//Intermediate mission made by Super Somario //Rustvalley - Old Town Road #base robot_standard.pop #base robot_giant.pop #base robot_gatebot.pop population { CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 2 StartingCurrency 900 Templates { T_TFBot_Giant_Soldier_Charge_NoCrit { Class Soldier Name "Giant Uncharged Soldier" ClassIcon soldier_crit Skill Normal Health 3800 Item "The Original" WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Sniper_Bowman_Giant { ClassIcon sniper_bow_giant WeaponRestrictions PrimaryOnly Scale 1.75 Health 1500 Skill Normal Name "Giant Bowman" Class Sniper Tag "bot_giant" MaxVisionRange 2500 Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.5 } CharacterAttributes { "override footstep sound set" 5 "move speed penalty" 0.5 } Item "the huntsman" } T_TFBot_Medic_Herp_Vac_Blast_Fix { ClassIcon medic_blast Health 150 Name "Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBlast" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun blast resist passive" 0.8 "medigun blast resist deployed" 0.8 "medigun charge is resists" 4 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 "bot medic uber deploy delay duration" 999 } } T_TFBot_Medic_Herp_Vac_Fire_Fix { ClassIcon medic_fire Health 150 Name "Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorFire" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun fire resist passive" 0.8 "medigun fire resist deployed" 0.8 "medigun charge is resists" 5 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 "bot medic uber deploy delay duration" 999 } } T_TFBot_Medic_Herp_Vac_Bullet_Fix { ClassIcon medic_bullet Health 150 Name "Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun bullet resist passive" 0.8 "medigun bullet resist deployed" 0.8 "medigun charge is resists" 3 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 "bot medic uber deploy delay duration" 999 } } T_TFBot_Giant_Soldier_Spammer_Force { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Giant Force Fire Soldier" ClassIcon soldier_burstfire Health 4000 Scale 1.8 Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Giant_Engineer_Shotgun //Just a copypasta from original giant shotgun heavy { Class Engineer Name "Giant Shotgun Engineer" ClassIcon Engineer Skill Normal Health 3000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 BehaviorModifiers Mobber Attributes MiniBoss Item "Texas Ten Gallon" //Attributes HoldFireUntilFullReload Scale 1.8 ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_PRIMARY" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } } Mission { Objective DestroySentries Where spawnbot_mid0 Where spawnbot_main1 BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper InitialCooldown 40 Where spawnbot_left0 Where spawnbot_main1 BeginAtWave 1 DesiredCount 2 RunForThisManyWaves 1 CooldownTime 40 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy InitialCooldown 60 Where spawnbot_left0 Where spawnbot_main1 BeginAtWave 2 DesiredCount 2 RunForThisManyWaves 1 CooldownTime 30 TFBot { Template T_TFBot_Spy Name "Kunai Spy" ClassIcon spy_kunai Health 125 Item "Conniver's Kunai" } } Mission { Objective Spy InitialCooldown 60 Where spawnbot_left0 Where spawnbot_main1 BeginAtWave 3 DesiredCount 2 RunForThisManyWaves 2 CooldownTime 30 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper InitialCooldown 40 Where spawnbot_left0 Where spawnbot_main1 BeginAtWave 3 DesiredCount 2 RunForThisManyWaves 1 CooldownTime 40 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer InitialCooldown 60 Where spawnbot_left0 Where spawnbot_main1 BeginAtWave 4 DesiredCount 1 RunForThisManyWaves 3 CooldownTime 40 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn Item "Texas Ten Gallon" Name "Cowboy Engineer" } } Mission { Objective Sniper InitialCooldown 40 Where spawnbot_left0 Where spawnbot_main1 BeginAtWave 5 DesiredCount 2 RunForThisManyWaves 1 CooldownTime 40 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper InitialCooldown 40 Where spawnbot_left0 Where spawnbot_main1 BeginAtWave 6 DesiredCount 2 RunForThisManyWaves 1 CooldownTime 40 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Objective Spy InitialCooldown 60 Where spawnbot_left0 Where spawnbot_main1 BeginAtWave 6 DesiredCount 2 RunForThisManyWaves 1 CooldownTime 30 TFBot { Template T_TFBot_Spy } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } InitWaveOutput { Target intermediate_hint Action Enable } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave01a TotalCurrency 150 TotalCount 35 MaxActive 7 SpawnCount 7 Where spawnbot_mid0 Where spawnbot_main1 WaitBeforeStarting 1 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name wave01a TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_scattered0 Where spawnbot_main1 WaitBeforeStarting 5 WaitBetweenSpawns 15 TFBot { Template T_TFGateBot_Giant_Pyro_AlwaysFire } } WaveSpawn { Name wave01b WaitForAllDead wave01a TotalCurrency 150 TotalCount 21 MaxActive 7 SpawnCount 7 Where spawnbot_scattered0 Where spawnbot_main1 RandomChoice { TFBot { Template T_TFBot_Demoman_Knight Item "MvM Gatebot Light Demoman" Attributes IgnoreFlag Attributes DisableDodge Tag bot_gatebot BehaviorModifiers Push } TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name wave01b WaitForAllDead wave01a TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_scattered0 Where spawnbot_main1 WaitBeforeStarting 5 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name wave01support TotalCurrency 0 TotalCount 15 MaxActive 3 SpawnCount 3 Where spawnbot_main1 Where spawnbot_scattered0 WaitBeforeStarting 5 WaitBetweenSpawns 5 Support Limited TFBot { Template T_TFGateBot_Scout_Melee ClassIcon scout_bat } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } InitWaveOutput { Target intermediate_hint Action Enable } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave02tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Tank { Health 20000 Speed 70 Name "tankboss" StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave02a TotalCurrency 50 TotalCount 30 MaxActive 6 SpawnCount 6 Where spawnbot_main1 Where spawnbot_mid0 WaitBeforeStarting 5 Squad { TFBot { Template T_TFBot_Sniper_Huntsman Name "Cowboy Bowman" Item "the lone star" } TFBot { Template T_TFGateBot_Pyro_AlwaysFireWeapon } } } WaveSpawn { Name wave02a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_left0 Where spawnbot_main1 WaitBeforeStarting 15 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Soldier_Charge_NoCrit } } WaveSpawn { Name wave02b WaitForAllDead wave02a TotalCurrency 100 TotalCount 35 MaxActive 7 SpawnCount 7 Where spawnbot_right0 Where spawnbot_main1 TFBot { Class Soldier Skill Easy Name "Cowboy Soldier" Item "The Hat With No Name" } } WaveSpawn { Name wave02b WaitForAllDead wave02a TotalCurrency 50 TotalCount 25 MaxActive 5 SpawnCount 5 Where spawnbot_left0 Where spawnbot_main1 WaitBeforeStarting 5 TFBot { Template T_TFGateBot_Scout_Normal } } WaveSpawn { Name wave02b WaitForAllDead wave02a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_main1 Where spawnbot_mid0 WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Demo_RapidFire Skill Easy } } WaveSpawn { Name wave02c1 WaitForAllDead wave02b TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 10 Where spawnbot_scattered0 Where spawnbot_main1 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name wave02c2 WaitForAllSpawned wave02c1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_main1 Where spawnbot_mid0 TFBot { Template T_TFBot_Giant_Heavyweapons } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } InitWaveOutput { Target intermediate_hint Action Enable } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave03a TotalCurrency 50 TotalCount 25 MaxActive 5 SpawnCount 5 Where spawnbot_main1 Where spawnbot_mid0 Where spawnbot_right0 RandomSpawn 1 TFBot { Class Demoman Skill Normal Name "Cowboy Demoman" Item "The Hat With No Name" } } WaveSpawn { Name wave03a TotalCurrency 50 TotalCount 25 MaxActive 5 SpawnCount 5 Where spawnbot_right0 Where spawnbot_mid0 Where spawnbot_main1 RandomSpawn 1 TFBot { Template T_TFGateBot_Heavyweapons_Shotgun } } WaveSpawn { Name wave03a TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 Where spawnbot_left0 Where spawnbot_main1 WaitBeforeStarting 10 WaitBetweenSpawns 2 TFBot { Template T_TFGateBot_Giant_Scout_FAN } } WaveSpawn { Name wave03b WaitForAllDead wave03a TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 10 Where spawnbot_main1 Where spawnbot_mid0 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Class Scout Skill Normal WeaponRestrictions MeleeOnly ClassIcon scout_bat } } } WaveSpawn { Name wave03b WaitForAllDead wave03a TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 2 Where spawnbot_left0 Where spawnbot_main1 WaitBeforeStarting 5 TFBot { Template T_TFGateBot_Heavy_IronFist } } WaveSpawn { Name wave03b WaitForAllDead wave03a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_right0 Where spawnbot_main1 WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Soldier_RocketPush } } WaveSpawn { Name wave03c WaitForAllDead wave03b TotalCurrency 75 TotalCount 20 MaxActive 10 SpawnCount 10 Where spawnbot_main1 Where spawnbot_mid0 WaitBeforeStarting 5 Squad { ShouldPreserveSquad 1 TFBot { Class Soldier Skill Easy Name "Cowboy Soldier" ClassIcon shotgun_nys WeaponRestrictions SecondaryOnly Item "The Hat With No Name" } TFBot { Class Engineer Skill Normal BehaviorModifiers Mobber Name "Cowboy Engineer" Item "texas tin-gallon" WeaponRestrictions PrimaryOnly ClassIcon shotgun_nys } } } WaveSpawn { Name wave03c WaitForAllDead wave03b TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_main1 Where spawnbot_mid0 TFBot { Template T_TFBot_Giant_Soldier_Spammer Name "Giant R.F. Cowboy Soldier" Item "hellhunter's headpiece" } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } InitWaveOutput { Target intermediate_hint Action Enable } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave04tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Tank { Health 25000 Speed 70 Name "tankboss" StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave04a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_main1 Where spawnbot_mid0 WaitBeforeStarting 10 TFBot { Template T_TFBot_Giant_Soldier Skill Easy Item "the slo-poke" Name "Giant Cowboy Soldier" } } WaveSpawn { Name wave04a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_main1 Where spawnbot_right0 WaitBeforeStarting 10 TFBot { Template T_TFBot_Giant_Soldier Item "MvM Gatebot Light Soldier" Attributes IgnoreFlag Attributes DisableDodge Tag bot_gatebot BehaviorModifiers Push } } WaveSpawn { Name wave04b WaitForAllDead wave04a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_main1 Where spawnbot_mid0 WaitBeforeStarting 3 TFBot { Template T_TFBot_Giant_DemoMan Skill Easy Name "Cowboy Demoman" Item "The Hat With No Name" } } WaveSpawn { Name wave04b WaitForAllDead wave04a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_main1 Where spawnbot_right0 WaitBeforeStarting 3 TFBot { Template T_TFBot_Giant_Demo_RapidFire Item "MvM Gatebot Light Demoman" Attributes IgnoreFlag Attributes DisableDodge Tag bot_gatebot BehaviorModifiers Push } } WaveSpawn { Name wave04c WaitForAllDead wave04b TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_main1 Where spawnbot_mid0 WaitBeforeStarting 3 TFBot { Template T_TFBot_Sniper_Bowman_Giant Skill Easy Item "the flamingo kid" Name "Giant Cowboy Bowman" } } WaveSpawn { Name wave04c WaitForAllDead wave04b TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_main1 Where spawnbot_right0 WaitBeforeStarting 3 TFBot { Template T_TFBot_Sniper_Bowman_Giant Item "MvM Gatebot Light Sniper" Attributes IgnoreFlag Attributes DisableDodge Tag bot_gatebot BehaviorModifiers Push } } WaveSpawn { Name wave04d WaitForAllDead wave04c TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot_main1 Where spawnbot_mid0 WaitBeforeStarting 3 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Giant_Soldier ClassIcon shotgun_nys Name "Giant Cowboy Soldier" Item "the slo-poke" } TFBot { Template T_TFBot_Giant_Engineer_Shotgun Attributes AlwaysCrit Skill Easy Item "texas tin-gallon" Name "Giant Cowboy Engineer" ClassIcon shotgun_nys } } } WaveSpawn { Name wave04e WaitForAllDead wave04d TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot_main1 Where spawnbot_mid0 WaitBeforeStarting 3 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Skill Easy } TFBot { Template T_TFBot_Medic_Herp_Vac_Blast_Fix ClassIcon medic_vac_trio_nys } TFBot { Template T_TFBot_Medic_Herp_Vac_Bullet_Fix ClassIcon medic_vac_trio_nys } TFBot { Template T_TFBot_Medic_Herp_Vac_Fire_Fix ClassIcon medic_vac_trio_nys } } } WaveSpawn { Name wave04support TotalCurrency 0 TotalCount 100 MaxActive 5 SpawnCount 5 Where spawnbot_scattered0 Where spawnbot_main1 WaitBeforeStarting 5 RandomSpawn 1 Support 1 RandomChoice { TFBot { Template T_TFBot_Demoman_Knight Name "Cowboy Slayer" } TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal } TFBot { Class Pyro Skill Easy } TFBot { Template T_TFGateBot_Pyro_Normal } } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } InitWaveOutput { Target intermediate_hint Action Enable } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave05a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_main1 Where spawnbot_mid0 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Force Health 20000 Attributes UseBossHealthBar Name "Chief Force Fire Warrior" Item "soldier samurai hat" Item "big steel jaw