#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop //Reverse MvM //Groundwork By Hell-met http://steamcommunity.com/id/hell-met/ //Made by Braindawg http://steamcommunity.com/id/HahaMoreLikeBraindead/ //Advanced Skill //Requires sigsegv extensions WaveSchedule { StartingCurrency 1200 CanBotsAttackWhileInSpawnRoom Yes RespawnWaveTimeBlue 3 FixedRespawnWaveTimeBlue 1 AddSentryBusterWhenKillCountExceeds 40 AddSentryBusterWhenDamageDealtExceeds 7000 //Fixes NoReanimators 1 NoMvMDeathTune 1 SniperAllowHeadshots 1 SentryBusterFriendlyFire 0 ImprovedAirblast 1 NoSapUnownedBuildings 1 SendBotsToSpectatorImmediately 1 //Global RobotLimit 27 ForceHoliday 2 NoHolidayPickups 1 BotPushaway 0 MaxTotalPlayers 6 DisplayRobotDeathNotice 0 CustomUpgradesFile "mvm_upgrades_brain_reverse.txt" //Players are robots ReverseWinConditions 1 BluHumanFlagCapture 1 BluHumanFlagPickup 1 AllowJoinTeamBlueMax 6 AllowJoinTeamBlue 1 HumansMustJoinTeam blue BluPlayersAreRobots 1 SetCreditTeam 3 FlagCarrierMovementPenalty 1 // BotTeleportUberDuration 1 // BluHumanTeleportOnSpawn 1 // BluHumanBotTeleporter 0 //Disable Sounds DisableSound "music.mvm_end_last_wave" DisableSound "music.mvm_end_mid_wave" DisableSound "music.mvm_end_tank_wave" DisableSound "music.mvm_end_wave" DisableSound "music.mvm_lost_wave" DisableSound "music.mvm_start_last_wave" DisableSound "music.mvm_start_mid_wave" DisableSound "music.mvm_start_tank_wave" DisableSound "music.mvm_start_wave" // DisableSound "Announcer.MVM_Get_To_Upgrade" DisableSound "Announcer.MVM_Spy_Alert" DisableSound "Announcer.mvm_spybot_death" DisableSound "Announcer.mvm_spybot_death_all" DisableSound "Announcer.MVM_First_Wave_Start" DisableSound "Announcer.MVM_Wave_Start" DisableSound "Announcer.MVM_Wave_End" DisableSound "Announcer.MVM_Wave_Lose" DisableSound "Announcer.MVM_Final_Wave_Start" DisableSound "Announcer.MVM_Final_Wave_End" DisableSound "Announcer.MVM_Robots_Planted" DisableSound "Announcer.MVM_All_Dead" DisableSound "Announcer.MVM_Bomb_Alert_Entered" DisableSound "Announcer.MVM_Bomb_Alert_Near_Hatch" DisableSound "Announcer.MVM_Bomb_Alert_Deploying" DisableSound "Announcer.MVM_Sentry_Buster_Alert" DisableSound "Announcer.MVM_Sentry_Buster_Alert_Another" DisableSound "Announcer.MVM_General_Wave_Start" DisableSound "Announcer.MVM_Game_Over_Loss" DisableSound "Announcer.MVM_Tank_Planted" DisableSound "Announcer.MVM_Tank_Alert_Spawn" DisableSound "Announcer.MVM_Tank_Alert_Another" DisableSound "Announcer.MVM_Tank_Alert_Multiple" DisableSound "Announcer.MVM_Tank_Alert_Halfway" DisableSound "Announcer.MVM_Tank_Alert_Halfway_Multiple" DisableSound "Announcer.MVM_Tank_Alert_Near_Hatch" DisableSound "Announcer.MVM_Tank_Alert_Deploying" //Precache PrecacheModel "models\props_mvm\mvm_upgrade_blu_center.mdl" PrecacheModel "models\props_mvm\mvm_upgrade_blu_tools.mdl" PrecacheModel "models\bots\boss_bot\boss_tankred.mdl" PrecacheSound "combine_bank_alarm.mp3" OverrideSounds { "MVM.GiantCommonExplodes" "ambient\explosions\explode_3.wav" "MVM.BombWarning" "combine_bank_alarm.mp3" "Announcer.MVM_Spy_Alert" "empty.wav" "Announcer.mvm_spybot_death" "empty.wav" "Announcer.mvm_spybot_death_all" "empty.wav" "Announcer.MVM_All_Dead" "empty.wav" } ClassLimit { Heavyweapons 1 Medic 1 Engineer 1 } ItemAttributes //no loose cannon push { ItemName "The Loose Cannon" "override projectile type" 3 "damage penalty" 0.8 "Blast radius increased" 1.5 "custom projectile model" "models\weapons\w_models\w_cannonball.mdl" } // ItemAttributes { //disallow bonk from picking up intel // ItemName "Bonk! Atomic Punch" // "cannot pick up intelligence" 1 // } ItemAttributes { //holster while spinning ClassName "TF_WEAPON_MINIGUN" "mod minigun can holster while spinning" 1 } ItemAttributes { //ubersaw gets fucked ItemName "The Ubersaw" "max health additive penalty" -25 } ItemAttributes { //vita buff ItemName "The Vita-Saw" // "ubercharge_preserved_on_spawn_max" 0.99 "max health additive penalty" 25 } ItemAttributes { //amputator change ItemName "The Amputator" "provide on active" 1 "ubercharge rate bonus" 4 // "gesture speed increase" 0.5 "cosmetic taunt sound" "BaseCombatWeapon.WeaponMaterialize" } ItemAttributes { ItemName "The Solemn Vow" "provide on active" 1 "add give health to teammate on hit" 300 "mult smack time" 0 "health drain" -10 } ItemAttributes { //needle rework Classname "tf_weapon_syringegun_medic" "ubercharge ammo" 2 "mad milk syringes" 1 } ItemAttributes {//rip beggars ItemName "The Beggar's Bazooka" "reload time increased hidden" 2 } ItemAttributes { //no dispenser/sentry ItemName "The Short Circuit" "building cost reduction" 3 "engy sentry damage bonus" 0.75 } ItemAttributes { //passive disposable ItemName "The Gunslinger" "engy disposable sentries" 1 "mvm sentry ammo" 99 "engineer sentry build rate multiplier" 2 } ItemAttributes { //pistol buff ClassName "TF_WEAPON_PISTOL" "critboost on kill" 6 "max health additive bonus" 25 } ItemAttributes { ClassName "tf_weapon_handgun_scout_secondary" "critboost on kill" 6 "max health additive bonus" 25 } ItemAttributes { //shotgun buff ClassName "TF_WEAPON_SHOTGUN" "minicritboost on kill" 6 "max health additive bonus" 50 "can headshot" 1 "decapitate type" 1 } ItemAttributes { ClassName "tf_weapon_shotgun_multiclass" "minicritboost on kill" 6 "max health additive bonus" 50 "can headshot" 1 "decapitate type" 1 } ItemAttributes { //DR fix ItemName "The Dead Ringer" "cloak_consume_on_feign_death_activate" 2 } ItemAttributes { //YER no work ClassName "tf_weapon_knife" "mod_disguise_consumes_cloak" 0 "mult cloak meter consume rate" 1 } ItemAttributes { //sandvich nerfs ItemName "The Sandvich" "item_meter_charge_rate" 180 "item_meter_charge_type" 3 "item_meter_damage_for_full_charge" 20000 "single wep deploy time increased" 5 } ItemAttributes { ItemName "The Buffalo Steak Sandvich" "item_meter_charge_rate" 180 "item_meter_charge_type" 3 "single wep deploy time increased" 5 "item_meter_damage_for_full_charge" 18000 } ItemAttributes { ItemName "The Second Banana" "item_meter_charge_rate" 180 "item_meter_charge_type" 3 "item_meter_damage_for_full_charge" 12000 "single wep deploy time increased" 3 } ItemAttributes { ItemName "The Dalokohs Bar" "item_meter_charge_rate" 180 "item_meter_charge_type" 3 "item_meter_damage_for_full_charge" 12000 "single wep deploy time increased" 3 } ItemAttributes { ItemName "Fishcake" "item_meter_charge_rate" 180 "item_meter_charge_type" 3 "item_meter_damage_for_full_charge" 12000 "single wep deploy time increased" 3 } ItemAttributes { ClassName "The Disciplinary Action" //whipping blu players is fucked "damage penalty" 0.01 "melee range multiplier" 3 "melee bounds multiplier" 9 } ItemAttributes { //nerfed heal rate, no overheal, extremely fast free uber build rate for resists ItemName "The Vaccinator" "overheal fill rate reduced" 0 "ubercharge overheal rate penalty" 0 "heal rate penalty" 0.5 "ubercharge rate bonus" 2 } ItemAttributes { //eoi rework ItemName "The Gas Passer" "explode_on_ignite" 1 "item_meter_charge_rate" 360 "item_meter_damage_for_full_charge" 6500 } ItemAttributes { //widow rework ItemName "The Widowmaker" "damage penalty" .66 "damage bonus bullet vs sentry target" 1.5 } ItemAttributes { //infinite caber ItemName "The Ullapool Caber" "regenerate stickbomb" 1 } ItemAttributes { //wrangler nerf ClassName "tf_weapon_laser_pointer" "build small sentries" 1 "upgrade rate decrease" 0.9 } PlayerAttributes { "crit mod disabled" 0 "penetration damage penalty" 0.5 "health from healers increased" 3 Engineer { "max health additive bonus" 125 "upgrade rate decrease" 2 "mult dispenser rate" 0.5 "mult teleporter recharge rate" 0.01 "mod teleporter cost" 0.001 "engineer teleporter build rate multiplier" 3 } Medic { "medic machinery beam" 4 "heal rate penalty" 0.33 } Spy { "cannot pick up intelligence" 1 } Scout { "max health additive bonus" 50 } } PointTemplates { upgradetemplate { func_upgradestation { "mins" "-100 -100 0" "maxs" "90 60 100" } } suicidetemplate { NoFixup 1 logic_relay { "targetname" "kill_buildings_relay" "OnTrigger" "obj_dispenser,RemoveHealth,5000,0,-1" "OnTrigger" "obj_sentrygun,RemoveHealth,5000,0,-1" "OnTrigger" "obj_teleporter,RemoveHealth,5000,0,-1" "OnTrigger" "player,SetHealth,0,0,-1" } } redwin { NoFixup 1 game_round_win { "origin" "-1611.31 4748.55 169.35" "TeamNum" "2" "targetname" "bots_win_red" "switch_teams" "0" "force_map_reset" "1" "classname" "game_round_win" } } redwin2 { NoFixup 1 logic_relay { "origin" "-1611.31 4748.55 169.35" "targetname" "redwin_relay" "OnTrigger" "bots_win_red,RoundWin,,0,-1" "OnTrigger" "pit_explosion_wav,PlaySound,,0,-1" "OnTrigger" "player,SetHealth,0,0,-1" } } bombresetfixendurance //create a new flag at the gate { NoFixup 1 logic_relay { "origin" "-685.043213 1461.691772 -122.968689" "targetname" "resetfixendurance" "OnTrigger" "intel_new,Enable,,0,-1" "OnTrigger" "intel_new,SetTeam,3,0,-1" "OnTrigger" "intel_new,AddOutput,OnPickupTeam2 intel_new:SetTeam:0:1:-1" "OnTrigger" "intel_new,AddOutput,OnDrop intel_new:SetTeam:0:1:-1" } } bombresetfixendurance2 { NoFixup 1 item_teamflag { "origin" "-685.043213 1461.691772 -122.968689" "trail_effect" "2" "TeamNum" "0" "TeamNum" "0" "targetname" "intel_new" "StartDisabled" "1" "ScoringType" "0" "ReturnTime" "35" "ReturnBetweenWaves" "1" "GameType" "3" "NeutralType" "2" "flag_trail" "flagtrail" "flag_paper" "player_intel_papertrail" "flag_model" "models/props_td/atom_bomb.mdl" "flag_icon" "../hud/objectives_flagpanel_carried" "angles" "0 270 0" } } playercap //doesn't work { NoFixup 1 logic_case { "Case01" "1" "Case02" "2" "Case03" "3" "Case04" "4" "Case05" "0" "targetname" "capturearea_case" "OnCase05" "cap_a_trigtimer,AddOutput,area_time_to_cap 20:0:-1" //Gate A "OnCase01" "cap_a_trigtimer,AddOutput,area_time_to_cap 800:0:-1" "OnCase02" "cap_a_trigtimer,AddOutput,area_time_to_cap 15:0:-1" "OnCase03" "cap_a_trigtimer,AddOutput,area_time_to_cap 12.5:0:-1" "OnCase04" "cap_a_trigtimer,AddOutput,area_time_to_cap 10:0:-1" "OnCase05" "cap_b_trigtimer,AddOutput,area_time_to_cap 20:0:-1" //Gate B "OnCase01" "cap_b_trigtimer,AddOutput,area_time_to_cap 17.5:0:-1" "OnCase02" "cap_b_trigtimer,AddOutput,area_time_to_cap 15:0:-1" "OnCase03" "cap_b_trigtimer,AddOutput,area_time_to_cap 12.5:0:-1" "OnCase04" "cap_b_trigtimer,AddOutput,area_time_to_cap 10:0:-1" } OnSpawnOutput { Target capture_filter Action Kill } } playercap { NoFixup 1 math_remap { "in1" "0" "in2" "5" "out1" "0" "out2" "5" "spawnflags" "3" "targetname" "cap_remap" "OutValue" "capturearea_case,InValue,,0,-1" "origin" "-5840 -556.63 288" } } killpowerup { NoFixup 1 trigger_brush { "origin" "-596 -232 34" "targetname" "game_playerdie" "StartDisabled" "1" "OnUse" "item_powerup_rune,Kill,0,-1" } } reversegatebottag //red gatebot logic, this will also force blu gatebots to defend the gates { NoFixup 1 logic_relay { "origin" "-596 -232 34" "targetname" "redgatebot" "OnSpawn" "cap_a_trigtimer,AddOutput,OnNumCappersChanged cap_remap:InValue:0:-1" //part of playercap "OnSpawn" "cap_b_trigtimer,AddOutput,OnNumCappersChanged cap_remap:InValue:0:-1" //part of playercap "OnTrigger" "cap_b_trigtimer,AddOutput,OnCapTeam1 pop_interface:PauseBotSpawning:0:-1" // gate_a_red_relay without the spawn disabling stuff "OnTrigger" "cap_b_trigtimer,AddOutput,OnCapTeam1 nav_interface:RecomputeBlockers:0.05:-1" "OnTrigger" "cap_b_trigtimer,AddOutput,OnCapTeam1 cap_a_pointreq:Enable:0:-1" // when red caps B, move to A "OnTrigger" "cap_b_trigtimer,AddOutput,OnCapTeam1 cap_a_prereq:Enable:0.02:-1" "OnTrigger" "cap_b_trigtimer,AddOutput,OnCapTeam1 cap_b_prereq:Disable:0.03:-1" "OnTrigger" "cap_b_trigtimer,AddOutput,OnCapTeam1 cap_b_pointreq:Disable:0.03:-1" "OnTrigger" "cap_b_trigtimer,AddOutput,OnCapTeam1 sniper_b:Disable:0.04:-1" "OnTrigger" "cap_b_trigtimer,AddOutput,OnCapTeam1 sniper_a:Enable:0.04:-1" "OnTrigger" "cap_b_trigtimer,AddOutput,OnCapTeam1 nest_b*:Disable:0.04:-1" "OnTrigger" "cap_b_trigtimer,AddOutput,OnCapTeam1 nest_a*:Enable:0.04:-1" "OnTrigger" "cap_b_trigtimer,AddOutput,OnCapTeam1 nav_interface:RecomputeBlockers:0.1:-1" "OnTrigger" "cap_b_trigtimer,AddOutput,OnCapTeam1 nav_interface:RecomputeBlockers:0.15:-1" "OnTrigger" "cap_b_trigtimer,AddOutput,OnCapTeam1 pop_interface:UnpauseBotSpawning:1:-1" // unpause spawning "OnTrigger" "cap_a_trigtimer,AddOutput,OnCapTeam2 