//This file has been generated by http://mvm.tf
//Copy this file in your tf/scripts/population folder
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	6000
	RespawnWaveTime	8
	CanBotsAttackWhileInSpawnRoom	no
	EventPopfile	Halloween
	Templates
	{
		MVM_TF_Santa_Heavy
		{
			ClassIcon	heavyweapons
			Health	300
			Name	"Santa Heavy"
			Class	HeavyWeapons
			Skill	Normal
			BehaviorModifiers	Mobber
			WeaponRestrictions	MeleeOnly
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	"the b.m.o.c."
				"attach particle effect"	30
				"set item tint RGB"	12073019
			}
			Item	"the holiday punch"
			Item	"the b.m.o.c."
			Item	"the all-father"
		}
		MVM_TF_Pirate
		{
			ClassIcon	demoman
			Health	175
			Name	Pirate
			Class	Demoman
			Skill	Expert
			ItemAttributes
			{
				ItemName	"the buccaneer's bicorne"
				"attach particle effect"	8
			}
			Item	"the loose cannon"
			Item	"the splendid screen"
			Item	"the scottish handshake"
			Item	"the buccaneer's bicorne"
			Item	"a whiff of the old brimstone"
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	3
		RunForThisManyWaves	6
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	1
		RunForThisManyWaves	10
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	5
		RunForThisManyWaves	5
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Teleporter
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavyweapons
					Health	3000
					Name	HeavyWeapons
					Scale	2.5
					Class	HeavyWeapons
					Skill	Hard
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	natascha
						"damage bonus"	10
					}
					Item	"natascha"
					Item	"the federal casemaker"
					Item	"weight room warmer"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	20
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	medic
					Health	150
					Name	Medic
					Class	Medic
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	20
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	20
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Normal
					Attributes	"AlwaysCrit"
					Item	"the cow mangler 5000"
					Item	"the kringle collection"
					Item	"the caribbean conqueror"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	2
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	2750
					Name	Pyro
					Scale	2.5
					Class	Pyro
					Skill	Normal
					Tag	"bot_giant"
					Attributes	"MiniBoss"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	2
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	3000
					Name	Soldier
					Scale	2.5
					Class	Soldier
					Skill	Normal
					Tag	"bot_giant"
					Attributes	"MiniBoss"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	50
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavyweapons
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	10
			TotalCount	90
			MaxActive	15
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Demoman
					Class	Soldier
					Skill	Normal
					Item	"the air strike"
				}
				TFBot
				{
					Template	T_TFBot_Heavy_IronFist_Airblast
				}
				TFBot
				{
					Template	T_TFGateBot_Pyro_Flaregun
					EventChangeAttributes
					{
						Default
						{
							ItemAttributes
							{
								ItemName	"the flare gun"
								"damage bonus"	2
							}
						}
						RevertGateBotsBehavior
						{
						}
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	10
			TotalCount	20
			MaxActive	10
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
					Item	"the force-a-nature"
				}
				TFBot
				{
					Template	T_TFBot_Sniper
					Attributes	"AlwaysCrit"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	5
			TotalCount	30
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Sandman_FastCharge
					ItemAttributes
					{
						ItemName	tf_weapon_scattergun
						"fire rate bonus"	0.6
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFGateBot_Giant_Soldier_Spammer_Reload
					EventChangeAttributes
					{
						Default
						{
							Attributes	"AlwaysCrit"
							ItemAttributes
							{
								ItemName	"mvm gatebot light soldier"
								"attach particle effect"	8
								"set item tint RGB"	12073019
							}
							Item	"the kringle collection"
						}
						RevertGateBotsBehavior
						{
						}
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	2
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavyweapons
					Health	3000
					Name	Bowman
					Scale	2.5
					Class	HeavyWeapons
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	tf_weapon_minigun
						"damage bonus"	0.5
					}
					Item	"die regime-panzerung"
					Item	"der maschinensoldaten-helm"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	10
			TotalCount	8
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Medic_SlowRecharge
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	20
			TotalCount	30
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	"Pyro killer tank"
					Class	Pyro
					Skill	Normal
					Item	"the phlogistinator"
					Item	"the flare gun"
					Item	"gold frying pan"
					Item	"brigade helm"
					Item	"trickster's turnout gear"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	5
			TotalCount	5
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
					Attributes	"AlwaysCrit"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	5
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	20
			TotalCount	10
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavyweapons
					Health	500
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Normal
					Item	"panic attack shotgun"
					Item	"the federal casemaker"
					Item	"weight room warmer"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	10
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	250
					Name	Soldier
					Class	Soldier
					Skill	Normal
					Item	"the cow mangler 5000"
					Item	"the hornblower"
					Item	"captain cardbeard cutthroat"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	2
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavyweapons
					Health	5000
					Name	HeavyWeapons
					Scale	2.5
					Class	HeavyWeapons
					Skill	Normal
					Tag	"bot_giant"
					Attributes	"MiniBoss"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	2
