#base robot_giant.pop #base robot_standard.pop #base robot_saxford.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates // sneak in some guff { // sorry nothing } Mission // sentry buster { Objective DestroySentries InitialCooldown 2 Where spawnbot BeginAtWave 1 RunForThisManyWaves 8 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Attributes DisableDodge // stop Attributes IgnoreEnemies // no } } Mission // Engineer w2-3 { Objective Engineer InitialCooldown 40 Where spawnbot BeginAtWave 2 RunForThisManyWaves 2 DesiredCount 1 CooldownTime 50 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_mission_sniper } } Mission // Sniper w3 { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 DesiredCount 4 CooldownTime 40 TFBot { Class Sniper Skill Normal } } Mission // Spy w5 { Objective Spy InitialCooldown 30 Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 DesiredCount 4 CooldownTime 40 TFBot { Class Spy Skill Normal } } Mission // Engineer w6 { Objective Engineer InitialCooldown 100 Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 DesiredCount 1 CooldownTime 50 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_mission_sniper } } Mission // Spy w6 { Objective Spy InitialCooldown 30 Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 30 TFBot { Class Spy Skill Normal } } Mission // Spy w8 { Objective Spy InitialCooldown 30 Where spawnbot BeginAtWave 8 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 30 TFBot { Class Spy Skill Normal } } Mission // Sniper w8 { Objective Sniper InitialCooldown 20 Where spawnbot BeginAtWave 8 RunForThisManyWaves 1 DesiredCount 3 CooldownTime 40 TFBot { Class Sniper Skill Normal } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Waterfront Advanced ( Stoutyard Scrap ) //// // Cash given at start: $400 //// // Wave payouts: //// // W1: $600 W2: $700 W3: $700 //// at the end of everything // W4: $800 W5: $700 W6: $1000 //// hold onto anything // W7: $1100 W8: $0 //// make it last // Max amount of money: $6600 //// as long as it will // Max Amount without bonus: $6000 //// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //WAVE 1 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave01a" Where spawnbot_left TotalCount 56 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 300 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name "wave01a" Where spawnbot_right TotalCount 40 MaxActive 8 SpawnCount 8 WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 300 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } //WaveSpawn //{ //Name "wave01b" //Where spawnbot //TotalCount 18 //MaxActive 18 //SpawnCount 6 //WaitBeforeStarting 10 //WaitBetweenSpawns 1 //WaitForAllSpawned "wave01a" //TotalCurrency 200 //TFBot //{ //Class Soldier //WeaponRestrictions PrimaryOnly //Skill Normal //} //} } //WAVE 3 ////////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave03a" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 400 RandomChoice { //TFBot //{ //Template T_TFBot_Giant_Scout_Fast //Skill Expert //BehaviorModifiers Mobber //Tag "hardflankers" // what does this do??? //} TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Where spawnbot TotalCount 64 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 300 Support 1 RandomChoice { TFBot { Class Pyro Skill Normal } TFBot { Class Pyro Skill Normal } TFBot { Template T_TFBot_Sniper_Huntsman Skill Normal } TFBot { Template T_TFBot_Sniper_Huntsman Skill Normal } } } } //WAVE 4 //////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave04a" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Item "The Flare Gun" ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.3 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave04b" Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 4 WaitForAllSpawned "wave04a" TotalCurrency 200 TFBot { Class Scout Skill Normal } } WaveSpawn { Name "wave04c" Where spawnbot TotalCount 28 MaxActive 7 SpawnCount 7 WaitBeforeStarting 7 WaitBetweenSpawns 0 WaitForAllSpawned "wave04a" TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Normal } } WaveSpawn { Name "wave04c" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 7 WaitForAllSpawned "wave04b" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Item "The Flare Gun" ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.3 } } TFBot { Template T_TFBot_Medic } } } } //WAVE 5 ///////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave05a" Where spawnbot TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "wave05a" Where spawnbot_left TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name "wave05b" Where spawnbot_right TotalCount 40 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 8 WaitForAllDead "wave05a" TotalCurrency 100 Squad { TFBot { Class Heavy Skill Normal } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave05b" Where spawnbot TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 12 WaitBetweenSpawns 10 WaitForAllDead "wave05a" TotalCurrency 100 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name "wave05c" Where spawnbot TotalCount 18 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllSpawned "wave05b" TotalCurrency 100 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "w5tank" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Name tankboss Health 20000 Speed 80 StartingPathTrackNode path_tank_same OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w5tank_b" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 80 WaitBetweenSpawns 0 WaitForAllSpawned "w5tank" TotalCurrency 100 Tank { Name tankboss Health 20000 Speed 80 StartingPathTrackNode path_tank_same OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w5tank_c" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 80 WaitBetweenSpawns 0 WaitForAllSpawned "w5tank_b" TotalCurrency 100 Tank { Name tankboss Health 20000 Speed 80 StartingPathTrackNode path_tank_same OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 6 ////////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { //Name "wave06a" Where spawnbot TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name "wave06a" Where spawnbot TotalCount 30 MaxActive 8 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { //Name "wave06b" Where spawnbot TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 WaitForAllDead "wave06a" TotalCurrency 