//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1500 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } Wave { WaitWhenDone 65 Checkpoint Yes Explanation //Dispayed once the wave is initialized { Line "{blue}LEGEND" Line "{red}Wave 1: {white}Scout and soldier swarms" Line "{red}Wave 2: {white}Giant Soldiers, one at a time" Line "{red}Wave 3: {white}Giant Demomen trio squad" Line "{red}Wave 4: {white}Tanks" Line "{red}Wave 5: {white}Giant Heavies, Uber Medics" Line "{red}Wave 6: {white}Super Scouts" Line "{red}Wave 7: {white}Steel Gauntlets" Line "{red}Wave 8: {white}Bigrock Bursts, Giant Medics" Line "{red}Wave 9: {white}Small Medic pairs" Line "{red}Wave 10: {white}Mixed wave 1" Line "{red}Wave 11: {white}Mixed wave 2" Line "{red}Wave 12: {white}Special Giant Scouts" } StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1a TotalCurrency 100 TotalCount 100 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.4 Where spawnbot Squad { TFBot { Name Scout Class Scout Skill Easy WeaponRestrictions MeleeOnly } } } WaveSpawn { Name 1b WaitForAllDead 1a TotalCurrency 40 TotalCount 40 MaxActive 16 SpawnCount 8 WaitBeforeStarting 8 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Name Soldier Class Soldier Skill Easy } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 10 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 15 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 2 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 45000 Name tankboss StartingPathTrackNode tank_path_a_10 Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 25 TotalCount 20 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 12 TotalCount 12 MaxActive 18 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 60 TotalCount 60 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 10 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 9a TotalCurrency 60 TotalCount 60 MaxActive 32 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3.5 Where spawnbot Squad { TFBot { Class Demoman Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead 9a TotalCurrency 60 TotalCount 60 MaxActive 40 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 3.5 Where spawnbot Squad { TFBot { Class Soldier Skill Easy } TFBot { Template T_TFBot_Medic_BigHeal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 10a TotalCurrency 32 TotalCount 32 MaxActive 12 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Class Pyro Skill Easy } } } WaveSpawn { Name 10b TotalCurrency 4 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 13 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { Name 10c WaitForAllDead 10a TotalCurrency 48 TotalCount 48 MaxActive 18 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Class Soldier Skill Easy } } } WaveSpawn { Name 10d WaitForAllDead 10b TotalCurrency 4 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 11a TotalCurrency 36 TotalCount 36 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { Skill Easy Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name 11b WaitForAllDead 11a TotalCurrency 30 TotalCount 30 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot Squad { TFBot { Class HeavyWeapons Skill Easy } } } WaveSpawn { Name 11b WaitForAllDead 11a TotalCurrency 6 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 11c WaitForAllDead 11b TotalCurrency 5 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name 11c WaitForAllDead 11b TotalCurrency 48 TotalCount 48 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 12a TotalCurrency 4 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 13 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout } } } WaveSpawn { Name 12b WaitForAllDead 12a TotalCurrency 4 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 13 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { Name 12c WaitForAllDead 12b TotalCurrency 4 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 17 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman } } } WaveSpawn { Name 12d WaitForAllDead 12c TotalCurrency 4 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } } } } //This file has been generated by http://mvm.tf