//Collab between Mudun and StardustSpy #base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 750 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 5 FixedRespawnWaveTime 1 AddSentryBusterWhenDamageDealtExceeds 2000 AddSentryBusterWhenKillCountExceeds 10 // Advanced 1 // EventPopfile Halloween //spawnbot //spawnbot_mission_sentrybuster //spawnbot_mission_sniper //spawnbot_left //spawnbot_gate //spawnbot_mission_spy //spawnbot_side //spawnbot_right //spawnbot_sniper Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Wave // Wave 1 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target tf_gamerules Action RunScriptCode Param " // Load popextensions script IncludeScript(`popextensions_main.nut`, getroottable()) MissionAttrs ({ `ForceHoliday`: 2 // force halloween without 666 `BotsAreHumans`: 2 // zombies }) " } WaveSpawn { Name "a1" TotalCurrency 10 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes AlwaysCrit MaxVisionRange 1200 } TFBot { Template T_TFBot_Medic_QuickUber Item "Otolaryngologist's Mirror" } TFBot { Template T_TFBot_Medic_QuickUber Item "Otolaryngologist's Mirror" } } } WaveSpawn { Name "a2" WaitForAllDead "a1" TotalCurrency 20 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout } } WaveSpawn { Name "a2" WaitForAllDead "a1" TotalCurrency 30 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_side TFBot { Template T_TFBot_Demoman Skill Hard } } WaveSpawn { Name "a2" WaitForAllDead "a1" TotalCurrency 40 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name "a3" WaitForAllSpawned "a2" TotalCurrency 40 TotalCount 6 MaxActive 4 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 26 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Class Medic Name "Kritz Medic" ClassIcon medic_kritz Skill Expert Attributes SpawnWithFullCharge ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 999 "uber duration bonus" 999 } CharacterAttributes { "bot medic uber health threshold" 9999 } Item "the kritzkrieg" Item "the weather master" } TFBot { Class Medic Name "Kritz Medic" ClassIcon medic_kritz Skill Expert Attributes SpawnWithFullCharge ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 999 "uber duration bonus" 999 } CharacterAttributes { "bot medic uber health threshold" 9999 } Item "the kritzkrieg" Item "the weather master" } } } WaveSpawn { Name "a3" WaitForAllSpawned "a2" TotalCurrency 30 TotalCount 24 MaxActive 8 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 5 Where spawnbot_side TFBot { Class Scout Skill Normal } } WaveSpawn { Name "a3" WaitForAllSpawned "a2" TotalCurrency 30 TotalCount 24 MaxActive 8 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name "a4" WaitForAllSpawned "a3" TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 18000 Name Tank Speed 75 StartingPathTrackNode path_tank_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "a4" WaitForAllSpawned "a3" TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "a4" WaitForAllSpawned "a3" TotalCurrency 50 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 22 WaitBetweenSpawns 4 Where spawnbot TFBot { Class Pyro Name "Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone Item "the dragon's fury" Skill Normal MaxVisionRange 1200 } } WaveSpawn { Name "asupport1" WaitForAllSpawned "a2" TotalCurrency 100 TotalCount 100 MaxActive 3 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 14 Support 1 Where spawnbot TFBot { Template T_TFBot_Pyro ClassIcon pyro_reflect_daan Item "traffic cone" Name "Airblast Pyro" Skill Expert } } WaveSpawn { Name "asupport2" WaitForAllSpawned "a4" TotalCurrency 100 TotalCount 100 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Attributes AlwaysCrit } } } Wave // Wave 2 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target tf_gamerules Action RunScriptCode Param " // Load popextensions script IncludeScript(`popextensions_main.nut`, getroottable()) MissionAttrs ({ `ForceHoliday`: 2 // force halloween without 666 `BotsAreHumans`: 2 // zombies }) " } WaveSpawn { Name "b1" TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_gate Squad { TFBot { Name "Giant Afterburn Pyro" Class Pyro ClassIcon pyro_bigfire Skill Expert Health 3300 Item "The Nostromo Napalmer" Item "Pyro Helm" Item "KF Pyro Mask" Item "The Hot Case" Attributes MiniBoss Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Nostromo Napalmer" "damage penalty" 0.8 "lunchbox adds minicrits" 2 "flame life bonus" 2.75 "flame size bonus" 2.75 "flame_spread_degree" 30 "weapon burn dmg increased" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 } } TFBot { Template T_TFBot_Giant_Medic ClassIcon medic_pop } } } WaveSpawn { Name "b1" TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot TFBot { Class Demoman Name "Persian