of summer fun" Item "eotl_winter_coat" } } WaveSpawn { Name wave05a TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 5 Where spawnbot_main1 Where spawnbot_mid0 WaitBeforeStarting 5 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name wave05a TotalCurrency 50 TotalCount 9 MaxActive 3 SpawnCount 3 Where spawnbot_left0 Where spawnbot_main1 WaitBeforeStarting 10 WaitBetweenSpawns 5 RandomChoice { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFGateBot_Heavy_IronFist_Airblast } } } WaveSpawn { Name wave05b WaitForAllDead wave05a TotalCurrency 50 TotalCount 25 MaxActive 5 SpawnCount 5 Where spawnbot_main1 Where spawnbot_mid0 Where spawnbot_right0 RandomSpawn 1 TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name wave05b WaitForAllDead wave05a TotalCurrency 50 TotalCount 25 MaxActive 5 SpawnCount 5 Where spawnbot_main1 Where spawnbot_mid0 Where spawnbot_right0 RandomSpawn 1 TFBot { Template T_TFGateBot_Heavy_Easy } } WaveSpawn { Name wave05b WaitForAllDead wave05a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_main1 Where spawnbot_mid0 WaitBeforeStarting 5 TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } WaveSpawn { Name wave05b WaitForAllDead wave05a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_main1 Where spawnbot_mid0 WaitBeforeStarting 20 TFBot { Template T_TFGateBot_Giant_Soldier_Extended_Concheror } } WaveSpawn { Name wave05c WaitForAllDead wave05b TotalCurrency 150 TotalCount 3 MaxActive 1 SpawnCount 1 Where spawnbot_main1 Where spawnbot_mid0 WaitBeforeStarting 2 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Giant_Scout } } WaveSpawn { Name wave05c WaitForAllDead wave05b TotalCurrency 50 TotalCount 25 MaxActive 10 SpawnCount 5 Where spawnbot_main1 Where spawnbot_mid0 WaitBeforeStarting 5 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Scout_FAN ClassIcon Scout_fan Attributes AlwaysCrit } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } InitWaveOutput { Target intermediate_hint Action Enable } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave06tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Tank { Health 35000 Speed 70 Name "tankboss" StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave06a WaitForAllDead wave06tank TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_main1 Where spawnbot_mid0 WaitBeforeStarting 5 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Force Skill Easy } TFBot { Template T_TFBot_Giant_Medic_Regen Skill Easy } } } WaveSpawn { Name wave06b WaitForAllDead wave06a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_main1 Where spawnbot_mid0 WaitBeforeStarting 5 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Skill Easy } TFBot { Template T_TFBot_Giant_Medic_Regen Skill Easy } } } WaveSpawn { Name wave06c WaitForAllDead wave06b TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_main1 Where spawnbot_mid0 WaitBeforeStarting 5 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Skill Easy } TFBot { Template T_TFBot_Giant_Medic_Regen Skill Easy } } } WaveSpawn { Name wave06d WaitForAllDead wave06b TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 Where spawnbot_main1 Where spawnbot_mid0 WaitBeforeStarting 10 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Name "Giant Cowboy Slayer" Item "the tavish degroot experience" } } WaveSpawn { Name wave06tanks WaitForAllDead wave06c TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 FirstSpawnOutput { Target ST_maker_relay Action Trigger } Tank { Health 20000 Speed 60 Name "sticky_tank" StartingPathTrackNode "tank_path_1" Skin 1 OnKilledOutput { Target ST_kill_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave06support TotalCurrency 100 TotalCount 100 MaxActive 5 SpawnCount 5 Where spawnbot_scattered0 Where spawnbot_main1 WaitBeforeStarting 10 WaitBetweenSpawns 4 RandomSpawn 1 Support 1 RandomChoice { TFBot { Class Soldier Skill Normal Item "the slo-poke" Name "Cowboy Soldier" } TFBot { Template T_TFGateBot_Soldier_Easy } TFBot { Class Demoman Skill Normal Item "the frontier djustice" Name "Cowboy Demoman" } TFBot { Class Demoman Skill Normal Item "MvM Gatebot Light Demoman" Attributes IgnoreFlag Attributes DisableDodge Tag bot_gatebot BehaviorModifiers Push } TFBot { Template T_TFBot_Sniper_Huntsman Name "Cowboy Sniper" Item "brim-full of bullets" Skill Normal } TFBot { Template T_TFBot_Sniper_Huntsman Skill Easy Item "MvM Gatebot Light Sniper" Attributes IgnoreFlag Attributes DisableDodge Tag bot_gatebot BehaviorModifiers Push } } } } }