#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
#base robot_rustvalley.pop
population
{
	StartingCurrency	800
	RespawnWaveTime	4
	CanBotsAttackWhileInSpawnRoom	no
	AddSentryBusterWhenDamageDealtExceeds	15000
	AddSentryBusterWhenKillCountExceeds	15
	Templates
	{
		T_TFBot_Giant_Soldier_SlowBarrage //regular version of colonel barrage, used for major shits on w5
		{
			ClassIcon	soldier_barrage
			WeaponRestrictions	PrimaryOnly
			Health	4000
			Skill	Expert
			Name	"Colonel Barrage"
			Class	Soldier
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"fire rate bonus"	0.2
				"faster reload rate"	0.22
				"projectile spread angle penalty"	5
				"clip size upgrade atomic"	26.0
			}
			CharacterAttributes
			{
				"override footstep sound set"	3
				"move speed bonus"	0.5
				"airblast vulnerability multiplier"	0.4
				"damage force reduction"	0.4
				"damage bonus"	1.5
				"Projectile speed increased"	0.4
				"airblast vertical vulnerability multiplier"	0.1
				"health regen"	40
			}
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot_scattered0
		Where   spawnbot_main1
		BeginAtWave	1
		RunForThisManyWaves	6
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mid0
		Where   spawnbot_main1
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_scattered0
		Where   spawnbot_main1
		BeginAtWave	3
		RunForThisManyWaves	2
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	4
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot_scattered0
		Where   spawnbot_main1
		BeginAtWave	3
		RunForThisManyWaves	3
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Teleporter
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_scattered0
		Where   spawnbot_main1
		BeginAtWave	6
		RunForThisManyWaves	1
		InitialCooldown	20
		CooldownTime	10
		DesiredCount	6
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Action	Trigger
			Target	wave_start_relay_expert
		}
		DoneOutput
		{
			Action	Trigger
			Target	wave_finished_relay
		}
		WaveSpawn
		{
			Name	hellw1
			TotalCurrency	100
			TotalCount	24
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_mid0
			Where   spawnbot_main1
			FirstSpawnWarningSound "goldpipe_pack/Goldpipe_MissionIntro.mp3"
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Shotgun
				}
			}
		}
		WaveSpawn
		{
			Name	awfuck
			TotalCurrency	100
			TotalCount	24
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot_scattered0
			Where   spawnbot_main1
			DoneWarningSound   "goldpipe_pack/Goldpipe_W1B_Dead.mp3"
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Caber_Kamikaze
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	ohfuck
			TotalCurrency	200
			TotalCount	5
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	spawnbot_left0
			Where   spawnbot_main1
			Squad
			{
				TFBot
				{
					Template	T_TFGateBot_Giant_Heavyweapons
				}
				TFBot
				{
					Template	T_TFBot_Medic_Apocalyptic
				}
				TFBot
				{
					Template	T_TFBot_Medic_Apocalyptic
				}
				TFBot
				{
					Template	T_TFBot_Medic_Apocalyptic
				}
				TFBot
				{
					Template	T_TFBot_Medic_Apocalyptic
				}
			}
		}
		WaveSpawn
		{
			Name	trunk
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			WaitForAllDead	hellw1
			DoneWarningSound "goldpipe_pack/Goldpipe_W1D_Dead.mp3"
			
			FirstSpawnOutput                                                                                                                                                            
			{
				Target boss_spawn_relay                                            
				Action Trigger                         
			}
			
			Tank
			{
				Health	20000
				Name	Tank
				Speed	60
				StartingPathTrackNode  path_tank_1
				OnKilledOutput
				{
					Action	Trigger
					Target	boss_dead_relay
				}
				OnBombDroppedOutput
				{
					Action	Trigger
					Target	boss_deploy_relay
				}
			}
		}
		WaveSpawn
		{
			Name	holybandits
			TotalCurrency	100
			TotalCount	36
			MaxActive	12
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			WaitForAllSpawned	trunk
			Where	spawnbot_scattered0
			Where   spawnbot_main1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Bandit
				}
			}
		}
		WaveSpawn
		{
			Name	supportw1
			TotalCurrency	0
			TotalCount	10
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			WaitForAllSpawned   trunk
			Support	1
			Where	spawnbot_left0
			Where   spawnbot_main1
			Squad
			{
				TFBot
				{
					Template	T_TFGateBot_Scout_FAN
				}
			}
		}
		WaveSpawn
		{
			Name	supportw1b
			TotalCurrency	0
			TotalCount	10
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			WaitForAllSpawned   trunk
			Support	1
			Where	spawnbot_left0
			Where   spawnbot_main1
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Skill	Normal
					Name	Soldier
					Class	Soldier
					Item	"the original"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Action	Trigger
			Target	wave_start_relay_expert
		}
		DoneOutput
		{
			Action	Trigger
			Target	wave_finished_relay
		}
		WaveSpawn
		{
			Name	armoredrush
			TotalCurrency	100
			TotalCount	25
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot_scattered0
			Where   spawnbot_main1
			FirstSpawnWarningSound  "goldpipe_pack/Goldpipe_W2_Start.mp3"
			Squad
			{
				TFBot
				{
					Template	T_TFGateBot_Soldier_Extended_Battalion_Hard
				}
			}
		}
		WaveSpawn
		{
			Name	ohshit
			TotalCurrency	200
			TotalCount	6
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	8
			Where	spawnbot_mid_slow0
			Where   spawnbot_main1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_RapidFire
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			Name	hevvi
			TotalCurrency	100
			TotalCount	12
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			WaitForAllSpawned	armoredrush
			Where	spawnbot_left0
			Where   spawnbot_main1
			DoneWarningSound "goldpipe_pack/Goldpipe_W2C_Dead.mp3"
			Squad
			{
				TFBot
				{
					Skill	Expert
					Template	T_TFBot_Scout_FAN
				}
			}
		}
		WaveSpawn
		{
			Name	aaaaaasticks
			TotalCurrency	100
			TotalCount	25
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			WaitForAllDead	armoredrush
			Where	spawnbot_mid0
			Where   spawnbot_main1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Winbomber
				}
			}
		}
		WaveSpawn
		{
			Name	ohfortheloveoffu
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			WaitForAllSpawned	aaaaaasticks
			Where	spawnbot_mid_slow0
			Where   spawnbot_main_slow1
			FirstSpawnWarningSound "goldpipe_pack/Goldpipe_W2E_Spawn.mp3"
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer_Reload
					Attributes  "AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	morepain
			TotalCurrency	100
			TotalCount	16
			MaxActive	8
			SpawnCount	8
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			WaitForAllSpawned	ohfortheloveoffu
			Where	spawnbot_scattered0
			Where   spawnbot_main1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Loch_Atomic
				}
			}
		}
		WaveSpawn
		{
			Name	supportw2
			TotalCurrency	0
			TotalCount	10
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot_left0
			Where   spawnbot_main1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Shotgun
				}
			}
		}
	}
	Wave 
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Action	Trigger
			Target	wave_start_relay_expert
		}
		DoneOutput
		{
			Action	Trigger
			Target	wave_finished_relay
		}
		WaveSpawn
		{
			Name	havefun
			TotalCurrency	200
			TotalCount	6
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_scattered0
			Where   spawnbot_main1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer
				}
			}
		}
		WaveSpawn
		{
			Name	bustem
			TotalCurrency	100
			TotalCount	24
			MaxActive	8
			SpawnCount	8
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_left0
			Where   spawnbot_main1
			Squad
			{
				TFBot
				{
					Template	T_TFGateBot_Heavyweapons_Shotgun
				}
			}
		}
		WaveSpawn
		{
			Name	heretheycome
			TotalCurrency	100
			TotalCount	30
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			WaitForAllDead	bustem
			Where	spawnbot_scattered0
			Where   spawnbot_main1
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Skill	Expert
					Template	T_TFBot_Pyro
					Attributes	"AlwaysFireWeapon"
				}
				TFBot
				{
					Skill	Expert
					Template	T_TFBot_Pyro
					Attributes	"AlwaysFireWeapon"
				}
			}
		}
		WaveSpawn
		{
			Name	nopenope
			TotalCurrency	200
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			WaitForAllDead    havefun 
			Where	spawnbot_scattered0
			Where   spawnbot_main_slow1
			Squad
			{
				TFBot
				{
					Template   T_TFBot_Scout_Giant_Backscatter_Rapidfire
				}
			}
		}
		WaveSpawn
		{
			Name	COMEGETSOME.
			TotalCurrency	400
			TotalCount	6
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	10
			WaitBetweenSpawns	20
			WaitForAllSpawned	nopenope
			Where	spawnbot_mid0
			Where   spawnbot_left0
			Where   spawnbot_main_slow1
			DoneWarningSound "goldpipe_pack/Goldpipe_W3_End.mp3"
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Deflector
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			Name	supportw3
			TotalCurrency	0
			TotalCount	10
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot_scattered0
			Where   spawnbot_main1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_RocketShotgun
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Action	Trigger
			Target	wave_start_relay_expert
		}
		DoneOutput
		{
			Action	Trigger
			Target	wave_finished_relay
		}
		WaveSpawn
		{
			Name	rammstein.
			TotalCurrency	300
			TotalCount	6
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_mid0
			Where   spawnbot_mid_slow0
			Where   spawnbot_main1
			Where   spawnbot_main_slow1
			FirstSpawnWarningSound "goldpipe_pack/Goldpipe_W4_Confusion.mp3"
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Burst
				}
			}
		}
		WaveSpawn
		{
			Name	whatthefu
			TotalCurrency	100
			TotalCount	40
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Where	spawnbot_scattered0
			Where   spawnbot_main1
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Burst
				}
				TFBot
				{
					Template	T_TFBot_Demo_Loch_Atomic
				}
				TFBot
				{
					Template	T_TFBot_Pyro_Shotgun_Rusted
				}
				TFBot
				{
					Template	T_TFBot_Demoman_Winbomber
				}
			}
		}
		WaveSpawn
		{
			Name	titanium
			TotalCurrency	200
			TotalCount	3
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			WaitForAllDead	rammstein.
			Where	spawnbot_mid_slow0
			Where   spawnbot_main_slow1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Giant_Shotgun_Expert
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			Name	ohshit
			TotalCurrency	100
			TotalCount	20
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			WaitForAllSpawned	titanium
			Where	spawnbot_scattered0
			Where   spawnbot_main1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro
					Skill  Hard
				}
			}
		}
		WaveSpawn
		{
			Name	no.
			TotalCurrency	200
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			WaitForAllDead	titanium
			Where	spawnbot_mid_slow0
			Where   spawnbot_main_slow1
			DoneWarningSound "goldpipe_pack/Goldpipe_W4_End.mp3"
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demoman_Winbomber
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Shield
				}
			}
		}
		WaveSpawn
		{
			Name	supportw4
			TotalCurrency	0
			TotalCount	10
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot_scattered0
			Where   spawnbot_main1
			Squad
			{
				TFBot
				{
					Template	T_TFGateBot_Demo_Burst_Normal
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Action	Trigger
			Target	wave_start_relay_expert
		}
		DoneOutput
		{
			Action	Trigger
			Target	wave_finished_relay
		}
		WaveSpawn
		{
			Name	nowitsangry
			TotalCurrency	200
			TotalCount	4
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot_scattered0
			Where   spawnbot_main1
			FirstSpawnWarningSound "goldpipe_pack/Goldpipe_W5_Start.mp3"
			Squad
			{
				TFBot
				{
					Template	T_TFGateBot_Giant_Heavyweapons_Shotgun
				}
			}
		}
		WaveSpawn
		{
			Name	finaltank
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	8
			WaitBetweenSpawns	10
			
			FirstSpawnOutput                                                                                                                                                            
			{
				Target boss_spawn_relay                                            
				Action Trigger                         
