//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 250 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom yes FixedRespawnWaveTime Yes EventPopfile Halloween Advanced 1 ClassLimit // no cheese { Engineer 1 } ItemBlacklist // no cheese { Name "Power Up Canteen (MvM)" Name "Default Power Up Canteen (MvM)" Name "Battery Canteens" Name "Kritz Or Treat Canteen" Name "The Original" Name "The Direct Hit" Name "The Black Box" Name "The Beggar's Bazooka" Name "The Liberty Launcher" Name "The Cow Mangler 5000" Name "The Air Strike" Name "The Nostromo Napalmer" Name "The Backburner" Name "The Degreaser" Name "The Phlogistinator" Name "The Rainblower" Name "The Dragon's Fury" Name "Iron Curtain" Name "Natascha" Name "The Brass Beast" Name "Tomislav" Name "The Huo Long Heatmaker" Name "The Loch-n-Load" Name "The Loose Cannon" Name "The Iron Bomber" Classname "tf_weapon_rocketlauncher" Classname "tf_weapon_flamethrower" Classname "tf_weapon_minigun" Classname "tf_weapon_grenadelauncher" Classname "TF_WEAPON_MEDIGUN" } PlayerAttributes { Engineer { "building max level" 1 } } ItemAttributes { Classname "tf_weapon_sniperrifle" "alt-fire disabled" 1 } ItemAttributes { ItemName "The AWPer Hand" "alt-fire disabled" 1 } ItemAttributes { ItemName "The Sydney Sleeper" "alt-fire disabled" 1 } ItemAttributes { ItemName "The Bazaar Bargain" "alt-fire disabled" 1 } ItemAttributes { ItemName "The Machina" "alt-fire disabled" 1 } ItemAttributes { ItemName "Shooting Star" "alt-fire disabled" 1 } ItemAttributes { ItemName "The Hitman's Heatmaker" "alt-fire disabled" 1 } ItemAttributes { ItemName "The Classic" "alt-fire disabled" 1 } CustomWeapon //Allows you to use an alias for items with custom attributes { "Specialized Rifle" { OriginalItemName "tf_weapon_sniperrifle" // secondary weapon "custom item model" "models/weapons/c_models/c_scopelessrifle/c_scopelessrifle.mdl" "reload time increased" 2 "fire rate penalty" 2 "damage bonus" 1.5 "maxammo primary reduced" 0.25 "alt-fire disabled" 1 "mult crit dmg" 0.5 "minicrits become crits" 1 "crit mod disabled" 0 "crit mod disabled hidden" 0 "use original class weapon animations" 1 "use original class player animations" 1 "custom kill icon" "bazaar_bargain" } "Double Barreled" { OriginalItemName "The Family Business" // secondary weapon "custom item model" "models/weapons/c_models/c_shotfun/c_shotfun.mdl" "custom weapon fire sound" "Weapon_FrontierJustice.Single" "custom weapon reload sound" "Weapon_DoubleBarrel.TubeClose" "mod max primary clip override" 2 "reload time increased" 1.5 "fire rate bonus" 1 "clip size bonus" 1 "damage penalty" 1 "bullets per shot bonus" 1.6 "fire rate penalty" 1.5 "custom kill icon" frontier_kill "weapon spread bonus" 1.4 "damage bonus" 1.35 "maxammo secondary reduced" 0.25 "use original class weapon animations" 1 "use original class player animations" 1 } "Assaulting Rifle" { OriginalItemName "tf_weapon_smg" // secondary weapon "reload time increased" 2 "fire rate penalty" 1.5 "maxammo secondary reduced" 0.34 "use original class weapon animations" 1 "use original class player animations" 1 } "Grenade" { OriginalItemName "Jarate" "override projectile type" 3 "custom item model" "models/weapons/c_models/c_soldiergrenade/c_soldiergrenade.mdl" "custom projectile model" "models/weapons/c_models/c_soldiergrenade/c_soldiergrenade.mdl" "blast dmg to self increased" 20 "damage bonus HIDDEN" 35 "use original class weapon animations" 1 "use original class player animations" 1 "special item description" "Thanks to Heavy, you can invest into ranged blast attacks!" "custom kill icon" "taunt_soldier" } "Real Knife" // The name you would use in Item key in TFBot { OriginalItemName "Three-Rune Blade" // The item used as a base "hit self on miss" 0 "bleeding duration" 0 "is_a_sword" 1 "move speed penalty" 0.75 "fire rate penalty" 1.6 "damage bonus HIDDEN" 1.4 "silent killer" 1 "max health additive bonus" 125 } } ExtraLoadoutItems // Extra loadout items available after typing !missionitems in chat { AllowEquipOutsideSpawn 0 // Allow equipping items outside spawn Heavyweapons // Player Class { Primary { Item "Specialized Rifle" Cost 0 AllowedMinWave 1 //AllowedMaxWave 55 //AllowRefund 0 Hidden 0 } } Demoman { Secondary { Item "Grenade" Cost 0 // The cost of the weapon (default: 0) AllowedMinWave 1 //The wave at which the weapon is enabled (default: 1) //AllowedMaxWave 55 The max wave at which the weapon is enabled (default: infinite) //AllowRefund 