200 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "wave06b" Where spawnbot TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 6 WaitForAllDead "wave06a" TotalCurrency 100 TFBot { Class Soldier Skill Hard } } WaveSpawn { Name "wave06c" Where spawnbot TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllSpawned "wave06b" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Item "The Flare Gun" ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.3 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } //WAVE 7 ////////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave07a" Where spawnbot_left TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 12 WaitForAllDead "wave05a" TotalCurrency 100 TFBot { Class Scout Skill Normal } } WaveSpawn { Name "wave07a" Where spawnbot TotalCount 24 MaxActive 10 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 12 WaitForAllDead "wave05a" TotalCurrency 100 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "wave07b" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead "wave07a" TotalCurrency 200 TFBot { Class Soldier Skill Hard } } WaveSpawn { Name "wave07c" Where spawnbot_right TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 20 WaitForAllDead "wave07b" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 1.0 } } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave07c" Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllSpawned "wave07b" TotalCurrency 100 TFBot { Class Heavy Skill Hard } } WaveSpawn { Name "wave07c" Where spawnbot TotalCount 18 MaxActive 8 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 12 WaitForAllSpawned "wave07b" TotalCurrency 100 TFBot { Class Pyro Skill Hard } } WaveSpawn { Name "wave07d" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 8 WaitForAllSpawned "wave07c" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 1.0 } } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave07e" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 15 WaitBetweenSpawns 0 WaitForAllSpawned "wave07d" TotalCurrency 100 TFBot { Class Soldier Skill Hard } } } //WAVE 8 ////////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave08a" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name "wave08b" Where spawnbot_gate TotalCount 40 MaxActive 24 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 6 WaitForAllDead "wave08a" TotalCurrency 200 Squad { TFBot { Class Soldier Skill Normal } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave08c" Where spawnbot_gate TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 WaitForAllDead "wave08b" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave08c" Where spawnbot TotalCount 6 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 WaitForAllDead "wave08b" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes AlwaysCrit } } WaveSpawn { Name "wave08d" Where spawnbot_gate TotalCount 20 MaxActive 20 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 WaitForAllSpawned "wave08c" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Item "The Flare Gun" ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.3 } } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave08e" Where spawnbot_gate TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 5 WaitForAllSpawned "wave08c" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "w8tanks_same" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 60 TotalCurrency 150 Tank { Name tankboss Health 24000 Speed 80 StartingPathTrackNode path_tank_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w8tanks_alt" TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 60 WaitForAllSpawned "w8tanks_same" TotalCurrency 100 Tank { Name tankboss Health 24000 Speed 80 StartingPathTrackNode path_tank_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 WaitForAllSpawned w8tanks_alt TotalCurrency 50 Tank { Name tankboss Health 24000 Speed 80 StartingPathTrackNode path_tank_alt Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 1.5 Support 1 TFBot { Template T_TFBot_Scout_Hund } } WaveSpawn { Name "bossman" Where spawnbot_gate TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 FirstSpawnWarningSound "vo\mvm\mght\heavy_mvm_m_cheers07.mp3" LastSpawnWarningSound "MVM.GiantHeavyEntrance" TFBot { Template T_TFBot_Heavy_Boss_Hampshire } } WaveSpawn { Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 WaitBeforeStarting 25 WaitBetweenSpawns 0 WaitForAllSpawned "bossman" Support 1 FirstSpawnWarningSound vo\mvm\mght\heavy_mvm_m_positivevocalization05.mp3 FirstSpawnOutput { Target es_event1 Action Trigger } TFBot { Template T_TFBot_Scout_Hund } } WaveSpawn { Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 WaitBeforeStarting 30 WaitBetweenSpawns 0 WaitForAllSpawned "bossman" Support 1 FirstSpawnWarningSound vo\mvm\mght\heavy_mvm_m_domination06.mp3 FirstSpawnOutput { Target es_default Action Trigger } TFBot { Template T_TFBot_Scout_Hund } } WaveSpawn { Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 WaitBeforeStarting 36 WaitBetweenSpawns 0 WaitForAllSpawned "bossman" Support 1 FirstSpawnWarningSound vo\mvm\mght\taunts\heavy_mvm_m_taunts07.mp3 TFBot { Template T_TFBot_Scout_Hund } } WaveSpawn { Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 WaitBeforeStarting 41 WaitBetweenSpawns 0 WaitForAllSpawned "bossman" Support 1 FirstSpawnWarningSound vo\mvm\mght\heavy_mvm_m_meleedare05.mp3 FirstSpawnOutput { Target es_event2 Action Trigger } TFBot { Template T_TFBot_Scout_Hund } } WaveSpawn { Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 WaitBeforeStarting 48 WaitBetweenSpawns 0 WaitForAllSpawned "bossman" Support 1 // FirstSpawnWarningSound vo\mvm\mght\heavy_mvm_m_meleedare05.mp3 TFBot { Template T_TFBot_Scout_Hund } } WaveSpawn { Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 WaitBeforeStarting 53 WaitBetweenSpawns 0 WaitForAllSpawned "bossman" Support 1 FirstSpawnWarningSound vo\mvm\mght\heavy_mvm_m_award10.mp3 FirstSpawnOutput { Target es_event1 Action Trigger } TFBot { Template T_TFBot_Scout_Hund } } WaveSpawn { Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 WaitBeforeStarting 62 WaitBetweenSpawns 0 WaitForAllSpawned "bossman" Support 1 FirstSpawnWarningSound vo\mvm\mght\heavy_mvm_m_negativevocalization06.mp3 FirstSpawnOutput { Target es_default Action Trigger } TFBot { Template T_TFBot_Scout_Hund } } } }