#base Waffle_Custom.pop #base robot_giant.pop #base robot_standard.pop Waveschedule { Startingcurrency 500 Canbotsattackwhileinspawnroom no respawnwavetime 2 // Wave 1 $300 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Wavespawn { Name "Bat Scout" Where spawnbot Totalcount 30 Spawncount 4 Maxactive 6 Waitbetweenspawns 5 Totalcurrency 100 Tfbot { Class Scout WeaponRestrictions MeleeOnly Skill Hard CharacterAttributes { "can breathe under water" 1 } } } Wavespawn { Name "Shotgun Soldier" Where flankers Totalcount 10 Spawncount 2 Maxactive 3 Waitbetweenspawns 4 Waitbeforestarting 4 Totalcurrency 100 Tfbot { Template Waffle_Soldier_Shotgun Skill Easy CharacterAttributes { "can breathe under water" 1 } } } Wavespawn { Name "Bonk Scout" Randomspawn 1 Where spawnbot Where flankers Totalcount 15 Spawncount 5 Maxactive 5 Waitbetweenspawns 7 Waitbeforestarting 5 Waitforalldead "Shotgun Soldier" Waitforalldead "Bat Scout" Totalcurrency 100 Tfbot { Template T_TFBot_Scout_Bonk Skill Hard CharacterAttributes { "can breathe under water" 1 } } } } // Wave 2 $450 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Wavespawn //made by SacredBaobab { Name "II Fast Scout" Where spawnbot Totalcount 15 Spawncount 5 Maxactive 5 Totalcurrency 75 Tfbot { Template Waffle_Scout_Fast_Small CharacterAttributes { "can breathe under water" 1 } } } Wavespawn { Name "II Black Box Soldier" Where spawnbot Totalcount 12 Spawncount 3 Maxactive 5 Waitbetweenspawns 3 Waitforalldead "II Fast Scout" Totalcurrency 100 Tfbot { Template T_TFBot_Soldier_RocketShotgun CharacterAttributes { "can breathe under water" 1 } } } Wavespawn { Name "II Loch Demo" Where flankers Totalcount 16 Spawncount 4 MaxActive 6 Waitbetweenspawns 5 WaitBeforeStarting 3 Waitforalldead "II Fast Scout" Totalcurrency 100 Tfbot { Template Waffle_Demo_Loch Skill Normal CharacterAttributes { "can breathe under water" 1 } } } Wavespawn { Name "II Heavy Champ/Quick Fix" Where spawnbot Totalcount 10 Spawncount 4 MaxActive 4 WaitBetweenSpawns 7 WaitBeforeStarting 5 Waitforallspawned "II Black Box Soldier" Totalcurrency 100 Squad { Tfbot { Template T_TFBot_Heavyweapons_Heavyweight_Champ CharacterAttributes { "can breathe under water" 1 } } Tfbot { Template T_TFBot_Medic_QuickFix CharacterAttributes { "can breathe under water" 1 } } } } Wavespawn { Name "II Fast Scout 2" Where flankers Totalcount 4 Spawncount 4 Waitforalldead "II Loch Demo" Totalcurrency 75 Tfbot { Template Waffle_Scout_Fast_Small CharacterAttributes { "can breathe under water" 1 } } } } //Wave 3 $550 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Wavespawn { Name "III Soldier" Where spawnbot Totalcount 40 Spawncount 2 MaxActive 4 Waitbetweenspawns 5 Totalcurrency 110 Tfbot { Class Soldier WeaponRestrictions PrimaryOnly Skill Normal CharacterAttributes { "can breathe under water" 1 } } } Wavespawn { Name "III Scout" Where spawnbot Totalcount 21 Spawncount 3 MaxActive 3 WaitBetweenSpawns 3 Totalcurrency 110 Tfbot { Class scout WeaponRestrictions PrimaryOnly Skill Normal CharacterAttributes { "can breathe under water" 1 } } } Wavespawn { Name "III G Super Scout" Where flankers Totalcount 4 Spawncount 1 MaxActive 1 WaitBetweenSpawns 25 WaitBeforeStarting 25 Totalcurrency 110 Tfbot { Template T_TFBot_Giant_Scout_Fast CharacterAttributes { "can breathe under water" 1 } } } Wavespawn { Name "III Demoknight" Where spawnbot Totalcount 18 Spawncount 3 MaxActive 3 WaitBetweenSpawns 3 Waitforalldead "III Scout" WaitBeforeStarting 3 Totalcurrency 110 Tfbot { Template T_TFBot_Demoman_Knight Skill hard CharacterAttributes { "can breathe under water" 1 } } } Wavespawn { name "III Shotgun Heavy" Where spawnbot Totalcount 15 Spawncount 3 Maxactive 3 WaitBetweenSpawns 3 Waitforalldead "III Demoknight" WaitBeforeStarting 3 Totalcurrency 110 Tfbot { Template T_TFBot_Heavyweapons_Shotgun skill Normal CharacterAttributes { "can