0 //Allow refunding of the weapon (default: 1) Hidden 1 //If set, this item is only accessible via $AwardExtraItem input (default: 0) } Secondary // Extended syntax, Item slot to use { Item "Double Barreled" // Item name, custom weapon names are available Cost 0 // The cost of the weapon (default: 0) AllowedMinWave 1 //The wave at which the weapon is enabled (default: 1) //AllowedMaxWave 55 The max wave at which the weapon is enabled (default: infinite) //AllowRefund 0 //Allow refunding of the weapon (default: 1) Hidden 1 //If set, this item is only accessible via $AwardExtraItem input (default: 0) } Secondary { Item "Assaulting Rifle" Cost 0 // The cost of the weapon (default: 0) AllowedMinWave 1 //The wave at which the weapon is enabled (default: 1) //AllowedMaxWave 55 The max wave at which the weapon is enabled (default: infinite) //AllowRefund 0 //Allow refunding of the weapon (default: 1) Hidden 1 //If set, this item is only accessible via $AwardExtraItem input (default: 0) } } Spy // Player Class { Melee // Extended syntax, Item slot to use { Item "Real Knife" // Item name, custom weapon names are available Cost 0 // The cost of the weapon (default: 0) AllowedMinWave 1 //The wave at which the weapon is enabled (default: 1) //AllowedMaxWave 55 The max wave at which the weapon is enabled (default: infinite) //AllowRefund 0 //Allow refunding of the weapon (default: 1) Hidden 1 //If set, this item is only accessible via $AwardExtraItem input (default: 0) } } } ItemReplacement // Replace Items { "Grenade" // The replacement target item { Name "TF_WEAPON_PIPEBOMBLAUNCHER" // The item that will be replaced } "Double Barreled" // The replacement target item { Name "The Scottish Resistance" // The item that will be replaced } "Assaulting Rifle" // The replacement target item { Name "The Quickiebomb Launcher" // The item that will be replaced } "Real Knife" // The replacement target item { Name "tf_weapon_knife" // The item that will be replaced } "Real Knife" // The replacement target item { Name "The Sharp Dresser" // The item that will be replaced } "Real Knife" // The replacement target item { Name "The Black Rose" // The item that will be replaced } "Real Knife" // The replacement target item { Name "Your Eternal Reward" // The item that will be replaced } "Real Knife" // The replacement target item { Name "Conniver's Kunai" // The item that will be replaced } "Real Knife" // The replacement target item { Name "The Wanga Prick" // The item that will be replaced } "Real Knife" // The replacement target item { Name "The Big Earner" // The item that will be replaced } "Real Knife" // The replacement target item { Name "The Spy-cicle" // The item that will be replaced } } ExtendedUpgrades { //Nade GrenadeAmmo { Name "More Nades" Attribute "maxammo grenades1 increased" Cap 5 Increment 1 Cost 300 description "+1 Grenade" AllowedWeapons // Restricts upgrade to specified weapons { ItemName "Grenade" } } //Specialized RifleDamage { Name "Bigger Rounds" Attribute "damage bonus HIDDEN" Cap 2 Increment 0.2 Cost 325 description "+20% Damage Bonus" AllowedWeapons // Restricts upgrade to specified weapons { ItemName "Specialized Rifle" } } RifleSpeed { Name "Faster Mechanics" Attribute "fire rate bonus" Cap 0.5 Increment -0.1 Cost 275 description "+10% Firing Speed Bonus" AllowedWeapons // Restricts upgrade to specified weapons { ItemName "Specialized Rifle" } } RifleGiant { Name "Giant Terminator" Attribute "mult dmg vs giants" Cap 2.5 Increment 0.5 Cost 400 description "+50% Damage Bonus Vs Giants" AllowedWeapons // Restricts upgrade to specified weapons { ItemName "Specialized Rifle" } DisallowedUpgrade { Upgrade RifleTank } DisallowedUpgrade { Upgrade RifleBuilding } } RifleTank { Name "Tank Eliminator" Attribute "mult dmg vs tanks" Cap 2.5 Increment 0.5 Cost 400 description "+50% Damage Bonus Vs Tanks" AllowedWeapons // Restricts upgrade to specified weapons { ItemName "Specialized Rifle" } DisallowedUpgrade { Upgrade RifleGiant } DisallowedUpgrade { Upgrade RifleBuilding } } RifleBuilding { Name "Building Exterminator" Attribute "dmg bonus vs buildings" Cap 2.5 Increment 0.5 Cost 300 description "+50% Damage Bonus Vs Buildings" AllowedWeapons // Restricts upgrade to specified weapons { ItemName "Specialized Rifle" } DisallowedUpgrade { Upgrade RifleGiant } DisallowedUpgrade { Upgrade RifleTank } } //Assaulting AssReload { Name "Faster Refelxes" Attribute "faster reload rate" Cap 0.4 Increment -0.2 Cost 300 description "+20% Faster Reload Speed" AllowedWeapons // Restricts upgrade to specified weapons { ItemName "Assaulting Rifle" } } AssHeadshot { Name "CS:GO Logics" Attribute "can headshot" Cap 1 Increment 1 Cost 500 description "Allows Headshots Like In CS:GO!" AllowedWeapons // Restricts upgrade to specified weapons { ItemName "Assaulting Rifle" } DisallowedUpgrade { Upgrade AssFlame } } AssFlame { Name "Incendiary Ammo" Attribute "Set DamageType Ignite" Cap 1 Increment 1 Cost 500 description "Each Shot is a Hot Single in Their Local Area" AllowedWeapons // Restricts upgrade to specified weapons { ItemName "Assaulting Rifle" } DisallowedUpgrade { Upgrade AssHeadshot } } //Doublebarrel BulletReload { Name "Faster Refelxes" Attribute "faster reload rate" Cap 0.4 Increment -0.2 Cost 300 description "+20% Faster Reload Speed" AllowedWeapons // Restricts upgrade to specified weapons { ItemName "Double Barreled" } } BulletAntiRocket { Name "Projectile Buster" Attribute "attack projectiles" Cap 3 Increment 1 Cost 325 description "Bullets Can Destroy Projectiles And Get More Accuracy" AllowedWeapons // Restricts upgrade to specified weapons { ItemName "Double Barreled" } } //Realknoif KnifeDamage { Name "Sharper Blade" Attribute "damage bonus" Cap 2 Increment 0.25 Cost 235 description "+25% Damage Bonus" AllowedWeapons // Restricts upgrade to specified weapons { ItemName "Real Knife" } } } PointTemplates { stripspycigars { OnSpawnOutput { Target !activator Action "$weaponstripslot" Param 3 Delay 0 } } } PointTemplates { stripspyclocks { OnSpawnOutput { Target !activator Action "$weaponstripslot" Param 4 Delay 0 } } } PointTemplates { stripspysap { OnSpawnOutput { Target !activator Action "$weaponstripslot" Param 1 Delay 0 } } } PlayerItemEquipSpawnTemplate { ItemName "Real Knife" Name stripspycigars } PlayerItemEquipSpawnTemplate { ItemName "Real Knife" Name stripspyclocks } PlayerItemEquipSpawnTemplate { ItemName "Real Knife" Name stripspysap } Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon heavy_chief Health 175 Name Zombie Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "mildly disturbing halloween mask" } } } WaveSpawn { TotalCurrency 50 TotalCount 3 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon spy Health 300 Name Enderman Scale 1.5 Class Spy Skill Normal WeaponRestrictions MeleeOnly Item "mildly disturbing halloween mask" } } } WaveSpawn { TotalCurrency 50 TotalCount 17 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon soldier_sergeant_crits Health 175 Name "Zombie Villager" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "mildly disturbing halloween mask" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 100 Name Zombie Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "unarmed combat" Item "ye olde baker boy" } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { ClassIcon demoman_inverse Health 50 Name Boomer Scale 1 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "the ullapool caber" Item "demoman's fro" } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon soldier_sergeant_crits Health 300 Name Charger Scale 1.5 Class Demoman Skill Normal Item "ali baba's wee booties" Item "the chargin' targe" Item "the pain train" Item "horrific headsplitter" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 25 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_jumping Health 150 Name Zombie Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly } } } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_major_crits Health 250 Name "Conehead Zombie" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "stout shako" } } } WaveSpawn { TotalCurrency 75 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_sergeant_crits Health 350 Name "Buckethead Zombie" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "bucket hat" } } } WaveSpawn { TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon heavy_chief Health 500 Name "Pothead Zombie" Scale 1.5 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "stainless pot" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 60 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon heavy_chief Health 175 Name Zombie Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "mildly disturbing halloween mask" } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon spy Health 300 Name Enderman Scale 1.5 Class Spy Skill Normal WeaponRestrictions MeleeOnly Item "mildly disturbing halloween mask" } } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_champ Health 4000 Name "Giant Zombie" Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_fists "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.3 } Item "mildly disturbing halloween mask" } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier_sergeant_crits Health 175 Name "Zombie Villager" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "mildly disturbing halloween mask" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 60 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 100 Name Zombie Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "unarmed combat" Item "ye olde baker boy" } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoman_inverse Health 50 Name Boomer Scale 1 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "the ullapool caber" Item "demoman's fro" } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon soldier_sergeant_crits Health 300 Name Charger Scale 1.5 Class Demoman Skill Normal Item "ali baba's wee booties" Item "the chargin' targe" Item "the pain train" Item "horrific headsplitter" } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon scout Health 150 AutoJumpMin 5 AutoJumpMax 5 Name Hunter Scale 1 Class Scout Skill Normal Action Mobber WeaponRestrictions MeleeOnly Attributes "AutoJump" CharacterAttributes { "increased jump height" 2 } Item "unarmed combat" Item "head hunter" Item "claws and infect" } TFBot { ClassIcon scout_jumping Health 150 AutoJumpMin 5 AutoJumpMax 5 Name Jokey Scale 0.75 Class Pyro Skill Normal Action Mobber WeaponRestrictions MeleeOnly Attributes "AutoJump" Item "the lollichop" } } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 120 Where spawnbot Squad { TFBot { ClassIcon tank Health 6000 Name Tank Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_fists "damage bonus" 2 } CharacterAttributes { "override footstep sound set" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "move speed bonus" 0.75 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 75 TotalCount 60 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_jumping Health 150 Name Zombie Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly } } } WaveSpawn { TotalCurrency 125 TotalCount 40 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_major_crits Health 250 Name "Conehead Zombie" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "stout shako" } } } WaveSpawn { TotalCurrency 150 TotalCount 20 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_sergeant_crits Health 350 Name "Buckethead Zombie" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "bucket hat" } } } WaveSpawn { TotalCurrency 150 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon heavy_chief Health 500 Name "Pothead Zombie" Scale 1.5 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "stainless pot" } } } WaveSpawn { TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon scout_stun_giant_armored Health 1000 Name "Metal Conehead Zombie" Scale 1.5 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "steel shako" } } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 5000 Name "Giant Buckehead Zombie" Scale 2 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shovel "damage bonus" 1.5 } CharacterAttributes { "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "move speed bonus" 0.5 } Item "bucket hat" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon heavy_chief Health 175 Name Zombie Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "mildly disturbing halloween mask" } } } WaveSpawn { TotalCurrency 75 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 100 Name Zombie Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "unarmed combat" Item "ye olde baker boy" } } } WaveSpawn { TotalCurrency 75 TotalCount 60 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_jumping Health 150 Name Zombie Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier_sergeant_crits Health 175 Name "Zombie Villager" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "mildly disturbing halloween mask" } } } WaveSpawn { TotalCurrency 50 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_buff Health 150 Name "Flag Zombie" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the buff banner" Item "tf birthday hat 2011" } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon spy Health 300 Name Enderman Scale 1.5 Class Spy Skill Normal WeaponRestrictions MeleeOnly Item "mildly disturbing halloween