//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 5500 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 50 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Spy Health 1 Name "X10 Kunai Spy" Class Spy Skill Expert Item "tf_weapon_revolver" Item "conniver's kunai" ItemAttributes { ItemName "conniver's kunai" "restore health on kill" 180000 "max health additive penalty" 0 } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 70 DesiredCount 1 TFBot { Template T_TFBot_Sniper Health 2500 Name "Rudolph The BloodNosed Helldeer" Class Sniper Skill Expert Attributes "MiniBoss" Item "festive sniper rifle 2011" Item "tf_weapon_smg" Item "tf_weapon_club" Item "randolph the blood-nosed caribou" Item "the golden garment" CharacterAttributes { "damage bonus" 3 "bleed duration" 10 } } } Mission { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 70 CooldownTime 80 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Health 10000 Name "Building Buster From Hell" Scale 2 Class Demoman Skill Expert Attributes "MiniBoss" CharacterAttributes { "bleed duration" 10 "damage penalty" 0 "move speed bonus" 1.15 } } } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 80 CooldownTime 90 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Health 2000 Name "3NG1N33R" Class Engineer Skill Expert Attributes "MiniBoss" CharacterAttributes { "engy building health bonus" 3 "engy sentry damage bonus" 2 } } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 20000 Name "Leader Pyro" Scale 1.9 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" Item "mvm gatebot light pyro" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 2 "health regen" 150 } } } } WaveSpawn { Name 1a TotalCurrency 300 TotalCount 15 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 3800 MaxVisionRange 2000 Name "Giant Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } WaveSpawn { Name 1a TotalCurrency 300 TotalCount 15 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 3300 MaxVisionRange 2000 Name "Giant Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } WaveSpawn { Name 2a WaitForAllDead 1a TotalCurrency 800 TotalCount 40 MaxActive 10 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Health 3000 Name "Giant Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } WaveSpawn { Name 2a WaitForAllDead 1a TotalCurrency 160 TotalCount 8 MaxActive 2 SpawnCount 2 Where flankers WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Health 4200 Name "Giant Black Box Soldier" ClassIcon Soldier_blackbox Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "the black box" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "the grenadier's softcap" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } ItemAttributes { ItemName "the black box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 750 } } } } WaveSpawn { Name 3a WaitForAllDead 2a TotalCurrency 250 TotalCount 25 MaxActive 5 SpawnCount 5 Where spawnbot_chief WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 2600 Name "Giant Fire Wizard Scout" ClassIcon Pyro Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "baby face's blaster" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "point and shoot" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } ItemAttributes { ItemName "baby face's blaster" "override projectile type" 6 "Blast radius increased" 2 "damage penalty" 0 "damage bonus" 1 "fire rate bonus" 0.1 "faster reload rate" 1.5 } } } } WaveSpawn { Name 3a WaitForAllDead 2a TotalCurrency 600 TotalCount 30 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Health 3800 Name "Giant Crit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "mvm gatebot light soldier" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.01 } } } } WaveSpawn { Name 3a WaitForAllDead 2a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 60 Squad { TFBot { Health 10000 Name "Captain Crocket" ClassIcon Soldier_crit Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Item "the black box" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "tyrant's helm" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 "health regen" 200 } ItemAttributes { ItemName "the black box" "fire rate bonus" 0.01 "damage bonus" 2 "projectile spread angle penalty" 6 "heal on hit for rapidfire" 1500 "Projectile speed increased" 0.9 } } } } WaveSpawn { Name 4a WaitForAllDead 3a TotalCurrency 320 TotalCount 16 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 8 Squad { TFBot { Health 4000 MaxVisionRange 1200 Name "Giant Heavy" BehaviorModifiers Push Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } } } } WaveSpawn { Name 4a WaitForAllDead 3a TotalCurrency 320 TotalCount 16 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 8 Squad { TFBot { Health 2500 Name "Giant Flak Jacket Medic" BehaviorModifiers Push Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "IgnoreFlag" Item "tf_weapon_syringegun_medic" Item "the quick-fix" Item "tf_weapon_bonesaw" Item "das