#base robot_giant.pop #base robot_standard.pop #base robot_saxford.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 2 Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Attributes DisableDodge // stop Attributes IgnoreEnemies // no } } Mission // Engineer w2 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 DesiredCount 1 CooldownTime 60 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_mission_sniper } } Mission // Sniper w2 { Objective Sniper InitialCooldown 35 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 40 TFBot { Template T_TFBot_Demo_Burst_Loch } } Mission // Sniper w3 { Objective Sniper InitialCooldown 50 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 40 TFBot { Template T_TFBot_Sniper } } Mission // Spy w3 { Objective Spy InitialCooldown 15 Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 40 TFBot { Template T_TFBot_Spy_Grease } } Mission // Spy w5 { Objective Spy InitialCooldown 15 Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 DesiredCount 4 CooldownTime 40 TFBot { Template T_TFBot_Spy_Grease } } // Mission // Engineer w5 // { // Objective Engineer // // InitialCooldown 50 // Where spawnbot // BeginAtWave 5 // RunForThisManyWaves 1 // DesiredCount 1 // // CooldownTime 60 // // TFBot // { // Template T_TFBot_Engineer_Sentry_Teleporter // TeleportWhere spawnbot_left // TeleportWhere spawnbot_right // TeleportWhere spawnbot_mission_sniper // } // } Mission // Engineer w6 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 DesiredCount 1 CooldownTime 60 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_mission_sniper } } Mission // Spy w5 { Objective Spy InitialCooldown 30 Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 DesiredCount 5 CooldownTime 30 TFBot { Template T_TFBot_Spy_Grease } } Mission // Sniper w7 { Objective Sniper InitialCooldown 50 Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 DesiredCount 4 CooldownTime 40 TFBot { Template T_TFBot_Sniper } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Saxford Advanced ( Security Review ) //// // Cash given at start: $400 //// // Wave payouts: //// // W1: $600 W2: $700 W3: $700 //// at the end of everything // W4: $800 W5: $1100 W6: $1400 //// hold onto anything // W7: $0 //// make it last // Max amount of money: $6400 //// as long as it will // Max Amount without bonus: $5800 //// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //WAVE 1 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave01a" Where spawnbot TotalCount 24 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 TotalCurrency 200 TFBot { Class Scout Skill Normal ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate bonus" 1.15 } } } WaveSpawn { Name "wave01b" Where spawnbot TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 3 WaitForAllSpawned "wave01a" TotalCurrency 100 RandomSpawn 1 TFBot { Class Demoman Skill Normal } } WaveSpawn { Where spawnbot_side TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 18 WaitBetweenSpawns 3 TotalCurrency 100 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Bobby_A } TFBot { Template T_TFBot_Soldier_Bobby_A } TFBot { Template T_TFBot_Soldier_Bobby_B } } } WaveSpawn { Name "wave01c" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 20 WaitForAllSpawned "wave01a" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } } WaveSpawn { Name "wave01c" Where spawnbot TotalCount 18 MaxActive 12 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0.5 WaitForAllSpawned "wave01b" TotalCurrency 100 TFBot { Class Scout Skill Normal ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate bonus" 1.15 } } } // WaveSpawn // { // Name "wave01d" // Where spawnbot_left // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 20 // WaitBetweenSpawns 0 // WaitForAllSpawned "wave01c" // TotalCurrency 100 // // TFBot // { // Class Heavyweapons // Name "Giant Heal-on-Hit Heavy" // ClassIcon heavy_deflector_healonkill // Skill Easy // Item "Deflector" // Item "The Eliminators Safeguard" // Health 5000 // WeaponRestrictions PrimaryOnly // MaxVisionRange 1600 // Attributes MiniBoss // Attributes AlwaysCrit // ItemAttributes // { // ItemName "Deflector" // "damage bonus" 1.2 // "attack projectiles" 2 // "heal on hit for rapidfire" 50 // } // ItemAttributes // { // ItemName "The Eliminators Safeguard" // "item style override" 1 // } // CharacterAttributes // { // "move speed bonus" 0.4 // "damage force reduction" 0.3 // "airblast vulnerability multiplier" 0.4 // "airblast vertical vulnerability multiplier" 0.1 // "override footstep sound set" 2 // } // } // } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave02a" Where spawnbot_left TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Where