mask" } } } WaveSpawn { TotalCurrency 400 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { ClassIcon heavy_champ Health 4000 Name "Giant Zombie" Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_fists "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } } } } WaveSpawn { TotalCurrency 100 TotalCount 15 MaxActive 5 SpawnCount 3 WaitBeforeStarting 40 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon pyro Health 250 Name Vindicator Scale 1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "the axtinguisher" Item "mildly disturbing halloween mask" } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoman_inverse Health 50 Name Boomeer Scale 1 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "the ullapool caber" Item "demoman's fro" } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon soldier_sergeant_crits Health 300 Name Charger Scale 1.5 Class Demoman Skill Normal Item "ali baba's wee booties" Item "the chargin' targe" Item "the pain train" Item "horrific headsplitter" } } } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon scout Health 150 AutoJumpMin 5 AutoJumpMax 5 Name Hunter Scale 1 Class Scout Skill Normal Action Mobber WeaponRestrictions MeleeOnly Attributes "AutoJump" CharacterAttributes { "increased jump height" 2 } Item "unarmed combat" Item "head hunter" Item "claws and infect" } TFBot { ClassIcon scout_jumping Health 150 AutoJumpMin 5 AutoJumpMax 5 Name Jockey Scale 0.75 Class Pyro Skill Normal Action Mobber WeaponRestrictions MeleeOnly Attributes "AutoJump" Item "the lollichop" } } } WaveSpawn { TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { ClassIcon scout_giant_fast Health 1500 AutoJumpMin 5 AutoJumpMax 5 Name "Giant Hunter" Scale 2 Class Scout Skill Normal Action Mobber WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AutoJump" CharacterAttributes { "increased jump height" 2 "override footstep sound set" 5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } Item "unarmed combat" Item "head hunter" Item "claws and infect" } } } WaveSpawn { TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 60 WaitBetweenSpawns 60 Support 1 Where spawnbot Squad { TFBot { ClassIcon tank Health 6000 Name Tank Class HeavyWeapons Skill Normal MaxVisionRange 2 WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_fists "damage bonus" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "override footstep sound set" 2 "move speed bonus" 0.75 } } } } WaveSpawn { TotalCurrency 100 TotalCount 40 MaxActive 5 SpawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_major_crits Health 250 Name "Conehead Zombie" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "stout shako" } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 1 WaitBeforeStarting 65 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_sergeant_crits Health 350 Name "Buckethead Zombie" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "bucket hat" } } } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 100 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_stun_giant_armored Health 7000 Name "Giant Armored Zombie" Scale 2 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shovel "damage bonus" 1.5 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "move speed bonus" 0.5 "override footstep sound set" 3 } Item "the diplomat" Item "steel shako" } } } WaveSpawn { Name Notch TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 70 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 10000 Name "Zombie Notch" Scale 2 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "fists of steel" "damage bonus" 2 } CharacterAttributes { "override footstep sound set" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "move speed bonus" 0.4 } Item "fists of steel" Item "the top notch" Item "the hunger force" } } } WaveSpawn { Name Tank WaitForAllDead Notch TotalCurrency 350 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { Tank { Health 10000 Name Zombian Speed 150 Skin 1 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead Tank TotalCurrency 2000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 20000 Name "Doctor Zomboss" Scale 2.5 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "fists of steel" "damage bonus" 99999 } CharacterAttributes { "move speed bonus" 0.25 "override footstep sound set" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "fists of steel" Item "the hunger force" Item "tw_heavybot_helmet" } } } } } //This file has been generated by http://mvm.tf