsAreHumans`: 2 // zombies }) " } WaveSpawn { Name "a1" TotalCurrency 10 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes AlwaysCrit MaxVisionRange 1200 } TFBot { Template T_TFBot_Medic_QuickUber Item "Otolaryngologist's Mirror" } TFBot { Template T_TFBot_Medic_QuickUber Item "Otolaryngologist's Mirror" } } } WaveSpawn { Name "a2" WaitForAllDead "a1" TotalCurrency 20 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout } } WaveSpawn { Name "a2" WaitForAllDead "a1" TotalCurrency 30 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_side TFBot { Template T_TFBot_Demoman Skill Hard } } WaveSpawn { Name "a2" WaitForAllDead "a1" TotalCurrency 40 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name "a3" WaitForAllSpawned "a2" TotalCurrency 40 TotalCount 6 MaxActive 4 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 26 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Class Medic Name "Kritz Medic" ClassIcon medic_kritz2 Skill Expert Attributes SpawnWithFullCharge ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 999 "uber duration bonus" 999 } CharacterAttributes { "bot medic uber health threshold" 9999 } Item "the kritzkrieg" Item "the weather master" } TFBot { Class Medic Name "Kritz Medic" ClassIcon medic_kritz2 Skill Expert Attributes SpawnWithFullCharge ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 999 "uber duration bonus" 999 } CharacterAttributes { "bot medic uber health threshold" 9999 } Item "the kritzkrieg" Item "the weather master" } } } WaveSpawn { Name "a3" WaitForAllSpawned "a2" TotalCurrency 30 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 5 Where spawnbot_side TFBot { Class Scout Skill Normal } } WaveSpawn { Name "a3" WaitForAllSpawned "a2" TotalCurrency 30 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name "a4" WaitForAllSpawned "a3" TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 12000 Name Tank Speed 75 StartingPathTrackNode path_tank_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Dummy { WaitForAllSpawned "a3" TotalCount 1 SpawnCount 1 WaitBeforeStarting 15 FirstSpawnOutput { Target tf_gamerules Action "RunScriptCode" Param "ClientPrint(null,3,`\x0799CCFFTank deployed with 12k (12000) HP!`)" } } WaveSpawn { Name "a4" WaitForAllSpawned "a3" TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "a4" WaitForAllSpawned "a3" TotalCurrency 50 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 22 WaitBetweenSpawns 6 Where spawnbot TFBot { Class Pyro Name "Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone Item "the dragon's fury" Skill Normal MaxVisionRange 1200 } } WaveSpawn { Name "asupport1" WaitForAllSpawned "a2" TotalCurrency 100 TotalCount 100 MaxActive 3 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 16 Support 1 Where spawnbot TFBot { Template T_TFBot_Pyro ClassIcon pyro_reflect_daan Item "traffic cone" Name "Airblast Pyro" Skill Expert } } WaveSpawn { Name "asupport2" WaitForAllSpawned "a4" TotalCurrency 100 TotalCount 100 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Attributes AlwaysCrit } } } Wave // Wave 2 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target tf_gamerules Action RunScriptCode Param " // Load popextensions script IncludeScript(`popextensions_main.nut`, getroottable()) MissionAttrs ({ `ForceHoliday`: 2 // force halloween without 666 `BotsAreHumans`: 2 // zombies }) " } WaveSpawn { Name "b1" TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_gate Squad { TFBot { Name "Giant Afterburn Pyro" Class Pyro ClassIcon pyro_bigfire Skill Expert Health 3300 Item "The Nostromo Napalmer" Item "Pyro Helm" Item "KF Pyro Mask" Item "The Hot Case" Attributes MiniBoss Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Nostromo Napalmer" "damage penalty" 0.8 "lunchbox adds minicrits" 2 "flame life bonus" 2.75 "flame size bonus" 2.75 "flame_spread_degree" 30 "weapon burn dmg increased" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 } } TFBot { Name "Giant Uber Medic" Class Medic Skill Expert Health 4500 ClassIcon medic_uber_giant WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 200 "ubercharge rate bonus" 2 "mod weapon blocks healing" 1 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 2700 "bot medic uber deploy delay duration" 4 } } } } WaveSpawn { Name "b1" TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot TFBot { Class Demoman Name "Persian Demoknight" ClassIcon demoknight_persian_nys Skill Hard Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 } } } WaveSpawn { Name "b2" WaitForAllSpawned "b1" TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot_left TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name "b2" WaitForAllSpawned "b1" TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot_right TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name "b2" WaitForAllSpawned "b1" TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot TFBot { Class Scout Skill Hard Name "Bonk! Scout" Item "Bonk! Atomic Punch" Item "Bonk Helm" WeaponRestrictions PrimaryOnly ClassIcon scout_bonk } } WaveSpawn { Name "b3" WaitForAllDead "b2" TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode tank_path_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Dummy { WaitForAllDead "b2" TotalCount 1 SpawnCount 1 WaitBeforeStarting 0 Support Limited FirstSpawnOutput { Target tf_gamerules Action "RunScriptCode" Param "ClientPrint(null,3,`\x0799CCFFTank deployed with 15k (17000) HP!`)" } } WaveSpawn { Name "b3" WaitForAllDead "b2" TotalCurrency 50 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name "b3" WaitForAllDead "b2" TotalCurrency 100 TotalCount 12 MaxActive 5 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Class Demoman Name "Burst Fire Demo" ClassIcon demo_burst Item "The Cyborg Stunt Helmet" Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1 "fire rate bonus" 0.05 "projectile spread angle penalty" 3 } } TFBot { Template T_TFBot_Medic_QuickUber Item "Otolaryngologist's Mirror" } } } WaveSpawn { Name "bsupport1" WaitForAllDead "b2" TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 Support 1 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } WaveSpawn { Name "bsupport2" WaitForAllSpawned "b3" TotalCurrency 100 TotalCount 150 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Shortstop } } } Wave // Wave 3 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target tf_gamerules Action RunScriptCode Param " // Load popextensions script IncludeScript(`popextensions_main.nut`, getroottable()) MissionAttrs ({ `ForceHoliday`: 2 // force halloween without 666 `BotsAreHumans`: 2 // zombies }) " } WaveSpawn { Name "c1" TotalCurrency 30 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_left TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name "c1" TotalCurrency 30 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_right TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name "c2" TotalCurrency 40 TotalCount 28 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_side TFBot { Class Heavyweapons Name "Deflector Heavy" Skill Normal ClassIcon heavy_deflector Item "The U-clank-a" Item "Deflector" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } } WaveSpawn { Name "c3" WaitForAllSpawned "c1" TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot TFBot { Class Scout Name "Armored FaN Scout" ClassIcon scout_fan_armored Skill Expert Health 3000 Item "The Bolt Boy" Item "The Force-a-Nature" Attributes MiniBoss ItemAttributes { ItemName "The Force-a-Nature" //"clip size bonus" 2 "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 // 70% slower reload "scattergun knockback mult" 6 "damage penalty" 0.35 // 55% damage reduction "weapon spread bonus" 0.4 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } } } WaveSpawn { Name "c4" WaitForAllSpawned "c1" TotalCurrency 100 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Medic_QuickUber Item "Otolaryngologist's Mirror" } } } WaveSpawn { Name "c5" WaitForAllSpawned "c3" TotalCurrency 300 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } TFBot { ClassIcon medic_vac_duo_bb Class Medic Name "Bullet Medic" Skill Normal Attributes SpawnWithFullCharge Attributes VaccinatorBullets ItemAttributes { ItemName "the vaccinator" "medigun charge is resists" 3 "ubercharge rate bonus" 100 "medigun bullet resist passive" 0.1 "medigun bullet resist deployed" 1 } CharacterAttributes { "heal rate bonus" 10 "bot medic uber health threshold" 9999 } Item "prussian pickelhaube" Item "the vaccinator" } TFBot { ClassIcon medic_vac_duo_bb Class Medic Name "Blast Medic" Skill Normal Attributes SpawnWithFullCharge Attributes