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demoman
					Health	1750
					Name	Demoman
					Scale	2.5
					Class	Demoman
					Skill	Normal
					Tag	"bot_giant"
					Attributes	"AlwaysCrit"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	3
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	1750
					Name	Scout
					Scale	2.5
					Class	Scout
					Skill	Hard
					Tag	"bot_giant"
					Attributes	"MiniBoss"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	2500
					Name	Soldier
					Scale	2.5
					Class	Soldier
					Skill	Normal
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	"the cow mangler 5000"
						"damage bonus"	20
					}
					Item	"the cow mangler 5000"
					Item	"the kringle collection"
					Item	"the virtual viewfinder"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	35
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavyweapons
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Normal
					Item	"the huo long heatmaker"
					Item	"the federal casemaker"
					Item	"weight room warmer"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	20
			TotalCount	40
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	MVM_TF_Santa_Heavy
					ItemAttributes
					{
						ItemName	"the holiday punch"
						"damage bonus"	50
					}
					CharacterAttributes
					{
						"heal rate bonus"	5
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	5
			TotalCount	15
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	medic
					Health	20
					Name	Medic
					Class	Medic
					Skill	Normal
					ItemAttributes
					{
						ItemName	"the blutsauger"
						"damage bonus"	2
					}
					Item	"the blutsauger"
					Item	"the smock surgeon"
					Item	"heer's helmet"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	2
			TotalCount	20
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Normal
					ItemAttributes
					{
						ItemName	concealedkiller_shotgun_backwoodsboomstick
						"damage bonus"	2
					}
					Item	"concealedkiller_shotgun_backwoodsboomstick"
					Item	"the reserve shooter"
					Item	"the powerjack"
					Item	"the head warmer"
					Item	"eotl_pyro_sweater"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	2
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Melee
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_bat
						"damage bonus"	2
					}
					Item	"the little drummer mann"
					Item	"prehistoric pullover"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	10
			TotalCount	35
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	spy
					Health	125
					Name	Spy
					Class	Spy
					Skill	Normal
					Attributes	"AlwaysCrit"
					Item	"the ambassador"
					Item	"the sharp dresser"
					Item	"the distinguished rogue"
					Item	"the scarecrow"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	20
			TotalCount	40
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demoman
					Health	175
					Name	Demoman
					Class	Demoman
					Skill	Normal
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	3
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demoknight
					Health	1750
					Name	Demoman
					Scale	2.5
					Class	Demoman
					Skill	Normal
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Item	"ali baba's wee booties"
					Item	"the chargin' targe"
					Item	"the scotsman's skullcutter"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	5
			TotalCount	150
			MaxActive	30
			SpawnCount	12
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavyweapons
					Health	350
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Normal
					Item	"the huo long heatmaker"
					Item	"commissar's coat"
					Item	"eotl_flat_cap"
				}
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Gnome
				}
				TFBot
				{
					Template	T_TFBot_Heavy_IronFist_Airblast
				}
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Heavyweight_Champ
				}
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
				}
				TFBot
				{
					Template	MVM_TF_Pirate
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	10
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Normal
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	2
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavyweapons
					Health	5000
					Name	HeavyWeapons
					Scale	2.5
					Class	HeavyWeapons
					Skill	Normal
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	natascha
						"damage bonus"	25
					}
					CharacterAttributes
					{
						"heal rate bonus"	5
					}
					Item	"natascha"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	3
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFGateBot_Chief_Soldier_SlowCritBarrage
					EventChangeAttributes
					{
						Default
						{
						}
						RevertGateBotsBehavior
						{
						}
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	5
			TotalCount	45
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	5
			TotalCount	50
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	10
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Normal
					Item	"the black box"
					Item	"the concheror"
					Item	"the half-zatoichi"
					Item	"the war pig"
					Item	"the kringle collection"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavyweapons
					Health	50000
					Name	HeavyWeapons
					Scale	2.5
					Class	HeavyWeapons
					Skill	Normal
					Tag	"bot_giant"
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	natascha
						"damage bonus"	3
					}
					Item	"natascha"
					Item	"the family business"
					Item	"weight room warmer"
					Item	"the federal casemaker"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	1500
					Scale	2.5
					Template	T_TFBot_Medic
					Tag	"bot_giant"
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_medigun
						"ubercharge rate bonus"	2.5
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	10
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavyweapons
					Health	300
					Name	HeavyWeapons
					Class	HeavyWeapons
					Skill	Normal
					Item	"festive shotgun 2014"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	20
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Normal
					Item	"festive shotgun 2014"
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf
