WaveSchedule { StartingCurrency 899 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Messenger_Wave3_Intro { Class Scout Name "Scout" Health 125 WeaponRestrictions MeleeOnly Action Mobber Message { Name "{99CCFF}Scout : {FBECCB}Greetings, mercenaries." Delay 7 Cooldown 0 Repeats 1 } Message { Name "{99CCFF}Scout : {FBECCB}Do not worry, I am not here to deploy a detonation device within the premises of your base." Delay 14 Cooldown 0 Repeats 1 } Message { Name "{99CCFF}Scout : {FFFFFF}I have come here to deliver a message." Delay 18 Cooldown 0 Repeats 1 } Message { Name "{99CCFF}Scout : {FFFFFF}Due to technical difficulties, the robot army will arrive with a small delay in this wave." Delay 24 Cooldown 0 Repeats 1 } Message { Name "{99CCFF}Scout : {FFFFFF}The reasoning for that is unknown to me, but it's probably Captain Punch drinking motor oil again." Delay 30 Cooldown 0 Repeats 1 } Message { Name "{99CCFF}Scout : {FFFFFF}On behalf of the robot army, I would like to apologize for the inconvenience." Delay 34 Cooldown 0 Repeats 1 } Message { Name "{99CCFF}Scout : {FFFFFF}The designated robots for this wave will arrive as fast as possible." Delay 38 Cooldown 0 Repeats 1 } AddCond { Index 64 Delay 40.1 } ChangeAttributes { Delay 0 Cooldown 999 Name "Running" } ChangeAttributes { Delay 5 Cooldown 999 Name "Stopped" } ChangeAttributes { Delay 40 Cooldown 999 Name "Death" } EventChangeAttributes { Running { Attributes AlwaysFireWeapon Skill Expert ItemAttributes { ItemName "tf_weapon_bat" "damage causes airblast" 1 "damage bonus" 0.1 "fire rate bonus" 0.5 "apply look velocity on damage" 10000 "apply z velocity on damage" 10000 } WeaponRestrictions MeleeOnly CharacterAttributes { "health regen" 0 "move speed bonus" 1 "cannot pick up intelligence" 1 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 0 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 "gesture speed increase" 100 "dmg taken increased" 0 } } Stopped { Attributes SuppressFire Skill Expert ItemAttributes { ItemName "tf_weapon_bat" "damage causes airblast" 0 "damage bonus" 0.1 "fire rate bonus" 250 "apply look velocity on damage" 0 "apply z velocity on damage" 0 } WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.001 "increased jump height" 0.01 "cannot pick up intelligence" 1 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 0 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 "health regen" 0 "dmg taken increased" 0 } } Death { Attributes SuppressFire Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "tf_weapon_bat" "damage causes airblast" 0 "damage bonus" 0.1 "fire rate bonus" 250 "apply look velocity on damage" 0 "apply z velocity on damage" 0 } CharacterAttributes { "move speed bonus" 0.01 "increased jump height" 0.01 "cannot pick up intelligence" 1 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 0 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "voice pitch scale" 0 "health regen" -677 } } } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave3-intro SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 0.4 TotalCurrency 0 Where spawnbot_mid_slow0 RandomChoice { RandomChoice { TFBot { Template T_TFBot_Messenger_Wave3_Intro } } } } } }