metalmeatencasen" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "dmg taken from blast reduced" 0.65 "dmg taken from bullets reduced" 0.95 } ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } } } } WaveSpawn { Name 4a WaitForAllDead 3a TotalCurrency 160 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { Tank { Health 30000 Name Tank Speed 50 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 5a WaitForAllDead 4a TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 1 Where flankers WaitBeforeStarting 5 WaitBetweenSpawns 15 Squad { TFBot { Health 5000 Name "Giant Plaque Spreader" ClassIcon Sniper_jarate Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Item "the huntsman" Item "jarate" Item "tf_weapon_club" Item "desert marauder" CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } ItemAttributes { ItemName "the huntsman" "damage bonus" 2 "fire rate bonus" 1 } ItemAttributes { ItemName jarate "bleeding duration" 30 "slow enemy on hit" 200 "heal on hit for rapidfire" 100 "Blast radius increased" 50 "damage bonus" 20 } } } } WaveSpawn { Name 5a WaitForAllDead 4a TotalCurrency 100 TotalCount 50 MaxActive 15 SpawnCount 5 Where spawnbot_chief WaitBeforeStarting 5 WaitBetweenSpawns 8 Squad { TFBot { Health 750 Name "X10 GRU Heavy" ClassIcon Heavy_gru Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "gloves of running urgently" ItemAttributes { ItemName "gloves of running urgently" "damage penalty" 0.001 "speed boost when active" 31 } } } } WaveSpawn { Name 5a WaitForAllDead 4a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Health 17500 Name "Giant Scout Mk XVIII" ClassIcon Scout_stun Scale 1.9 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "the sandman" Item "batter's helmet" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 "health regen" 175 } ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.05 } } } } WaveSpawn { Name 6a WaitForAllDead 5a TotalCurrency 800 TotalCount 40 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 1 Squad { TFBot { Health 3800 Name "Giant Crit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "mvm gatebot light soldier" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.01 } } } } WaveSpawn { Name 6a WaitForAllDead 5a TotalCurrency 200 TotalCount 4 MaxActive 1 SpawnCount 1 Where spawnbot_chief WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Health 7800 Name "Giant Concheror Soldier" ClassIcon Soldier_conch Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Item "tf_weapon_rocketlauncher" Item "the concheror" Item "tf_weapon_shovel" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } ItemAttributes { ItemName "the concheror" "health regen" 50 } } } } WaveSpawn { Name 7a WaitForAllDead 6a TotalCurrency 420 TotalCount 21 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 4000 Name "Giant Pyromancer" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" Item "pyromancer's mask" CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } WaveSpawn { Name 7a WaitForAllDead 6a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 45 Squad { TFBot { Health 30000 Name "Alpha Fire Hunter" ClassIcon Heavy_urgent Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "gloves of running urgently" Item "the bunsen brave" Item "large luchadore" CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "health regen" 250 "move speed penalty" 0.8 } ItemAttributes { ItemName "gloves of running urgently" "damage bonus" 2 "critboost on kill" 15 "heal on kill" 4000 "speed boost when active" 1 "subtract victim medigun charge on hit" 100 "attach particle effect" 2 } } } } WaveSpawn { Name 8a WaitForAllDead 7a TotalCurrency 320 TotalCount 32 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 3200 Name "Giant Executor Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Item "tf_weapon_scattergun" Item "the flying guillotine" Item "tf_weapon_bat" Item "the warsworn helmet" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } ItemAttributes { ItemName "the flying guillotine" "effect bar recharge rate increased" 0.01 "damage bonus" 5 } } } } WaveSpawn { Name 9a WaitForAllDead 8a TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot_chief WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Health 30000 Name "King Of War" ClassIcon Soldier_buff Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" Item "tf_weapon_rocketlauncher" Item "the buff banner" Item "tf_weapon_shovel" Item "chieftain's challenge" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "increase buff duration" 9.0 "health regen" 350 } ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.5 "faster reload rate" 0.01 "damage bonus" 2 } } TFBot { Health 30000 Name "King Of Regrowth" ClassIcon Soldier_conch Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" Item "tf_weapon_rocketlauncher" Item "the concheror" Item "tf_weapon_shovel" Item "soldier samurai hat" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "increase buff duration" 9.0 "health regen" 450 } } TFBot { Health 