#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_sigsegv_reloaded.pop population { StartingCurrency 1000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 NoRomevisionCosmetics 1 VacNumCharges 16 MarkedForDeathLifetime 1 ImprovedAirblast 16 StandableHeads 1 BunnyHop 1 EventPopfile Halloween ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.25 "Projectile speed increased" 1.5 "applies snare effect" 7 } ItemAttributes { ItemName "The Soda Popper" "fire rate bonus" 0.5 "faster reload rate" 0.5 "maxammo primary increased" 10 } ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.25 "fire rate bonus" 0.4 "clip size upgrade atomic" 6.0 "heal on kill" 25 "Projectile speed increased" 1.25 "blast radius increased" 1.15 "maxammo primary increased" 30 } ItemAttributes { ItemName "The Quickiebomb Launcher" "fire rate bonus" 0.5 "faster reload rate" 0.1 "maxammo secondary increased" 10 } ItemAttributes { ItemName "Tomislav" "fire rate bonus" 0.25 "bullets per shot bonus" 1.5 "maxammo primary increased" 10 "override projectile type" 2 } ItemAttributes { ItemName "The Gunslinger" "max health additive bonus" 175 "engy building health bonus" 6 "engy sentry damage bonus" 3 } ItemAttributes { ItemName "TF_WEAPON_WRENCH" "damage bonus" 2 "fire rate bonus" 0.25 "engy building health bonus" 4 "engy sentry radius increased" 2.5 } ItemAttributes { ItemName "tf_weapon_pda_engineer_build " "damage bonus" 1.5 "fire rate bonus" 0.5 "engy building health bonus" 4 "engy sentry damage bonus" 4 "engy sentry radius increased" 2.5 "engy sentry fire rate increased" 0.05 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 6 "uber duration bonus" 2 "generate rage on heal" 5 } ItemAttributes { Itemname "TF_WEAPON_PISTOL" "fire rate bonus" 0.75 "damage penalty" 1.5 "maxammo primary increased" 15 } ItemAttributes { ItemName "The Bazaar Bargain" "damage bonus" 3.5 "faster reload rate" 0.2 "fire rate bonus" 0.5 } ItemAttributes { ItemName "TF_WEAPON_REVOLVER" "max health additive bonus" 75 "damage bonus" 1.25 "faster reload rate" 0.01 "fire rate bonus" 0.2 "maxammo primary increased" 50 "override projectile type" 2 } ItemAttributes { ItemName "TF_WEAPON_KNIFE" "damage bonus" 3 "fire rate bonus" 0.75 } ItemAttributes { ItemName "Pretty Boy's Pocket Pistol" "damage bonus" 5 "faster reload rate" 0.01 "fire rate bonus" 0.7 "clip size upgrade atomic" 51 "override projectile type" 2 "maxammo secondary increased" 20 "override projectile type" 2 } ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 4 "maxammo primary increased" 50 "clip size upgrade atomic" 800 "flame size bonus" 3 "flame life bonus" 6 "ring of fire while aiming" 1 "airblast pushback scale" 1.5 } ItemAttributes { ItemName "tf_weapon_pipebomblauncher" "damage bonus" 4 "maxammo secondary increased" 50 "clip size upgrade atomic" 42 "faster reload rate" 0.01 "fire rate bonus" 0.4 "stickies detonate stickies" 1 "sticky arm time bonus" 0.1 "stickybomb charge rate" 0.2 "stickybomb_charge_damage_increase" 1.4 } ItemAttributes { ItemName "The Original" "faster reload rate" 0.01 "fire rate bonus" 0.4 "damage bonus" 1.5 "clip size upgrade atomic" 96 "maxammo primary increased" 50 "Blast radius increased" 3 "minicritboost on kill" 15 } ItemAttributes { ItemName "the kritzkrieg" "heal rate bonus" 4 "overheal bonus" 4 "ubercharge rate bonus" 5 } ItemAttributes { ItemName "tf_weapon_scattergun" "damage bonus" 3.5 "fire rate bonus" 0.25 "Heal on kill" 50 "faster reload rate" 0.1 "clip size upgrade atomic" 94 "maxammo primary increased" 50 } ItemAttributes { ItemName "tf_weapon_shotgun" "damage bonus" 2 "fire rate bonus" 0.25 "Heal on kill" 50 "faster reload rate" 0.1 "clip size