			}
			
			Tank
			{
				Health	30000
				Name	Tank
				Speed	60
				Skin 1
				StartingPathTrackNode path_tank_1
				OnKilledOutput
				{
					Action	Trigger
					Target	boss_dead_relay
				}
				OnBombDroppedOutput
				{
					Action	Trigger
					Target	boss_deploy_relay
				}
			}
		}
		WaveSpawn
		{
			Name	timetofight
			TotalCurrency	100
			TotalCount	36
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			WaitForAllSpawned	finaltank
			Where	spawnbot_scattered0
			Where   spawnbot_main1
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Shotgun_Rusted
				}
				TFBot
				{
					Template	T_TFBot_Demo_Loch_Atomic
				}
				TFBot
				{
					Template	T_TFBot_Pyro_Shotgun_Plasma
				}
				TFBot
				{
					Template	T_TFBot_Scout_Bandit
				}
				TFBot
				{
					Template	T_TFBot_Scout_Bandit_Vulture
				}
			}
		}
		WaveSpawn
		{
			Name	OHFUCKRUN
			TotalCurrency	200
			TotalCount	6
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			WaitForAllDead	finaltank
			Where	spawnbot_scattered0
			Where   spawnbot_main1
			Where   spawnbot_main_slow1
			FirstSpawnWarningSound "goldpipe_pack/Goldpipe_W5_BarrageStart.mp3"
			Squad
			{
				TFBot
				{
					Name	"Major Crits"
					Template	T_TFBot_Giant_Soldier_SlowBarrage
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	yourjudgementendshere
			TotalCurrency	100
			TotalCount	48
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			WaitForAllDead	finaltank
			Where	spawnbot_scattered0
			Where   spawnbot_main1
			Squad
			{
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Skill	Expert
					Name	HeavyWeapons
					Class	HeavyWeapons
				}
			}
		}
		WaveSpawn
		{
		    Name  Surprisefuckyou!
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			WaitForAllSpawned yourjudgementendshere
			Where	spawnbot_mid_slow0
			Where   spawnbot_main1
			FirstSpawnWarningSound    "MVM.GiantHeavyEntrance"
			DoneWarningSound "goldpipe_pack/Goldpipe_W5_End.mp3"
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavy_MiniBoss_Devastation
				}	
			}
		}
		WaveSpawn
		{
			Name	supportw5
			TotalCurrency	0
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Support	1
			Where	spawnbot_scattered0
			Where   spawnbot_main1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Buff_Banner
					ItemAttributes
					{
						ItemName	"the buff banner"
						"deploy time decreased"	0.5
					}
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Action	Trigger
			Target	wave_start_relay_expert
		}
		DoneOutput
		{
			Action	Trigger
			Target	wave_finished_relay
		}
		WaveSpawn
		{
			Name	andnowyerded
			TotalCurrency	1
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	spawnbot_mid_slow0
			StartWaveWarningSound  "goldpipe_pack/Goldpipe_Summon.mp3"
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Boss_BigIndustry
				}
				TFBot
				{
					Template	T_TFBot_Boss_BigIndustry
				}
				TFBot
				{
					Template	T_TFBot_Boss_BigIndustry
				}
				TFBot
				{
					Template	T_TFBot_Boss_BigIndustry
				}
				TFBot
				{
					Template	T_TFBot_Boss_BigIndustry_Sword
				}
				TFBot
				{
					Template	T_TFBot_Boss_BigIndustry
				}
				TFBot
				{
					Template	T_TFBot_Boss_BigIndustry
				}
				TFBot
				{
					Template	T_TFBot_Boss_BigIndustry
				}
				TFBot
				{
					Template	T_TFBot_Boss_BigIndustry
				}
				TFBot
				{
					Template	T_TFBot_Boss_BigIndustry_Sword
				}
				TFBot
				{
					Template	T_TFBot_Pyro_Giant_Secret
				}
			}
		}
		WaveSpawn
		{
			Name	supportw6
			TotalCurrency	0
			TotalCount	10
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Support	1
			Where	spawnbot_scattered0
			Where   spawnbot_main1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Spy
				}
			}
		}
	}
}