breathe under water" 1 } } } } //Wave 4 $400 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Wavespawn { Name "IV G Baseball" Where spawnbot Totalcount 1 Spawncount 1 Totalcurrency 150 Tfbot { Template T_TFBot_Giant_Scout_Baseball skill normal CharacterAttributes { "can breathe under water" 1 } } } Wavespawn { Name "IV Heavy" Where spawnbot Totalcount 20 Spawncount 5 MaxActive 5 WaitBetweenSpawns 5 WaitBeforeStarting 3 Waitforalldead "IV G Baseball" Totalcurrency 50 Tfbot { Class Heavyweapons WeaponRestrictions PrimaryOnly Skill Easy CharacterAttributes { "can breathe under water" 1 } } } Wavespawn { Name "IV Fast Scout" Randomspawn 1 Where spawnbot Where flankers Totalcount 45 Spawncount 7 MaxActive 14 Waitbetweenspawns 7 WaitBeforeStarting 3 Waitforalldead "IV Heavy" Totalcurrency 50 Tfbot { Template Waffle_Scout_Fast_Small skill hard CharacterAttributes { "can breathe under water" 1 } } } Wavespawn { Name "IV G Baseball 2" Where spawnbot Totalcount 1 Spawncount 1 WaitBeforeStarting 3 Waitforalldead "IV Fast Scout" Totalcurrency 150 Tfbot { Template T_TFBot_Giant_Scout_Baseball skill normal CharacterAttributes { "can breathe under water" 1 } } } } //wave 5 $600 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Wavespawn { Name "V G Soldier/Bigheal" Where flankers Totalcount 8 Spawncount 4 MaxActive 4 Waitbetweenspawns 10 Totalcurrency 200 Squad { Tfbot { Template T_TFBot_Giant_Soldier skill normal CharacterAttributes { "can breathe under water" 1 } } Tfbot { Template T_TFBot_Medic_BigHeal CharacterAttributes { "can breathe under water" 1 } } Tfbot { Template T_TFBot_Medic_BigHeal CharacterAttributes { "can breathe under water" 1 } } Tfbot { Template T_TFBot_Medic_BigHeal CharacterAttributes { "can breathe under water" 1 } } } } Wavespawn { Name "V Bison" Where spawnbot Totalcount 20 Spawncount 3 MaxActive 5 Waitbetweenspawns 5 WaitBeforeStarting 8 Totalcurrency 50 Tfbot { Template Waffle_Soldier_Bison skill normal CharacterAttributes { "can breathe under water" 1 } } } Wavespawn { Name "V Shortstop" Where spawnbot Totalcount 4 Spawncount 4 Waitforalldead "V G Soldier/Bigheal" Waitforalldead "V Bison" WaitBeforeStarting 3 Totalcurrency 50 Tfbot { Template T_TFBot_Scout_Shortstop skill easy CharacterAttributes { "can breathe under water" 1 } } } Wavespawn { Name "V G Buff Banner" Where flankers Totalcount 2 Spawncount 1 MaxActive 1 Waitforalldead "V Shortstop" WaitBetweenSpawns 10 Totalcurrency 200 Tfbot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner skill easy CharacterAttributes { "can breathe under water" 1 } } } Wavespawn { Name "V Direct Hit" Where spawnbot Totalcount 20 Spawncount 3 MaxActive 5 Waitbetweenspawns 4 WaitBeforeStarting 10 Waitforalldead "V Shortstop" Totalcurrency 50 Tfbot { Template Waffle_Soldier_Direct skill easy CharacterAttributes { "can breathe under water" 1 } } } Wavespawn { Name "V Shortstop 2" Where spawnbot Totalcount 4 Spawncount 4 Waitbeforestarting 3 Waitforalldead "V G Buff Banner" Waitforalldead "V Direct Hit" Totalcurrency 50 Tfbot { Template T_TFBot_Scout_Shortstop skill normal CharacterAttributes { "can breathe under water" 1 } } } } //Wave 6 $750 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Wavespawn { Name "VI G Heavy/G Medic" Where spawnbot Totalcount 2 Spawncount 2 Totalcurrency 375 Squad { Tfbot { Template T_TFBot_Giant_Heavyweapons skill normal CharacterAttributes { "can breathe under water" 1 } } Tfbot { Template T_TFBot_Giant_Medic_Regen CharacterAttributes { "can breathe under water" 1 } } } } Wavespawn { Name "VI G Heavy/G Kritz" Where flankers Totalcount 2 Spawncount 2 Waitforalldead "VI G Heavy/G Medic" Totalcurrency 375 Squad { Tfbot { Template T_TFBot_Giant_Heavyweapons skill easy CharacterAttributes { "can breathe under water" 1 } } Tfbot { Template Waffle_Giant_Kritzkrieg CharacterAttributes { "can breathe under water" 1 } } } } } }