upgrade atomic" 94 "maxammo primary increased" 50 "maxammo secondary increased" 50 } ItemAttributes { ItemName "The Blutsauger" "damage bonus" 2 "fire rate bonus" 0.8 "Heal on kill" 500 "heal on hit for slowfire" 20 "faster reload rate" 0.1 "clip size upgrade atomic" 460 "maxammo primary increased" 50 } ItemAttributes { ItemName "The Atomizer" "move speed bonus" 1.5 "increased jump height" 1.25 } ItemAttributes { ItemName "Invis Watch" "mult cloak meter regen rate" 10 "mult decloak rate" 2 } ItemAttributes { ItemName "The Dragon's Fury" "fire rate bonus" 0.4 "faster reload rate" 0.1 "damage bonus" 2 "maxammo primary increased" 80 "clip size upgrade atomic" 60 } ItemAttributes { ItemName "The Brass Beast" "damage bonus" 4 "fire rate bonus" 0.4 "bullets per shot bonus" 1.5 "maxammo primary increased" 90 } ItemAttributes { ItemName "the tide turner" "charge recharge rate increased" 20 "charge impact damage increased" 3 "Attack not cancel charge" 1 } PlayerAttributes // If shit breaks remove this entire thing. Start from this entire line. { "move speed bonus" 1.15 "cancel falling damage" 1 "increased jump height" 1.15 "health regen" 20 Scout { "move speed bonus" 1.25 "increased jump height" 1.25 } Medic { "Health regen" 50 "move speed bonus" 1.25 } Spy { "move speed bonus" 1.3 } } // And end here ExtraTankPath { Name "tankpath_flight" Node "2975 -2880 -150" Node "2930 -2330 -150" Node "1480 -2000 -310" Node "1550 360 -400" Node "2180 570 100" Node "2150 1619 100" Node "-840 1630 100" Node "-1375 1541 -93" } Templates { } Mission { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 10 InitialCooldown 10 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 10 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 10 InitialCooldown 30 CooldownTime 90 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 10 InitialCooldown 15 CooldownTime 60 DesiredCount 3 TFBot { Health 750 ClassIcon engineer TeleportWhere spawnbot Class Engineer Name "Engineer Gaming" Attributes "TeleportToHint" CharacterAttributes { "engy sentry radius increased" 2.5 "engy building health bonus" 3 "engy sentry damage bonus" 0.5 "engy sentry fire rate increased" 0.05 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 666_first_rush TotalCurrency 300 TotalCount 60 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot StartWaveMessage "Blame Honaaa for this not Space/Snowy" Squad { TFBot { ClassIcon Scout Health 600 Name "Scout - T5" Class Scout Scale 0.8 Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "tf_weapon_scattergun" "damage bonus" 1.5 "heal on hit for slowfire" 50 "fire rate bonus" 3 "faster reload rate" 0.2 "set damagetype ignite" 1 } CharacterAttributes { "move speed bonus" 2 } Item "tf_weapon_scattergun" } } } WaveSpawn { Name 666_busters WaitForAllDead 666_first_rush TotalCurrency 600 TotalCount 60 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 1200 Name "Buster Soldier - T5" Class Soldier Scale 1.4 Skill Expert ItemAttributes { ItemName "the original" "faster reload rate" 0.01 "clip size bonus" 50 "fire rate bonus" 0.8 "projectile spread angle penalty" 2 "generate rage on damage" 50 "heal on hit for slowfire" 100 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 20 } Item "the original" Item "the buff banner" } } } WaveSpawn { Name 666_rocket_rains WaitForAllDead 666_busters TotalCurrency 300 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon soldier Health 7500 Name "Rocket Rainer - T5" Scale 1.75 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "damage bonus" 0.25 "faster reload rate" 0.01 "fire rate bonus" 0.2 "projectile spread angle penalty" 4 "Projectile speed increased" 0.8 } CharacterAttributes { "airblast vulnerability multiplier" 0.05 "move speed bonus" 0.45 } Item "the original" } } } WaveSpawn { Name 666_basic_support WaitForAllDead 666_busters TotalCurrency 999 TotalCount 999 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_multi Health 300 Scale 1.3 Name "Arrow Subject - T5" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "damage bonus" 1.25 "faster reload rate" 0.4 "arrow mastery" 4 // Shoots 8 Arrows because FUCK YOU } Item "the huntsman" } TFBot { ClassIcon soldier_libertylauncher Health 400 Name "Liberty Soldier T5" Class Soldier Skill Expert Attributes "AlwaysCrit" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the liberty launcher" "damage bonus" 1.5 "faster reload rate" 0.01 "fire rate bonus" 0.7 } Item "the liberty launcher" } TFBot { ClassIcon pyro Health 750 Skill easy Name "Molten Pyro" Class Pyro WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "silver botkiller flame thrower mk.i" "airblast pushback scale" 4 "heal on hit for slowfire" 10 "damage bonus" 1.5 "flame size bonus" 3 "flame life bonus" 6 } Item "silver botkiller flame thrower mk.i" } } } WaveSpawn { Name 666_big_boys_1 WaitForAllDead 666_rocket_rains TotalCurrency 270 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon soldier_rocketrain_homing_nys Health 15000 Skill Expert Name "Rocket Wizard - T5" Scale 1.75 Class Soldier WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "Miniboss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "damage bonus" 1.5 "faster reload rate" 0.01 "fire rate bonus" 0.3 "projectile spread angle penalty" 3 "Projectile speed increased" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.05 "move speed bonus" 0.25 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1.5 TurnPower 90 MaxAimError 360 } Item "the original" } TFBot { ClassIcon pyro_giant Health 15000 Name "Plasma Pyro - T5" Scale 1.75 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the nostromo napalmer" "flame life bonus" 3 "flame size bonus" 3 "damage bonus" 4 "fire rate bonus" 0.5 "ring of fire while aiming" 1 "attach particle effect" 701 } CharacterAttributes { "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.2 } Item "the nostromo napalmer" Item "brigade helm" } TFBot { ClassIcon heavy_giant Health 20000 Name "Big Heavy - T5" Scale 1.75 Class HeavyWeapons WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "tf_weapon_minigun" "damage bonus" 0.75 "fire rate bonus" 2 "bullets per shot bonus" 3 } CharacterAttributes { "move speed bonus" 0.25 "airblast vulnerability multiplier" 0.1 } Item "tf_weapon_minigun" } } } WaveSpawn { Name 666_first_fly_tanks WaitForAllDead 666_rocket_rains TotalCurrency 500 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { Tank { Health 20000 Name tankboss_flight Speed 100 StartingPathTrackNode "tankpath_flight_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 666_demoknights WaitForAllDead 666_big_boys_1 TotalCurrency 600 TotalCount 24 MaxActive 24 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1 where spawnbot Squad { TFBot { ClassIcon demoknight_giant Health 12500 Scale 1.75 Name "Giant Knights - T5" Class Demoman tag "bot_giant" Attributes "Miniboss" Attributes "AlwaysCrit" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "festive eyelander" "damage bonus" 3 "fire rate bonus" 0.6 } ItemAttributes { ItemName "the tide turner" "charge recharge rate increased" 20 "charge impact damage increased" 20 } CharacterAttributes { "move speed bonus" 0.6 "airblast vulnerability multiplier" 0.25 } Item "festive eyelander" Item "the tide turner" } } } WaveSpawn { Name 666_filos_god_sniper WaitForAllSpawned 666_demoknights TotalCurrency 