#base robot_standard.pop #base robot_gatebot.pop #base robot_giant.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Templates { T_TFGateBot_Giant_Heavyweapons { Class Heavy Name "Giant Heavy" Health 5000 ClassIcon heavy_giant EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Expert MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName TF_WEAPON_MINIGUN "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } ItemAttributes { ItemName TF_WEAPON_MINIGUN "damage bonus" 1.5 } Skill Expert MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } T_TFGateBot_Pyro_Easy { Class Pyro EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Pyro" Skill Easy } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Easy } } } T_TFBot_Pyro_Detonator { Class Pyro Name "Detonator Pyro" Skill Normal ClassIcon pyro_flare Item "Old Guadalajara" Item "The Detonator" WeaponRestrictions SecondaryOnly } T_TFGateBot_Pyro_Detonator { Class Pyro Name "Detonator Pyro" ClassIcon pyro_flare EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Pyro" Skill Normal Item "The Detonator" WeaponRestrictions SecondaryOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Normal Item "The Detonator" WeaponRestrictions SecondaryOnly } } } T_TFGateBot_Sniper_Huntsman { Class Sniper Name "Bowman" ClassIcon sniper_bow EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Sniper" Item "The Huntsman" Skill Hard ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } Item "The Huntsman" Skill Hard ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } } } } T_TFBot_Heavy_Lightweight { Class HeavyWeapons WeaponRestrictions MeleeOnly ClassIcon heavy_gru Name "Lightweight Champ" Item "Gloves of Running Urgently MvM" Item "Pugilist's Protector" ItemAttributes { ItemName "Pugilist's Protector" "set item tint RGB" 15185211 } } T_TFBot_Soldier_Shotgun { Class Soldier WeaponRestrictions SecondaryOnly ClassIcon heavy_shotgun Name "Shotgun Soldier" } T_TFBot_Giant_Sniper_Kukri { Class Sniper Health 3300 Name "Giant Kukri Sniper" Attributes MiniBoss ClassIcon sniper_kukri_lite Item "Shooter's Tin Topi" Skill Expert WeaponRestrictions MeleeOnly Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_CLUB" "damage bonus" 1.25 } CharacterAttributes { "head scale" 0.7 "voice pitch scale" 0 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "override footstep sound set" 5 "move speed bonus" 0.5 } } T_TFGateBot_Soldier_Shotgun { Class Soldier Name "Shotgun Soldier" ClassIcon heavy_shotgun EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot WeaponRestrictions SecondaryOnly Item "MvM GateBot Light Soldier" Skill Normal } RevertGateBotsBehavior { WeaponRestrictions SecondaryOnly Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Normal } } } T_TFBot_Heavy_Bear { Class Heavy Health 900 Scale 1.5 Name "Grizzly Gauntlet" WeaponRestrictions MeleeOnly Item "Warrior's Spirit" Item "The K-9 Mane" ClassIcon heavy_warrior_tind Skill Hard Tag bot_giant } T_TFBot_Pyro_Fireaxe { Class Pyro Name "Fireaxe Pyro" WeaponRestrictions MeleeOnly Item "Firewall Helmet" ClassIcon pyro_fireaxe_lite Skill Hard } T_TFBot_Sniper_SMG { Class Sniper Name "SMG Sniper" ClassIcon sniper_smg_tind WeaponRestrictions SecondaryOnly Item "The Conspicuous Camouflage" } T_TFGateBot_Heavyweight_Champ { Class Heavy Name "Heavyweight Champ" ClassIcon heavy_champ EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot WeaponRestrictions MeleeOnly Item "The Killing Gloves of Boxing" Item "MvM GateBot Light Heavy" Skill Easy } RevertGateBotsBehavior { WeaponRestrictions MeleeOnly Item "The Killing Gloves of Boxing" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Easy } } } T_TFGateBot_Scout_Melee_Fixed { Class Scout Name "Bat Scout" ClassIcon scout_bat_nys EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Scout" Skill Hard WeaponRestrictions MeleeOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Hard WeaponRestrictions MeleeOnly } } } } //Sentrybuster Mission { Where spawnbot_mid_slow0 Where spawnbot_main_slow1 Objective DestroySentries InitialCooldown 45 CooldownTime 45 DesiredCount 1 BeginAtWave 1 RunForThisManyWaves 7 TFBot { Template T_TFBot_Sentrybuster Tag bot_giant } } //Spies Mission { Where spawnbot_mid0 Where spawnbot_main1 Objective Spy InitialCooldown 45 CooldownTime 45 DesiredCount 1 BeginAtWave 3 RunForThisManyWaves 1 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_mid0 Where spawnbot_main1 Objective Spy InitialCooldown 45 CooldownTime 45 DesiredCount 1 BeginAtWave 6 RunForThisManyWaves 1 TFBot { Template T_TFBot_Spy } } //Snipers Mission { Where spawnbot_left0 Where spawnbot_main_slow1 Objective Sniper InitialCooldown 45 CooldownTime 45 DesiredCount 1 BeginAtWave 4 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper Skill Hard MaxVisionRange 2500 } } Mission { Where spawnbot_left0 Where spawnbot_main_slow1 Objective Sniper InitialCooldown 45 CooldownTime 45 DesiredCount 1 BeginAtWave 7 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper Skill Hard MaxVisionRange 2500 } } //WAVE 1 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1_01 TotalCurrency 150 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_mid_slow0 Where spawnbot_main_slow1 RandomChoice { TFBot { Template T_TFBot_Scout_Melee Name "Bat Scout" ClassIcon scout_bat_nys } TFBot { Template T_TFGateBot_Scout_Melee_Fixed } } } WaveSpawn { Name W1_01 TotalCurrency 150 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFGateBot_Heavyweight_Champ } } WaveSpawn { Name W1_02_A WaitForAllDead W1_01 TotalCurrency 200 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFBot_Pyro_Fireaxe } } WaveSpawn { Name W1_02_A WaitForAllDead W1_01 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFBot_Sniper_SMG } } WaveSpawn { Name W1_02_B WaitForAllSpawned W1_02_A TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_left0 Where spawnbot_main1 TFBot { Template T_TFBot_Heavy_Bear } } } //WAVE 2 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W2_01 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_left0 Where spawnbot_main1 TFBot { Template T_TFGateBot_Scout_Melee_Fixed } } WaveSpawn { Name W2_01 TotalCurrency 150 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Class Pyro } } WaveSpawn { Name W2_01 