forcecapture_a_relay:Trigger:1:-1" // when blu caps A, force capture it "OnTrigger" "cap_b_trigtimer,AddOutput,OnCapTeam2 forcecapture_ab_relay:Trigger:20:-1" "OnTrigger" "cap_b_trigtimer,AddOutput,OnCapTeam2 hatchspawn:Enable:0:-1" //when blu caps B, enable hatch spawn and disable backcap spawn "OnTrigger" "cap_b_trigtimer,AddOutput,OnCapTeam2 gatebotA:Disable:0:-1" "OnTrigger" "cap_b_trigtimer,AddOutput,OnCapTeam1 hatchspawn:Disable:0:-1" //when red caps B, disable hatch spawn and enable backcap spawn "OnTrigger" "cap_b_trigtimer,AddOutput,OnCapTeam1 gatebotA:Enable:0:-1" "OnTrigger" "cap_a_trigtimer,AddOutput,OnCapTeam2 gatebotA:Disable:0:-1" //when blu caps A, enable hatch spawn and disable backcap spawn "OnTrigger" "cap_a_trigtimer,AddOutput,OnCapTeam2 hatchspawn:Enable:0:-1" "OnTrigger" "cap_a_trigtimer,AddOutput,OnCapTeam1 gatebotA:Enable:0:-1" //when red caps A, disable hatch spawn and enable backcap spawn "OnTrigger" "cap_a_trigtimer,AddOutput,OnCapTeam1 hatchspawn:Disable:0:-1" "OnTrigger" "intel*,ForceReset,,0,-1" "OnTrigger" "backcapBhint,Show,,0,-1" } } reversegatebottag2 //force blue a cap logic to make bots stop defending the gate, can be triggered independently of gate owner { NoFixup 1 logic_relay { "origin" "-596 -232 34" "targetname" "redgatebot2" "OnTrigger" "gate_a_blue_relay,Trigger,,0,-1" "OnTrigger" "gate_b_blue_relay,Trigger,,0.1,-1" } } hatchblocker //hatch prop { NoFixup 1 prop_dynamic { "targetname" "hatchcover" "angles" "0 0 0" "DisableBoneFollowers" "1" "disablereceiveshadows" "1" "model" "models/props_hydro/water_machinery2.mdl" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "modelscale" "1.0" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "100" "rendercolor" "100 100 255" "renderfx" "15" "rendermode" "0" "SetBodyGroup" "0" "CollisionGroup" "1" "skin" "0" "solid" "0" "spawnflags" "0" "StartDisabled" "0" "origin" "-3822 -194 -452" } } hatchblocker //hatch collision { NoFixup 1 func_forcefield { "disablereceiveshadows" "0" "origin" "-3822 -194 -252" "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "10" "TeamNum" "2" "targetname" "hatchcovercollision" "parentname" "hatchcover" "mins" "-100 -120 -100" "maxs" "100 120 100" "StartDisabled" "0" } } hatchunblocker { NoFixup 1 logic_relay { "targetname" "unblockhatch" "OnTrigger" "hatchcover,Kill,,0,-1" "OnTrigger" "hatchopen,Show,,0,-1" "OnTrigger" "thirdperson,Enable,,0,-1" } } enableforwardsniperhints { NoFixup 1 logic_relay { "targetname" "sniperhints" // "OnTrigger" "sniper_a,Disable,,0.01,-1" "OnTrigger" "sniper_b,Disable,,0.01,-1" "OnTrigger" "sniper_c,Disable,,0.01,-1" } } progressblocker1 //cargo container { NoFixup 1 prop_dynamic { "targetname" "blocker1" "angles" "0 -90 0" "DisableBoneFollowers" "1" "disablereceiveshadows" "1" "model" "models\props_vehicles\train_flatcar_container.mdl" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "modelscale" "4.0" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "10" "rendercolor" "255 255 255" "renderfx" "15" "rendermode" "0" "SetBodyGroup" "0" "skin" "1" "CollisionGroup" "0" "solid" "0" "spawnflags" "0" "StartDisabled" "0" "origin" "-1002.039185 105.574806 -167.594971" } OnSpawnOutput { Target cap_a_trigtimer Action AddOutput Param "OnCapTeam2 blocker1:KillHierarchy:0:-1" } } progressblocker1 //forcefield { NoFixup 1 func_forcefield { "disablereceiveshadows" "0" "origin" "-808.848999 93.555946 86.746536" "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "10" "TeamNum" "2" "targetname" "blocker1collision" "parentname" "blocker1" "mins" "-100 -1200 -1000" "maxs" "100 1200 1200" "StartDisabled" "0" } } progressblocker2 //cargo container { NoFixup 1 prop_dynamic { "targetname" "blocker2" "angles" "0 -90 0" "DisableBoneFollowers" "1" "disablereceiveshadows" "1" "model" "models\props_vehicles\train_flatcar_container.mdl" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "modelscale" "4.0" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "10" "rendercolor" "255, 255, 255" "renderfx" "15" "rendermode" "0" "SetBodyGroup" "0" "skin" "1" "CollisionGroup" "0" "solid" "0" "spawnflags" "0" "StartDisabled" "0" "origin" "-2975.489746 1806.507813 -285.486526" } OnSpawnOutput { Target cap_b_trigtimer Action AddOutput Param "OnCapTeam2 blocker2:KillHierarchy:0:-1" } } progressblocker2 //forcefield { NoFixup 1 func_forcefield { "disablereceiveshadows" "0" "origin" "-2787.520996 1719.227051 321.069092;" "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "10" "TeamNum" "2" "targetname" "blocker2collision" "parentname" "blocker2" "mins" "-100 -1200 -1000" "maxs" "100 1200 1200" "StartDisabled" "0" } } annotation { NoFixup 1 training_annotation { "targetname" "protectgianthint" "parentname" "spawnbot_main1" "display_text" "Protect your giants!" "lifetime" "10" "origin" "-348 1523.044434 -41.983353" } NoFixup 1 training_annotation { "targetname" "checkweapons" "parentname" "spawnbot_boss0" "display_text" "Inspect your weapons in the upgrade station to see your new stats" "lifetime" "20" "origin" "2211.710205 -3486.608154 -99.098686" } NoFixup 1 training_annotation { "targetname" "grabpowerup" "parentname" "gateAspawn" "display_text" "Grab a powerup" "lifetime" "20" "origin" "-114.802933 857.427673 -113" } NoFixup 1 training_annotation { "targetname" "onegiantleft" "parentname" "spawnbot_main1" "display_text" "Only 1 giant remains!" "lifetime" "10" "origin" "-348 1523.044434 -41.983353" } NoFixup 1 training_annotation { "targetname" "backcapAhint" "parentname" "cap_a_trigtimer" "display_text" "Defend the gate!" "lifetime" "10" "origin" "-438.802246 -276.666229 -58.968689" } NoFixup 1 training_annotation { "targetname" "backcapBhint" "parentname" "cap_b_trigtimer" "display_text" "Defend the gate!" "lifetime" "10" "origin" "-1321.850464 2452.971436 -134.968689" } NoFixup 1 training_annotation { "targetname" "escorttogate" "parentname" "intel*" "display_text" "Deliver the bomb, capture the gate to spawn giants!" "lifetime" "10" "origin" "1994.725098 -3075.044434 -88.983353" } NoFixup 1 training_annotation { "targetname" "hatchopen" "parentname" "hatch_prop" "display_text" "The bomb can now be deployed!" "lifetime" "10" "origin" "-3822 -224 -352" } NoFixup 1 training_annotation { "targetname" "finalsubwave" "parentname" "hatch_prop" "display_text" "The hatch will unlock when all bots are dead" "lifetime" "10" "origin" "-3822 -224 -352" } NoFixup 1 training_annotation { "targetname" "runehint" "parentname" "engispawn2" "display_text" "More powerups have been scattered around the map..." "lifetime" "15" "origin" "145.989761 1743.196655 -117.968689" } OnSpawnOutput { Target cap_a_trigtimer Action AddOutput Param "OnCapTeam2 gateBspawn:Enable:0:-1" } } StickyTank { OnParentKilledOutput // Clean up stickies { Target tf_projectile_pipe Action Kill Delay 0.1 } OnSpawnOutput { Target stickytank_init_relay Action Trigger Delay 0.1 } logic_relay { "targetname" "stickytank_init_relay" "OnTrigger" "!parent,AddOutput,OnHealthBelow60Percent stickytank_timer:UpperRandomBound:5:0:-1,0,-1" "OnTrigger" "!parent,AddOutput,OnHealthBelow60Percent stickytank_timer:LowerRandomBound:5:0:-1,0,-1" "OnTrigger" "!parent,AddOutput,OnHealthBelow30Percent stickytank_timer:UpperRandomBound:2.5:0:-1,0,-1" "OnTrigger" "!parent,AddOutput,OnHealthBelow30Percent stickytank_timer:LowerRandomBound:2.5:0:-1,0,-1" } logic_relay { "targetname" "stickytank_shooter_relay" "OnTrigger" "stickytank_mimic,FireOnce,,0,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.1,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.1,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.2,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.2,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.3,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.3,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.4,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.4,-1" "OnTrigger" "stickytank_mimic,FireMultiple,4,0.5,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.5,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.6,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.6,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.7,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.7,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.8,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.8,-1" "OnTrigger" "stickytank_mimic,FireOnce,,0.9,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,0.9,-1" "OnTrigger" "stickytank_mimic,FireMultiple,4,1,-1" "OnTrigger" "stickytank_shoot_sound,PlaySound,,1,-1" "OnTrigger" "stickytank_mimic_crit,FireOnce,,1.5,-1" "OnTrigger" "stickytank_shoot_sound_crit,PlaySound,,1.5,-1" "OnTrigger" "stickytank_mimic_crit,FireMultiple,2,2,-1" "OnTrigger" "stickytank_shoot_sound_crit,PlaySound,,2,-1" "OnTrigger" "!self,EnableRefire,,2,-1" "OnTrigger" "stickytank_mimic_crit,FireMultiple,3,2.5,-1" "OnTrigger" "stickytank_shoot_sound_crit,PlaySound,,2.5,-1" "OnTrigger" "stickytank_mimic_crit,FireMultiple,6,3,-1" "OnTrigger" "stickytank_shoot_sound_crit,PlaySound,,3,-1" "OnTrigger" "stickytank_mimic,DetonateStickies,,7,-1" "OnTrigger" "stickytank_mimic_crit,DetonateStickies,,7,-1" } logic_timer { "targetname" "stickytank_timer" "spawnflags" "0" "UpperRandomBound" "10" "LowerRandomBound" "7" "UseRandomTime" "1" "OnTimer" "stickytank_shooter_relay,Trigger,,0,-1" } prop_dynamic { "targetname" "stickytank_model" "model" "models/props_frontline/tank_turret.mdl" "skin" "1" "solid" "0" "spawnflags" "0" "origin" "-16 -44 178" "angles" "-56.5 0 -90" } prop_dynamic { "targetname" "stickytank_model" "model" "models/props_frontline/tank_turret.mdl" "skin" "1" "solid" "0" "spawnflags" "0" "origin" "-12 44 178" "angles" "-58.5 0 90" } tf_point_weapon_mimic { "targetname" "stickytank_mimic" "WeaponType" "3" "TeamNum" "2" "ModelScale" "1" "SpeedMax" "525" "SpeedMin" "525" "Crits" "0" "Damage" "75" "SpreadAngle" "25" "SplashRadius" "125" "FireSound" "weapons/stickybomblauncher_shoot_crit.wav" "origin" "54 -56 216" "angles" "-58.5 359 180" } tf_point_weapon_mimic { "targetname" "stickytank_mimic_crit" "WeaponType" "3" "TeamNum" "2" "ModelScale" "1" "SpeedMax" "525" "SpeedMin" "525" "Crits" "1" "Damage" "75" "SpreadAngle" "25" "SplashRadius" "125" "FireSound" "weapons/stickybomblauncher_shoot_crit.wav" "origin" "54 -56 216" "angles" "-58.5 359 180" } tf_point_weapon_mimic { "targetname" "stickytank_mimic" "WeaponType" "3" "TeamNum" "2" "ModelScale" "1" "SpeedMax" "525" "SpeedMin" "525" "Crits" "0" "Damage" "75" "SpreadAngle" "25" "SplashRadius" "125" "FireSound" "weapons/stickybomblauncher_shoot_crit.wav" "origin" "54 56 214" "angles" "-56.5 359 0" } tf_point_weapon_mimic { "targetname" "stickytank_mimic_crit" "WeaponType" "3" "TeamNum" "2" "ModelScale" "1" "SpeedMax" "525" "SpeedMin" "525" "Crits" "1" "Damage" "75" "SpreadAngle" "25" "SplashRadius" "125" "FireSound" "weapons/stickybomblauncher_shoot_crit.wav" "origin" "54 56 214" "angles" "-56.5 359 0" } ambient_generic { "targetname" "stickytank_shoot_sound" "health" "10" "message" "weapons/stickybomblauncher_shoot.wav" "pitch" "100" "pitchstart" "100" "radius" "5000" "spawnflags" "48" "origin" "64 0 224" } ambient_generic { "targetname" "stickytank_shoot_sound_crit" "health" "10" "message" "weapons/stickybomblauncher_shoot_crit.wav" "pitch" "100" "pitchstart" "100" "radius" "5000" "spawnflags" "48" "origin" "64 0 224" } } redtankifier { NoFixup 1 logic_relay { "targetname" "red_tank_relay" "OnTrigger" "tank_boss,Setteam,2,0,-1" } } disablebarrier //this was copy/pasted so i didnt need to make a new SpawnTemplate, these may or may not actually disable barriers { NoFixup 1 logic_relay { "targetname" "barrierkill" "OnTrigger" "barrier*,Disable,,0,-1" "OnTrigger" "barrier*,DisableCollision,,0,-1" } } disablebarrier { NoFixup 1 trigger_multiple { "targetname" "thirdperson" "StartDisabled" "1" "spawnflags" "3" "origin" "-3821.629883 -194.775757 -321.146942" "maxs" "50 50 50" "mins" "-50 -50 -50" "filtername" "filter_blue" "OnStartTouch" "!activator,setforcedtauntcam,1,0.1,-1" "OnStartTouch" "!activator,SetHUDVisibility,0,0.1,-1" "OnStartTouch" "!activator,AddOutput,MoveType 8,0.1,-1" } } nogatealarm { NoFixup 1 OnSpawnOutput { Target gate1_alarm Action kill } } antitele { NoFixup 1 func_nobuild { "AllowDispenser" "1" "AllowSentry" "1" "AllowTeleporters" "1" "StartDisabled" "0" "targetname" "reversemvm_teleban" "TeamNum" "3" "origin" "0 0 0" "mins" "-9368 -8992 -2792" "maxs" "9368 8992 2792" } } shopcollide { NoFixup 1 prop_dynamic { "targetname" "shopcollision" "angles" "0 -90 0" "DisableBoneFollowers" "1" "disablereceiveshadows" "1" "model" "models/props_vehicles/train_flatcar_container.mdl" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "0" "renderfx" "0" "rendermode" "10" "SetBodyGroup" "0" "skin" "0" "CollisionGroup" "5" "solid" "6" "spawnflags" "0" "StartDisabled" "0" "origin" "0 0 0" } } shop { NoFixup 1 prop_dynamic { "id" "3" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models\props_mvm\mvm_upgrade_blu_center.mdl" //"model" "models\props_mvm\mvm_upgrade_center.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "0" "spawnflags" "0" "origin" "0 0 0" } } shop2 { NoFixup 1 prop_dynamic { "id" "3" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models\props_mvm\mvm_upgrade_blu_tools.mdl" //"model" "models\props_mvm\mvm_upgrade_tools.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "0" "spawnflags" "0" "origin" "0 0 0" } } stopinvis { NoFixup 1 prop_dynamic { "id" "3" "targetname" "barrier1" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "0.0001" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models\props_buildings\building_002a.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "6" "spawnflags" "0" "origin" "0 0 0" } } stop1 { NoFixup 1 prop_dynamic { "id" "3" "targetname" "barrier1" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models/props_2fort/sniper_fence01.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "6" "spawnflags" "0" "origin" "0 0 0" } } stop2 { NoFixup 1 prop_dynamic { "id" "3" "targetname" "barrier2" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models/props_2fort/sniper_fence02.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "6" "spawnflags" "0" "origin" "0 0 0" } } stop3 { NoFixup 1 prop_dynamic { "id" "3" "targetname" "barrier3" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models/props_2fort/sniper_fence01.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "6" "spawnflags" "0" "origin" "0 0 0" } } stop4 { NoFixup 1 prop_dynamic { "id" "3" "targetname" "barrier4" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models/props_2fort/sniper_fence02.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "6" "spawnflags" "0" "origin" "0 0 0" } } stop5 { NoFixup 1 prop_dynamic { "id" "3" "targetname" "barrier5" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models/props_2fort/sniper_fence01.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "6" "spawnflags" "0" "origin" "0 0 0" } } stop6 { NoFixup 1 prop_dynamic { "id" "3" "targetname" "barrier6" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models/props_2fort/sniper_fence02.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "6" "spawnflags" "0" "origin" "0 0 0" } } stop7 { NoFixup 1 prop_dynamic { "id" "3" "targetname" "barrier7" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models/props_2fort/sniper_fence01.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "6" "spawnflags" "0" "origin" "0 0 0" } } stop8 { NoFixup 1 prop_dynamic { "id" "3" "targetname" "barrier8" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models/props_2fort/sniper_fence01.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "6" "spawnflags" "0" "origin" "0 0 0" } } stop9 { NoFixup 1 prop_dynamic { "id" "3" "targetname" "barrier9" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models/props_2fort/sniper_fence01.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "6" "spawnflags" "0" "origin" "0 0 0" } } stop10 { NoFixup 1 prop_dynamic { "id" "3" "targetname" "barrier10" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models/props_2fort/sniper_fence02.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "6" "spawnflags" "0" "origin" "0 0 0" } } stop11 { NoFixup 1 prop_dynamic { "id" "3" "targetname" "barrier11" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models/props_2fort/sniper_fence02.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "6" "spawnflags" "0" "origin" "0 0 0" } } idiot { NoFixup 1 prop_dynamic { "id" "3" "classname" "prop_dynamic" "targetname" "stoopid" "angles" "0 0 0" "DisableBoneFollowers" "1" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models/bots/bot_worker/bot_worker_a.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "DefaultAnim" "idle" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "2" "skin" "1" "solid" "0" "spawnflags" "0" "origin" "0 0 0" } } rock1 { NoFixup 1 prop_dynamic { "id" "3" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models/props_mining/rock001.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "1" "solid" "6" "spawnflags" "0" "origin" "0 0 0" } } rock2 { NoFixup 1 prop_dynamic { "id" "3" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models/props_mining/rock002.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "1" "solid" "6" "spawnflags" "0" "origin" "0 0 0" } } rock3 { NoFixup 1 prop_dynamic { "id" "3" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models/props_mining/rock003.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "1" "solid" "6" "spawnflags" "0" "origin" "0 0 0" } } rock4 { NoFixup 1 prop_dynamic { "id" "3" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models/props_mining/rock004.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "1" "solid" "6" "spawnflags" "0" "origin" "0 0 0" } } rock5 { NoFixup 1 prop_dynamic { "id" "3" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models/props_mining/rock005.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "1" "solid" "6" "spawnflags" "0" "SetLightingOrigin" "1800 -25000 -100" "origin" "0 0 0" } } rock6 { NoFixup 1 prop_dynamic { "id" "3" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models/props_mining/rock007.