#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 4 FixedRespawnWaveTime no CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Advanced 0 MedievalMode 1 CustomUpgradesFile "mvm_upgrades_minceraft_v5.txt" Mission // sentry buster { Objective DestroySentries InitialCooldown 20 Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy - wave 1 { Objective Spy InitialCooldown 120 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 3 CooldownTime 120 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Wave //WAVE 1 { StartWaveOutput { Target wave_start_relay Action Trigger Target wave_1_start_clock_relay Action trigger } DoneOutput { Target wave_finished_relay Action trigger Target wave_stop_clock_relay1 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot1 TotalCount 50 MaxActive 10 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 200 TFBot { Name BurningRobotness Template T_TFBot_Heavyweapons_Shotgun EventChangeAttributes { Default { ItemAttributes { ItemName tf_weapon_fists "damage bonus" 0.2 } WeaponRestrictions SecondaryOnly Item "the bunsen brave" Item "the outdoorsman" } } } } WaveSpawn //WAVE 01b: 50 total, 10 active, Demoman (demoknight) { Name "wave01b" Where spawnbot1 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 35 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Demoman_Knight } } } Wave //WAVE 2 { StartWaveOutput { Target wave_start_relay Action Trigger Target wave_2_start_clock_relay Action trigger } DoneOutput { Target wave_finished_relay Action trigger Target wave_stop_clock_relay2 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot2 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 20 TotalCurrency 100 Support 1 TFBot { Name D.E.M.O. Template T_TFBot_Demo_Burst EventChangeAttributes { Default { Item "the glasgow great helm" Item "the dark age defender" } } } } WaveSpawn { Where spawnbot2 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 15 TotalCurrency 100 Support 2 TFBot { Name BurningRobotness Template T_TFBot_Heavyweapons_Shotgun EventChangeAttributes { Default { ItemAttributes { ItemName tf_weapon_fists "damage bonus" 0.2 } WeaponRestrictions SecondaryOnly Item "the bunsen brave" Item "the outdoorsman" } } } } WaveSpawn { Where spawnbot2 TotalCount 30 MaxActive 6 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { ClassIcon scout_fan Health 125 Name ScootyBooty Class Scout EventChangeAttributes { Default { Item "festive force-a-nature" Item "the sandman" Item "ye oiled baker boy" Item "the bot dogger" } } } } WaveSpawn { Where spawnbot2 TotalCount 30 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn //WAVE 01b: 50 total, 10 active, Demoman (demoknight) { Name "wave01b" Where spawnbot2 TotalCount 50 MaxActive 10 SpawnCount 45 WaitBeforeStarting 2 WaitBetweenSpawns 35 TotalCurrency 100 Support 3 TFBot { Template T_TFBot_Demoman_Knight } } } Wave //WAVE 3 { StartWaveOutput { Target wave_start_relay Action Trigger Target wave_3_start_clock_relay Action trigger } DoneOutput { Target wave_finished_relay Action trigger Target wave_stop_clock_relay3 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot2 TotalCurrency 400 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 60 WaitBetweenSpawns 10 Squad { TFBot { Name "DoughBot" Health 600 Class Soldier ClassIcon soldier_crit Template T_TFBot_Giant_Medic Skill Expert Scale 1.8 MaxVisionRange 400 Attributes MiniBoss Attributes AlwaysCrit Item "the team captain" } TFBot { Name "Mechanical Socks" Health 800 Class Medic ClassIcon medic_giant Template T_TFBot_Giant_Medic Skill Expert Scale 1.8 MaxVisionRange 400 Attributes MiniBoss Item "titanium tyrolean" } } } WaveSpawn //WAVE 04b: 75 total, 6 active, Scout (bonk) { Name "wave04b" Where spawnbot2 TotalCount 45 MaxActive 10 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 25 TotalCurrency 500 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Where spawnbot2 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 40 TotalCurrency 300 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Where spawnbot2 TotalCount 25 MaxActive 6 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn //WAVE 01b: 50 total, 10 active, Demoman (demoknight) { Name "wave01b" Where spawnbot2 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 50 WaitBetweenSpawns 20 TotalCurrency 450 Support 1 TFBot { Template T_TFBot_Demoman_Knight } } } Wave //WAVE 4 { StartWaveOutput { Target wave_start_relay Action Trigger Target wave_4_start_clock_relay Action trigger } DoneOutput { Target wave_finished_relay Action trigger Target wave_stop_clock_relay4 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 150 MaxActive 20 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 500 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn //WAVE 01b: 50 total, 10 active, Demoman (demoknight) { Name "wave01b" Where spawnbot TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 30 TotalCurrency 600 Support 1 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 1000 TFBot { Name "Notch" Health 20000 Class Heavy ClassIcon heavy_chief Skill Expert Scale 1.8 MaxVisionRange 400 Attributes UseBossHealthBar Attributes MiniBoss WeaponRestrictions MeleeOnly Item "Gold Botkiller Minigun Mk.II" Item "The Buffalo Steak Sandvich" Item "Upgradeable TF_WEAPON_FISTS" Item "The Top Notch" Item "The Rump-o\'-Lantern" CharacterAttributes { "health regen" 150 "heal on kill" 10000 } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 1000 TFBot { Name "Jeb" Health 10000 Class Sniper ClassIcon sniper_bow Skill Expert Scale 1.8 MaxVisionRange 400 Attributes UseBossHealthBar Item "Festive Huntsman" Item "The Cozy Camper" Item "The Memory Maker" Item "Your Worst Nightmare" Item "The Rump-o\'-Lantern" } } WaveSpawn { Where spawnbot TotalCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 150 TotalCurrency 200 Support 1 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "Tank" Health 50000 Speed 75 Skin 0 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }