#base robot_standard.pop #base robot_gatebot.pop #base robot_giant.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Templates { T_TFGateBot_Giant_Soldier_RapidFire { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Health 3800 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Soldier" Item "craftsmann_rocketlauncher_americanpastoral" Skill Expert Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "set_item_texture_wear" 0 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "set_item_texture_wear" 0 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } } } T_TFGateBot_Giant_Heavyweapons_HOK { Class Heavy Name "Giant Heal on Kill Heavy" Health 5000 ClassIcon heavy_healonkill EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Heavy" Skill Expert MaxVisionRange 1200 Attributes MiniBoss Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert MaxVisionRange 1200 Attributes MiniBoss Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } T_TFBot_Giant_Scout_Shortstop { Name "Giant Shortstop Scout" Class Scout Skill Normal Health 2000 ClassIcon scout_shortstop Attributes MiniBoss Item "The Shortstop" ItemAttributes { ItemName "The Shortstop" "damage bonus" 1.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.7 "damage force reduction" 0.7 "override footstep sound set" 5 "move speed bonus" 1.2 } } T_TFGateBot_Giant_Pyro_DragonFury_HOK { Class Pyro Name "Giant HOK Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_heal Health 3000 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Pyro" Item "The Dragon's Fury" Skill Expert Attributes MiniBoss Tag bot_giant MaxVisionRange 600 ItemAttributes { ItemName "The Dragon's Fury" "heal on kill" 3000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" Item "The Dragon's Fury" ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert Attributes MiniBoss Tag bot_giant MaxVisionRange 600 ItemAttributes { ItemName "The Dragon's Fury" "heal on kill" 3000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } T_TFBot_Heavyweapons_Deflector_Heater { Name "Heater Deflector Heavy" Class Heavy Skill Hard ClassIcon heavy_deflector_heater Item "The Huo Long Heatmaker" Item "The Bunsen Brave" ItemAttributes { ItemName "The Huo Long Heatmaker" "attack projectiles" 1 } } T_TFBot_Scout_Sandman_FastCharge_Fixed { Class Scout Name "Hyper League Scout" WeaponRestrictions MeleeOnly Skill Hard ClassIcon scout_stun Item "MNC Mascot Outfit" Item "Batter's Helmet" Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 "max health additive penalty" -0 } } T_TFGateBot_Soldier_Normal_Crit { Class Soldier EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Soldier" Skill Normal Attributes AlwaysCrit } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Normal Attributes AlwaysCrit } } } T_TFGateBot_Demoman_Normal_Crit { Class Demoman EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Demoman" Skill Normal Attributes AlwaysCrit } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Normal Attributes AlwaysCrit } } } T_TFGateBot_Soldier_Expert_Crit { Class Soldier EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Soldier" Skill Expert Attributes AlwaysCrit } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert Attributes AlwaysCrit } } } T_TFGateBot_Demoman_Expert_Crit { Class Demoman EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Demoman" Skill Expert Attributes AlwaysCrit } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Expert Attributes AlwaysCrit } } } T_TFGateBot_Pyro_DragonFury { Class Pyro Name "Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Pyro" Item "The Dragon's Fury" Skill Hard MaxVisionRange 600 } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" Item "The Dragon's Fury" ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Hard MaxVisionRange 600 } } } T_TFBot_Giant_Soldier_BurstFire { Name "Giant Burst Fire Soldier" Class Soldier Skill Expert Health 3800 ClassIcon soldier_burstfire Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Item "craftsmann_rocketlauncher_americanpastoral" Item "The Gilded Guard" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "clip size upgrade atomic" 5.0 "faster reload rate" 0.6 "fire rate bonus" 0.1 "move speed bonus" 0.5 "Projectile speed increased" 0.65 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Heavyweapons_Deflector_Heater { Name "Giant Heater Deflector Heavy" Class Heavy Skill Expert Health 5000 ClassIcon heavy_deflector_heater Item "The Huo Long Heatmaker" Item "The Bunsen Brave" Attributes MiniBoss MaxVisionRange 1200 ItemAttributes { ItemName "The Huo Long Heatmaker" "attack projectiles" 1 "damage bonus" 1.4 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } } T_TFBot_Soldier_SlowBarrage { Class Soldier Health 1200 Scale 1.5 Name "Barrage Soldier" Skill Expert ClassIcon soldier_barrage Attributes HoldFireUntilFullReload Item "gentlemanne_rocketlauncher_coffinnail" Item "The Patriot Peak" Item "The Diplomat" ItemAttributes { ItemName "gentlemanne_rocketlauncher_coffinnail" "projectile spread angle penalty" 5 "Projectile speed increased" 0.4 "clip size upgrade atomic" 11 "set_item_texture_wear" 0 "faster reload rate" 0.44 "fire rate bonus" 0.2 "damage bonus" 1.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.7 "damage force reduction" 0.7 "move speed penalty" 0.8 "head scale" 0.7 } } T_TFGateBot_Giant_Soldier_Crit { Class Soldier Name "Giant Charged Soldier" ClassIcon soldier_crit Health 3800 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Item "The Original" Tag bot_giant Skill Normal Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "The Original" "projectile speed decreased" 0.5 "faster reload rate" 0.2 "fire rate bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" Item "The Original" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Normal Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "The Original" "projectile speed decreased" 0.5 "faster reload rate" 0.2 "fire rate bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } T_TFBot_Giant_Medic_Regen_Fixed { Name "Giant Regen Medic" Class Medic Skill Expert Health 4500 ClassIcon medic_giant Item "The Surgeon's Stahlhelm" Item "The Quick-Fix" Attributes MiniBoss ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0.01 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "heal rate bonus" 200 "health regen" 50 "move speed bonus" 0.5 } } T_TFGateBot_Giant_Soldier_SlowBarrage_Yoovy { Class Soldier Name "Colonel Barrage" ClassIcon soldier_barrage Health 4000 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "gentlemanne_rocketlauncher_coffinnail" Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "gentlemanne_rocketlauncher_coffinnail" "projectile spread angle penalty" 5 "Projectile speed increased" 0.4 "clip size upgrade atomic" 26.0 "set_item_texture_wear" 0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "damage bonus" 1.5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } RevertGateBotsBehavior { Item "gentlemanne_rocketlauncher_coffinnail" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "gentlemanne_rocketlauncher_coffinnail" "projectile spread angle penalty" 5 "Projectile speed increased" 0.4 "clip size upgrade atomic" 26.0 "set_item_texture_wear" 0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "damage bonus" 1.5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } } } T_TFGateBot_Heavy_Easy_Fixed { Class Heavy EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Easy } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Easy } } } T_TFGateBot_Scout_Easy { Class Scout EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Scout" Skill Easy } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Easy } } } T_TFBot_Giant_Soldier_RapidFire { Name "Giant Rapid Fire Soldier" Class Soldier Skill Expert Health 3800 ClassIcon soldier_spammer Attributes HoldFireUntilFullReload Attributes MiniBoss Item "craftsmann_rocketlauncher_americanpastoral" Item "The Gilded Guard" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "set_item_texture_wear" 0 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 3 } } T_TFGateBot_Scout_Melee_Fixed_Crit { Class Scout Name "Bat Scout" ClassIcon scout_bat_nys EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Scout" Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } } T_TFGateBot_Scout_Melee_Fixed { Class Scout Name "Bat Scout" ClassIcon scout_bat_nys EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Scout" Skill Hard WeaponRestrictions MeleeOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Hard WeaponRestrictions MeleeOnly } } } T_TFGateBot_Giant_Demoman_RapidFire { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_spammer Health 3300 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Tag