30000 Name "King Of Survival" ClassIcon Soldier_backup Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" Item "tf_weapon_rocketlauncher" Item "the battalion's backup" Item "tf_weapon_shovel" Item "the grenadier's softcap" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "increase buff duration" 9.0 "health regen" 350 "dmg taken increased" 0.85 } } } } WaveSpawn { Name 10a WaitForAllDead 9a TotalCurrency 280 TotalCount 14 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 4 Squad { TFBot { Health 900 Name "Super Steel Gauntlet" ClassIcon Heavy_steelfist Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "fists of steel" Item "the u-clank-a" ItemAttributes { ItemName "fists of steel" "dmg from ranged reduced" 0.05 "dmg from melee increased" 1 } } } } WaveSpawn { Name 10a WaitForAllDead 9a TotalCurrency 400 TotalCount 28 MaxActive 16 SpawnCount 4 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 5 Squad { TFBot { Health 60 Name "Mirco Heavy Gnome" ClassIcon Heavy_mittens Scale 0.25 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "point and shoot" CharacterAttributes { "move speed bonus" 1.3 } ItemAttributes { ItemName "the holiday punch" "damage bonus" 0.2 "crit does no damage" 0 } } } } WaveSpawn { Name 11a WaitForAllDead 10a TotalCurrency 360 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 35 WaitBetweenSpawns 11 Squad { TFBot { Health 10000 MaxVisionRange 2500 Name "Mega Deflector Heavy" ClassIcon Heavy_deflector Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "deflector" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "the u-clank-a" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 2 "fire rate bonus" 0.75 } } } } WaveSpawn { Name 11a WaitForAllDead 10a TotalCurrency 360 TotalCount 18 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 7 Squad { TFBot { Health 7500 Name "Giant Mega Demoknight" ClassIcon Demoknight Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "prince tavish's crown" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "damage bonus" 3 } } } } WaveSpawn { Name 11a WaitForAllDead 10a TotalCurrency 320 TotalCount 16 MaxActive 8 SpawnCount 4 Where spawnbot_chief WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Health 3300 Name "Giant Burst Fire Demo" ClassIcon Demo_burst Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } } } } WaveSpawn { Name 12a WaitForAllDead 11a TotalCurrency 600 TotalCount 30 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 9 Squad { TFBot { Health 5000 MaxVisionRange 1200 Name "Giant Rocket Heavy" ClassIcon Soldier_barrage Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "summer shades" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.5 "projectile spread angle penalty" 6 "fire rate penalty" 1.25 "override projectile type" 2 } } } } WaveSpawn { Name 12a WaitForAllDead 11a TotalCurrency 300 TotalCount 30 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 9 Squad { TFBot { Health 150 Name "Uber Medic" ClassIcon Medic_uber Class Medic Skill Normal Attributes "SpawnWithFullCharge" Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" CharacterAttributes { "heal rate bonus" 5 } ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 2 } } } } WaveSpawn { Name 13a WaitForAllDead 12a TotalCurrency 240 TotalCount 12 MaxActive 6 SpawnCount 3 Where flankers WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 3800 Name "Giant Blast Soldier" ClassIcon Soldier_libertylauncher Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "the liberty launcher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "tyrant's helm" CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 } } } } WaveSpawn { Name 14a WaitForAllDead 13a TotalCurrency 750 TotalCount 15 MaxActive 15 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { Tank { Health 2000 Name Tank Speed 750 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 14a WaitForAllDead 13a TotalCurrency 200 TotalCount 100 MaxActive 20 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Health 1 Name "X10 Kunai Spy" Class Spy Skill Expert Item "tf_weapon_revolver" Item "conniver's kunai" ItemAttributes { ItemName "conniver's kunai" "restore health on kill" 180000 "max health additive penalty" 0 } } } } WaveSpawn { Name 15a WaitForAllDead 14a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 20000 MaxVisionRange 1200 Name "Giant Gunner" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "health regen" 250 } ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2 "fire rate bonus" 0.25 } } } } WaveSpawn { Name 15a WaitForAllDead 14a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 10000 Name "Giant Healer" Scale 1.9 Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_syringegun_medic" Item "the quick-fix" Item "tf_weapon_bonesaw" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "health regen" 100 } ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } } } } WaveSpawn { Name 15a WaitForAllDead 14a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 10 Squad { TFBot { Health 15000 Name "Sky Captain" ClassIcon Soldier_crit Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Item "the black box" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "the team captain" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "health regen" 250 } ItemAttributes { ItemName "the black box" "heal on hit for rapidfire" 1000 "projectile spread angle penalty" 6 "fire rate bonus" 0.01 "Projectile speed increased" 0.9 } } } } WaveSpawn { Name 16a WaitForAllDead 15a TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 5 Where flankers WaitBeforeStarting 2 WaitBetweenSpawns 0 Squad { TFBot { Health 2000 Name "Major League Scout" ClassIcon Scout_stun Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "the sandman" Item "batter's helmet" Item "mnc mascot outfit" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.8 } } } } WaveSpawn { Name 16a WaitForAllDead 15a TotalCurrency 160 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 5 Squad { TFBot { Health 5000 Name "Heavily Armored Giant Sandman" ClassIcon Scout_stun Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "the sandman" Item "batter's helmet" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.5 } ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.1 } } } } WaveSpawn { Name 16a WaitForAllDead 15a TotalCurrency 80 TotalCount 2 MaxActive 2 SpawnCount 2 Where flankers WaitBeforeStarting 20 WaitBetweenSpawns 0 Squad { TFBot { Health 10000 Name "Giant Topper Hat Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "dr's dapper topper" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size bonus" 2.5 "fire rate bonus" 0.35 "projectile spread angle penalty" 4 } } } } WaveSpawn { Name 17a WaitForAllDead 16a TotalCurrency 390 TotalCount 39 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 9 Squad { TFBot { Health 500 Name "X10 Steel Gauntlet" ClassIcon Heavy_steelfist Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "fists of steel" ItemAttributes { ItemName "fists of steel" "dmg from melee increased" 10 "dmg from ranged reduced" 0.001 } } } } WaveSpawn { Name 17a WaitForAllDead 16a TotalCurrency 260 TotalCount 26 MaxActive 6 SpawnCount 2 Where spawnbot_chief WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 10000 Name "Giant Indian Heavy" Class HeavyWeapons Skill expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "warrior's spirit" Item "big chief" CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes { ItemName "warrior's spirit" "damage bonus" 1.5 "max health additive penalty" 0 } } } } WaveSpawn { Name 18a WaitForAllDead 17a TotalCurrency 480 TotalCount 24 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 3800 Name "Giant Rapidfire Soldier" ClassIcon Soldier_spammer Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "defiant spartan" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.5 "faster reload rate" 0.01 } } } } WaveSpawn { Name 19a WaitForAllDead 18a TotalCurrency 100 TotalCount 50 MaxActive 20 SpawnCount 5 Where flankers WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Health 750 Name "X10 GRU Heavy" ClassIcon Heavy_gru Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "gloves of running urgently" ItemAttributes { ItemName "gloves of running urgently" "speed boost when active" 31 "damage penalty" 0.001 } } } } WaveSpawn { Name 20a WaitForAllDead 19a TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot_chief WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Health 30000 Name "God Of War" ClassIcon Soldier_buff Scale 2 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Item "tf_weapon_rocketlauncher" Item "the buff banner" Item "tf_weapon_shovel" Item "furious fukaamigasa" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "health regen" 350 "increase buff duration" 9 } ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 3 "fire rate bonus" 0.1 "clip size bonus" 2.5 "faster reload rate" 0.25 "projectile spread angle penalty" 6 } } TFBot { Health 30000 Name "God Of The UnderWorld" Scale 2 Class Pyro Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" Item "pyromancer's mask" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "health regen" 350 } ItemAttributes { ItemName tf_weapon_flamethrower "bleeding duration" 30 "critboost on kill" 30 "heal on kill" 4500 "damage bonus" 3 "crit vs burning players" 1 "weapon burn dmg increased" 5 "weapon burn time increased" 5 } } TFBot { Health 30000 MaxVisionRange 2500 Name "God Of Gods" Scale 2 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "honest halo" Item "the all-father" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "health regen" 350 } ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.5 "critboost on kill" 30 "heal on kill" 8000 "heal on hit for rapidfire" 10 "subtract victim medigun charge on hit" 2 "subtract victim cloak on hit" 4 "fire rate bonus" 0.9 } } } } WaveSpawn { Name 21a WaitForAllDead 20a TotalCurrency 560 TotalCount 28 