1200 Where spawnbot_chief TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2.5 WaitBetweenSpawns 0 Squad { TFBot { Name "FlyFilos God Sniper" Health 125000 Scale 1.75 tag "bot_giant" Class Sniper Attributes "AlwaysCrit" Attributes "Miniboss" Attributes "UseBossHealthBar" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the fortified compound" "arrow mastery" 9 // Shoots out too many arrows... "damage bonus" 5 "fire rate bonus" 0.2 "faster reload rate" 0.01 "clip size upgrade atomic" 60 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.2 } Item "the fortified compound" } } } WaveSpawn { Name 666_mid_support WaitForAllDead 666_filos_god_sniper TotalCurrency 999 TotalCount 999 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2.5 Support 1 Where spawnbot Squad { TFBot { Name "Giant Scout - T5" ClassIcon scout_giant Class Scout Health 2500 Skill Expert Attributes "Miniboss" Scale 1.75 tag "bot_giant" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "tf_weapon_scattergun" "fire rate bonus" 0.15 "faster reload rate" 0.01 "clip size upgrade atomic" 54 } CharacterAttributes { "move speed bonus" 1.2 "airblast vulnerability multiplier" 0.8 } Item "tf_weapon_scattergun" } TFBot { Name "Homing soldier - T5" ClassIcon soldier_giant Class Soldier Health 12500 Skill Expert Attributes "Miniboss" Attributes "AlwaysCrit" tag "bot_giant" WeaponRestrictions PrimaryOnly Scale 1.75 ItemAttributes { ItemName "the original" "damage bonus" 2 "fire rate bonus" 4.5 "faster reload rate" 999 "clip size upgrade atomic" 96 "Blast radius increased" 3 "Projectile speed increased" 0.3 "Projectile range increased" 15 "heal on hit for slowfire" 500 "heal on kill" 250 "crit kill will gib" 1 "attach particle effect" 703 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.4 "airblast vulnerability multiplier" 0.2 } Item "the original" } TFBot { ClassIcon heavy_giant Health 5000 Name "Bison Heavy - T5" Scale 1.75 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the tomislav" "override projectile type" 13 "attach particle effect" 704 "fire rate bonus" 0.4 "damage bonus" 2 "heal on hit for slowfire" 20 } CharacterAttributes { "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.2 } Item "the tomislav" } } } WaveSpawn { Name 666_medheavy WaitForAllDead 666_filos_god_sniper TotalCurrency 480 TotalCount 96 MaxActive 16 SpawnCount 4 where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Squad { TFBot { Name "Maidened Heavy - T5" Class HeavyWeapons Health 1200 Skill Expert Scale 1.2 tag "bot_giant" Attributes "Miniboss" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the tomislav" "damage bonus" 0.75 "fire rate bonus" 0.25 } CharacterAttributes { "move speed bonus" 0.9 "airblast vulnerability multiplier" 0.45 } Item "the tomislav" } TFBot { Name "Maiden - T5" Class Medic Skill Expert Health 750 Scale 1.15 Attributes "ProjectileShield" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the vaccinator" "bot medic uber health threshold" 751 "ubercharge rate bonus" 99 "heal rate bonus" 10 "increase buff duration" 9 "generate rage on heal" 75 "medigun bullet resist passive" 2 "medigun bullet resist deployed" 2 } CharacterAttributes { "move speed bonus" 0.8 "airblast vulnerability multiplier" 1.5 } Item "the vaccinator" Item "vintage tyrolean" } } } WaveSpawn { Name 666_jumpers_cleaver WaitForAllDead 666_medheavy TotalCurrency 0 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon soldier_airstrike_para Health 600 AutoJumpMin 1 AutoJumpMax 3 Name "Parachute Airstrikers" Class Soldier Skill Expert Attributes "AutoJump" Attributes "AlwaysCrit" ItemAttributes { ItemName "the air strike" "fire rate bonus" 0.05 "faster reload rate" 0.1 "damage bonus" 0.05 "projectile spread angle penalty" 4 } CharacterAttributes { "increased jump height" 5 "cancel falling damage" 1 } Item "the air strike" Item "the b.a.s.e. jumper" Item "tyrant's helm" Item "osx item" } TFBot { ClassIcon scout Health 500 Name "Cleaver Scouts" Class Scout Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "The Flying Guillotine" "throwable recharge time" 5 "throwable damage" 4 } CharacterAttributes { "move speed bonus" 1.2 "airblast vulnerability multiplier" 1.4 } Item "The Flying Guillotine" } } } WaveSpawn { Name 666_demomans WaitForAllDead 666_jumpers_cleaver TotalCurrency 0 TotalCount 40 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon demo Name "Demoman - T5" Scale 1.2 Health 900 Class Demoman Skill Expert ItemAttributes { ItemName "tf_weapon_grenadelauncher" "faster reload rate" 0.125 "fire rate bonus" 0.08 "Blast radius increased" 2.5 "damage bonus" 0.2 } Item "tf_weapon_grenadelauncher" } } } WaveSpawn { Name 666_drapyros WaitForAllDead 666_demomans TotalCurrency 0 TotalCount 40 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon Pyro Name "Dragons Pyro - T5" Scale 1.2 Health 900 Class Pyro Skill Expert ItemAttributes { ItemName "tf_weapon_rocketlauncher_fireball" "damage bonus" 3.5 "flame size bonus" 4 "flame life bonus" 2 "ring of fire while aiming" 1 "flame_speed" 5 } Item "tf_weapon_rocketlauncher_fireball" } } } WaveSpawn { Name 666_CheeseTribute WaitForAllDead 666_drapyros TotalCurrency 0 TotalCount 80 MaxActive 20 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0.15 Where spawnbot Squad { TFBot { ClassIcon Scout Name "Reverse Knockback Scout - T5" Scale 1.25 Health 900 Class Scout Skill Expert ItemAttributes { ItemName "Force-A-Nature" "damage bonus" 4 "bullets per shot bonus" 2 "dmg falloff increased" 100 "scattergun knockback mult" -100 } Item "Force-A-Nature" } TFBot { ClassIcon Soldier Name "Sniper Direct Hit - T5" Scale 1.2 Health 900 Class Soldier Skill Expert ItemAttributes { ItemName "The Direct Hit" "rocket specialist" 6 "projectile speed increased" 3 "fire rate bonus" 3 "damage bonus" 5 } Item "The Direct Hit" } TFBot { ClassIcon Soldier Name "Cow Manglers - T5" Scale 1.2 Health 900 Class Soldier Skill Expert ItemAttributes { ItemName "The Cow Mangler 5000" "energy weapon charged shot" 1 "damage bonus" 2.3 "faster reload rate" 0.01 } Item "The Cow Mangler 5000" } TFBot { ClassIcon Sniper Name "Bleeding snipers - T5" Health 750 Scale 1.25 Class Sniper Skill Expert ItemAttributes { ItemName "tf_weapon_sniperrifle" "bleeding duration" 15 "faster reload rate" 0.1 "fire rate bonus" 0.2 } Item "tf_weapon_sniperrifle" } } } WaveSpawn { Name 666_flying_tank_rush WaitForAllDead 666_filos_god_sniper TotalCurrency 0 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 5000 Name tankboss_flight StartingPathTrackNode "tankpath_flight_1" Speed 150 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 666_normal_tanks WaitForAllDead 666_flying_tank_rush TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { Tank { Health 50000 Name tankboss_normal StartingPathTrackNode tank_path_b_10 Speed 40 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 666_techno_tanks WaitForAllDead 666_CheeseTribute TotalCurrency 0 TotalCount 999 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 50 Support 1 Where spawnbot Squad { Tank { Health 75000 Name tankboss_flight StartingPathTrackNode "tankpath_flight_1" Speed 25 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 666_technoblade_resurected WaitForAllDead 666_CheeseTribute TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 1 Where spawnbot_chief Squad { TFBot { ClassIcon