//Generated with http://www.mvmwaves.com by @rickstain #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 10 FixedRespawnWaveTime no CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Advanced 0 Mission // sentry buster { Objective DestroySentries InitialCooldown 20 Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy - wave 1 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 3 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 2 { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 4 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 6 { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Engineer - wave 2 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Engineer - wave 3 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Engineer - wave 8 { Objective Engineer InitialCooldown 50 Where spawnbot BeginAtWave 8 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Wave //WAVE 1 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 10 MaxActive 6 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Name "F2P Scout" Health 125 Class Scout ClassIcon scout_bat Skill Easy MaxVisionRange 400 WeaponRestrictions MeleeOnly Item "The Shortstop" Item "Bonk! Atomic Punch" Item "The Fan O\'War" Item "Ghastly Gibus 2011" Item "Employee Badge C" } } WaveSpawn { Where spawnbot TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Name "F2P Pyro" Health 125 Class Pyro ClassIcon pyro Skill Easy MaxVisionRange 400 WeaponRestrictions PrimaryOnly Item "The Phlogistinator" Item "The Manmelter" Item "Upgradeable TF_WEAPON_FIREAXE" Item "Ghastly Gibus 2011" Item "Employee Badge C" } } WaveSpawn { Where spawnbot TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Name "F2P Demoman" Health 175 Class Demoman ClassIcon demo Skill Easy MaxVisionRange 400 Attributes Aggressive WeaponRestrictions SecondaryOnly Item "Ali Baba\'s Wee Booties" Item "Stickybomb Jumper" Item "The Pain Train" Item "Ghastly Gibus 2011" Item "Employee Badge C" } } } Wave //WAVE 2 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 40 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 400 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } Wave //WAVE 3 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 50 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 500 TFBot { Template T_TFBot_Demoman_Knight } } } Wave //WAVE 4 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Where spawnbot TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Template T_TFBot_Medic_BigHeal } } WaveSpawn { Where spawnbot TotalCount 20 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } Wave //WAVE 5 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 20 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Name "F2P Scout" Health 125 Class Scout ClassIcon scout_bat Skill Easy MaxVisionRange 400 WeaponRestrictions MeleeOnly Item "The Shortstop" Item "Bonk! Atomic Punch" Item "The Fan O\'War" Item "Ghastly Gibus 2011" Item "Employee Badge C" } } WaveSpawn { Where spawnbot TotalCount 20 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Name "F2P Pyro" Health 125 Class Pyro ClassIcon pyro Skill Easy MaxVisionRange 400 WeaponRestrictions PrimaryOnly Item "The Phlogistinator" Item "The Manmelter" Item "Upgradeable TF_WEAPON_FIREAXE" Item "Ghastly Gibus 2011" Item "Employee Badge C" } } WaveSpawn { Where spawnbot TotalCount 20 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Name "F2P Demoman" Health 175 Class Demoman ClassIcon demo Skill Easy MaxVisionRange 400 Attributes Aggressive WeaponRestrictions SecondaryOnly Item "Ali Baba\'s Wee Booties" Item "Stickybomb Jumper" Item "The Pain Train" Item "Ghastly Gibus 2011" Item "Employee Badge C" } } WaveSpawn { Where spawnbot TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 50 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Where spawnbot TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 50 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Medic_BigHeal } } WaveSpawn { Where spawnbot TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 50 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Where spawnbot TotalCount 20 MaxActive 15 SpawnCount 5 WaitBeforeStarting 100 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Where spawnbot TotalCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 150 TotalCurrency 200 Support 1 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "Tank" Health 20000 Speed 75 Skin 0 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave //WAVE 6 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 100 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 300 TFBot { Name "Creeper" Health 400 Class Demoman ClassIcon demoknight Skill Expert MaxVisionRange 400 Attributes AlwaysCrit WeaponRestrictions MeleeOnly Item "Ali Baba\'s Wee Booties" Item "The Chargin\' Targe" Item "The Ullapool Caber" Item "Mask of the Shaman" Item "The Liquor Locker" } } WaveSpawn { Where spawnbot TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 300 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Where spawnbot TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 300 Support 1 TFBot { Name "Wizard" Health 300 Class Heavy ClassIcon heavy_mittens Skill Easy MaxVisionRange 400 WeaponRestrictions SecondaryOnly Item "Festive Minigun 2011" Item "Festive Sandvich" Item "The Holiday Punch" Item "Point and Shoot" Item "The All-Father" } } } Wave //WAVE 7 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Where spawnbot TotalCount 10 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn { Where spawnbot TotalCount 70 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 400 TFBot { Name "Festive Scout" Health 125 Class Scout ClassIcon scout Skill Normal MaxVisionRange 400 Attributes Aggressive Item "Festive Scattergun 2011" Item "Mad Milk" Item "Festive Bat 2011" Item "The B.M.O.C." Item "The Bootie Time" } } } Wave //WAVE 8 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn { Where spawnbot TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 400 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Where spawnbot TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } WaveSpawn { Where spawnbot TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Pyro_Pusher } } WaveSpawn { Where spawnbot TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 400 TFBot { Template T_TFBot_Medic } } } Wave //WAVE 9 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 25 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 400 TFBot { Name "Creeper" Health 50 Class Demoman ClassIcon demoknight Skill Expert MaxVisionRange 400 Attributes AlwaysCrit WeaponRestrictions MeleeOnly Item "Ali Baba\'s Wee Booties" Item "The Chargin\' Targe" Item "The Ullapool Caber" Item "Mask of the Shaman" Item "The Liquor Locker" } } WaveSpawn { Where spawnbot TotalCount 25 MaxActive 15 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 400 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Where spawnbot TotalCount 50 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 400 TFBot { Name "Festive Scout" Health 125 Class Scout ClassIcon scout Skill Normal MaxVisionRange 400 Attributes Aggressive Item "Festive Scattergun 2011" Item "Mad Milk" Item "Festive Bat 2011" Item "The B.M.O.C." Item "The Bootie Time" } } WaveSpawn { Where spawnbot TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn { Where spawnbot TotalCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 30 TotalCurrency 400 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "Tank" Health 20000 Speed 75 Skin 0 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Scout_Fast } } } Wave //WAVE 10 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 1000 TFBot { Name "Notch" Health 100000 Class Heavy ClassIcon heavy_chief Skill Expert Scale 1.8 MaxVisionRange 400 Attributes UseBossHealthBar WeaponRestrictions MeleeOnly Item "Gold Botkiller Minigun Mk.II" Item "The Buffalo Steak Sandvich" Item "Upgradeable TF_WEAPON_FISTS" Item "The Top Notch" Item "The Rump-o\'-Lantern" } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 1000 TFBot { Name "Jeb" Health 100000 Class Sniper ClassIcon sniper_bow Skill Expert Scale 1.8 MaxVisionRange 400 Attributes UseBossHealthBar Item "Festive Huntsman" Item "The Cozy Camper" Item "The Memory Maker" Item "Your Worst Nightmare" Item "The Rump-o\'-Lantern" } } } Wave //WAVE 11 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 1000 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "Tank" Health 20000 Speed 125 Skin 0 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 1 WaitBeforeStarting 315 WaitBetweenSpawns 0 TotalCurrency 1000 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "Tank" Health 30000 Speed 115 Skin 1 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 400 TFBot { Name "Giant Wizard" Health 5000 Class Heavy ClassIcon heavy_mittens Skill Easy Scale 2 MaxVisionRange 400 WeaponRestrictions SecondaryOnly Item "Festive Minigun 2011" Item "Festive Sandvich" Item "The Holiday Punch" Item "Point and Shoot" Item "The All-Father" } } } }