bot_giant Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Projectile speed increased" 1.1 } } } } T_TFGateBot_Pyro_Flaregun_Fixed { Class Pyro Name "Flare Pyro" ClassIcon pyro_flare EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Pyro" Skill Normal Item "The Flare Gun" WeaponRestrictions SecondaryOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Normal Item "The Flare Gun" WeaponRestrictions SecondaryOnly } } } } //Sentrybuster Mission { Where spawnbot_mid_slow0 Where spawnbot_main_slow1 Objective DestroySentries InitialCooldown 30 CooldownTime 30 DesiredCount 1 BeginAtWave 1 RunForThisManyWaves 7 TFBot { Template T_TFBot_Sentrybuster Tag bot_giant } } //Spies Mission { Where spawnbot_mid0 Where spawnbot_main1 Objective Spy InitialCooldown 30 CooldownTime 30 DesiredCount 2 BeginAtWave 3 RunForThisManyWaves 1 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_mid0 Where spawnbot_main1 Objective Spy InitialCooldown 40 CooldownTime 40 DesiredCount 3 BeginAtWave 5 RunForThisManyWaves 1 TFBot { Template T_TFBot_Spy } } //Snipers Mission { Where spawnbot_left0 Where spawnbot_main1 Objective Sniper InitialCooldown 30 CooldownTime 30 DesiredCount 2 BeginAtWave 4 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Where spawnbot_left0 Where spawnbot_main1 Objective Sniper InitialCooldown 30 CooldownTime 30 DesiredCount 3 BeginAtWave 5 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Where spawnbot_left0 Where spawnbot_main1 Objective Sniper InitialCooldown 30 CooldownTime 30 DesiredCount 2 BeginAtWave 6 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper_Razorback } } //Engineers Mission { Where spawnbot_left0 Where spawnbot_main1 Objective Engineer InitialCooldown 40 CooldownTime 40 DesiredCount 1 BeginAtWave 3 RunForThisManyWaves 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } Mission { Where spawnbot_left0 Where spawnbot_main1 Objective Engineer InitialCooldown 45 CooldownTime 45 DesiredCount 1 BeginAtWave 4 RunForThisManyWaves 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } Mission { Where spawnbot_left0 Where spawnbot_main1 Objective Engineer InitialCooldown 40 CooldownTime 40 DesiredCount 1 BeginAtWave 7 RunForThisManyWaves 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } //WAVE 1 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_expert Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1_01 TotalCurrency 200 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_mid_slow0 Where spawnbot_main_slow1 RandomChoice { TFBot { Template T_TFBot_Scout_Melee Name "Bat Scout" ClassIcon scout_bat_nys } TFBot { Template T_TFGateBot_Scout_Melee_Fixed } } } WaveSpawn { Name W1_01 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Class Soldier Name "Direct Hit Soldier" Item "The Direct Hit" ClassIcon soldier_dh_nys Skill Hard } } WaveSpawn { Name W1_01 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 18 Where spawnbot_mid0 Where spawnbot_main1 Squad { TFBot { Template T_TFGateBot_Giant_Demoman_RapidFire } TFBot { Template T_TFBot_Medic_Bigheal Name "Regen Medic" Item "The Surgeon's Stahlhelm" CharacterAttributes { "health regen" 5 } } TFBot { Template T_TFBot_Medic_Bigheal Name "Regen Medic" Item "The Surgeon's Stahlhelm" CharacterAttributes { "health regen" 5 } } TFBot { Template T_TFBot_Medic_Bigheal Name "Regen Medic" Item "The Surgeon's Stahlhelm" CharacterAttributes { "health regen" 5 } } } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 200 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_mid_slow0 Where spawnbot_main_slow1 TFBot { Template T_TFBot_Scout_Melee Name "Bat Scout" ClassIcon scout_bat_nys } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Class Demoman } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 150 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 11 WaitBetweenSpawns 21 Where spawnbot_mid0 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Giant_Pyro Tag bot_giant } TFBot { Template T_TFBot_Medic_Bigheal Name "Regen Medic" Item "The Surgeon's Stahlhelm" CharacterAttributes { "health regen" 5 } } TFBot { Template T_TFBot_Medic_Bigheal Name "Regen Medic" Item "The Surgeon's Stahlhelm" CharacterAttributes { "health regen" 5 } } TFBot { Template T_TFBot_Medic_Bigheal Name "Regen Medic" Item "The Surgeon's Stahlhelm" CharacterAttributes { "health regen" 5 } } } } } //WAVE 2 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_expert Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W2_01 TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_left0 Where spawnbot_main1 Squad { TFBot { Template T_TFGateBot_Heavy_IronFist } TFBot { Template T_TFBot_Medic_Bigheal Name "Regen Medic" Item "The Surgeon's Stahlhelm" CharacterAttributes { "health regen" 5 } } } } WaveSpawn { Name W2_01 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Class Pyro } } WaveSpawn { Name W2_01 TotalCurrency 25 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFGateBot_Pyro_Flaregun_Fixed } } WaveSpawn { Name W2_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 26 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFBot_Giant_Soldier_RapidFire Tag bot_giant } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Attributes AlwaysCrit } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_mid_slow0 Where spawnbot_main_slow1 TFBot { Class Soldier } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 175 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 24 Where spawnbot_mid_slow0 Where spawnbot_main_slow1 TFBot { Template T_TFBot_Giant_Scout_Fast Tag bot_giant } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 24 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFBot_Giant_Soldier_RapidFire Tag bot_giant } } } //WAVE 3 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_expert Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W3_01 TotalCurrency 150 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_mid_slow0 Where spawnbot_main_slow1 RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Template T_TFGateBot_Scout_Easy } TFBot { Template T_TFGateBot_Scout_Easy } } } WaveSpawn { Name W3_01 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFGateBot_Heavy_Easy_Fixed } } WaveSpawn { Name W3_01 TotalCurrency 200 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 21 Where spawnbot_mid0 Where spawnbot_main1 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_SlowBarrage_Yoovy } TFBot { Template T_TFBot_Giant_Medic_Regen_Fixed Tag bot_giant } } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 100 SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 4 Tank { Name tankboss Health 25000 Speed 75 StartingPathTrackNode path_tank_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_mid_slow0 Where spawnbot_main_slow1 TFBot { Class Scout } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 21 Where spawnbot_mid0 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Giant_Pyro Tag bot_giant Name "Giant Dragon's Fury Pyro" Item "The Dragon's Fury" MaxVisionRange 600 ClassIcon pyro_dragon_fury_swordstone } TFBot { Template T_TFBot_Medic } } } } //WAVE 4 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_expert Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 21 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFBot_Giant_Heavyweapons Tag bot_giant } } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 21 Where spawnbot_left0 Where spawnbot_main1 TFBot { Template T_TFGateBot_Giant_Soldier_RapidFire } } WaveSpawn { Name W4_01 TotalCurrency 50 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFGateBot_Heavy_IronFist } } WaveSpawn { Name W4_01 TotalCurrency 150 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Class Pyro } } WaveSpawn { Name W4_02_A WaitForAllDead W4_01 TotalCurrency 100 SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 4 Tank { Name tankboss Health 40000 Speed 75 StartingPathTrackNode path_tank_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W4_02_A WaitForAllDead W4_01 TotalCurrency 125 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 9 WaitBetweenSpawns 5 Where spawnbot_mid_slow0 Where spawnbot_main_slow1 TFBot { Template T_TFBot_Giant_Scout_Fast Tag bot_giant } } WaveSpawn { Name W4_02_B WaitForAllSpawned W4_02_A TotalCurrency 75 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 14 Where spawnbot_mid_slow0 Where spawnbot_main_slow1 TFBot { Template T_TFBot_Giant_Scout_Fast Tag bot_giant } } WaveSpawn { Name W4_02_B WaitForAllSpawned W4_02_A TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Class Soldier } } WaveSpawn { Name W4_02_B WaitForAllSpawned W4_02_A TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Class Pyro } } WaveSpawn { Name W4_02_B WaitForAllSpawned W4_02_A TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 17 WaitBetweenSpawns 28 