#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot_giant BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 27 TFBot { Template T_TFBot_SentryBuster Tag bot_giant } } Mission // Sniper - wave 3 { Objective Sniper InitialCooldown 30 Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper MaxVisionRange 3000 } } //WAVE 1 //Scouts and heavies//Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "primary_scouts" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Class Scout Skill Easy } } WaveSpawn { Where spawnbot_giant Where spawnbot_intel TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 100 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag nav_prefer_flank_right BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Class HeavyWeapons Skill Easy } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Class HeavyWeapons Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 16 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Class HeavyWeapons Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot_giant Where spawnbot_intel TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 1 TotalCurrency 200 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman } TFBot { Class Scout Skill Easy } } } } //WAVE 2 //Huntsman snipers, scouts, Tavish giant squads with huntsman and bigheal, 1x Tanks at 17.5k//Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "primary_huntsman" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { WaitForAllSpawned "primary_huntsman" Where spawnbot_giant TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 100 RandomSpawn 1 TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { WaitForAllSpawned "primary_huntsman" Where spawnbot_giant TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 7 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Tag bot_giant } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "primary_huntsman" TotalCount 1 WaitBeforeStarting 38 TotalCurrency 200 Tank { Health 17500 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } // WaveSpawn // { // WaitForAllSpawned "primary_huntsman" // TotalCount 1 // WaitBeforeStarting 53 // TotalCurrency 100 // FirstSpawnOutput // { // Target boss_spawn_relay // Action Trigger // } // Tank // { // Health 12500 // Speed 75 // Name "tankboss" // StartingPathTrackNode "tank_path_a_1" // OnKilledOutput // { // Target boss_dead_relay // Action Trigger // } // OnBombDroppedOutput // { // Target boss_deploy_relay // Action Trigger // } // } // } WaveSpawn { WaitForAllSpawned "primary_huntsman" Where spawnbot_giant TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 58 WaitBetweenSpawns 1 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Tag bot_giant } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "primary_huntsman" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 68 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Sandman } } } //WAVE 3 //Conch sollys with bigheal medics, rapid Giant solly squads finale//Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "primary_soldiers" Where spawnbot_intel TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "primary_soldiers" Where spawnbot_giant TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 18 WaitBetweenSpawns 22 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_giant } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } } //WAVE 4 //3x Tanks at 13.3k each with scouts//Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Where spawnbot_intel Where spawnbot_giant TotalCount 80 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 400 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Scout Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Class Scout Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 10 TotalCurrency 100 Tank { Health 13300 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 38 TotalCurrency 100 Tank { Health 13300 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 62 TotalCurrency 100 Tank { Health 13300 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 5 //Boxing heavies with uber medics, GRU Heavies with uber medics, sandman scouts finale//Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "primary_heavies" Where spawnbot TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "secondary_heavies" WaitForAllSpawned "primary_heavies" Where spawnbot_intel TotalCount 24 MaxActive 16 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 1 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "primary_scouts" WaitForAllSpawned "secondary_heavies" Where spawnbot_giant TotalCount 18 MaxActive 18 SpawnCount 18 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 200 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot_intel Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot_giant TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 6 //Giant flare pyro squads, champ heavy cooldown, 2x Tanks at 25k and 25k with giant spammer squads and giant flare pyros//Currency 1300 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_giant TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Tag bot_giant } TFBot { Class HeavyWeapons Skill Easy } TFBot { Class HeavyWeapons Skill Easy } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } } } WaveSpawn { Where spawnbot_giant TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 1 WaitBetweenSpawns 3 TotalCurrency 200 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Tag bot_giant } TFBot { Class HeavyWeapons Skill Easy } TFBot { Class HeavyWeapons Skill Easy } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } } } WaveSpawn { Name "primary_heavies" Where spawnbot TotalCount 44 MaxActive 12 SpawnCount 4 WaitBeforeStarting 40 WaitBetweenSpawns 1 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Where spawnbot_giant TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 52 WaitBetweenSpawns 1 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { Name "primary_tank" WaitForAllSpawned "primary_heavies" TotalCount 1 WaitBeforeStarting 35 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "primary_heavies" TotalCount 1 WaitBeforeStarting 110 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "primary_tank" Where spawnbot_giant TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 5 TotalCurrency 100 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_giant } TFBot { Class HeavyWeapons Skill Easy } TFBot { Class HeavyWeapons Skill Easy } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } } } WaveSpawn { WaitForAllSpawned "primary_tank" Where spawnbot_giant TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 61 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Tag bot_giant } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "primary_tank" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Template T_TFBot_Pyro_Flaregun } } } }