Demoknight" ClassIcon demoknight_persian_nys Skill Hard Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 } } } WaveSpawn { Name "b2" WaitForAllSpawned "b1" TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot_left TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name "b2" WaitForAllSpawned "b1" TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot_right TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name "b2" WaitForAllSpawned "b1" TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot TFBot { Class Scout Skill Hard Name "Bonk! Scout" Item "Bonk! Atomic Punch" Item "Bonk Helm" WeaponRestrictions PrimaryOnly ClassIcon scout_bonk } } WaveSpawn { Name "b3" WaitForAllDead "b2" TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tank_path_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "b3" WaitForAllDead "b2" TotalCurrency 50 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name "b3" WaitForAllDead "b2" TotalCurrency 100 TotalCount 14 MaxActive 5 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Class Demoman Name "Burst Fire Demo" ClassIcon demo_burst Item "The Cyborg Stunt Helmet" Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1 "fire rate bonus" 0.05 "projectile spread angle penalty" 3 } } TFBot { Template T_TFBot_Medic_QuickUber Item "Otolaryngologist's Mirror" } } } WaveSpawn { Name "bsupport1" WaitForAllDead "b2" TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 Support 1 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot Attributes TeleportToHint Health 500 } } WaveSpawn { Name "bsupport2" WaitForAllSpawned "b2" TotalCurrency 100 TotalCount 150 MaxActive 3 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 5 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Shortstop } } } Wave // Wave 3 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target tf_gamerules Action RunScriptCode Param " // Load popextensions script IncludeScript(`popextensions_main.nut`, getroottable()) MissionAttrs ({ `ForceHoliday`: 2 // force halloween without 666 `BotsAreHumans`: 2 // zombies }) " } WaveSpawn { Name "c1" TotalCurrency 30 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_left TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name "c1" TotalCurrency 30 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_right TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name "c2" TotalCurrency 40 TotalCount 28 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_side TFBot { Class Heavyweapons Name "Deflector Heavy" Skill Hard ClassIcon heavy_deflector Item "The U-clank-a" Item "Deflector" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } } WaveSpawn { Name "c3" WaitForAllSpawned "c1" TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } WaveSpawn { Name "c4" WaitForAllSpawned "c1" TotalCurrency 100 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Medic_QuickUber Item "Otolaryngologist's Mirror" } } } WaveSpawn { Name "c5" WaitForAllSpawned "c3" TotalCurrency 300 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 22 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } TFBot { ClassIcon medic_vac_duo_bb Class Medic Name "Bullet Medic" Skill Normal Attributes SpawnWithFullCharge Attributes VaccinatorBullets ItemAttributes { ItemName "the vaccinator" "medigun charge is resists" 3 "ubercharge rate bonus" 100 "medigun bullet resist passive" 0.1 "medigun bullet resist deployed" 1 } CharacterAttributes { "heal rate bonus" 10 "bot medic uber health threshold" 9999 } Item "prussian pickelhaube" Item "the vaccinator" } TFBot { ClassIcon medic_vac_duo_bb Class Medic Name "Blast Medic" Skill Normal Attributes SpawnWithFullCharge Attributes VaccinatorBlast ItemAttributes { ItemName "the vaccinator" "medigun charge is resists" 4 "ubercharge rate bonus" 100 "medigun blast resist passive" 0.1 "medigun blast resist deployed" 1 } CharacterAttributes { "heal rate bonus" 10 "bot medic uber health threshold" 9999 } Item "prussian pickelhaube" Item "the vaccinator" } } } WaveSpawn { Name "csupport1" WaitForAllSpawned "c3" TotalCurrency 50 TotalCount 50 MaxActive 8 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 4 Support 1 Where spawnbot TFBot { Class Soldier Name "Charged Soldier" ClassIcon soldier_crit Skill Hard Item "powerhouse_rocketlauncher_shellshocker" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } } } WaveSpawn { Name "csupport2" WaitForAllSpawned "c3" TotalCurrency 50 TotalCount 50 MaxActive 8 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 2 Support 1 Where spawnbot TFBot { Class Scout Name "Cola Scout" ClassIcon scout_cola Item "Crit-a-Cola" Item "Bonk Helm" ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 8208497 } Skill Normal WeaponRestrictions PrimaryOnly } } } }