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "1" "solid" "6" "spawnflags" "0" "origin" "0 0 0" } } } //-------------------------- //SPAWN DECORATION/VOID COVERS //-------------------------- SpawnTemplate { Name "rock1" Origin "1104.087524 -2715.580811 -206.82264" Angles "30 0 0" } SpawnTemplate { Name "rock1" Origin "977.042786 -2816.461670 -90.584511" Angles "0 0 0" } SpawnTemplate { Name "rock2" Origin "1848 -2202 0" Angles "-40 90 0" } SpawnTemplate { Name "rock1" Origin "1104.087524 -3005.580811 -206.82264" Angles "30 0 0" } SpawnTemplate { Name "rock2" Origin "1997.168823 -2387.105469 -280.440186" Angles "0 0 0" } SpawnTemplate { Name "rock3" Origin "1005.665161 -3193.298340 -194.09681" Angles "30 0 0" } SpawnTemplate { Name "rock3" Origin "2194.484131 -2751.115723 1.810257" Angles "0 0 0" } SpawnTemplate { Name "rock4" Origin "1050.562988 -2643.794189 96.893349" Angles "0 0 90" } SpawnTemplate { Name "rock5" Origin "1038.527222 -2971.156738 -223.584442" Angles "25 90 0" } SpawnTemplate { Name "rock5" Origin "2050.168823 -2387.105469 -260.440186" Angles "0 -90 5" } SpawnTemplate { Name "rock5" Origin "1850.168823 -2400.105469 -260.440186" Angles "0 -90 5" } SpawnTemplate { Name "rock5" Origin "1420.168823 -3590.105469 -275.440186" Angles "0 -90 0" } SpawnTemplate { Name "rock5" Origin "1100.168823 -1850.105469 -297.440186" Angles "0 90 0" } SpawnTemplate { Name "rock6" Origin "2093.731079 -2790.276855 -63.360184" Angles "0 90 0" } SpawnTemplate { Name "rock6" Origin "1200.005371 -3484.968750 -122.558624" Angles "0 60 0" } // SpawnTemplate //{ // Name "rock6" // Origin "1892.367432 -2241.443115 108.646851" // Angles "-90 0 0" // } SpawnTemplate { Name "rock6" Origin "1045.258057 -2700.265381 198.256424" Angles "0 0 0" } SpawnTemplate { Name "rock5" Origin "642.653198 -1878.048828 53.226593" Angles "0 -90 0" } SpawnTemplate { Name "rock5" Origin "195.973022 2047.008545 -182.968689" Angles "0 -45 0" } //-------------------------- //SPAWN GATE //-------------------------- SpawnTemplate { Name "stop1" Origin "1201.650024 -1695.816895 -280.03253" Angles "0 -90 0" } SpawnTemplate { Name "stop2" Origin "1201.650024 -1695.816895 -100.03253" Angles "0 -90 0" } SpawnTemplate { Name "stop3" Origin "1701.650024 -1695.816895 -280.03253" Angles "0 -90 0" } SpawnTemplate { Name "stop4" Origin "1701.650024 -1695.816895 -100.03253" Angles "0 -90 0" } SpawnTemplate { Name "stop5" Origin "1537.793945 -1683.350098 -280" Angles "0 -90 0" } SpawnTemplate { Name "stop6" Origin "1537.793945 -1683.350098 -100" Angles "0 -90 0" } SpawnTemplate { Name "stop7" Origin "1377.793945 -1683.350098 -280" Angles "0 -90 0" } SpawnTemplate { Name "stop8" Origin "1377.793945 -1683.350098 -100" Angles "0 -90 0" } SpawnTemplate { Name "stop9" Origin "753.191101 -1526.889282 122.031311" Angles "0 -136 0" } SpawnTemplate { Name "stop10" Origin "583.191101 -1396.889282 122.031311" Angles "0 -136 0" } SpawnTemplate { Name "stop11" Origin "2521.925781 -1483.154175 -33.031311" Angles "0 -18 0" } SpawnTemplate { //12 thousand IQ move Name "stopinvis" Origin "1583.191101 -1396.889282 1022.031311" Angles "0 70 95" } //-------------------------- //UPGRADE STATIONS //-------------------------- // SpawnTemplate // { //CARRIER // Name "shop" // "origin" "2211.710205 -3486.608154 -99.098686" // "angles" "0 135 0" // } // // SpawnTemeplate { // // Name "shopcollide" // // "origin" "2268.632080 -3241.981201 -50.849411" // // "angles" "0 45 0" // // } // SpawnTemplate // { // Name "shopcollide" // "origin" "2261.710205 -3496.608154 -99.098686" // "angles" "0 135 0" // } // SpawnTemplate // { // Name "shop2" // "origin" "2211.710205 -3486.608154 -99.098686" // "angles" "0 135 0" // } // SpawnTemplate // { // Name "upgradetemplate" // "origin" "2219.750000 -3454.128906 -99.098686" // "angles" "0 135 0" // } // SpawnTemplate // { // Name "idiot" // "origin" "2146.644775 -3543.594727 -79.098686" // "angles" "0 131.289230 0.000000" // } // SpawnTemplate // { //RIGHT SPAWN // Name "shop" // "origin" " 2825.014648 -2269.287842 -33.278595" // "angles" "0 90 0" // } // SpawnTemplate // { //RIGHT SPAWN // Name "shopcollide" // "origin" " 2825.014648 -2269.287842 -33.278595" // "angles" "0 90 0" // } // SpawnTemplate // { // Name "shop2" // "origin" " 2825.014648 -2269.287842 -33.278595" // "angles" "0 90 0" // } // SpawnTemplate // { // Name "upgradetemplate" // "origin" " 2825.014648 -2269.287842 -33.278595" // "angles" "0 90 0" // } // SpawnTemplate // { // Name "idiot" // "origin" "2734.400635 -2259.087402 -23.031311" // "angles" "0 90 0.000000" // } // SpawnTemplate // { //LEFT SPAWN // Name "shop" // "origin" "369.352661 -1891.981689 120.0313111" // "angles" "0 90 0" // } // SpawnTemplate // { //LEFT SPAWN // Name "shopcollide" // "origin" "369.352661 -1891.981689 120.0313111" // "angles" "0 90 0" // } // SpawnTemplate // { // Name "shop2" // "origin" "369.352661 -1891.981689 120.0313111" // "angles" "0 90 0" // } // SpawnTemplate // { // Name "upgradetemplate" // "origin" "369.352661 -1891.981689 120.0313111" // "angles" "0 90 0" // } // SpawnTemplate // { // Name "idiot" // "origin" "281.985077 -1871.968750 127.031311" // "angles" "0 90 0" // } // SpawnTemplate // { //FORWARD SPAWN // Name "shop" // "origin" "165.968750 1832.067139 -127.968689" // "angles" "0 -180 0" // } // SpawnTemplate // { //FORWARD SPAWN // Name "shopcollide" // "origin" "165.968750 1832.067139 -127.968689" // "angles" "0 -180 0" // } // // SpawnTemplate // // { // // Name "shopcollide" // // "origin" "-677.636902 1148.485962 -99.96868" // // "angles" "0 -110 0" // // } // // SpawnTemplate // // { // // Name "shopcollide" // // "origin" "-678.685120 1764.527222 -99.957535" // // "angles" "0 135 0" // // } // SpawnTemplate // { // Name "shop2" // "origin" "165.968750 1832.067139 -127.968689" // "angles" "0 -180 0" // } // SpawnTemplate // { // Name "upgradetemplate" // "origin" "165.968750 1832.067139 -127.968689" // "angles" "0 -180 0" // } // SpawnTemplate // { // Name "idiot" // "origin" "145.989761 1743.196655 -117.968689" // "angles" "0 -180 0" // } //-------------------------- //SPAWN LOCATIONS //-------------------------- ExtraSpawnPoint { Name "gateAspawn" TeamNum 2 X -190.802933 Y 857.427673 Z -63 } ExtraSpawnPoint { Name "runespawn" TeamNum 2 X -2226.294189 Y 1508.223267 Z -118.968689 } ExtraSpawnPoint { Name "powerup1" TeamNum 2 X -800.539490 Y 1119.339233 Z -52.968681 } ExtraSpawnPoint { Name "powerup2" TeamNum 2 X -700.539490 Y 1119.339233 Z -52.968681 } ExtraSpawnPoint { Name "powerup3" TeamNum 2 X -600.539490 Y 1119.339233 Z -52.968681 } ExtraSpawnPoint { Name "powerup4" TeamNum 2 X -500.539490 Y 1119.339233 Z -52.968681 } ExtraSpawnPoint { Name "powerup5" TeamNum 2 X -400.539490 Y 1119.339233 Z -52.968681 } ExtraSpawnPoint { Name "gateBspawn" TeamNum 2 X -3521.326660 Y 1590.223267 Z -188.968689 } ExtraSpawnPoint { Name "frontrockspawn" TeamNum 2 X 1173.926758 Y 1057.95825 Z -12 } ExtraSpawnPoint { Name "hatchspawn" TeamNum 2 X -3846.489746 Y -268.957703 Z -299.256287 } ExtraSpawnPoint { Name "smallhatchspawn" TeamNum 2 X -3813.056396 Y -1315 Z -216 } ExtraSpawnPoint { Name "bighatchspawn" TeamNum 2 X -2877.944580 Y -321.738159 Z -24.968689 } ExtraSpawnPoint { Name "engispawn" TeamNum 2 X 1134.507935 Y -401.942322 Z -95 } ExtraSpawnPoint { Name "engispawn2" TeamNum 2 X 2000.484131 Y -165 Z -106 } ExtraSpawnPoint { Name "engispawn3" TeamNum 2 X -1989.669922 Y 906.348511 Z -227.968689 } ExtraSpawnPoint { Name "gatebotA" TeamNum 2 X -1989.669922 Y 906.348511 Z -227.968689 } ExtraSpawnPoint { Name "backcapA" TeamNum 2 X -335.981689 Y -319 Z -58 } ExtraSpawnPoint { Name "backcapB" TeamNum 2 X -964.054504 Y 2405 Z -86 } ExtraSpawnPoint { Name "frontlinespawn" TeamNum 2 X 1487.338867 Y -466.899872 Z -246.953644 } ExtraTankPath { Name "stickypath" Node "-3781.749268 -200.303452 -403.416809" Node "-4197.046387 -196.342316 -301.968689" } ExtraTankPath { Name "stickypath2" Node "-2616.376465 1916.161377 -169.510284" Node "-2416.376465 1916.161377 -169.510284" } //-------------------------- //MISSION SUPPORT/BOMB FODDER //-------------------------- PeriodicSpawn { //bomb runner Where spawnbot_scattered0 Where spawnbot_main1 When { MinInterval 0 MaxInterval 30 } TFBot { Template T_TFBot_Scout_Fish CharacterAttributes {"health drain" -10} } } //-------------------------- //WAVE 1 //-------------------------- Wave { InitWaveOutput { Target checkweapons Action Show } StartWaveOutput { Target wave_start_relay_expert Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{blue}Defend your giants and deploy the bomb!" Line "{red}Losing all of your giant support will fail the wave" Line "{0600A6}_____________________________" Line "{green}Your support this wave:" Line "" Line "{blue}- 3 Giant Pyros" Line "{blue}- 3 Giant Soldiers" Line "{blue}- ∞ Scout support {yellow} (Gate Bots)" Line "{0600A6}_____________________________" } SpawnTemplate "progressblocker1" SpawnTemplate "progressblocker2" SpawnTemplate "hatchblocker" //-------------------------- //COUNTDOWN //-------------------------- WaveSpawn { Name "countdown" Where "frontrockspawn" TotalCount 0 SpawnCount 0 MaxActive 0 FirstSpawnWarningSound "vo\announcer_begins_10sec.mp3" Squad{RandomChoice{TFBot{}}} } WaveSpawn { Name "countdown3" Where "frontrockspawn" TotalCount 0 SpawnCount 0 MaxActive 0 WaitBeforeStarting 7 FirstSpawnWarningSound "vo\announcer_begins_3sec.mp3" } WaveSpawn { Name "countdown2" Where "frontrockspawn" TotalCount 0 SpawnCount 0 MaxActive 0 WaitBeforeStarting 8 FirstSpawnWarningSound "vo\announcer_begins_2sec.mp3" Squad{RandomChoice{TFBot{}}} } WaveSpawn { Name "countdown1" Where "frontrockspawn" TotalCount 0 SpawnCount 0 MaxActive 0 waitbeforestarting 9 FirstSpawnWarningSound "vo\announcer_begins_1sec.mp3" Squad{RandomChoice{TFBot{}}} } //-------------------------- //RED WAVESPAWNS //-------------------------- WaveSpawn { //part of red subwave 1 Name "rWave1a" TotalCount 24 SpawnCount 2 MaxActive 8 WaitBetweenSpawns 2 TotalCurrency 140 Where "gateAspawn" waitbeforestarting 10 Squad { TFBot { Class Demoman Skill Expert Action Mobber WeaponRestrictions SecondaryOnly AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 7 "fire rate penalty" 420 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 "max pipebombs decreased" -5 "Projectile range increased" 0.35 } CharacterAttributes {"voice pitch scale" 0 "crit mod disabled" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 } } TFBot { Class Soldier AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Skill Expert UseBestWeapon 1 CharacterAttributes {"voice pitch scale" 0 "crit mod disabled" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 } } } } WaveSpawn { Name "rWave1a" Where "gateAspawn" TotalCount 2 SpawnCount 1 MaxActive 1 TotalCurrency 100 WaitBeforeStarting 10 FirstSpawnOutput { Target barrierkill Action Trigger } StartWaveOutput { Target "gateBspawn" Action Disable } TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun AddCond { Name TF_COND_REPROGRAMMED } Action Mobber ClassIcon heavy_shotgun_red CharacterAttributes {"voice pitch scale" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 } } } WaveSpawn { Name "rWave1b" Where "gateBspawn" TotalCount 12 SpawnCount 1 MaxActive 3 WaitBetweenSpawns 4 WaitBeforeStarting 6 TotalCurrency 121 WaitForAllDead "rWave1a" TFBot { Template T_TFBot_Heavyweapons_Fist Attributes AlwaysCrit Attributes DisableDodge Action Mobber StripItemSlot 0 StripItemSlot 1 AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes {"voice pitch scale" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0} } } WaveSpawn { Name "rWave1b" Where "gateBspawn" TotalCount 2 SpawnCount 1 MaxActive 1 WaitBetweenSpawnsAfterDeath 15 WaitBeforeStarting 5 WaitForAllDead "rWave1a" TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes AlwaysCrit Attributes DisableDodge Action Mobber AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes {"voice pitch scale" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0} } } WaveSpawn { Name "rWave1b" Where "gateBspawn" TotalCount 32 SpawnCount 2 MaxActive 8 TotalCurrency 60 WaitForAllDead "rWave1a" RandomChoice { TFBot { Class Engineer Health 275 Skill Expert ClassIcon engineer_frontier_justice_nys Item "The Frontier Justice" Item "The Data Mining Light" Attributes HoldFireUntilFullReload StripItemSlot 1 StripItemSlot 2 StripItemSlot 3 StripItemSlot 4 ItemAttributes { ItemName "The Frontier Justice" "killstreak tier" 2 "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 "voice pitch scale" 0 "critboost on kill" 3 } UseMeleeThreatPrioritization 1 AddCond { Name TF_COND_REPROGRAMMED } Action Mobber WeaponRestrictions PrimaryOnly } TFBot { Class Engineer Health 275 Skill Hard ClassIcon engineer_frontier_justice_nys Item "The Frontier Justice" Item "The Data Mining Light" Attributes HoldFireUntilFullReload StripItemSlot 1 StripItemSlot 2 StripItemSlot 3 StripItemSlot 4 ItemAttributes { ItemName "The Frontier Justice" "killstreak tier" 2 "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 "voice pitch scale" 0 "critboost on kill" 3 } AddCond { Name TF_COND_REPROGRAMMED } Action Mobber WeaponRestrictions PrimaryOnly } TFBot { Class Engineer Health 275 Skill Expert ClassIcon engineer_frontier_justice_nys Item "The Frontier Justice" Item "The Data Mining Light" Attributes HoldFireUntilFullReload StripItemSlot 1 StripItemSlot 2 StripItemSlot 3 StripItemSlot 4 ItemAttributes { ItemName "The Frontier Justice" "killstreak tier" 2 "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 "voice pitch scale" 0 "critboost on kill" 3 } AddCond { Name TF_COND_REPROGRAMMED } Action Mobber WeaponRestrictions PrimaryOnly } TFBot { Class Engineer Health 500 Skill Expert ClassIcon engineer_frontier_justice_nys Item "The Frontier Justice" Item "Golden Wrench" Item "The Data Mining Light" StripItemSlot 1 StripItemSlot 3 StripItemSlot 4 ItemAttributes { ItemName "The Frontier Justice" "killstreak tier" 2 "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 "voice pitch scale" 0 "critboost on kill" 3 } Attributes HoldFireUntilFullReload UseMeleeThreatPrioritization 1 Action Sniper AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "The Frontier Justice" "killstreak tier" 2 "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 "voice pitch scale" 0 "critboost on kill" 3 } ItemAttributes { ItemName "Golden Wrench" "provide on active" 1 "melee bounds multiplier" 3 "crit vs non burning players" 1 "killstreak tier" 2 "kill forces attacker to laugh" 1 "critboost on kill" 10 } } } } WaveSpawn { Name "rWave1c" Where "bighatchspawn" TotalCount 3 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 15 WaitForAllSpawned "rWave1b" TotalCurrency 90 FirstSpawnOutput { Target finalsubwave Action Show } DoneOutput { Target unblockhatch Action Trigger } TFBot { Template T_TFBot_Giant_Soldier_Spammer Action Mobber AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "health from packs decreased" 0.01 "voice pitch scale" 0 "crit mod disabled" 0 "force distribute currency on death" 1 } } } WaveSpawn { Name "rWave1c1" Where "red_spawn" TotalCount 999 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 3 WaitForAllDead "rWave1b" RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner ClassIcon red2_lite Action Mobber Attributes DisableDodge AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes {"voice pitch scale" 0 "crit mod disabled" 0 "health from packs decreased" 0.01 } } TFBot { Class Soldier ClassIcon red2_lite AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Skill Expert Attributes DisableDodge UseBestWeapon 1 CharacterAttributes {"voice pitch scale" 0 "crit mod disabled" 0 "health from packs decreased" 0.01 } } TFBot { Class Soldier ClassIcon red2_lite AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Skill Expert Attributes DisableDodge UseBestWeapon 1 CharacterAttributes {"voice pitch scale" 0 "crit mod disabled" 0 "health from packs decreased" 0.01 } } TFBot { Class Demoman ClassIcon red2_lite Skill Expert AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Attributes DisableDodge CharacterAttributes {"voice pitch scale" 0 "crit mod disabled" 0 "health from packs decreased" 0.01 } } TFBot { Class Demoman ClassIcon red2_lite Skill Expert AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Attributes DisableDodge CharacterAttributes {"voice pitch scale" 0 "crit mod disabled" 0 "health from packs decreased" 0.01 } } } } //-------------------------- //BLUE WAVESPAWNS //-------------------------- WaveSpawn { Name "bWave1a" Where spawnbot_scattered0 TotalCount 999 MaxActive 4 SpawnCount 1 Support Limited WaitBeforeStarting 7 StartWaveOutput { Target escorttogate Action Show } RandomChoice { TFBot { Template T_TFGateBot_Scout_Hard } TFBot { Template T_TFGateBot_Scout_FaN ClassIcon scout } TFBot { Template T_TFGateBot_Scout_Melee } TFBot { Template T_TFGateBot_Scout_Melee } } } WaveSpawn { Name "bWave1a" Where spawnbot_main1 TotalCount 999 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 6 WaitBeforeStarting 7 Support Limited TFBot { Class Scout Skill Expert UseBestWeapon 1 Attributes IgnoreFlag Tag bot_gatebot BehaviorModifiers Push Item "MvM GateBot Light Scout" } } WaveSpawn { Name "bWave1bgatebot" // Where spawnbot_boss0 Where spawnbot_main1 TotalCount 1 MaxActive 1 SpawnCount 1 Support Limited LastSpawnOutput { Target resetfixendurance Action Trigger } DoneOutput { Target protectgianthint Action Show } TFBot { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant // Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Attributes IgnoreFlag BehaviorModifiers Push Tag bot_giant Item "MvM GateBot Light Pyro" Skill Normal Health 3000 StripItemSlot 2 UseBestWeapon 1 UseMeleeThreatPrioritization 1 Item "The Flare Gun" Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 6 } } } WaveSpawn { Name "bWave1b" // Where spawnbot_boss0 Where spawnbot_main1 TotalCount 2 MaxActive 1 SpawnCount 1 Support Limited WaitForAllDead "bWave1bgatebot" TFBot { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Skill Normal Health 3000 StripItemSlot 2 UseBestWeapon 1 UseMeleeThreatPrioritization 1 Item "The Flare Gun" Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 6 "cannot pick up intelligence" 1 } } } WaveSpawn { Name "bWave1b1" // Where spawnbot_boss0 Where spawnbot_main1 TotalCount 3 MaxActive 1 SpawnCount 1 WaitForAllDead "bWave1b" WaitBeforeStarting 5 Support Limited DoneWarningSound "vo\announcer_failure.mp3" LastSpawnWarningSound "ambient\machines\thumper_shutdown1.wav" LastSpawnOutput { Target onegiantleft Action Show } DoneOutput { Target redwin_relay Action Trigger } TFBot { Template T_TFBot_Giant_Soldier Attributes UseBossHealthBar Skill Normal CharacterAttributes { "cannot pick up intelligence" 1 } } } } }