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 5 Squad { TFBot { Health 9000 Name "Giant Knightmare" ClassIcon Demoknight Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "prince tavish's crown" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } ItemAttributes { ItemName "the eyelander" "critboost on kill" 5 "damage bonus" 3 "heal on kill" 1500 } } } } WaveSpawn { Name 21a WaitForAllDead 20a TotalCurrency 700 TotalCount 35 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 5 Squad { TFBot { Health 666 Name "Nightmare Tank" Scale 1.0 Class Demoman Skill Expert Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "the loose cannon" Item "the chargin' targe" Item "tf_weapon_bottle" Item "mask of the shaman" CharacterAttributes { "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 } ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 } ItemAttributes { ItemName "the chargin' targe" "charge time increased" 10 "mult charge turn control" 1000 "charge impact damage increased" 2 "dmg taken from fire reduced" 0.35 "dmg taken from bullets reduced" 0.35 "dmg taken from blast reduced" 0.35 } } } } WaveSpawn { Name 21a WaitForAllDead 20a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 Where flankers WaitBeforeStarting 45 WaitBetweenSpawns 45 Squad { TFBot { Health 20000 Name "Screaming Horror" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "the loose cannon" Item "the chargin' targe" Item "tf_weapon_bottle" Item "mask of the shaman" CharacterAttributes { "move speed bonus" 0.25 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "projectile spread angle penalty" 10 "fire rate bonus" 0.01 "clip size bonus" 2.5 "damage bonus" 1.5 "faster reload rate" 0.75 } ItemAttributes { ItemName "the chargin' targe" "charge time increased" 10 "mult charge turn control" 1000 } } } } WaveSpawn { Name 22a WaitForAllDead 21a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 5000 Name Darkness Scale 0.25 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Item "tf_weapon_grenadelauncher" Item "the splendid screen" Item "the horseless headless horseman's headtaker" Item "spine-chilling skull 2011 style 3" CharacterAttributes { "move speed bonus" 0.25 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 4 "SET BONUS: dmg from sentry reduced" 0.1 "cannot pick up intelligence" 1 "damage bonus" 2 } ItemAttributes { ItemName "the splendid screen" "charge impact damage increased" 100 "no charge impact range" 1 } } } } WaveSpawn { Name 22a WaitForAllDead 21a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Health 40000 Name "Leader Pyro -Reborn" Scale 1.9 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" Item "the waxy wayfinder" Item "zombie pyro" CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "health regen" 350 } ItemAttributes { ItemName tf_weapon_flamethrower "crit vs burning players" 1 "damage bonus" 3 } } TFBot { Health 40000 MaxVisionRange 1500 Name "The Misfortune Teller" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "deflector" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "spine-chilling skull 2011 style 3" Item "zombie heavy" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "health regen" 350 } ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 2 "fire rate bonus" 0.6 "override projectile type" 6 "projectile spread angle penalty" 6 "Blast radius increased" 2.5 "minigun spinup time increased" 2 } } } } WaveSpawn { Name 22a WaitForAllDead 21a TotalCurrency 480 TotalCount 24 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 2500 Name "Fire Flasher" ClassIcon Pyro Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Item "tf_weapon_scattergun" Item "bonk! atomic punch" Item "the sandman" Item "bonk helm" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } ItemAttributes { ItemName "the sandman" "attach particle effect" 2 "damage bonus" 2 "melee attack rate bonus" 0.5 "ragdolls become ash" 1 "effect bar recharge rate increased" 0.35 } ItemAttributes { ItemName "bonk! atomic punch" "effect bar recharge rate increased" 2 } } } } WaveSpawn { Name 23a WaitForAllDead 22a TotalCurrency 760 TotalCount 36 MaxActive 9 SpawnCount 3 Where spawnbot_chief WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Health 7600 Name "Giant Stun Soldier" ClassIcon Soldier_libertylauncher Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "honcho's headgear" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } ItemAttributes { ItemName tf_weapon_rocketlauncher "rocket specialist" 4 } } } } WaveSpawn { Name 23a WaitForAllDead 22a TotalCurrency 760 TotalCount 36 MaxActive 9 SpawnCount 3 Where flankers WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Health 7600 Name "Giant Nuke Soldier" ClassIcon Soldier_crit Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Item "the air strike" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "the team captain" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } ItemAttributes { ItemName "the air strike" "use large smoke