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFGateBot_Soldier_Shotgun } } WaveSpawn { Name W2_01 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 22 WaitBetweenSpawns 28 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFBot_Giant_Sniper_Kukri } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 50 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFBot_Soldier_Shotgun } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 150 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFBot_Scout_Melee Name "Bat Scout" ClassIcon scout_bat_nys } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 18 WaitBetweenSpawns 0 Where spawnbot_mid0 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Giant_Pyro Tag bot_giant } TFBot { Template T_TFBot_Heavy_Bear } TFBot { Template T_TFBot_Heavy_Bear } TFBot { Template T_TFBot_Heavy_Bear } } } } //WAVE 3 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W3_01 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFBot_Heavy_Lightweight } } WaveSpawn { Name W3_01 TotalCurrency 10 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFGateBot_Soldier_Easy } } WaveSpawn { Name W3_01 TotalCurrency 10 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFGateBot_Demoman_Easy } } WaveSpawn { Name W3_01 TotalCurrency 500 SpawnCount 1 MaxActive 1 TotalCount 1 Tank { Name tankboss Health 17500 Speed 75 StartingPathTrackNode path_tank_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFBot_Heavy_Lightweight } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 30 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_left0 Where spawnbot_main1 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Class Soldier } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Class Demoman } } } //WAVE 4 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 16 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot_mid0 Where spawnbot_main1 Squad { TFBot { Template T_TFGateBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_Quickfix } } } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 17 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFGateBot_Sniper_Huntsman } } WaveSpawn { Name W4_01 TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 17 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 RandomChoice { TFBot { Template T_TFGateBot_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name W4_01 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 24 WaitBetweenSpawns 21 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFGateBot_Giant_Soldier } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 21 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Name "Giant Rapid Fire Detonator Pyro" } } } //WAVE 5 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W5_01 TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFGateBot_Pyro_Detonator } } WaveSpawn { Name W5_01 TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFBot_Heavy_Bear } } WaveSpawn { Name W5_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 21 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFBot_Pyro_Detonator } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 200 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Class Scout } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFBot_Giant_Demoman_PrinceTavish Tag bot_giant } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 40 WaitBetweenSpawns 0 Where spawnbot_mid0 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Giant_Demoman_PrinceTavish Tag bot_giant } TFBot { Class Pyro } TFBot { Class Pyro } TFBot { Class Pyro } TFBot { Class Pyro } } } } //WAVE 6 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W6_01 TotalCurrency 250 SpawnCount 1 MaxActive 1 TotalCount 1 Tank { Name tankboss Health 17500 Speed 75 StartingPathTrackNode path_tank_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W6_01 TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFGateBot_Pyro_Easy } } WaveSpawn { Name W6_01 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Class Demoman } } WaveSpawn { Name W6_01 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 11 WaitBetweenSpawns 21 Where spawnbot_mid0 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Giant_Soldier Tag bot_giant } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Class Heavy } TFBot { Class Heavy } TFBot { Class Heavy } } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Class Heavy } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Class Demoman WeaponRestrictions MeleeOnly Name "Bottle Demoman" Skill Hard ClassIcon demoknight_bottle_lite Item "Demoman Tricorne" } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 21 Where spawnbot_left0 Where spawnbot_main1 TFBot { Template T_TFBot_Giant_Soldier } } } //WAVE 7 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W7_01 TotalCurrency 150 TotalCount 42 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_mid_slow0 Where spawnbot_main_slow1 RandomChoice { TFBot { Template T_TFBot_Scout_Melee Name "Bat Scout" ClassIcon scout_bat_nys } TFBot { Template T_TFGateBot_Scout_Melee_Fixed } } } WaveSpawn { Name W7_01 TotalCurrency 50 TotalCount 14 MaxActive 14 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot_mid0 Where spawnbot_main1 Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } } } WaveSpawn { Name W7_01 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 40 Where spawnbot_mid0 Where spawnbot_main1 Squad { TFBot { Template T_TFGateBot_Giant_Pyro_AlwaysFire } } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 100 SpawnCount 1 MaxActive 1 TotalCount 1 Tank { Name tankbossfinal Health 20000 Speed 75 Skin 1 StartingPathTrackNode path_tank_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot_mid_slow0 Where spawnbot_main_slow1 TFBot { Class Demoman } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFBot_Heavyweapons_Fist Tag bot_giant } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 11 WaitBetweenSpawns 18 Where spawnbot_mid0 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Giant_Demoman_PrinceTavish Tag bot_giant } TFBot { Template T_TFBot_Pyro_Detonator } TFBot { Template T_TFBot_Pyro_Detonator } TFBot { Template T_TFBot_Pyro_Detonator } TFBot { Template T_TFBot_Medic_Quickfix } } } } }