spawnbot_right TotalCount 28 MaxActive 7 SpawnCount 7 WaitBeforeStarting 20 WaitBetweenSpawns 30 TotalCurrency 200 TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly BehaviorModifiers Mobber Tag nav_prefer_alt } } WaveSpawn { Name "wave02b" Where spawnbot_left TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 4 WaitForAllSpawned "wave02a" TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Sniper_SMG_Carbine } TFBot { Template T_TFBot_Sniper_SMG_Carbine } TFBot { Class Pyro Skill Normal } TFBot { Class Pyro Skill Normal } TFBot { Class Pyro Skill Normal } } } WaveSpawn { Name "wave02c" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllSpawned "wave02b" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "w3tanks" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 60 TotalCurrency 150 Tank { Name tankboss Health 16000 Speed 80 StartingPathTrackNode path_tank_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w3tanks" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 60 TotalCurrency 150 Tank { Name tankboss Health 16000 Speed 80 StartingPathTrackNode path_tank_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_left Where spawnbot_right Where spawnbot_gate TotalCount 72 MaxActive 10 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 TotalCurrency 0 Support 1 RandomChoice { TFBot { Template T_TFBot_Demoman_Knight_Bottle } TFBot { Template T_TFBot_Demoman_Knight_Bottle } TFBot { Template T_TFBot_Demoman_Knight_Bottle } TFBot { Class Demoman Skill Normal } } } WaveSpawn { Name "wave03drunks" Where spawnbot_gate TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 10 WaitForAllSpawned "w3tanks" TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Giant_Demo_RapidFire BehaviorModifiers Mobber Tag nav_prefer_same } TFBot { Template T_TFBot_Giant_Demo_RapidFire BehaviorModifiers Mobber Tag nav_prefer_same Tag special_main_left Tag special_main_right } TFBot { Template T_TFBot_Giant_Demo_RapidFire BehaviorModifiers Mobber Tag nav_prefer_alt } TFBot { Template T_TFBot_Giant_Demo_RapidFire BehaviorModifiers Mobber Tag nav_prefer_alt Tag special_main_left Tag special_main_right } } } WaveSpawn { Where spawnbot_left Where spawnbot_right Where spawnbot_gate TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 4 WaitForAllSpawned "wave03drunks" TotalCurrency 200 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave04a" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Class Heavyweapons Skill Normal } } WaveSpawn { Where spawnbot_right TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Burst } } WaveSpawn { Name "wave04b" Where spawnbot_left TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead "wave04a" TotalCurrency 150 TFBot { Template T_TFBot_Soldier_Bobby_A } } WaveSpawn { Name "wave04b" Where spawnbot_right TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 4 WaitForAllDead "wave04a" TotalCurrency 150 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "wave04c" Where spawnbot TotalCount 75 MaxActive 9 SpawnCount 3 WaitBeforeStarting 11 WaitBetweenSpawns 3 WaitForAllSpawned "wave04b" TotalCurrency 200 Support 1 TFBot { Template T_TFBot_Sniper_SMG_Carbine } } WaveSpawn { Name "wave04d" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 16 WaitBetweenSpawns 8 WaitForAllSpawned "wave04b" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave04e" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 16 WaitForAllSpawned "wave04d" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave05a" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Boxing_Heavy Attributes AlwaysCrit Attributes AlwaysFireWeapon } } WaveSpawn { Name "wave05b" Where spawnbot TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 8 WaitForAllSpawned "wave05a" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Heavy_Deflector } TFBot { Template T_TFBot_Heavy_Deflector } TFBot { Template T_TFBot_Heavy_Deflector } } } WaveSpawn { Name "wave05b" Where spawnbot TotalCount 24 MaxActive 18 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 5 WaitForAllSpawned "wave05a" TotalCurrency 150 TFBot { Template T_TFBot_Scout_Scatter Item "Ye Olde Baker Boy" } } WaveSpawn { Name "wave05d" Where spawnbot TotalCount 48 MaxActive 18 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllSpawned "wave05b" TotalCurrency 200 TFBot { Class Demoman Skill Normal } } WaveSpawn { Name "wave05e" Where spawnbot TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 8 WaitForAllSpawned "wave05d" TotalCurrency 400 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 "fire rate bonus" -1 "clip size upgrade atomic" 5.0 "projectile spread angle penalty" 8 "Projectile speed increased" 1.1 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave06a" Where spawnbot_left TotalCount 56 MaxActive 18 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight_Bottle Attributes AlwaysCrit } } WaveSpawn { Name "wave06a" Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Item "Modest Pile of Hat" } } WaveSpawn { Name "w6tanks_a" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead "wave06a" TotalCurrency 100 Tank { Name tankboss Health 18000 Speed 80 StartingPathTrackNode path_tank_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w6tanks_a" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead "wave06a" TotalCurrency 100 Tank { Name tankboss Health 18000 Speed 80 StartingPathTrackNode path_tank_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave06b" Where spawnbot TotalCount 48 MaxActive 15 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllSpawned "w6tanks_a" TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Item "The Direct Hit" // Skill Hard } } WaveSpawn { Name "wave06c" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 8 WaitForAllSpawned "wave06b" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Burst } } WaveSpawn { Name "w6tanks_b" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 WaitForAllDead "wave06c" TotalCurrency 100 Tank { Name tankboss Health 20000 Speed 80 Skin 1 StartingPathTrackNode path_tank_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w6tanks_b" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 WaitForAllDead "wave06c" TotalCurrency 100 Tank { Name tankboss Health 20000 Speed 80 Skin 1 StartingPathTrackNode path_tank_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave06d" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 14 WaitForAllDead "wave06c" TotalCurrency 150 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Item "Modest Pile of Hat" BehaviorModifiers Mobber Tag nav_prefer_same Tag special_main_left Tag special_main_right } } WaveSpawn { Name "wave06d" Where spawnbot TotalCount 30 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 WaitForAllDead "wave06c" TotalCurrency 100 Squad { TFBot { Class Demoman Skill Hard } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave06e" Where spawnbot TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 8 WaitForAllSpawned "wave06d" TotalCurrency 400 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Item "Modest Pile of Hat" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "bossman" Where spawnbot_gate TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 FirstSpawnWarningSound "vo\mvm\mght\taunts\soldier_mvm_m_taunts12.mp3" LastSpawnWarningSound "MVM.GiantHeavyEntrance" TFBot { Template T_TFBot_Soldier_Boss_Constable } } WaveSpawn { Where spawnbot TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Bobby_A } TFBot { Template T_TFBot_Soldier_Bobby_B } } } WaveSpawn { Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 WaitBeforeStarting 3 WaitBetweenSpawns 0 WaitForAllSpawned "bossman" Support 1 FirstSpawnWarningSound "vo\mvm\mght\taunts\soldier_mvm_m_taunts15.mp3" TFBot { Template T_TFBot_Soldier_Bobby_A } } WaveSpawn { Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 WaitBeforeStarting 25 WaitBetweenSpawns 0 WaitForAllSpawned "bossman" Support 1 FirstSpawnWarningSound vo\mvm\mght\soldier_mvm_m_dominationengineer03.mp3 FirstSpawnOutput { Target es_event1 Action Trigger } TFBot { Template T_TFBot_Soldier_Bobby_A } } WaveSpawn { Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 WaitBeforeStarting 32 WaitBetweenSpawns 0 WaitForAllSpawned "bossman" Support 1 FirstSpawnWarningSound vo\mvm\mght\soldier_mvm_m_go01.mp3 FirstSpawnOutput { Target es_default Action Trigger } TFBot { Template T_TFBot_Soldier_Bobby_A } } WaveSpawn { Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 WaitBeforeStarting 42 WaitBetweenSpawns 0 WaitForAllSpawned "bossman" Support 1 FirstSpawnWarningSound vo\mvm\mght\soldier_mvm_m_specialcompleted01.mp3 FirstSpawnOutput { Target es_event1 Action Trigger } TFBot { Template T_TFBot_Soldier_Bobby_A } } WaveSpawn { Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 WaitBeforeStarting 49 WaitBetweenSpawns 0 WaitForAllSpawned "bossman" Support 1 FirstSpawnWarningSound vo\mvm\mght\soldier_mvm_m_helpme01.mp3 FirstSpawnOutput { Target es_default Action Trigger } TFBot { Template T_TFBot_Soldier_Bobby_A } } WaveSpawn { Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 WaitBeforeStarting 60 WaitBetweenSpawns 0 WaitForAllSpawned "bossman" Support 1 FirstSpawnWarningSound vo\mvm\mght\soldier_mvm_m_paincrticialdeath01.mp3 FirstSpawnOutput { Target es_event2 Action Trigger } TFBot { Template T_TFBot_Soldier_Bobby_A } } } }