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFBot_Giant_Heavyweapons Tag bot_giant } } } //WAVE 5 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_expert Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W5_01 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_left0 Where spawnbot_main1 TFBot { Template T_TFGateBot_Pyro_DragonFury } } WaveSpawn { Name W5_01 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Class Pyro Attributes AlwaysCrit } } WaveSpawn { Name W5_01 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Soldier_SlowBarrage Tag bot_giant } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W5_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 21 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector_Heater Tag bot_giant } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_left0 Where spawnbot_main1 TFBot { Class Demoman Skill Normal } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Class Pyro Skill Hard Name "Dragon's Fury Pyro" Item "The Dragon's Fury" MaxVisionRange 600 ClassIcon pyro_dragon_fury_swordstone } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 300 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 11 WaitBetweenSpawns 21 Where spawnbot_mid0 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Giant_Soldier_BurstFire Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Regen_Fixed Tag bot_giant } } } } //WAVE 6 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_expert Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W6_01 TotalCurrency 100 TotalCount 22 MaxActive 22 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot_mid0 Where spawnbot_left0 Where spawnbot_main1 RandomSpawn 1 TFBot { Template T_TFGateBot_Demoman_Expert_Crit } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4.1 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 RandomChoice { TFBot { Class Soldier Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFGateBot_Soldier_Expert_Crit } } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 50 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_mid_slow0 Where spawnbot_main_slow1 TFBot { Template T_TFBot_Scout_Sandman_FastCharge_Fixed Attributes AlwaysCrit } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 25 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4.1 WaitBetweenSpawns 7 Where spawnbot_left0 Where spawnbot_main1 TFBot { Template T_TFBot_Heavyweapons_Deflector_Heater } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 11 WaitBetweenSpawns 21 Where spawnbot_mid0 Where spawnbot_main1 Squad { TFBot { Template T_TFGateBot_Giant_Pyro_DragonFury_HOK } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 18 Where spawnbot_mid_slow0 Where spawnbot_main_slow1 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Item "Das Metalmeatencasen" Item "MNC Mascot Outfit" Attributes AlwaysCrit Tag bot_giant } } WaveSpawn { Name W6_03 WaitForAllDead W6_02 TotalCurrency 100 TotalCount 22 MaxActive 22 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0.5 Where spawnbot_mid0 Where spawnbot_left0 Where spawnbot_main1 RandomSpawn 1 TFBot { Template T_TFGateBot_Soldier_Expert_Crit } } WaveSpawn { Name W6_04 WaitForAllDead W6_03 TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_mid_slow0 Where spawnbot_main_slow1 TFBot { Template T_TFBot_Scout_Sandman_FastCharge_Fixed Attributes AlwaysCrit } } WaveSpawn { Name W6_04 WaitForAllDead W6_03 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFGateBot_Demoman_Expert_Crit } } WaveSpawn { Name W6_04 WaitForAllDead W6_03 TotalCurrency 25 TotalCount 8 MaxActive 3 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_left0 Where spawnbot_main1 TFBot { Template T_TFBot_Demoman_Samurai Tag bot_giant } } WaveSpawn { Name W6_04 WaitForAllDead W6_03 TotalCurrency 250 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 21 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFGateBot_Giant_Heavyweapons_HOK } } WaveSpawn { Name W6_05 WaitForAllDead W6_04 TotalCurrency 50 TotalCount 11 MaxActive 11 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 1 Where spawnbot_mid0 Where spawnbot_left0 Where spawnbot_main1 RandomSpawn 1 TFBot { Class Demoman Skill Expert Attributes AlwaysCrit } } WaveSpawn { Name W6_05 WaitForAllDead W6_04 TotalCurrency 50 TotalCount 11 MaxActive 11 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 1 Where spawnbot_mid0 Where spawnbot_left0 Where