explosion" 1 "damage bonus" 20 "Projectile speed decreased" 0.2 "fire rate penalty" 5 "damage penalty" 1 } } } } WaveSpawn { Name 24a WaitForAllDead 23a TotalCurrency 700 TotalCount 35 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 3300 Name "Giant Crit Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" Item "mvm gatebot light demoman" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.01 } } } } WaveSpawn { Name 24a WaitForAllDead 23a TotalCurrency 700 TotalCount 35 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 3800 Name "Giant Crit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "mvm gatebot light soldier" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.01 } } } } WaveSpawn { Name 24a WaitForAllDead 23a TotalCurrency 640 TotalCount 16 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { Tank { Health 10000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 25a WaitForAllDead 24a TotalCurrency 700 TotalCount 35 MaxActive 18 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Health 6000 Name "Giant Pyro Bot 2.0" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" Item "firewall helmet" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2 } } } } WaveSpawn { Name 25a WaitForAllDead 24a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_chief WaitBeforeStarting 45 WaitBetweenSpawns 45 Squad { TFBot { Health 20000 Name Centurion Scale 1.9 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" Item "the centurion" CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 "health regen" 250 } ItemAttributes { ItemName tf_weapon_flamethrower "heal on hit for rapidfire" 10 } } } } WaveSpawn { Name 26a WaitForAllDead 25a TotalCurrency 600 TotalCount 30 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 10000 Name "Giant Indian Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "warrior's spirit" Item "big chief" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes { ItemName "warrior's spirit" "damage bonus" 1.5 "max health additive penalty" 0 } } } } WaveSpawn { Name 26a WaitForAllDead 25a TotalCurrency 800 TotalCount 40 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 500 Name "X10 Steel Gauntlet" ClassIcon Heavy_steelfist Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "fists of steel" ItemAttributes { ItemName "fists of steel" "dmg from ranged reduced" 0.001 "dmg from melee increased" 10 } } } } WaveSpawn { Name 27a WaitForAllDead 26a TotalCurrency 200 TotalCount 10 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 10000 Name "Alpha Fire Hunter" ClassIcon Heavy_urgent Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "gloves of running urgently" Item "the bunsen brave" Item "large luchadore" CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "move speed penalty" 0.8 "health regen" 250 } ItemAttributes { ItemName "gloves of running urgently" "speed boost when active" 1 "damage bonus" 2 "attach particle effect" 2 "critboost on kill" 10 "heal on kill" 3500 "subtract victim medigun charge on hit" 100 } } } } WaveSpawn { Name 27a WaitForAllDead 26a TotalCurrency 400 TotalCount 20 MaxActive 5 SpawnCount 1 Where spawnbot_chief WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Health 3300 Name "Giant Burst Fire Demo" ClassIcon Demo_burst Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } } } } WaveSpawn { Name 27a WaitForAllDead 26a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where flankers WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Health 60000 Name "The Headless Knight From Hell" ClassIcon Demoknight Scale 1.9 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "the dark age defender" Item "zombie demo" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "health regen" 350 "head scale" 0.01 } ItemAttributes { ItemName "the eyelander" "critboost on kill" 5 "damage bonus" 5 "heal on kill" 1500 } } } } WaveSpawn { Name 28a WaitForAllDead 27a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Health 100000 Name "The Lamb" ClassIcon Heavy_heater Scale 2 Class HeavyWeapons Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "the huo long heatmaker" Item "the buffalo steak sandvich" Item "warrior's spirit" Item "spine-chilling skull 2011 style 3" Item "zombie heavy" CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 "health regen" 400 } ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 2 "projectile spread angle penalty" 10 "override projectile type" 6 "fire rate bonus" 0.25 "crit vs burning players" 1 "weapon burn dmg increased" 5 "weapon burn time increased" 5 "critboost on kill" 5 "heal on kill" 5000 "heal on hit for rapidfire" 15 } ItemAttributes { ItemName "the buffalo steak sandvich" "effect bar recharge rate increased" 2.5 } ItemAttributes { ItemName "warrior's spirit" "critboost on kill" 25 "heal on kill" 4000 "move speed bonus" 2 "provide on active" 1 "damage bonus" 2.5 "kill forces attacker to laugh" 1 "enables aoe heal" 1 } } } } } } //This file has been generated by http://mvm.tf