//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 6000 RespawnWaveTime 8 CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween Templates { MVM_TF_Santa_Heavy { ClassIcon heavyweapons Health 300 Name "Santa Heavy" Class HeavyWeapons Skill Normal BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" } MVM_TF_Pirate { ClassIcon demoman Health 175 Name Pirate Class Demoman Skill Expert ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" Item "a whiff of the old brimstone" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 10 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 3000 Name HeavyWeapons Scale 2.5 Class HeavyWeapons Skill Hard Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName natascha "damage bonus" 10 } Item "natascha" Item "the federal casemaker" Item "weight room warmer" } } } WaveSpawn { TotalCurrency 20 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Normal } } } WaveSpawn { TotalCurrency 20 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 20 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal Attributes "AlwaysCrit" Item "the cow mangler 5000" Item "the kringle collection" Item "the caribbean conqueror" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 2 MaxActive 5 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 2750 Name Pyro Scale 2.5 Class Pyro Skill Normal Tag "bot_giant" Attributes "MiniBoss" } } } WaveSpawn { TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 3000 Name Soldier Scale 2.5 Class Soldier Skill Normal Tag "bot_giant" Attributes "MiniBoss" } } } WaveSpawn { TotalCurrency 400 TotalCount 50 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } } } WaveSpawn { TotalCurrency 10 TotalCount 90 MaxActive 15 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Demoman Class Soldier Skill Normal Item "the air strike" } TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFGateBot_Pyro_Flaregun EventChangeAttributes { Default { ItemAttributes { ItemName "the flare gun" "damage bonus" 2 } } RevertGateBotsBehavior { } } } } } WaveSpawn { TotalCurrency 10 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal Item "the force-a-nature" } TFBot { Template T_TFBot_Sniper Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 5 TotalCount 30 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 0.6 } } } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Spammer_Reload EventChangeAttributes { Default { Attributes "AlwaysCrit" ItemAttributes { ItemName "mvm gatebot light soldier" "attach particle effect" 8 "set item tint RGB" 12073019 } Item "the kringle collection" } RevertGateBotsBehavior { } } } } } WaveSpawn { TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 3000 Name Bowman Scale 2.5 Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 0.5 } Item "die regime-panzerung" Item "der maschinensoldaten-helm" } } } WaveSpawn { TotalCurrency 10 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { TotalCurrency 20 TotalCount 30 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "Pyro killer tank" Class Pyro Skill Normal Item "the phlogistinator" Item "the flare gun" Item "gold frying pan" Item "brigade helm" Item "trickster's turnout gear" } } } WaveSpawn { TotalCurrency 5 TotalCount 5 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 5 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { TotalCurrency 20 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 500 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "panic attack shotgun" Item "the federal casemaker" Item "weight room warmer" } } } WaveSpawn { TotalCurrency 10 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 250 Name Soldier Class Soldier Skill Normal Item "the cow mangler 5000" Item "the hornblower" Item "captain cardbeard cutthroat" } } } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 1 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 5000 Name HeavyWeapons Scale 2.5 Class HeavyWeapons Skill Normal Tag "bot_giant" Attributes "MiniBoss" } } } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoman Health 1750 Name Demoman Scale 2.5 Class Demoman Skill Normal Tag "bot_giant" Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 3 MaxActive 1 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 1750 Name Scout Scale 2.5 Class Scout Skill Hard Tag "bot_giant" Attributes "MiniBoss" } } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 2500 Name Soldier Scale 2.5 Class Soldier Skill Normal Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 20 } Item "the cow mangler 5000" Item "the kringle collection" Item "the virtual viewfinder" } } } WaveSpawn { TotalCurrency 400 TotalCount 35 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "the huo long heatmaker" Item "the federal casemaker" Item "weight room warmer" } } } WaveSpawn { TotalCurrency 20 TotalCount 40 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template MVM_TF_Santa_Heavy ItemAttributes { ItemName "the holiday punch" "damage bonus" 50 } CharacterAttributes { "heal rate bonus" 5 } } } } WaveSpawn { TotalCurrency 5 TotalCount 15 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon medic Health 20 Name Medic Class Medic Skill Normal ItemAttributes { ItemName "the blutsauger" "damage bonus" 2 } Item "the blutsauger" Item "the smock surgeon" Item "heer's helmet" } } } WaveSpawn { TotalCurrency 2 TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal ItemAttributes { ItemName concealedkiller_shotgun_backwoodsboomstick "damage bonus" 2 } Item "concealedkiller_shotgun_backwoodsboomstick" Item "the reserve shooter" Item "the powerjack" Item "the head warmer" Item "eotl_pyro_sweater" } } } WaveSpawn { TotalCurrency 2 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_bat "damage bonus" 2 } Item "the little drummer mann" Item "prehistoric pullover" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 10 TotalCount 35 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon spy Health 125 Name Spy Class Spy Skill Normal Attributes "AlwaysCrit" Item "the ambassador" Item "the sharp dresser" Item "the distinguished rogue" Item "the scarecrow" } } } WaveSpawn { TotalCurrency 20 TotalCount 40 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoman Health 175 Name Demoman Class Demoman Skill Normal Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 200 TotalCount 3 MaxActive 1 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 1750 Name Demoman Scale 2.5 Class Demoman Skill Normal Tag "bot_giant" Attributes "MiniBoss" Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" } } } WaveSpawn { TotalCurrency 5 TotalCount 150 MaxActive 30 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 350 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "the huo long heatmaker" Item "commissar's coat" Item "eotl_flat_cap" } TFBot { Template T_TFBot_Heavyweapons_Gnome } TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template MVM_TF_Pirate } } } WaveSpawn { TotalCurrency 10 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 5000 Name HeavyWeapons Scale 2.5 Class HeavyWeapons Skill Normal Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName natascha "damage bonus" 25 } CharacterAttributes { "heal rate bonus" 5 } Item "natascha" } } } WaveSpawn { TotalCurrency 200 TotalCount 3 MaxActive 1 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFGateBot_Chief_Soldier_SlowCritBarrage EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } } } WaveSpawn { TotalCurrency 5 TotalCount 45 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { TotalCurrency 5 TotalCount 50 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal } } } WaveSpawn { TotalCurrency 10 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal Item "the black box" Item "the concheror" Item "the half-zatoichi" Item "the war pig" Item "the kringle collection" } } } } } //This file has been generated by http://mvm.tf