boss_soldier_tankdestroyer Health 750000 Name "Ressurected Technoblade" Scale 1.75 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the original" "damage bonus" 0.4 "clip size upgrade atomic" 36 "faster reload rate" 0.01 "fire rate bonus" 0.08 "Blast radius increased" 2 "Projectile range increased" 50 "Projectile speed increased" 0.2 "heal on hit for slowfire" 25 "heal on kill" 4500 "crit kill will gib" 1 } CharacterAttributes { "move speed bonus" 0.1 "airblast vulnerability multiplier" 0.01 "health regen" 500 } HomingRockets { IgnoreDisguisedSpies 0 IgnoreStealthedSpies 0 RocketSpeed 0.55 TurnPower 90 MaxAimError 360 } Item "the original" } } } WaveSpawn { Name 666_technosupport WaitForAllSpawned 666_technoblade_resurected TotalCurrency 0 TotalCount 999 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0.25 Support 1 Where flankers Squad { TFBot { ClassIcon demo Class Demoman Name "Caber Demos - T5" Health 900 Scale 1.4 Skill Expert ItemAttributes { ItemName "the tide turner" "charge recharge rate increased" 99 "Attack not cancel charge" 1 "charge impact damage increased" 4 } ItemAttributes { ItemName "Ullapool Caber" "damage bonus" 1.25 } Item "Ullapool Caber" Item "the tide turner" } TFBot { ClassIcon pyro_phlog_giant Health 7500 Name "Giant Phlog Pyro - T5" Scale 1.75 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the phlogistinator" "damage bonus" 2.2 } CharacterAttributes { "move speed bonus" 0.35 "airblast vulnerability multiplier" 0.3 } Item "the phlogistinator" Item "the mk 50" Item "tw_pyrobot_armor" } } } } Wave // Unserious, idk if it's possible and I do not care. { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "Yoinky Sploinky Main" TotalCurrency 69 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 600 Where spawnbot StartWaveMessage "The Yoinky Sploinky... You have 10 minutes." Squad { Tank { Health 2500000 Name tankboss_flight Speed 10 StartingPathTrackNode "tankpath_flight_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name "Yoinky Spoinky" TotalCurrency 0 TotalCount 999 MaxActive 24 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Support 1 Squad { TFBot { ClassIcon pyro_phlog_giant Health 16500 Name "Giant Phlog Pyro - T5" Scale 1.75 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the phlogistinator" "damage bonus" 6.5 "heal on hit for slowfire" 400 } CharacterAttributes { "move speed bonus" 0.35 "airblast vulnerability multiplier" 0.2 "health regen" 200 } Item "the phlogistinator" Item "the mk 50" Item "tw_pyrobot_armor" } TFBot { ClassIcon soldier_giant Health 15000 Name "Director Of MvM" Scale 1.75 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the direct hit" "fire rate bonus" 0.8 "faster reload rate" 0.01 "clip size bonus" 200 "Projectile speed increased" 1.5 "Projectile range increased" 75 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.4 "airblast vulnerability multiplier" 0.2 } Item "the direct hit" } TFBot { ClassIcon heavy_giant Health 17500 Name " - T5" Scale 1.75 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "tomislav" "heal on hit for slowfire" 50 "heal on hit for rapidfire" 50 "fire rate bonus" 0.25 "damage bonus" 4 "override projectile type" 2 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "airblast vulnerability multiplier" 0.2 } Item "tomislav" } TFBot { ClassIcon heavy_champ_giant Health 25000 Name "The Ascended One" Scale 1.75 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "apoco-fists" "melee range multiplier" 15 "damage bonus" 7 "fire rate bonus" 0.66 } CharacterAttributes { "move speed bonus" 0.2 "airblast vulnerability multiplier" 0.02 "health regen" 200 } Item "apoco-fists" } } } } }