VaccinatorBlast ItemAttributes { ItemName "the vaccinator" "medigun charge is resists" 4 "ubercharge rate bonus" 100 "medigun blast resist passive" 0.1 "medigun blast resist deployed" 1 } CharacterAttributes { "heal rate bonus" 10 "bot medic uber health threshold" 9999 } Item "prussian pickelhaube" Item "the vaccinator" } } } WaveSpawn { Name "csupport1" WaitForAllSpawned "c3" TotalCurrency 50 TotalCount 50 MaxActive 8 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 4 Support 1 Where spawnbot TFBot { Class Soldier Name "Charged Soldier" ClassIcon soldier_crit Skill Hard Item "powerhouse_rocketlauncher_shellshocker" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } } } WaveSpawn { Name "csupport2" WaitForAllSpawned "c3" TotalCurrency 50 TotalCount 50 MaxActive 8 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 2 Support 1 Where spawnbot TFBot { Class Scout Name "Cola Scout" ClassIcon scout_cola Item "Crit-a-Cola" Item "Bonk Helm" ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 8208497 } Skill Normal WeaponRestrictions PrimaryOnly } } } Wave // Wave 4 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target tf_gamerules Action RunScriptCode Param " // Load popextensions script IncludeScript(`popextensions_main.nut`, getroottable()) MissionAttrs ({ `ForceHoliday`: 2 // force halloween without 666 `BotsAreHumans`: 2 // zombies }) " } WaveSpawn { Name "support 2" Where spawnbot Where spawnbot_left Where spawnbot_right TotalCount 54 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 8 TotalCurrency 100 Support 1 TFBot { Class Soldier Skill Expert } } WaveSpawn { Name "a1" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 16 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes AlwaysCrit } } WaveSpawn { Name "a1.1" Where spawnbot TotalCount 30 MaxActive 7 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Shortstop Skill Normal } } WaveSpawn { Name "a1.1" Where spawnbot_left Where spawnbot_right TotalCount 24 MaxActive 7 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 2 TotalCurrency 100 RandomSpawn 1 // not a raf attribute: spawns bots in random spawns rather then going down the list TFBot { Class Heavyweapons Skill Expert WeaponRestrictions MeleeOnly Item "Fists of Steel" ClassIcon heavy_steelfist } } WaveSpawn { Name "a2" WaitForAllSpawned "a1" Where spawnbot TotalCount 6 MaxActive 1 SpawnCount 1 WaitBeforeStarting 32 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "a2" WaitForAllSpawned "a1" Where spawnbot_gate TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name "a2" WaitForAllSpawned "a1" Where spawnbot TotalCount 27 MaxActive 9 SpawnCount 9 WaitBeforeStarting 30 WaitBetweenSpawns 17 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon } TFBot { Template T_TFBot_Medic_BigHeal_Fix } TFBot { Template T_TFBot_Medic_BigHeal_Fix } TFBot { Template T_TFBot_Medic_BigHeal_Fix } TFBot { Template T_TFBot_Medic_BigHeal_Fix } TFBot { Template T_TFBot_Medic_BigHeal_Fix } TFBot { Template T_TFBot_Medic_BigHeal_Fix } TFBot { Template T_TFBot_Medic_BigHeal_Fix } TFBot { Template T_TFBot_Medic_BigHeal_Fix } } } WaveSpawn // Dummy { WaitForAllSpawned "a1" TotalCount 1 SpawnCount 1 WaitBeforeStarting 18 Support Limited FirstSpawnOutput { Target tf_gamerules Action "RunScriptCode" Param "ClientPrint(null,3,`\x0799CCFFTank deployed with 20k (20000) HP!`)" } } WaveSpawn // Tank 26k HP { Name "tank" WaitForAllSpawned "a1" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 0 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" StartingPathTrackNode "boss_path_1" Health 20000 Speed 75 Skin 0 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave // Wave 5 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target tf_gamerules Action RunScriptCode Param " // Load popextensions script IncludeScript(`popextensions_main.nut`, getroottable()) MissionAttrs ({ `ForceHoliday`: 2 // force halloween without 666 `BotsAreHumans`: 2 // zombies }) " } WaveSpawn { Name "supp" Where spawnbot TotalCount 66 MaxActive 2 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 50 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } WaveSpawn { Name "supp2" Where spawnbot TotalCount 66 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 18 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Sniper_Jarate } } WaveSpawn { Name "a1" Where spawnbot TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name "a1" Where spawnbot_left Where spawnbot_right TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 27 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector_Fix } } WaveSpawn { Name "a1.1" Where spawnbot_left Where spawnbot_right TotalCount 48 MaxActive 10 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_RocketPush } } WaveSpawn { Name "a1.1" Where spawnbot_left Where spawnbot_right TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 16 TotalCurrency 100 TFBot { Class Pyro ClassIcon pyro_reflect_daan Skill Expert Item "traffic cone" } } WaveSpawn { Name "a2" WaitForAllSpawned "a1" Where spawnbot TotalCount 33 MaxActive 11 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Class Soldier Skill Expert } } WaveSpawn { Name "a2" WaitForAllSpawned "a1" Where spawnbot_gate TotalCount 45 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Class Heavyweapons Skill Normal } } WaveSpawn { Name "a2" WaitForAllSpawned "a1" Where spawnbot TotalCount 9 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro_Dragon CharacterAttributes { "airblast disabled" 1 } } } } Wave // Wave 6 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target tf_gamerules Action RunScriptCode Param " // Load popextensions script IncludeScript(`popextensions_main.nut`, getroottable()) MissionAttrs ({ `ForceHoliday`: 2 // force halloween without 666 `BotsAreHumans`: 2 // zombies }) " } WaveSpawn { Name "a1" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_Burst_Bigrock } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "a1.1" Where spawnbot Where spawnbot_right Where spawnbot_left TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 200 RandomSpawn 1 TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } WaveSpawn { Name "a2" WaitForAllSpawned "a1" Where spawnbot TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "a2" WaitForAllSpawned "a1" Where spawnbot TotalCount 40 MaxActive 16 SpawnCount 8 WaitBeforeStarting 30 WaitBetweenSpawns 4 TotalCurrency 200 Squad { TFBot { Class Heavyweapons Skill Hard } TFBot { Template T_TFBot_Medic_BigHeal_Fix ClassIcon medic_pop Attributes SpawnWithFullCharge } } } WaveSpawn // Dummy { WaitForAllDead "a2" TotalCount 1 SpawnCount 1 WaitBeforeStarting 0 Support Limited FirstSpawnOutput { Target tf_gamerules Action "RunScriptCode" Param "ClientPrint(null,3,`\x07f18912You feel gravity suddenly get stronger...`)" } } WaveSpawn // Dummy { WaitForAllDead "a2" TotalCount 1 SpawnCount 1 WaitBeforeStarting 10 Support Limited FirstSpawnOutput { Target tf_gamerules Action "RunScriptCode" Param "ClientPrint(null,3,`\x07f18912Light fades around the area...`)" } } WaveSpawn // Dummy { WaitForAllDead "a2" TotalCount 1 SpawnCount 1 WaitBeforeStarting 20 Support Limited FirstSpawnOutput { Target tf_gamerules Action "RunScriptCode" Param "ClientPrint(null,3,`\x07a7011fShadows seemingly begin to scream...`)" } } WaveSpawn // Dummy { WaitForAllDead "a2" TotalCount 1 SpawnCount 1 WaitBeforeStarting 30 Support Limited FirstSpawnOutput { Target tf_gamerules Action "RunScriptCode" Param "ClientPrint(null,3,`\x077e0483DEATH WILL FIND YOU!`)" } } WaveSpawn { Name "boss" WaitForAllDead "a2" Where spawnbot_statue TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Class Pyro Attributes Miniboss Attributes UseBossHealthBar Scale 1.9 Name "Searing Trickster" Item "The Nostromo Napalmer" Item "The MK 50" ClassIcon pyro_blackhole Health 45000 Skill Expert WeaponRestrictions MeleeOnly MaxVisionRange 2500 ItemAttributes { Itemname "Upgradeable TF_WEAPON_FIREAXE" "fire rate bonus" 0.5 "fire rate bonus with reduced health" 0.5 // dunno if this attribute works but it would be cool if it did "damage bonus" 1.3 } ItemAttributes { Itemname "The Nostromo Napalmer" "is_passive_weapon" 1 "weapon burn time reduced" 0.01 "weapon burn dmg reduced" 0.01 "damage penalty" 0.1 "dmg bonus vs buildings" 10 "flame_drag" 2.25 "airblast disabled" 1 "apply look velocity on damage" -100 "apply z velocity on damage" -100 } CharacterAttributes { "voice pitch scale" 0.65 "lunchbox adds minicrits" 2 "move speed penalty" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "rage giving scale" 0.35 "override footstep sound set" 4 } } } } }