spawnbot_main1 RandomSpawn 1 TFBot { Class Soldier Skill Expert Attributes AlwaysCrit } } } //WAVE 7 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_expert Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { FirstSpawnWarningSound "music\hl2_song12_long.mp3" } WaveSpawn { Name W7_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_mid_slow0 Where spawnbot_main_slow1 TFBot { Template T_TFBot_Giant_Scout_Fast Tag bot_giant } } WaveSpawn { Name W7_01 TotalCurrency 75 SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 10 FirstSpawnOutput { Target ST_maker_relay Action Trigger } Tank { Name sticky_tank Health 30000 Speed 75 StartingPathTrackNode path_tank_1 OnKilledOutput { Target ST_kill_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W7_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_mid0 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Soldier_BurstFire Tag bot_giant ClassIcon soldier_burstfire_hyper_lite Name "Giga Burst Fire Soldier" Item "Full Metal Drill Hat" ItemAttributes { ItemName "Full Metal Drill Hat" "set item tint RGB" 5801378 } } TFBot { Template T_TFBot_Giant_Medic_Regen_Fixed Tag bot_giant } } } WaveSpawn { Name W7_01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot_mid_slow0 Where spawnbot_main_slow1 TFBot { Template T_TFGateBot_Giant_Scout_FAN } } WaveSpawn { Name W7_01 TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 14 Where spawnbot_mid_slow0 Where spawnbot_main_slow1 TFBot { Template T_TFBot_Giant_Scout_Fast Tag bot_giant } } WaveSpawn { Name W7_01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 37 WaitBetweenSpawns 21 Where spawnbot_mid0 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes AlwaysCrit Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Regen_Fixed Tag bot_giant } } } WaveSpawn { Name W7_01 TotalCurrency 50 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 7 Where spawnbot_mid_slow0 Where spawnbot_main_slow1 TFBot { Template T_TFBot_Scout_Melee Name "Bat Scout" ClassIcon scout_bat_nys Attributes AlwaysCrit } } WaveSpawn { Name W7_01 TotalCurrency 25 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 7 Where spawnbot_mid_slow0 Where spawnbot_main_slow1 TFBot { Template T_TFGateBot_Scout_Melee_Fixed_Crit } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFBot_Giant_Pyro Tag bot_giant Name "Giga Pyro" Health 3400 ClassIcon pyro_hyper_lite Attributes AlwaysCrit Item "The Cyborg Stunt Helmet" Item "The Rusty Reaper" ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "mult airblast refire time" 0.7 "lunchbox adds minicrits" 2 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 } } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 75 SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 10 Tank { Name tankbossfinal Health 35000 Speed 75 Skin 1 StartingPathTrackNode path_tank_cliff_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 19 WaitBetweenSpawns 0 Where spawnbot_mid0 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Soldier_BurstFire Tag bot_giant ClassIcon soldier_burstfire_hyper_lite Name "Giga Burst Fire Soldier" Item "Full Metal Drill Hat" ItemAttributes { ItemName "Full Metal Drill Hat" "set item tint RGB" 5801378 } } TFBot { Template T_TFBot_Giant_Medic_Regen_Fixed Tag bot_giant } } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 34 WaitBetweenSpawns 6 Where spawnbot_left0 Where spawnbot_main1 TFBot { Class Pyro } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 34 WaitBetweenSpawns 6 Where spawnbot_right0 Where spawnbot_main1 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 18 Where spawnbot_left0 Where spawnbot_main1 TFBot { Template T_TFBot_Giant_Pyro Tag bot_giant Name "Giga Pyro" Health 3400 ClassIcon pyro_hyper_lite Attributes AlwaysCrit Item "The Cyborg Stunt Helmet" Item "The Rusty Reaper" ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "mult airblast refire time" 0.7 "lunchbox adds minicrits" 2 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 } } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 25 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 25 Where spawnbot_mid_slow0 Where spawnbot_main_slow1 TFBot { Template T_TFBot_Giant_Scout_Fast Tag bot_giant } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 18 Where spawnbot_mid0 Where spawnbot_main1 TFBot { Template T_TFBot_Giant_Heavyweapons Attributes AlwaysCrit Tag bot_giant } } } }