#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_rustvalley.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Mission // SentryBuster { Objective DestroySentries InitialCooldown 20 Where spawnbot_mid0 Where spawnbot_main1 BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Tag bot_giant } } Mission { Objective Spy InitialCooldown 40 Where spawnbot_left0 Where spawnbot_main1 BeginAtWave 1 DesiredCount 2 RunForThisManyWaves 1 CooldownTime 40 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper InitialCooldown 40 Where spawnbot_left0 Where spawnbot_main1 BeginAtWave 2 DesiredCount 3 RunForThisManyWaves 1 CooldownTime 40 TFBot { Template T_TFBot_Sniper } } //Mission //{ //Objective Engineer //InitialCooldown 60 //Where spawnbot_left0 //Where spawnbot_main1 //BeginAtWave 3 //DesiredCount 1 //RunForThisManyWaves 1 //CooldownTime 40 //TFBot //{ //Template T_TFBot_Engineer_Sentry_Battle //} //} Mission { Objective Engineer InitialCooldown 35 Where spawnbot_left0 Where spawnbot_main1 BeginAtWave 5 DesiredCount 2 RunForThisManyWaves 1 CooldownTime 40 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } Mission { Objective Sniper InitialCooldown 40 Where spawnbot_left0 Where spawnbot_main1 BeginAtWave 5 DesiredCount 2 RunForThisManyWaves 1 CooldownTime 30 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy InitialCooldown 10 Where spawnbot_left0 Where spawnbot_main1 BeginAtWave 6 DesiredCount 2 RunForThisManyWaves 1 CooldownTime 40 TFBot { Template T_TFBot_Spy } } //Mission //{ //Objective Sniper //InitialCooldown 60 //Where spawnbot_left0 //Where spawnbot_main1 //BeginAtWave 6 //DesiredCount 4 //RunForThisManyWaves 1 //CooldownTime 40 //TFBot //{ //Template T_TFBot_Sniper //} //} ///////////////////////////////////////////////////////////////////////////////////// // Rustvalley Advanced (Roadblock Retaliation) // Cash given at start: $400 // Wave payouts: // W1: $900 W2: $900 W3: $900 // W4: $900 W5: $1500 W6: $1500 // Max amount of money: $7500 // Max Amount without bonus: $7000 //WAVE 1 //Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } InitWaveOutput // Give a hint when a gate is taken { Target intermediate_hint Action Enable } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave01a" Where spawnbot_left0 Where spawnbot_main1 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 6 TotalCurrency 150 TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn { //Name "wave01a" Where spawnbot_mid0 Where spawnbot_main1 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 150 TFBot { Class Soldier Skill Easy } } WaveSpawn { Name "wave01b" Where spawnbot_mid0 Where spawnbot_main1 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 //WaitForAllDead "wave01a" TotalCurrency 200 TFBot { Template T_TFGateBot_Giant_Demoman //Attributes AlwaysCrit } } WaveSpawn { Name "wave01c" Where spawnbot_mid0 Where spawnbot_main1 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 3 WaitForAllDead "wave01a" TotalCurrency 100 TFBot { Class Heavy Skill Easy } } WaveSpawn { Name "wave01c" Where spawnbot_left0 Where spawnbot_main1 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 5 WaitForAllDead "wave01a" TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.75 } } } WaveSpawn { Name "wave01c" Where spawnbot_scattered0 Where spawnbot_main1 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 WaitForAllSpawned "wave01b" TotalCurrency 200 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Demoman } } } //WAVE 2 //Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave02a" Where spawnbot_mid0 Where spawnbot_main1 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Class Heavy Skill Easy } } WaveSpawn { Name "wave02a" Where spawnbot_left0 Where spawnbot_main1 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 3 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Demoman_Winbomber Skill Hard } } } WaveSpawn { //Name "wave02a" Where spawnbot_mid_slow0 Where spawnbot_main1 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 40 TotalCurrency 200 TFBot { Template T_TFGateBot_Giant_Heavyweapons } } WaveSpawn { Name "wave02b" Where spawnbot_left0 Where spawnbot_main1 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 8 WaitForAllSpawned "wave02a" TotalCurrency 100 TFBot { Template T_TFGateBot_Pyro_Normal } } WaveSpawn { Name "wave02b" Where spawnbot_mid0 Where spawnbot_main1 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 0 WaitForAllDead "wave03a" TotalCurrency 200 TFBot { Class Pyro Skill Normal } } WaveSpawn { Name "wave02c" Where spawnbot_left0 Where spawnbot_main1 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 20 WaitForAllDead "wave02b" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave02c" Where spawnbot_mid0 Where spawnbot_main1 TotalCount 64 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 1 WaitForAllSpawned "wave02b" TotalCurrency 100 Support 1 TFBot { Class Scout Skill Expert WeaponRestrictions MeleeOnly //Attributes AlwaysCrit } } } //WAVE 3 //Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "w3tank" SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllSpawned "wave03b" TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 21000 Speed 70 Name "tankboss" StartingPathTrackNode "path_tank_cliff_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave03a" Where spawnbot_mid0 Where spawnbot_main1 TotalCount 36 MaxActive 18 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 TotalCurrency 200 RandomChoice { TFBot { Class Scout Skill Normal } TFBot { Class Scout Skill Normal } TFBot { Class Scout Skill Normal } TFBot { Template T_TFGateBot_Demoman_Easy } } } WaveSpawn { Name "wave03b" Where spawnbot_left0 Where spawnbot_main1 TotalCount 27 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 6 WaitForAllDead "wave03a" TotalCurrency 100 TFBot { Template T_TFGateBot_Soldier_RocketShotgun_Expert } } WaveSpawn { //Name "wave03b" Where spawnbot_scattered0 Where spawnbot_main1 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 40 WaitForAllDead "wave03a" TotalCurrency 100 RandomSpawn 1 TFBot { Template T_TFGateBot_Giant_Soldier } } WaveSpawn { Name "wave03b" Where spawnbot_mid0 Where spawnbot_main1 TotalCount 35 MaxActive 5 SpawnCount 5 WaitBeforeStarting 12 WaitBetweenSpawns 15 WaitForAllDead "wave03a" TotalCurrency 100 TFBot { Class Scout Skill Easy } } WaveSpawn { Name "wave03b" Where spawnbot_mid0 Where spawnbot_main1 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 9 WaitForAllDead "wave03a" TotalCurrency 100 TFBot { Class Demoman Skill Normal } } WaveSpawn { Name "wave03c" Where spawnbot_mid0 Where spawnbot_main1 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 1 WaitForAllSpawned "wave03b" TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman Item "Burly Beast" ItemAttributes { ItemName "The Huntsman" "damage bonus" 1 } } } WaveSpawn { Name "wave03c" Where spawnbot_mid0 Where spawnbot_main1 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 WaitForAllSpawned "wave03b" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion ItemAttributes { ItemName "The Battalion's Backup" "deploy time increased" 0.5 //Fix Banner Bug } } } } //WAVE 4 //Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave04a" Where spawnbot_mid0 Where spawnbot_main1 TotalCount 40 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFGateBot_Soldier_Hard } } WaveSpawn { Name "wave04a" Where spawnbot_left0 Where spawnbot_main1 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast Attributes AlwaysCrit } } WaveSpawn { Name "wave04b" Where spawnbot_mid0 Where spawnbot_main1 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 6 WaitForAllDead "wave04a" TotalCurrency 100 Squad { TFBot { Class Pyro Skill Normal } TFBot { Class Pyro Skill Normal } } } WaveSpawn { Name "wave04b" Where spawnbot_left0 Where spawnbot_main1 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllDead "wave04a" TotalCurrency 100 TFBot { Class Scout Skill Normal } } WaveSpawn { Name "wave04b" Where spawnbot_mid0 Where spawnbot_main1 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 20 WaitForAllSpawned "wave04a" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast Attributes AlwaysCrit } } WaveSpawn { Name "wave04b" Where spawnbot_mid0 Where spawnbot_main1 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 15 WaitForAllSpawned "wave04a" TotalCurrency 100 TFBot { Template T_TFGateBot_Sniper_Huntsman_Spammer_Crit ClassIcon sniper_bow_multi } } WaveSpawn { Name "wave04c" Where spawnbot_mid0 Where spawnbot_main1 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 20 WaitForAllSpawned "wave04b" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demoman_Winbomber Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot_scattered0 Where spawnbot_main1 TotalCount 72 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 1 WaitForAllSpawned "wave04b" TotalCurrency 200 Support 1 RandomChoice { TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFGateBot_Demoman_Knight } TFBot { Template T_TFGateBot_Demoman_Knight } } } } //WAVE 5 //Currency 1500 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "w5tank" SpawnCount 1 MaxActive 2 TotalCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 60 WaitForAllDead "wave05a" TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } LastSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 70 Name "tankboss" StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { //Name "w5tank" SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 WaitForAllSpawned "w5tank" TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 23000 Speed 70 Name "tankboss" StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave05a" Where spawnbot_mid_slow0 Where spawnbot_main1 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 50 TFBot { Template T_TFGateBot_Soldier_Extended_Battalion_Hard } } WaveSpawn { Name "wave05b" Where spawnbot_left0 Where spawnbot_main1 TotalCount 16 MaxActive 16 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 1 WaitForAllSpawned "wave05a" TotalCurrency 50 TFBot { Template T_TFGateBot_Soldier_Extended_Battalion_Hard } } WaveSpawn { //Name "wave05c" Where spawnbot_mid0 Where spawnbot_main1 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFGateBot_Giant_Soldier_Spammer } } WaveSpawn { Name "wave05c" Where spawnbot_scattered0 Where spawnbot_main1 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 10 WaitForAllDead "wave05b" TotalCurrency 100 RandomSpawn 1 TFBot { Template T_TFBot_Scout_Bandit } } WaveSpawn { //Name "wave05c" Where spawnbot_mid0 Where spawnbot_main1 TotalCount 24 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 0 WaitForAllDead "wave05b" TotalCurrency 100 TFBot { Class Pyro Skill Hard Attributes AlwaysCrit Attributes AlwaysFireWeapon } } WaveSpawn { Name "wave05c" Where spawnbot_left0 Where spawnbot_main1 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 0 WaitForAllDead "wave05b" TotalCurrency 100 TFBot { Template T_TFGateBot_Demoman_Hard } } WaveSpawn { Name "wave05d" Where spawnbot_mid0 Where spawnbot_main1 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllSpawned "wave05c" TotalCurrency 100 TFBot { Template T_TFBot_Heavy_Giant_Rust_Warden } } WaveSpawn { //Name "wave05c" Where spawnbot_mid0 Where spawnbot_main1 TotalCount 18 MaxActive 18 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 1 WaitForAllSpawned "wave05d" TotalCurrency 100 TFBot { Class Demoman Skill Expert Attributes AlwaysCrit ClassIcon demo_giant } } } //WAVE 6 // Currency 1400////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave06a" Where spawnbot_mid0 Where spawnbot_main1 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 300 TFBot { Template T_TFGateBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name "wave06b" Where spawnbot_mid0 Where spawnbot_main1 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 40 WaitForAllDead "wave06a" TotalCurrency 200 Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave06b" Where spawnbot_mid0 Where spawnbot_main1 TotalCount 32 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 WaitForAllDead "wave06a" TotalCurrency 150 TFBot { Class Demoman Skill Expert Attributes AlwaysCrit } } WaveSpawn { //Name "wave06b" Where spawnbot_mid0 Where spawnbot_main1 TotalCount 32 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead "wave06a" TotalCurrency 200 TFBot { Class Soldier Skill Expert Item "The Direct Hit" } } WaveSpawn { Name "wave06b" Where spawnbot_left0 Where spawnbot_main1 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 WaitForAllDead "wave06a" TotalCurrency 200 TFBot { Template T_TFGateBot_Pyro_AlwaysFireWeapon } } WaveSpawn { Name "wave06dozer" Where spawnbot_mid0 Where spawnbot_main1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 WaitForAllSpawned "wave06b" TotalCurrency 0 FirstSpawnOutput { Target tankdozer_spawn_relay Action Trigger } Tank { Name "Tankdozer" Health 27000 Speed 60 Skin 1 StartingPathTrackNode path_tank_cliff_1 OnKilledOutput { Target tankdozer_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave06c" Where spawnbot_left0 Where spawnbot_main1 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 WaitForAllSpawned "wave06dozer" TotalCurrency 175 TFBot { Template T_TFBot_Giant_Demoman_Winbomber_Tapfire //Attributes AlwaysCrit } } WaveSpawn { Name "wave06c" Where spawnbot_mid0 Where spawnbot_main1 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 WaitForAllSpawned "wave06dozer" TotalCurrency 175 TFBot { Template T_TFBot_Giant_Demoman_Winbomber_Tapfire //Attributes AlwaysCrit } } } }