#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_wonders.pop population { StartingCurrency 1350 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 15000 AddSentryBusterWhenKillCountExceeds 15 Templates { T_TFBot_Soldier_Boss_Enraged { ClassIcon boss_soldier_enraged WeaponRestrictions PrimaryOnly Scale 2.3 Health 180000 Skill Expert Name "Enraged Giant Soldier" Class Soldier Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.67 "projectile spread angle penalty" 4 "fire rate bonus" 0.11 "faster reload rate" 0.55 "projectile speed increased" 1.85 "clip size upgrade atomic" 16 "Blast radius increased" 1.25 "is australium item" 1 "item style override" 1 } CharacterAttributes { "move speed penalty" 0.45 "override footstep sound set" 4 "damage force reduction" 0.06 "airblast vulnerability multiplier" 0 "cancel falling damage" 1 "rage giving scale" 0.05 "attach particle effect" 1 "afterburn immunity" 1 } Item "upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "bedouin bandana" Item "big steel jaw of summer fun" Item "the shogun's shoulder guard" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_chief BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission { Objective DestroySentries Where spawnbot Where spawnbot_chief BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name holyfuck TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_chief Squad { TFBot { ClassIcon scout Health 125 Skill Expert Name Scout Class Scout ItemAttributes { ItemName "silver botkiller scattergun mk.i" "heal on hit for rapidfire" 30 "weapon spread bonus" 0.67 } Item "silver botkiller scattergun mk.i" } } } WaveSpawn { Name incoming TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Tank { Health 26000 Name Tank Speed 60 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name giantcritsoldiers TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllSpawned holyfuck Where spawnbot Where spawnbot_chief Squad { TFBot { Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" } } } WaveSpawn { Name bursts TotalCurrency 100 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead incoming Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name shotgun TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead incoming Where spawnbot_chief Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name ohfuck TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 WaitForAllDead giantcritsoldiers Tank { Health 23000 Name Tank Speed 50 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name ohfuck TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 28 WaitBetweenSpawns 10 WaitForAllDead giantcritsoldiers Tank { Health 22000 Name Tank Speed 50 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name ohgod TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllSpawned ohfuck Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name ohgod TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllSpawned ohfuck Where spawnbot_chief Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name rainofpain TotalCurrency 200 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllSpawned ohgod Where spawnbot Where spawnbot_chief RandomChoice { TFBot { Template T_TFBot_Heavy_Deflector } TFBot { ClassIcon heavy Health 300 Skill Expert Name HeavyWeapons Class HeavyWeapons } TFBot { Template T_TFBot_Heavy_Stunner } } } WaveSpawn { Name bombrunner TotalCurrency 0 TotalCount 50 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot Squad { TFBot { //ClassIcon scout_bombrunner WeaponRestrictions MeleeOnly //Health 125 Skill Easy //Name "Bomb Runner" Class Scout } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name ohlawdy TotalCurrency 100 TotalCount 60 MaxActive 15 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_chief Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name critflector TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_chief Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name thepain TotalCurrency 100 TotalCount 40 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllSpawned ohlawdy Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Demoman Item "the iron bomber" } } } WaveSpawn { Name droppin TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 WaitForAllSpawned critflector Tank { Health 22000 Name Tank Speed 50 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name hell TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 WaitForAllDead critflector Where spawnbot Where spawnbot_chief Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } WaveSpawn { Name fastboyes TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllSpawned droppin Where spawnbot_chief Squad { TFBot { ClassIcon scout Health 125 Skill Expert Name Scout Class Scout ItemAttributes { ItemName "the shortstop" "fire rate bonus" -1 "damage penalty" 0.33 } CharacterAttributes { "move speed bonus" 1.67 } Item "the shortstop" } } } WaveSpawn { Name NOPLEASENO TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllDead hell Where spawnbot_chief FirstSpawnWarningSound "mvmthemes\TitaniumHeavy_Entrance01.wav" Squad { TFBot { Template T_TFBot_Heavy_Giant_Titanium_Shotgun } } } WaveSpawn { Name theend TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllSpawned NOPLEASENO Where spawnbot Where spawnbot_chief Squad { TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" } } } WaveSpawn { Name ohwhy TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead NOPLEASENO Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Giant_Shortstop } } } WaveSpawn { Name bombrunner TotalCurrency 0 TotalCount 50 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot Squad { TFBot { //ClassIcon scout_bombrunner WeaponRestrictions MeleeOnly //Health 125 Skill Easy //Name "Bomb Runner" Class Scout } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name hellphase1 TotalCurrency 200 TotalCount 80 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Where spawnbot_chief RandomChoice { TFBot { Skill Expert Template T_TFBot_Heavyweapons_Shotgun Attributes "AlwaysCrit" } TFBot { Skill Expert Template T_TFBot_Demoman Attributes "AlwaysCrit" } TFBot { Skill Expert Template T_TFBot_Pyro Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } TFBot { ClassIcon heavy Health 300 Skill Expert Name HeavyWeapons Class HeavyWeapons Attributes "AlwaysCrit" } TFBot { ClassIcon soldier Health 200 Skill Expert Name Soldier Class Soldier Attributes "AlwaysCrit" } } } WaveSpawn { Name hellphase1a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Tank { Health 40000 Name Tank Speed 60 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name hellphase1b TotalCurrency 200 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 WaitForAllDead hellphase1a Where spawnbot Where spawnbot_chief RandomChoice { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Item "deflector" Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } } } WaveSpawn { Name hellphase2 TotalCurrency 100 TotalCount 48 MaxActive 12 SpawnCount 8 WaitBeforeStarting 20 WaitBetweenSpawns 8 WaitForAllDead hellphase1b Where spawnbot Where spawnbot_chief Squad { TFBot { Template T_TFBot_Scout_FaN_Upgraded Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name hellphase2a TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 35 WaitBetweenSpawns 10 WaitForAllDead hellphase1b Where spawnbot Where spawnbot_chief Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name hellphase2b TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllSpawned hellphase2a Where spawnbot Where spawnbot_chief Squad { TFBot { Template T_TFBot_Heavy_Shotgun_AP } } } WaveSpawn { Name hellphase2c TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 WaitForAllDead hellphase2a Where spawnbot_chief Squad { TFBot { Health 30000 Template T_TFBot_Chief_Heavyweapons_HealOnKill Attributes "AlwaysCrit" ItemAttributes { ItemName deflector "heal on kill" 5000 } } } } WaveSpawn { Name hellphase3 TotalCurrency 200 TotalCount 45 MaxActive 9 SpawnCount 6 WaitBeforeStarting 35 WaitBetweenSpawns 10 WaitForAllDead hellphase2c Where spawnbot Where spawnbot_chief RandomChoice { TFBot { Template T_TFBot_Demo_Loch_Frag Attributes "AlwaysCrit" } TFBot { ClassIcon heavy Health 300 Skill Expert Name HeavyWeapons Class HeavyWeapons Attributes "AlwaysCrit" ItemAttributes { ItemName "gold botkiller minigun mk.i" "bullets per shot bonus" 0.5 "apply look velocity on damage" 27 } Item "gold botkiller minigun mk.i" } TFBot { Template T_TFBot_Soldier_Shotgun_Buffed Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Scout_FaN_Upgraded Attributes "AlwaysCrit" } } } WaveSpawn { Name titaniumcarnage TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 10 WaitForAllDead hellphase2c Where spawnbot Where spawnbot_chief RandomChoice { TFBot { Template T_TFBot_Soldier_Titanium_Buff_Banner } TFBot { Template T_TFBot_Soldier_Titanium_Concheror } TFBot { Template T_TFBot_Soldier_Titanium_Battalion } } } WaveSpawn { Name fuckno TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 WaitForAllDead titaniumcarnage Where spawnbot Where spawnbot_chief FirstSpawnWarningSound "mvmthemes\TitaniumHeavy_Entrance03.wav" Squad { TFBot { Template T_TFBot_Heavy_Giant_Titanium } TFBot { Template T_TFBot_Medic_Giant_Titanium } } } WaveSpawn { Name bombrunner TotalCurrency 0 TotalCount 50 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot Squad { TFBot { //ClassIcon scout_bombrunner WeaponRestrictions MeleeOnly //Health 125 Skill Easy //Name "Bomb Runner" Class Scout } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name HEANGERYSONHOLYFUCKINGSHIT TotalCurrency 666 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_chief StartWaveWarningSound "mvmthemes\AngeryGiantSoldierEntrance.wav" FirstSpawnWarningSound "mvmthemes\AwakeningOfTheEnglish.mp3" Squad { TFBot { Template T_TFBot_Soldier_Boss_Enraged } } } } }